ppsspp/Core/MIPS/MIPSIntVFPU.cpp

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// BUGS!
// It seems likely that there are VFPU bugs, as the intro videos to the Lego Harry Potter
// games showcase serious macroblock corruption and the IDCT is done with VFPU instructions.
// Here's a list of all the instructions used, and thus those which should be exhaustively tested:
// lv.q
// vs2i.p
// vi2f.q
// vmul.q
// vs2i.p
// vsub.q
// vadd.q
// vscl.q
// vpfxd 0-1 x 4 (before vscl.q)
// vscl.q
// vf2iz.q
// vi2uc.q
// sv.s
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#include "../Core.h"
#include <cmath>
#include "MIPS.h"
#include "MIPSInt.h"
#include "MIPSTables.h"
#include "MIPSVFPUUtils.h"
#include <limits>
#define R(i) (currentMIPS->r[i])
#define RF(i) (*(float*)(&(currentMIPS->r[i])))
#define V(i) (currentMIPS->v[i])
#define VI(i) (*(u32*)(&(currentMIPS->v[i])))
#define FI(i) (*(u32*)(&(currentMIPS->f[i])))
#define FsI(i) (*(s32*)(&(currentMIPS->f[i])))
#define PC (currentMIPS->pc)
#define _RS ((op >> 21) & 0x1F)
#define _RT ((op >> 16) & 0x1F)
#define _RD ((op>>11) & 0x1F)
#define _FS ((op>>11) & 0x1F)
#define _FT ((op >> 16) & 0x1F)
#define _FD ((op>>6 ) & 0x1F)
#define _POS ((op>>6 ) & 0x1F)
#define _SIZE ((op>>11 ) & 0x1F)
#define HI currentMIPS->hi
#define LO currentMIPS->lo
#ifndef M_LOG2E
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#define M_E 2.71828182845904523536f
#define M_LOG2E 1.44269504088896340736f
#define M_LOG10E 0.434294481903251827651f
#define M_LN2 0.693147180559945309417f
#define M_LN10 2.30258509299404568402f
#define M_PI 3.14159265358979323846f
#define M_PI_2 1.57079632679489661923f
#define M_PI_4 0.785398163397448309616f
#define M_1_PI 0.318309886183790671538f
#define M_2_PI 0.636619772367581343076f
#define M_2_SQRTPI 1.12837916709551257390f
#define M_SQRT2 1.41421356237309504880f
#define M_SQRT1_2 0.707106781186547524401f
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#endif
#ifdef __APPLE__
using std::isnan;
#endif
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void ApplyPrefixST(float *v, u32 data, VectorSize size)
{
// Possible optimization shortcut:
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if (data == 0xe4)
return;
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int n = GetNumVectorElements(size);
float origV[4];
static const float constantArray[8] = {0.f, 1.f, 2.f, 0.5f, 3.f, 1.f/3.f, 0.25f, 1.f/6.f};
for (int i = 0; i < n; i++)
{
origV[i] = v[i];
}
for (int i = 0; i < n; i++)
{
int regnum = (data >> (i*2)) & 3;
int abs = (data >> (8+i)) & 1;
int negate = (data >> (16+i)) & 1;
int constants = (data >> (12+i)) & 1;
if (!constants)
{
// Prefix may say "z, z, z, z" but if this is a pair, we force to x.
// TODO: But some ops seem to use const 0 instead?
if (regnum >= n)
{
ERROR_LOG(CPU, "Invalid VFPU swizzle: %08x / %d", data, size);
regnum = 0;
}
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v[i] = origV[regnum];
if (abs)
v[i] = fabs(v[i]);
}
else
{
v[i] = constantArray[regnum + (abs<<2)];
}
if (negate)
v[i] = -v[i];
}
}
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inline void ApplySwizzleS(float *v, VectorSize size)
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{
ApplyPrefixST(v, currentMIPS->vfpuCtrl[VFPU_CTRL_SPREFIX], size);
}
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inline void ApplySwizzleT(float *v, VectorSize size)
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{
ApplyPrefixST(v, currentMIPS->vfpuCtrl[VFPU_CTRL_TPREFIX], size);
}
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void ApplyPrefixD(float *v, VectorSize size, bool onlyWriteMask = false)
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{
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u32 data = currentMIPS->vfpuCtrl[VFPU_CTRL_DPREFIX];
if (!data)
return;
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int n = GetNumVectorElements(size);
bool writeMask[4];
for (int i = 0; i < n; i++)
{
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int mask = (data >> (8 + i)) & 1;
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writeMask[i] = mask ? true : false;
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if (!onlyWriteMask) {
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int sat = (data >> (i * 2)) & 3;
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if (sat == 1)
{
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if (v[i] > 1.0f) v[i] = 1.0f;
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// This includes -0.0f -> +0.0f.
