ppsspp/Core/Loaders.cpp

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
#include <cstdio>
#include "base/stringutil.h"
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#include "file/file_util.h"
#include "Common/FileUtil.h"
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#include "Core/FileLoaders/CachingFileLoader.h"
#include "Core/FileLoaders/DiskCachingFileLoader.h"
#include "Core/FileLoaders/HTTPFileLoader.h"
#include "Core/FileLoaders/LocalFileLoader.h"
#include "Core/FileLoaders/RetryingFileLoader.h"
#include "Core/FileSystems/MetaFileSystem.h"
#include "Core/PSPLoaders.h"
#include "Core/MemMap.h"
#include "Core/Loaders.h"
#include "Core/System.h"
#include "Core/ELF/PBPReader.h"
#include "Core/ELF/ParamSFO.h"
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FileLoader *ConstructFileLoader(const std::string &filename) {
if (filename.find("http://") == 0 || filename.find("https://") == 0)
return new CachingFileLoader(new DiskCachingFileLoader(new RetryingFileLoader(new HTTPFileLoader(filename))));
return new LocalFileLoader(filename);
}
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// TODO : improve, look in the file more
IdentifiedFileType Identify_File(FileLoader *fileLoader) {
if (fileLoader == nullptr) {
ERROR_LOG(LOADER, "Invalid fileLoader");
return FILETYPE_ERROR;
}
if (fileLoader->Path().size() == 0) {
ERROR_LOG(LOADER, "Invalid filename %s", fileLoader->Path().c_str());
return FILETYPE_ERROR;
}
if (!fileLoader->Exists()) {
return FILETYPE_ERROR;
}
std::string extension = fileLoader->Extension();
if (!strcasecmp(extension.c_str(), ".iso"))
{
// may be a psx iso, they have 2352 byte sectors. You never know what some people try to open
if ((fileLoader->FileSize() % 2352) == 0)
{
unsigned char sync[12];
fileLoader->ReadAt(0, 12, sync);
// each sector in a mode2 image starts with these 12 bytes
if (memcmp(sync,"\x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00",12) == 0)
{
return FILETYPE_ISO_MODE2;
}
// maybe it also just happened to have that size,
}
return FILETYPE_PSP_ISO;
}
else if (!strcasecmp(extension.c_str(),".cso"))
{
return FILETYPE_PSP_ISO;
}
else if (!strcasecmp(extension.c_str(),".ppst"))
{
return FILETYPE_PPSSPP_SAVESTATE;
}
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// First, check if it's a directory with an EBOOT.PBP in it.
if (fileLoader->IsDirectory()) {
std::string filename = fileLoader->Path();
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if (filename.size() > 4) {
// Check for existence of EBOOT.PBP, as required for "Directory games".
if (File::Exists((filename + "/EBOOT.PBP").c_str())) {
return FILETYPE_PSP_PBP_DIRECTORY;
}
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// check if it's a disc directory
if (File::Exists((filename + "/PSP_GAME").c_str())) {
return FILETYPE_PSP_DISC_DIRECTORY;
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}
// Not that, okay, let's guess it's a savedata directory if it has a param.sfo...
if (File::Exists((filename + "/PARAM.SFO").c_str())) {
return FILETYPE_PSP_SAVEDATA_DIRECTORY;
}
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}
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return FILETYPE_NORMAL_DIRECTORY;
}
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u32_le id;
size_t readSize = fileLoader->ReadAt(0, 4, 1, &id);
if (readSize != 1) {
return FILETYPE_ERROR;
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}
u32 psar_offset = 0, psar_id = 0;
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u32 _id = id;
switch (_id) {
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case 'PBP\x00':
fileLoader->ReadAt(0x24, 4, 1, &psar_offset);
fileLoader->ReadAt(psar_offset, 4, 1, &psar_id);
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break;
case '!raR':
return FILETYPE_ARCHIVE_RAR;
case '\x04\x03KP':
case '\x06\x05KP':
case '\x08\x07KP':
return FILETYPE_ARCHIVE_ZIP;
}
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if (id == 'FLE\x7F') {
std::string filename = fileLoader->Path();
// There are a few elfs misnamed as pbp (like Trig Wars), accept that.
