ppsspp/UI/TiltAnalogSettingsScreen.cpp

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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/Config.h"
#include "Core/System.h"
#include "Core/TiltEventProcessor.h"
#include "Core/ConfigValues.h"
#include "Common/Math/math_util.h"
#include "Common/Log.h"
#include "Common/Data/Text/I18n.h"
#include "UI/JoystickHistoryView.h"
#include "UI/GamepadEmu.h"
#include "UI/TiltAnalogSettingsScreen.h"
const char *g_tiltTypes[] = { "None (Disabled)", "Analog Stick", "D-PAD", "PSP Action Buttons", "L/R Trigger Buttons" };
const size_t g_numTiltTypes = ARRAY_SIZE(g_tiltTypes);
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void TiltAnalogSettingsScreen::CreateViews() {
using namespace UI;
auto co = GetI18NCategory(I18NCat::CONTROLS);
auto di = GetI18NCategory(I18NCat::DIALOG);
bool vertical = UseVerticalLayout();
root_ = new LinearLayout(vertical ? ORIENT_VERTICAL : ORIENT_HORIZONTAL);
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root_->SetTag("TiltAnalogSettings");
LinearLayout *settings = new LinearLayoutList(ORIENT_VERTICAL);
if (vertical) {
// Don't need a scrollview, probably..
root_->Add(settings);
} else {
ViewGroup *menuRoot = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(600, FILL_PARENT));
root_->Add(menuRoot);
menuRoot->Add(settings);
}
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GamepadUpdateOpacity(1.0f);
if (g_Config.iTiltInputType == TILT_ANALOG) {
tilt_ = new JoystickHistoryView(StickHistoryViewType::OTHER, "", new LinearLayoutParams(1.0f));
root_->Add(tilt_);
} else {
tilt_ = nullptr;
AnchorLayout *rightSide = new AnchorLayout(new LinearLayoutParams(1.0));
root_->Add(rightSide);
switch (g_Config.iTiltInputType) {
case TILT_DPAD:
{
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rightSide->Add(new PSPDpad(ImageID("I_DIR_LINE"), "D-pad", ImageID("I_DIR_LINE"), ImageID("I_ARROW"), 1.5f, 1.3f, new AnchorLayoutParams(NONE, NONE, NONE, NONE, true)));
break;
}
case TILT_ACTION_BUTTON:
{
PSPButton *circle = new PSPButton(CTRL_CIRCLE, "Circle button", ImageID("I_ROUND_LINE"), ImageID("I_ROUND"), ImageID("I_CIRCLE"), 1.5f, new AnchorLayoutParams(NONE, NONE, 100.0f, NONE, true));
PSPButton *cross= new PSPButton(CTRL_CROSS, "Cross button", ImageID("I_ROUND_LINE"), ImageID("I_ROUND"), ImageID("I_CROSS"), 1.5f, new AnchorLayoutParams(NONE, NONE, NONE, 100.0f, true));
PSPButton *triangle = new PSPButton(CTRL_TRIANGLE, "Triangle button", ImageID("I_ROUND_LINE"), ImageID("I_ROUND"), ImageID("I_TRIANGLE"), 1.5f, new AnchorLayoutParams(NONE, 100.0f, NONE, NONE, true));
PSPButton *square = new PSPButton(CTRL_SQUARE, "Square button", ImageID("I_ROUND_LINE"), ImageID("I_ROUND"), ImageID("I_SQUARE"), 1.5f, new AnchorLayoutParams(100.0f, NONE, NONE, NONE, true));
rightSide->Add(circle);
rightSide->Add(cross);
rightSide->Add(triangle);
rightSide->Add(square);
break;
}
case TILT_TRIGGER_BUTTONS:
{
PSPButton *lTrigger = new PSPButton(CTRL_LTRIGGER, "Left shoulder button", ImageID("I_SHOULDER_LINE"), ImageID("I_SHOULDER"), ImageID("I_L"), 1.5f, new AnchorLayoutParams(100.0f, NONE, NONE, NONE, true));
PSPButton *rTrigger = new PSPButton(CTRL_RTRIGGER, "Right shoulder button", ImageID("I_SHOULDER_LINE"), ImageID("I_SHOULDER"), ImageID("I_R"), 1.5f, new AnchorLayoutParams(NONE, NONE, 100.0f, NONE, true));
rTrigger->FlipImageH(true);
rightSide->Add(lTrigger);
rightSide->Add(rTrigger);
break;
}
}
}
auto enabledFunc = [=]() -> bool {
return g_Config.iTiltInputType != 0;
};
settings->SetSpacing(0);
settings->Add(new ItemHeader(co->T("Tilt control setup")));
settings->Add(new PopupMultiChoice(&g_Config.iTiltInputType, co->T("Tilt Input Type"), g_tiltTypes, 0, g_numTiltTypes, I18NCat::CONTROLS, screenManager()))->OnChoice.Add(
[=](UI::EventParams &p) {
//when the tilt event type is modified, we need to reset all tilt settings.