if (v[i] <= 0.0f) v[i] = 0.0f;
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}
else if (sat == 3)
{
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if (v[i] > 1.0f) v[i] = 1.0f;
if (v[i] < -1.0f) v[i] = -1.0f;
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}
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}
}
}
void EatPrefixes()
{
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currentMIPS->vfpuCtrl[VFPU_CTRL_SPREFIX] = 0xe4; // passthru
currentMIPS->vfpuCtrl[VFPU_CTRL_TPREFIX] = 0xe4; // passthru
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currentMIPS->vfpuCtrl[VFPU_CTRL_DPREFIX] = 0;
}
namespace MIPSInt
{
void Int_VPFX(u32 op)
{
int data = op & 0xFFFFF;
int regnum = (op >> 24) & 3;
currentMIPS->vfpuCtrl[VFPU_CTRL_SPREFIX + regnum] = data;
PC += 4;
}
void Int_SVQ(u32 op)
{
int imm = (signed short)(op&0xFFFC);
int rs = _RS;
int vt = (((op >> 16) & 0x1f)) | ((op&1) << 5);
u32 addr = R(rs) + imm;
switch (op >> 26)
{
case 53: //lvl.q/lvr.q
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if (addr & 0x3)
{
_dbg_assert_msg_(CPU, 0, "Misaligned lvX.q");
}
if ((op&2) == 0)
{
// It's an LVL
float d[4];
ReadVector(d, V_Quad, vt);
int offset = (addr >> 2) & 3;
for (int i = 0; i < offset + 1; i++)
{
d[3 - i] = Memory::Read_Float(addr - i * 4);
}
WriteVector(d, V_Quad, vt);
}
else
{
// It's an LVR
float d[4];
ReadVector(d, V_Quad, vt);
int offset = (addr >> 2) & 3;
for (int i = 0; i < (3 - offset) + 1; i++)
{
d[i] = Memory::Read_Float(addr + 4 * i);
}
WriteVector(d, V_Quad, vt);
}
break;
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case 54: //lv.q
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if (addr & 0xF)
{
_dbg_assert_msg_(CPU, 0, "Misaligned lv.q");
}
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WriteVector((const float*)Memory::GetPointer(addr), V_Quad, vt);
break;
case 61: // svl.q/svr.q
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if (addr & 0x3)
{
_dbg_assert_msg_(CPU, 0, "Misaligned svX.q");
}
if ((op&2) == 0)
{
// It's an SVL
float d[4];
ReadVector(d, V_Quad, vt);
int offset = (addr >> 2) & 3;
for (int i = 0; i < offset + 1; i++)
{
Memory::Write_Float(d[3 - i], addr - i * 4);
}
}
else
{
// It's an SVR
float d[4];
ReadVector(d, V_Quad, vt);
int offset = (addr >> 2) & 3;
for (int i = 0; i < (3 - offset) + 1; i++)
{
Memory::Write_Float(d[i], addr + 4 * i);
}
}
break;
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case 62: //sv.q
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if (addr & 0xF)
{
_dbg_assert_msg_(CPU, 0, "Misaligned sv.q");
}
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ReadVector((float*)Memory::GetPointer(addr), V_Quad, vt);
break;
default:
_dbg_assert_msg_(CPU,0,"Trying to interpret VQ instruction that can't be interpreted");
break;
}
PC += 4;
}
void Int_VMatrixInit(u32 op)
{
static const float idt[16] =
{
1,0,0,0,
0,1,0,0,
0,0,1,0,
0,0,0,1,
};
static const float zero[16] =
{
0,0,0,0,
0,0,0,0,
0,0,0,0,
0,0,0,0,
};
static const float one[16] =
{
1,1,1,1,
1,1,1,1,
1,1,1,1,
1,1,1,1,
};
int vd = _VD;
MatrixSize sz = GetMtxSize(op);
const float *m;
switch ((op >> 16) & 0xF)
{
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case 3: m=idt; break; //identity // vmidt
case 6: m=zero; break; // vzero
case 7: m=one; break; // vone
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default:
_dbg_assert_msg_(CPU,0,"Trying to interpret instruction that can't be interpreted");
return;
}
WriteMatrix(m, sz, vd);
