2012-11-01 15:19:01 +00:00
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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2012-11-04 22:01:49 +00:00
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// the Free Software Foundation, version 2.0 or later versions.
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2012-11-01 15:19:01 +00:00
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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2020-10-01 07:36:43 +00:00
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#include "Common/Input/InputState.h"
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2020-10-04 21:24:14 +00:00
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#include "Common/Render/DrawBuffer.h"
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2012-11-01 15:19:01 +00:00
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2020-10-04 18:48:47 +00:00
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#include "Common/UI/View.h"
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#include "Common/UI/ViewGroup.h"
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2018-06-17 06:00:21 +00:00
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#include "Core/CoreParameter.h"
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2021-03-04 09:37:35 +00:00
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#include "UI/EmuScreen.h"
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2013-07-20 10:06:06 +00:00
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2015-12-20 20:40:47 +00:00
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class GamepadView : public UI::View {
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public:
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2021-02-22 00:38:02 +00:00
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GamepadView(const char *key, UI::LayoutParams *layoutParams);
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2015-12-20 20:40:47 +00:00
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void Touch(const TouchInput &input) override;
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bool Key(const KeyInput &input) override {
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return false;
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}
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2017-03-15 05:01:18 +00:00
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void Update() override;
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2021-02-22 00:38:02 +00:00
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std::string DescribeText() const override;
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2015-12-20 20:40:47 +00:00
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protected:
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2017-06-03 15:41:56 +00:00
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virtual float GetButtonOpacity();
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2015-12-20 20:40:47 +00:00
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2021-02-22 00:38:02 +00:00
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const char *key_;
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2020-08-15 22:13:19 +00:00
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double lastFrameTime_;
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float secondsWithoutTouch_ = 0.0;
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2015-12-20 20:40:47 +00:00
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};
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class MultiTouchButton : public GamepadView {
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2013-07-20 10:06:06 +00:00
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public:
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2021-02-22 00:38:02 +00:00
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MultiTouchButton(const char *key, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, UI::LayoutParams *layoutParams)
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: GamepadView(key, layoutParams), scale_(scale), bgImg_(bgImg), bgDownImg_(bgDownImg), img_(img) {
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2013-07-20 10:06:06 +00:00
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}
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2015-12-20 20:40:47 +00:00
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void Touch(const TouchInput &input) override;
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void Draw(UIContext &dc) override;
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void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
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2013-07-20 18:48:21 +00:00
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virtual bool IsDown() { return pointerDownMask_ != 0; }
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2013-07-20 12:05:07 +00:00
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// chainable
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MultiTouchButton *FlipImageH(bool flip) { flipImageH_ = flip; return this; }
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2018-06-17 06:00:21 +00:00
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MultiTouchButton *SetAngle(float angle) { angle_ = angle; bgAngle_ = angle; return this; }
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MultiTouchButton *SetAngle(float angle, float bgAngle) { angle_ = angle; bgAngle_ = bgAngle; return this; }
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2013-07-20 10:06:06 +00:00
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protected:
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2018-06-17 06:00:21 +00:00
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uint32_t pointerDownMask_ = 0;
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2013-10-09 20:15:56 +00:00
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float scale_;
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2013-07-20 10:06:06 +00:00
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private:
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2020-02-29 20:51:14 +00:00
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ImageID bgImg_;
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ImageID bgDownImg_;
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ImageID img_;
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2018-06-17 06:00:21 +00:00
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float bgAngle_ = 0.0f;
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float angle_ = 0.0f;
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bool flipImageH_ = false;
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2013-07-20 10:06:06 +00:00
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};
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2013-07-20 12:05:07 +00:00
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class BoolButton : public MultiTouchButton {
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public:
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2021-02-22 00:38:02 +00:00