//refer to the ResetTiltEvents() function for a detailed explanation.
TiltEventProcessor::ResetTiltEvents();
RecreateViews();
return UI::EVENT_DONE;
});
settings->Add(new ItemHeader(co->T("Calibration")));
TextView *calibrationInfo = new TextView(co->T("To Calibrate", "Hold device at your preferred angle and press Calibrate."));
calibrationInfo->SetSmall(true);
calibrationInfo->SetPadding(5);
settings->Add(calibrationInfo);
Choice *calibrate = new Choice(co->T("Calibrate"));
calibrate->OnClick.Handle(this, &TiltAnalogSettingsScreen::OnCalibrate);
calibrate->SetEnabledFunc(enabledFunc);
settings->Add(calibrate);
settings->Add(new ItemHeader(co->T("Sensitivity")));
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if (g_Config.iTiltInputType == 1) {
settings->Add(new PopupSliderChoiceFloat(&g_Config.fTiltAnalogDeadzoneRadius, 0.0f, 0.8f, 0.0f, co->T("Deadzone radius"), 0.02f, screenManager(), "/ 1.0"))->SetEnabledFunc(enabledFunc);
settings->Add(new PopupSliderChoiceFloat(&g_Config.fTiltInverseDeadzone, 0.0f, 0.8f, 0.0f, co->T("Low end radius"), 0.02f, screenManager(), "/ 1.0"))->SetEnabledFunc(enabledFunc);
settings->Add(new CheckBox(&g_Config.bTiltCircularDeadzone, co->T("Circular deadzone")))->SetEnabledFunc(enabledFunc);
}
settings->Add(new PopupSliderChoice(&g_Config.iTiltSensitivityX, 0, 100, 60, co->T("Tilt Sensitivity along X axis"), screenManager(), "%"))->SetEnabledFunc(enabledFunc);
settings->Add(new PopupSliderChoice(&g_Config.iTiltSensitivityY, 0, 100, 60, co->T("Tilt Sensitivity along Y axis"), screenManager(), "%"))->SetEnabledFunc(enabledFunc);
settings->Add(new ItemHeader(co->T("Invert Axes")));
settings->Add(new CheckBox(&g_Config.bInvertTiltX, co->T("Invert Tilt along X axis")))->SetEnabledFunc(enabledFunc);
settings->Add(new CheckBox(&g_Config.bInvertTiltY, co->T("Invert Tilt along Y axis")))->SetEnabledFunc(enabledFunc);
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settings->Add(new BorderView(BORDER_BOTTOM, BorderStyle::HEADER_FG, 2.0f, new LayoutParams(FILL_PARENT, 40.0f)));
settings->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}
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UI::EventReturn TiltAnalogSettingsScreen::OnCalibrate(UI::EventParams &e) {
g_Config.fTiltBaseAngleY = TiltEventProcessor::GetCurrentYAngle();
return UI::EVENT_DONE;
}
void TiltAnalogSettingsScreen::update() {
UIDialogScreenWithGameBackground::update();
if (tilt_) {
tilt_->SetXY(
Clamp(TiltEventProcessor::rawTiltAnalogX, -1.0f, 1.0f),
Clamp(TiltEventProcessor::rawTiltAnalogY, -1.0f, 1.0f));
}
}