PC += 4;
EatPrefixes();
}
void Int_VVectorInit(u32 op)
{
int vd = _VD;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
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static const float ones[4] = {1,1,1,1};
static const float zeros[4] = {0,0,0,0};
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const float *v;
switch ((op >> 16) & 0xF)
{
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case 6: v=zeros; break; //vzero
case 7: v=ones; break; //vone
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default:
_dbg_assert_msg_(CPU,0,"Trying to interpret instruction that can't be interpreted");
return;
}
float o[4];
for (int i = 0; i < n; i++)
o[i] = v[i];
ApplyPrefixD(o, sz);
WriteVector(o, sz, vd);
EatPrefixes();
PC += 4;
}
void Int_Viim(u32 op)
{
int vt = _VT;
s32 imm = (s16)(op&0xFFFF);
u16 uimm16 = (op&0xFFFF);
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//V(vt) = (float)imm;
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float f[1];
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int type = (op >> 23) & 7;
if (type == 6)
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f[0] = (float)imm; // viim
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else if (type == 7)
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f[0] = Float16ToFloat32((u16)uimm16); // vfim
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else
_dbg_assert_msg_(CPU,0,"Trying to interpret instruction that can't be interpreted");
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ApplyPrefixD(f, V_Single);
V(vt) = f[0];
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PC += 4;
EatPrefixes();
}
void Int_Vidt(u32 op)
{
int vd = _VD;
VectorSize sz = GetVecSize(op);
float f[4];
switch (sz)
{
case V_Pair:
f[0] = (vd&1)==0 ? 1.0f : 0.0f;
f[1] = (vd&1)==1 ? 1.0f : 0.0f;
break;
case V_Quad:
f[0] = (vd&3)==0 ? 1.0f : 0.0f;
f[1] = (vd&3)==1 ? 1.0f : 0.0f;
f[2] = (vd&3)==2 ? 1.0f : 0.0f;
f[3] = (vd&3)==3 ? 1.0f : 0.0f;
break;
default:
_dbg_assert_msg_(CPU,0,"Trying to interpret instruction that can't be interpreted");
break;
}
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ApplyPrefixD(f, sz);
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WriteVector(f, sz, vd);
PC += 4;
EatPrefixes();
}
// The test really needs some work.
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void Int_Vmmul(u32 op)
{
float s[16];
float t[16];
float d[16];
int vd = _VD;
int vs = _VS;
int vt = _VT;
MatrixSize sz = GetMtxSize(op);
int n = GetMatrixSide(sz);
ReadMatrix(s, sz, vs);
ReadMatrix(t, sz, vt);
for (int a = 0; a < n; a++)
{
for (int b = 0; b < n; b++)
{
float sum = 0.0f;
for (int c = 0; c < n; c++)
{
sum += s[b*4 + c] * t[a*4 + c];
}
d[a*4 + b] = sum;
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}
}
WriteMatrix(d, sz, vd);
PC += 4;
EatPrefixes();
}
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void Int_Vmscl(u32 op)
{
float d[16];
float s[16];
float t[1];
int vd = _VD;
int vs = _VS;
int vt = _VT;
MatrixSize sz = GetMtxSize(op);
int n = GetMatrixSide(sz);
ReadMatrix(s, sz, vs);
ReadVector(t, V_Single, vt);
for (int a = 0; a < n; a++)
{
for (int b = 0; b < n; b++)
{
d[a*4 + b] = s[a*4 + b] * t[0];
}
}
WriteMatrix(d, sz, vd);
PC += 4;
EatPrefixes();
}
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void Int_Vmmov(u32 op)
{
float s[16];
int vd = _VD;
int vs = _VS;
MatrixSize sz = GetMtxSize(op);
ReadMatrix(s, sz, vs);
// This is just for matrices. No prefixes.