if (!strcasecmp(extension.c_str(), ".plf") || strstr(filename.c_str(),"BOOT.BIN") ||
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!strcasecmp(extension.c_str(), ".elf") || !strcasecmp(extension.c_str(), ".prx") ||
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!strcasecmp(extension.c_str(), ".pbp")) {
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return FILETYPE_PSP_ELF;
}
return FILETYPE_UNKNOWN_ELF;
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}
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else if (id == 'PBP\x00') {
// Do this PS1 eboot check FIRST before checking other eboot types.
// It seems like some are malformed and slip through the PSAR check below.
PBPReader pbp(fileLoader);
if (pbp.IsValid() && !pbp.IsELF()) {
std::vector<u8> sfoData;
if (pbp.GetSubFile(PBP_PARAM_SFO, &sfoData)) {
ParamSFOData paramSFO;
paramSFO.ReadSFO(sfoData);
// PS1 Eboots are supposed to use "ME" as their PARAM SFO category.
// If they don't, and they're still malformed (e.g. PSISOIMG0000 isn't found), there's nothing we can do.
if (paramSFO.GetValueString("CATEGORY") == "ME")
return FILETYPE_PSP_PS1_PBP;
}
}
if (psar_id == 'MUPN') {
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return FILETYPE_PSP_ISO_NP;
}
// PS1 PSAR begins with "PSISOIMG0000"
if (psar_id == 'SISP') {
return FILETYPE_PSP_PS1_PBP;
}
// Let's check if we got pointed to a PBP within such a directory.
// If so we just move up and return the directory itself as the game.
std::string path = File::GetDir(fileLoader->Path());
// If loading from memstick...
size_t pos = path.find("/PSP/GAME/");
if (pos != std::string::npos) {
return FILETYPE_PSP_PBP_DIRECTORY;
}
return FILETYPE_PSP_PBP;
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}
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else if (!strcasecmp(extension.c_str(),".pbp")) {
ERROR_LOG(LOADER, "A PBP with the wrong magic number?");
return FILETYPE_PSP_PBP;
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} else if (!strcasecmp(extension.c_str(),".bin")) {
return FILETYPE_UNKNOWN_BIN;
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} else if (!strcasecmp(extension.c_str(),".zip")) {
return FILETYPE_ARCHIVE_ZIP;
} else if (!strcasecmp(extension.c_str(),".rar")) {
return FILETYPE_ARCHIVE_RAR;
} else if (!strcasecmp(extension.c_str(),".r00")) {
return FILETYPE_ARCHIVE_RAR;
} else if (!strcasecmp(extension.c_str(),".r01")) {
return FILETYPE_ARCHIVE_RAR;
} else if (!extension.empty() && !strcasecmp(extension.substr(1).c_str(), ".7z")) {
return FILETYPE_ARCHIVE_7Z;
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}
return FILETYPE_UNKNOWN;
}
FileLoader *ResolveFileLoaderTarget(FileLoader *fileLoader) {
IdentifiedFileType type = Identify_File(fileLoader);
if (type == FILETYPE_PSP_PBP_DIRECTORY) {
const std::string ebootFilename = ResolvePBPFile(fileLoader->Path());
if (ebootFilename != fileLoader->Path()) {
// Switch fileLoader to the actual EBOOT.
delete fileLoader;
fileLoader = ConstructFileLoader(ebootFilename);
}
}
return fileLoader;
}
std::string ResolvePBPDirectory(const std::string &filename) {
bool hasPBP = endsWith(filename, "/EBOOT.PBP");
#ifdef _WIN32
hasPBP = hasPBP || endsWith(filename, "\\EBOOT.PBP");
#endif
if (hasPBP) {
return filename.substr(0, filename.length() - strlen("/EBOOT.PBP"));
}
return filename;
}
std::string ResolvePBPFile(const std::string &filename) {
bool hasPBP = endsWith(filename, "/EBOOT.PBP");
#ifdef _WIN32
hasPBP = hasPBP || endsWith(filename, "\\EBOOT.PBP");
#endif
if (!hasPBP) {
return filename + "/EBOOT.PBP";
}
return filename;
}
bool LoadFile(FileLoader **fileLoaderPtr, std::string *error_string) {
FileLoader *&fileLoader = *fileLoaderPtr;
// Note that this can modify filename!