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BoolButton(bool *value, const char *key, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, UI::LayoutParams *layoutParams)
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: MultiTouchButton(key, bgImg, bgDownImg, img, scale, layoutParams), value_(value) {
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2013-07-20 12:05:07 +00:00
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}
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2015-12-20 20:40:47 +00:00
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void Touch(const TouchInput &input) override;
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bool IsDown() override { return *value_; }
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2013-07-20 12:05:07 +00:00
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2018-06-23 18:06:56 +00:00
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UI::Event OnChange;
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2013-07-20 12:05:07 +00:00
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private:
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bool *value_;
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};
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2013-07-20 10:06:06 +00:00
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class PSPButton : public MultiTouchButton {
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public:
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2021-02-22 00:38:02 +00:00
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PSPButton(int pspButtonBit, const char *key, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, UI::LayoutParams *layoutParams)
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: MultiTouchButton(key, bgImg, bgDownImg, img, scale, layoutParams), pspButtonBit_(pspButtonBit) {
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2013-07-20 10:06:06 +00:00
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}
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2015-02-02 23:11:51 +00:00
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void Touch(const TouchInput &input) override;
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2015-12-20 20:40:47 +00:00
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bool IsDown() override;
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2013-07-20 10:06:06 +00:00
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private:
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int pspButtonBit_;
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};
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2015-12-20 20:40:47 +00:00
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class PSPDpad : public GamepadView {
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2013-07-20 10:06:06 +00:00
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public:
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2021-02-22 00:38:02 +00:00
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PSPDpad(ImageID arrowIndex, const char *key, ImageID arrowDownIndex, ImageID overlayIndex, float scale, float spacing, UI::LayoutParams *layoutParams);
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2013-07-20 10:06:06 +00:00
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2015-02-02 23:11:51 +00:00
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void Touch(const TouchInput &input) override;
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void Draw(UIContext &dc) override;
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void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
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2013-07-20 10:06:06 +00:00
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private:
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2013-07-20 10:54:33 +00:00
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void ProcessTouch(float x, float y, bool down);
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2020-02-29 20:51:14 +00:00
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ImageID arrowIndex_;
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ImageID arrowDownIndex_;
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ImageID overlayIndex_;
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2013-07-20 10:54:33 +00:00
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2013-07-20 18:48:21 +00:00
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float scale_;
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2013-12-02 14:15:19 +00:00
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float spacing_;
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2013-07-20 18:48:21 +00:00
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2013-07-20 10:54:33 +00:00
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int dragPointerId_;
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2013-07-20 10:06:06 +00:00
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int down_;
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};
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2015-12-20 20:40:47 +00:00
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class PSPStick : public GamepadView {
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2013-07-20 10:06:06 +00:00
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public:
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2021-02-22 00:38:02 +00:00
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PSPStick(ImageID bgImg, const char *key, ImageID stickImg, ImageID stickDownImg, int stick, float scale, UI::LayoutParams *layoutParams);
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2013-07-20 12:05:07 +00:00
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2015-02-02 23:11:51 +00:00
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void Touch(const TouchInput &input) override;
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void Draw(UIContext &dc) override;
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void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
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2013-07-20 10:06:06 +00:00
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2019-11-13 17:55:18 +00:00
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protected:
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2013-07-20 12:05:07 +00:00
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int dragPointerId_;
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2020-02-29 20:51:14 +00:00
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ImageID bgImg_;
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ImageID stickImageIndex_;
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ImageID stickDownImg_;
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2013-07-20 10:06:06 +00:00
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int stick_;
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2013-07-20 12:05:07 +00:00
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float stick_size_;
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2013-07-20 10:06:06 +00:00