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WriteMatrix(s, sz, vd);
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PC += 4;
EatPrefixes();
}
void Int_Vflush(u32 op)
{
// DEBUG_LOG(CPU,"vflush");
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PC += 4;
}
void Int_VV2Op(u32 op)
{
float s[4], d[4];
int vd = _VD;
int vs = _VS;
VectorSize sz = GetVecSize(op);
ReadVector(s, sz, vs);
ApplySwizzleS(s, sz);
for (int i = 0; i < GetNumVectorElements(sz); i++)
{
switch ((op >> 16) & 0x1f)
{
case 0: d[i] = s[i]; break; //vmov
case 1: d[i] = fabsf(s[i]); break; //vabs
case 2: d[i] = -s[i]; break; //vneg
case 4: if (s[i] < 0) d[i] = 0; else {if(s[i] > 1.0f) d[i] = 1.0f; else d[i] = s[i];} break; // vsat0
case 5: if (s[i] < -1.0f) d[i] = -1.0f; else {if(s[i] > 1.0f) d[i] = 1.0f; else d[i] = s[i];} break; // vsat1
case 16: d[i] = 1.0f / s[i]; break; //vrcp
case 17: d[i] = 1.0f / sqrtf(s[i]); break; //vrsq
case 18: d[i] = sinf((float)M_PI_2 * s[i]); break; //vsin
case 19: d[i] = cosf((float)M_PI_2 * s[i]); break; //vcos
case 20: d[i] = powf(2.0f, s[i]); break;
case 21: d[i] = logf(s[i])/log(2.0f); break;
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case 22: d[i] = sqrtf(s[i]); break; //vsqrt
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case 23: d[i] = asinf(s[i] * (float)M_2_PI); break; //vasin
case 24: d[i] = -1.0f / s[i]; break; // vnrcp
case 26: d[i] = -sinf((float)M_PI_2 * s[i]); break; // vnsin
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case 28: d[i] = 1.0f / expf(s[i] * (float)M_LOG2E); break; // vrexp2
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default:
_dbg_assert_msg_(CPU,0,"Trying to interpret VV2Op instruction that can't be interpreted");
break;
}
}
ApplyPrefixD(d, sz);
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
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void Int_Vocp(u32 op)
{
float s[4], d[4];
int vd = _VD;
int vs = _VS;
VectorSize sz = GetVecSize(op);
ReadVector(s, sz, vs);
for (int i = 0; i < GetNumVectorElements(sz); i++)
{
d[i] = 1.0f - s[i];
}
ApplyPrefixD(d, sz);
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
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void Int_Vsocp(u32 op)
{
float s[4], d[4];
int vd = _VD;
int vs = _VS;
VectorSize sz = GetVecSize(op);
ReadVector(s, sz, vs);
int n = GetNumVectorElements(sz);
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float x = s[0];
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d[0] = std::min(std::max(0.0f, 1.0f - x), 1.0f);
d[1] = std::min(std::max(0.0f, x), 1.0f);
VectorSize outSize = V_Pair;
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if (n > 1) {
float y = s[1];
d[2] = std::min(std::max(0.0f, 1.0f - y), 1.0f);
d[3] = std::min(std::max(0.0f, y), 1.0f);
outSize = V_Quad;
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}
WriteVector(d, outSize, vd);
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PC += 4;
EatPrefixes();
}
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void Int_Vsgn(u32 op)
{
float s[4], d[4];
int vd = _VD;
int vs = _VS;
VectorSize sz = GetVecSize(op);
ReadVector(s, sz, vs);
ApplySwizzleS(s, sz);
for (int i = 0; i < GetNumVectorElements(sz); i++)
{
// To handle NaNs correctly, we do this with integer hackery
u32 val;
memcpy(&val, &s[i], sizeof(u32));
if (val == 0 || val == 0x80000000)
d[i] = 0.0f;
else if ((val >> 31) == 0)