switch (Identify_File(fileLoader)) {
case FILETYPE_PSP_PBP_DIRECTORY:
{
// TODO: Perhaps we should/can never get here now?
fileLoader = ResolveFileLoaderTarget(fileLoader);
if (fileLoader->Exists()) {
INFO_LOG(LOADER, "File is a PBP in a directory!");
IdentifiedFileType ebootType = Identify_File(fileLoader);
if (ebootType == FILETYPE_PSP_ISO_NP) {
InitMemoryForGameISO(fileLoader);
pspFileSystem.SetStartingDirectory("disc0:/PSP_GAME/USRDIR");
return Load_PSP_ISO(fileLoader, error_string);
}
else if (ebootType == FILETYPE_PSP_PS1_PBP) {
*error_string = "PS1 EBOOTs are not supported by PPSSPP.";
return false;
}
std::string path = fileLoader->Path();
size_t pos = path.find("/PSP/GAME/");
if (pos != std::string::npos) {
path = ResolvePBPDirectory(path);
pspFileSystem.SetStartingDirectory("ms0:" + path.substr(pos));
}
return Load_PSP_ELF_PBP(fileLoader, error_string);
} else {
*error_string = "No EBOOT.PBP, misidentified game";
return false;
}
}
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case FILETYPE_PSP_PBP:
case FILETYPE_PSP_ELF:
{
INFO_LOG(LOADER,"File is an ELF or loose PBP!");
return Load_PSP_ELF_PBP(fileLoader, error_string);
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}
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case FILETYPE_PSP_ISO:
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case FILETYPE_PSP_ISO_NP:
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case FILETYPE_PSP_DISC_DIRECTORY: // behaves the same as the mounting is already done by now
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pspFileSystem.SetStartingDirectory("disc0:/PSP_GAME/USRDIR");
return Load_PSP_ISO(fileLoader, error_string);
case FILETYPE_PSP_PS1_PBP:
*error_string = "PS1 EBOOTs are not supported by PPSSPP.";
break;
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case FILETYPE_ERROR:
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ERROR_LOG(LOADER, "Could not read file");
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*error_string = "Error reading file";
break;
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case FILETYPE_ARCHIVE_RAR:
#ifdef WIN32
*error_string = "RAR file detected (Require WINRAR)";
#else
*error_string = "RAR file detected (Require UnRAR)";
#endif
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break;
case FILETYPE_ARCHIVE_ZIP:
#ifdef WIN32
*error_string = "ZIP file detected (Require WINRAR)";
#else
*error_string = "ZIP file detected (Require UnRAR)";
#endif
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break;
case FILETYPE_ARCHIVE_7Z:
#ifdef WIN32
*error_string = "7z file detected (Require 7-Zip)";
#else
*error_string = "7z file detected (Require 7-Zip)";
#endif
break;
case FILETYPE_ISO_MODE2:
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*error_string = "PSX game image detected.";
break;
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case FILETYPE_NORMAL_DIRECTORY:
ERROR_LOG(LOADER, "Just a directory.");
*error_string = "Just a directory.";
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break;
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case FILETYPE_PPSSPP_SAVESTATE:
*error_string = "This is a saved state, not a game."; // Actually, we could make it load it...
break;
case FILETYPE_PSP_SAVEDATA_DIRECTORY:
*error_string = "This is save data, not a game."; // Actually, we could make it load it...
break;
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case FILETYPE_UNKNOWN_BIN:
case FILETYPE_UNKNOWN_ELF:
case FILETYPE_UNKNOWN:
default:
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ERROR_LOG(LOADER, "Failed to identify file");
*error_string = "Failed to identify file";
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break;
}
return false;
}