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float scale_;
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2015-03-05 09:58:25 +00:00
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float centerX_;
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float centerY_;
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2019-11-13 17:55:18 +00:00
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private:
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void ProcessTouch(float x, float y, bool down);
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};
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class PSPCustomStick : public PSPStick {
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public:
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2021-02-22 00:38:02 +00:00
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PSPCustomStick(ImageID bgImg, const char *key, ImageID stickImg, ImageID stickDownImg, float scale, UI::LayoutParams *layoutParams);
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2019-11-13 17:55:18 +00:00
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void Touch(const TouchInput &input) override;
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void Draw(UIContext &dc) override;
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private:
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void ProcessTouch(float x, float y, bool down);
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2020-03-05 17:29:35 +00:00
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float posX_ = 0.0f;
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float posY_ = 0.0f;
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2013-07-20 10:06:06 +00:00
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};
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2013-10-09 20:15:56 +00:00
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//initializes the layout from Config. if a default layout does not exist,
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//it sets up default values
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2014-02-10 14:55:21 +00:00
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void InitPadLayout(float xres, float yres, float globalScale = 1.15f);
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2021-03-04 09:37:35 +00:00
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UI::ViewGroup *CreatePadLayout(float xres, float yres, bool *pause, ControlMapper* controllMapper);
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2013-12-02 14:15:19 +00:00
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const int D_pad_Radius = 50;
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const int baseActionButtonSpacing = 60;
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2015-06-28 05:34:05 +00:00
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class ComboKey : public MultiTouchButton {
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public:
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2021-03-04 09:37:35 +00:00
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ComboKey(uint64_t pspButtonBit, const char *key, bool toggle, ControlMapper* controllMapper, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, UI::LayoutParams *layoutParams)
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: MultiTouchButton(key, bgImg, bgDownImg, img, scale, layoutParams), pspButtonBit_(pspButtonBit), toggle_(toggle), controllMapper_(controllMapper), on_(false) {
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2015-06-28 05:34:05 +00:00
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}
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2015-12-20 20:40:47 +00:00
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void Touch(const TouchInput &input) override;
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2021-03-04 09:37:35 +00:00
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bool IsDown() override;
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2015-06-28 05:34:05 +00:00
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private:
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2021-03-04 09:37:35 +00:00
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uint64_t pspButtonBit_;
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2020-02-12 14:48:49 +00:00
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bool toggle_;
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2021-03-04 09:37:35 +00:00
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ControlMapper* controllMapper_;
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bool on_;
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};
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// Just edit this to add new image, shape or button function
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namespace CustomKey {
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// Image list
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struct keyImage {
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const char* n; // UI name
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ImageID i; // ImageID
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float r; // Rotation angle in degree
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};
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static const keyImage comboKeyImages[] = {
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{ "1", ImageID("I_1"), 0.0f },
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{ "2", ImageID("I_2"), 0.0f },
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{ "3", ImageID("I_3"), 0.0f },
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{ "4", ImageID("I_4"), 0.0f },
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{ "5", ImageID("I_5"), 0.0f },
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{ "6", ImageID("I_6"), 0.0f },
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{ "A", ImageID("I_A"), 0.0f },
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{ "B", ImageID("I_B"), 0.0f },
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{ "C", ImageID("I_C"), 0.0f },
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{ "D", ImageID("I_D"), 0.0f },
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{ "E", ImageID("I_E"), 0.0f },
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{ "F", ImageID("I_F"), 0.0f },
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{ "Circle", ImageID("I_CIRCLE"), 0.0f },
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{ "Cross", ImageID("I_CROSS"), 0.0f },
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{ "Square", ImageID("I_SQUARE"), 0.0f },
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{ "Triangle", ImageID("I_TRIANGLE"), 0.0f },
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{ "L", ImageID("I_L"), 0.0f },
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{ "R", ImageID("I_R"), 0.0f },
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{ "Start", ImageID("I_START"), 0.0f },
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{ "Select", ImageID("I_SELECT"), 0.0f },