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d[i] = 1.0f;
else
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d[i] = -1.0f;
}
ApplyPrefixD(d, sz);
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
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void Int_Vf2i(u32 op)
{
float s[4];
int d[4];
int vd = _VD;
int vs = _VS;
int imm = (op >> 16) & 0x1f;
float mult = (float)(1 << imm);
VectorSize sz = GetVecSize(op);
ReadVector(s, sz, vs);
ApplySwizzleS(s, sz); //TODO: and the mask to kill everything but swizzle
for (int i = 0; i < GetNumVectorElements(sz); i++)
{
float sv = s[i] * mult;
// Cap/floor it to 0x7fffffff / 0x80000000
if (sv > 0x7fffffff) sv = 0x7fffffff;
if (sv < (int)0x80000000) sv = (int)0x80000000;
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switch ((op >> 21) & 0x1f)
{
case 16: d[i] = (int)round_ieee_754(sv); break; //n
case 17: d[i] = s[i]>=0 ? (int)floor(sv) : (int)ceil(sv); break; //z
case 18: d[i] = (int)ceil(sv); break; //u
case 19: d[i] = (int)floor(sv); break; //d
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}
}
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ApplyPrefixD((float*)d, sz, true);
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WriteVector((float*)d, sz, vd);
PC += 4;
EatPrefixes();
}
void Int_Vi2f(u32 op)
{
int s[4];
float d[4];
int vd = _VD;
int vs = _VS;
int imm = (op >> 16) & 0x1f;
float mult = 1.0f/(float)(1 << imm);
VectorSize sz = GetVecSize(op);
ReadVector((float*)&s, sz, vs);
ApplySwizzleS((float*)&s, sz); //TODO: and the mask to kill everything but swizzle
for (int i = 0; i < GetNumVectorElements(sz); i++)
{
d[i] = (float)s[i] * mult;
}
ApplyPrefixD(d, sz); //TODO: and the mask to kill everything but mask
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
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union FP32 {
u32 u;
float f;
};
struct FP16 {
u16 u;
};
// magic code from ryg: http://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/
static FP32 half_to_float_fast5(FP16 h)
{
static const FP32 magic = { (127 + (127 - 15)) << 23 };
static const FP32 was_infnan = { (127 + 16) << 23 };
FP32 o;
o.u = (h.u & 0x7fff) << 13; // exponent/mantissa bits
o.f *= magic.f; // exponent adjust
if (o.f >= was_infnan.f) // make sure Inf/NaN survive
o.u |= 255 << 23;
o.u |= (h.u & 0x8000) << 16; // sign bit
return o;
}
static float ExpandHalf(u16 half) {
FP16 fp16;
fp16.u = half;
FP32 fp = half_to_float_fast5(fp16);
return fp.f;
}
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void Int_Vh2f(u32 op)
{
u32 s[4];
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float d[4];
int vd = _VD;
int vs = _VS;
VectorSize sz = GetVecSize(op);
ReadVector((float*)&s, sz, vs);
VectorSize outsize = V_Pair;
switch (sz) {
case V_Single:
outsize = V_Pair;
d[0] = ExpandHalf(s[0] & 0xFFFF);
d[1] = ExpandHalf(s[0] >> 16);
break;
case V_Pair:
outsize = V_Quad;
d[0] = ExpandHalf(s[0] & 0xFFFF);
d[1] = ExpandHalf(s[0] >> 16);
d[2] = ExpandHalf(s[1] & 0xFFFF);
d[3] = ExpandHalf(s[1] >> 16);
break;
case V_Triple:
case V_Quad:
_dbg_assert_msg_(CPU, 0, "Trying to interpret Int_Vh2f instruction that can't be interpreted");
break;
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}
ApplyPrefixD(d, sz); //TODO: and the mask to kill everything but mask
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
void Int_Vf2h(u32 op)
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{
_dbg_assert_msg_(CPU,0,"Trying to interpret instruction that can't be interpreted");
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// See http://stackoverflow.com/questions/1659440/32-bit-to-16-bit-floating-point-conversion
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/*
int s[4];
float d[4];
int vd = _VD;
int vs = _VS;
int imm = (op >> 16) & 0x1f;
float mult = 1.0f/(float)(1 << imm);
VectorSize sz = GetVecSize(op);
ReadVector((float*)&s, sz, vs);
ApplySwizzleS((float*)&s, sz); //TODO: and the mask to kill everything but swizzle
for (int i = 0; i < GetNumVectorElements(sz); i++)
{
d[i] = (float)s[i] * mult;
}
ApplyPrefixD(d, sz); //TODO: and the mask to kill everything but mask
WriteVector(d, sz, vd);
*/
PC += 4;
EatPrefixes();
}
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void Int_Vx2i(u32 op)
{
int s[4];
u32 d[4] = {0};
int vd = _VD;
int vs = _VS;
VectorSize sz = GetVecSize(op);
VectorSize oz = sz;
ReadVector((float*)s, sz, vs);
// ForbidVPFXS
switch ((op >> 16) & 3) {
case 0: // vuc2i
// Quad is the only option.
// This operation is weird. This particular way of working matches hw but does not
// seem quite sane.
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{
u32 value = s[0];
u32 value2 = value / 2;
for (int i = 0; i < 4; i++) {
d[i] = (u32)((value & 0xFF) * 0x01010101) >> 1;
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value >>= 8;
}
oz = V_Quad;
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}
break;
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case 1: // vc2i
// Quad is the only option
{
u32 value = s[0];
d[0] = (value & 0xFF) << 24;
d[1] = (value & 0xFF00) << 16;
d[2] = (value & 0xFF0000) << 8;
d[3] = (value & 0xFF000000);
oz = V_Quad;
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}
break;
case 2: // vus2i
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for (int i = 0; i < GetNumVectorElements(sz); i++) {
u32 value = s[i];
d[i * 2] = (value & 0xFFFF) << 15;
d[i * 2 + 1] = (value & 0xFFFF0000) >> 1;
}
oz = V_Pair;
if (sz == V_Pair) oz = V_Quad;
break;
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case 3: // vs2i
for (int i = 0; i < GetNumVectorElements(sz); i++) {
u32 value = s[i];
d[i * 2] = (value & 0xFFFF) << 16;
d[i * 2 + 1] = value & 0xFFFF0000;
}
oz = V_Pair;
if (sz == V_Pair) oz = V_Quad;
break;
default:
_dbg_assert_msg_(CPU,0,"Trying to interpret instruction that can't be interpreted");
break;
}
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ApplyPrefixD((float*)d,oz, true); // Only write mask
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WriteVector((float*)d,oz,vd);
PC += 4;
EatPrefixes();
}
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void Int_Vi2x(u32 op)
{
int s[4];
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u32 d[2] = {0};
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int vd = _VD;
int vs = _VS;
VectorSize sz = GetVecSize(op);
VectorSize oz;
ReadVector((float*)s, sz, vs);
ApplySwizzleS((float*)s, sz); //TODO: and the mask to kill everything but swizzle
switch ((op >> 16)&3)
{
case 0: //vi2uc
{
for (int i = 0; i < 4; i++)
{
int v = s[i];
if (v < 0) v = 0;
v >>= 23;
d[0] |= ((u32)v & 0xFF) << (i * 8);
}
oz = V_Single;
}
break;
case 1: //vi2c
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{
for (int i = 0; i < 4; i++)
{
u32 v = s[i];