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{ "Plus", ImageID("I_CROSS"), 45.0f },
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{ "Rhombus", ImageID("I_SQUARE"), 45.0f },
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{ "Down Triangle", ImageID("I_TRIANGLE"), 180.0f },
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{ "Arrow up", ImageID("I_ARROW"), 90.0f},
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{ "Arrow down", ImageID("I_ARROW"), 270.0f},
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{ "Arrow left", ImageID("I_ARROW"), 0.0f},
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{ "Arrow right", ImageID("I_ARROW"), 180.0f},
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{ "Gear", ImageID("I_GEAR"), 0.0f},
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};
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// Shape list
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struct keyShape {
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const char* n; // UI name
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ImageID i; // ImageID
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ImageID l; // ImageID line version
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float r; // Rotation angle in dregree
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bool f; // Flip Horizontally
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};
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static const keyShape comboKeyShapes[] = {
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{ "Circle", ImageID("I_ROUND"), ImageID("I_ROUND_LINE"), 0.0f, false },
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{ "Rectangle", ImageID("I_RECT"), ImageID("I_RECT_LINE"), 0.0f, false },
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{ "Vertical Rectangle", ImageID("I_RECT"), ImageID("I_RECT_LINE"), 90.0f, false },
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{ "L button", ImageID("I_SHOULDER"), ImageID("I_SHOULDER_LINE"), 0.0f, false },
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{ "R button", ImageID("I_SHOULDER"), ImageID("I_SHOULDER_LINE"), 0.0f, true },
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{ "Arrow up", ImageID("I_DIR"), ImageID("I_DIR_LINE"), 270.0f, false },
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{ "Arrow down", ImageID("I_DIR"), ImageID("I_DIR_LINE"), 90.0f, false },
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{ "Arrow left", ImageID("I_DIR"), ImageID("I_DIR_LINE"), 180.0f, false },
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{ "Arrow right", ImageID("I_DIR"), ImageID("I_DIR_LINE"), 0.0f, false },
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};
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// Button list
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struct keyList {
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const char* n; // UI name
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ImageID i; // UI ImageID
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uint32_t c; // Key code
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};
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static const keyList comboKeyList[] = {
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{ "Square", ImageID("I_SQUARE"), CTRL_SQUARE },
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{ "Triangle", ImageID("I_TRIANGLE"), CTRL_TRIANGLE },
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{ "Circle", ImageID("I_CIRCLE"), CTRL_CIRCLE },
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{ "Cross", ImageID("I_CROSS"), CTRL_CROSS },
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{ "Up", ImageID::invalid(), CTRL_UP },
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{ "Down", ImageID::invalid(), CTRL_DOWN },
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{ "Left", ImageID::invalid(), CTRL_LEFT },
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{ "Right", ImageID::invalid(), CTRL_RIGHT },
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{ "Start", ImageID("I_START"), CTRL_START },
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{ "Select", ImageID("I_SELECT"), CTRL_SELECT },
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{ "L", ImageID("I_L"), CTRL_LTRIGGER },
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{ "R", ImageID("I_R"), CTRL_RTRIGGER },
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{ "RapidFire", ImageID::invalid(), VIRTKEY_RAPID_FIRE },
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{ "Unthrottle", ImageID::invalid(), VIRTKEY_UNTHROTTLE },
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{ "SpeedToggle", ImageID::invalid(), VIRTKEY_SPEED_TOGGLE },
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{ "Rewind", ImageID::invalid(), VIRTKEY_REWIND },
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{ "Save State", ImageID::invalid(), VIRTKEY_SAVE_STATE },
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{ "Load State", ImageID::invalid(), VIRTKEY_LOAD_STATE },
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{ "Next Slot", ImageID::invalid(), VIRTKEY_NEXT_SLOT },
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{ "Toggle Fullscreen", ImageID::invalid(), VIRTKEY_TOGGLE_FULLSCREEN },
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{ "Alt speed 1", ImageID::invalid(), VIRTKEY_SPEED_CUSTOM1 },
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{ "Alt speed 2", ImageID::invalid(), VIRTKEY_SPEED_CUSTOM2 },
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{ "Texture Dumping", ImageID::invalid(), VIRTKEY_TEXTURE_DUMP },
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{ "Texture Replacement", ImageID::invalid(), VIRTKEY_TEXTURE_REPLACE },
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{ "Screenshot", ImageID::invalid(), VIRTKEY_SCREENSHOT },
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{ "Mute toggle", ImageID::invalid(), VIRTKEY_MUTE_TOGGLE },
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{ "OpenChat", ImageID::invalid(), VIRTKEY_OPENCHAT },
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{ "Auto Analog Rotation (CW)", ImageID::invalid(), VIRTKEY_ANALOG_ROTATE_CW },
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{ "Auto Analog Rotation (CCW)", ImageID::invalid(), VIRTKEY_ANALOG_ROTATE_CCW },
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{ "Pause", ImageID::invalid(), VIRTKEY_PAUSE },
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{ "DevMenu", ImageID::invalid(), VIRTKEY_DEVMENU },
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#ifndef MOBILE_DEVICE
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{ "Record", ImageID::invalid(), VIRTKEY_RECORD },
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#endif
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|
|
};
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static_assert(ARRAY_SIZE(comboKeyList) <= 64, "Too many key for a uint64_t bit mask");
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2015-06-28 05:34:05 +00:00
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};
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