d[0] |= (v >> 24) << (i * 8);
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}
oz = V_Single;
}
break;
case 2: //vi2us
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{
for (int i = 0; i < GetNumVectorElements(sz) / 2; i++) {
int low = s[i * 2];
int high = s[i * 2 + 1];
if (low < 0) low = 0;
if (high < 0) high = 0;
low >>= 15;
high >>= 15;
d[i] = low | (high << 16);
}
if (sz == V_Quad) oz = V_Pair;
if (sz == V_Pair) oz = V_Single;
}
break;
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case 3: //vi2s
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{
for (int i = 0; i < GetNumVectorElements(sz) / 2; i++) {
u32 low = s[i * 2];
u32 high = s[i * 2 + 1];
low >>= 16;
high >>= 16;
d[i] = low | (high << 16);
}
if (sz == V_Quad) oz = V_Pair;
if (sz == V_Pair) oz = V_Single;
}
break;
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default:
_dbg_assert_msg_(CPU,0,"Trying to interpret instruction that can't be interpreted");
break;
}
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ApplyPrefixD((float*)d,oz,true);
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WriteVector((float*)d,oz,vd);
PC += 4;
EatPrefixes();
}
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void Int_ColorConv(u32 op)
{
int vd = _VD;
int vs = _VS;
u32 s[4];
VectorSize sz = V_Quad;
ReadVector((float *)s, sz, vs);
u16 colors[4];
for (int i = 0; i < 4; i++)
{
u32 in = s[i];
u16 col = 0;
switch ((op >> 16) & 3)
{
case 1: // 4444
{
int a = ((in >> 24) & 0xFF) >> 4;
int b = ((in >> 16) & 0xFF) >> 4;
int g = ((in >> 8) & 0xFF) >> 4;
int r = ((in) & 0xFF) >> 4;
col = (a << 12) | (b << 8) | (g << 4 ) | (r);
break;
}
case 2: // 5551
{
int a = ((in >> 24) & 0xFF) >> 7;
int b = ((in >> 16) & 0xFF) >> 3;
int g = ((in >> 8) & 0xFF) >> 3;
int r = ((in) & 0xFF) >> 3;
col = (a << 15) | (b << 10) | (g << 5) | (r);
break;
}
case 3: // 565
{
int b = ((in >> 16) & 0xFF) >> 3;
int g = ((in >> 8) & 0xFF) >> 2;
int r = ((in) & 0xFF) >> 3;
col = (b << 11) | (g << 5) | (r);
break;
}
}
colors[i] = col;
}
u32 ov[2] = {(u32)colors[0] | (colors[1] << 16), (u32)colors[2] | (colors[3] << 16)};
WriteVector((const float *)ov, V_Pair, vd);
PC += 4;
EatPrefixes();
}
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void Int_VDot(u32 op)
{
float s[4], t[4];
float d;
int vd = _VD;
int vs = _VS;
int vt = _VT;
VectorSize sz = GetVecSize(op);
ReadVector(s, sz, vs);
ApplySwizzleS(s, sz);
ReadVector(t, sz, vt);
ApplySwizzleT(t, sz);
float sum = 0.0f;
int n = GetNumVectorElements(sz);
for (int i = 0; i < n; i++)
{
sum += s[i]*t[i];
}
d = sum;
ApplyPrefixD(&d,V_Single);
WriteVector(&d, V_Single, vd);
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PC += 4;
EatPrefixes();
}
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void Int_VHdp(u32 op)
{
float s[4], t[4];
float d;
int vd = _VD;
int vs = _VS;
int vt = _VT;
VectorSize sz = GetVecSize(op);
ReadVector(s, sz, vs);
ApplySwizzleS(s, sz);
ReadVector(t, sz, vt);
ApplySwizzleT(t, sz);
float sum = 0.0f;
int n = GetNumVectorElements(sz);
for (int i = 0; i < n; i++)
{
sum += (i == n - 1) ? t[i] : s[i]*t[i];
}
d = sum;
ApplyPrefixD(&d,V_Single);
V(vd) = d;
PC += 4;
EatPrefixes();
}
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void Int_Vbfy(u32 op)
{
float s[4];
float d[4];
int vd = _VD;
int vs = _VS;
VectorSize sz = GetVecSize(op);
ReadVector(s, sz, vs);
ApplySwizzleS(s, sz);
int n = GetNumVectorElements(sz);
if (op & 0x10000)
{
//vbfy2
d[0] = s[0] + s[2];
d[1] = s[1] + s[3];
d[2] = s[0] - s[2];
d[3] = s[1] - s[3];
}
else
{
for (int i = 0; i < n; i+=2)
{
d[i] = s[i] + s[i+1];
d[i+1] = s[i] - s[i+1];
}
}
ApplyPrefixD(d, sz);
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
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void Int_Vsrt1(u32 op)
{
float s[4];
float d[4];
int vd = _VD;
int vs = _VS;
VectorSize sz = GetVecSize(op);
ReadVector(s, sz, vs);
ApplySwizzleS(s, sz);
float x = s[0];
float y = s[1];
float z = s[2];
float w = s[3];
d[0] = std::min(x, y);
d[1] = std::max(x, y);
d[2] = std::min(z, w);
d[3] = std::max(z, w);
ApplyPrefixD(d, sz);
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
void Int_Vsrt2(u32 op)
{
float s[4];
float d[4];
int vd = _VD;
int vs = _VS;
VectorSize sz = GetVecSize(op);
ReadVector(s, sz, vs);
ApplySwizzleS(s, sz);
float x = s[0];
float y = s[1];
float z = s[2];
float w = s[3];
d[0] = std::min(x, w);
d[1] = std::min(y, z);
d[2] = std::max(y, z);
d[3] = std::max(x, w);
ApplyPrefixD(d, sz);
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
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void Int_Vsrt3(u32 op)
{
float s[4];
float d[4];
int vd = _VD;
int vs = _VS;
VectorSize sz = GetVecSize(op);
ReadVector(s, sz, vs);
ApplySwizzleS(s, sz);
float x = s[0];
float y = s[1];
float z = s[2];
float w = s[3];
d[0] = std::max(x, y);
d[1] = std::min(x, y);
d[2] = std::max(z, w);
d[3] = std::min(z, w);
ApplyPrefixD(d, sz);
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
void Int_Vsrt4(u32 op)
{
float s[4];
float d[4];
int vd = _VD;
int vs = _VS;
VectorSize sz = GetVecSize(op);
ReadVector(s, sz, vs);
ApplySwizzleS(s, sz);
float x = s[0];
float y = s[1];
float z = s[2];
float w = s[3];
d[0] = std::max(x, w);
d[1] = std::max(y, z);
d[2] = std::min(y, z);
d[3] = std::min(x, w);
ApplyPrefixD(d, sz);
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
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void Int_Vcrs(u32 op)
{
//half a cross product
float s[4], t[4];
float d[4];
int vd = _VD;
int vs = _VS;
int vt = _VT;
VectorSize sz = GetVecSize(op);
if (sz != V_Triple)
_dbg_assert_msg_(CPU,0,"Trying to interpret instruction that can't be interpreted");
ReadVector(s, sz, vs);
ReadVector(t, sz, vt);
// no swizzles allowed
d[0] = s[1] * t[2];
d[1] = s[2] * t[0];
d[2] = s[0] * t[1];
ApplyPrefixD(d, sz);
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
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void Int_Vdet(u32 op)
{
float s[4], t[4];
float d[4];
int vd = _VD;
int vs = _VS;
int vt = _VT;
VectorSize sz = GetVecSize(op);
if (sz != V_Pair)
_dbg_assert_msg_(CPU,0,"Trying to interpret instruction that can't be interpreted");
ReadVector(s, sz, vs);
ReadVector(t, sz, vt);
d[0] = s[0] * t[1] - s[1] * t[0];
ApplyPrefixD(d, sz);
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
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void Int_Vfad(u32 op)
{
float s[4];
float d;
int vd = _VD;
int vs = _VS;
VectorSize sz = GetVecSize(op);
ReadVector(s, sz, vs);
ApplySwizzleS(s, sz);
float sum = 0.0f;
int n = GetNumVectorElements(sz);
for (int i = 0; i < n; i++)
{
sum += s[i];
}
d = sum;
ApplyPrefixD(&d,V_Single);
V(vd) = d;
PC += 4;
EatPrefixes();
}
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void Int_Vavg(u32 op)
{
float s[4];
float d;
int vd = _VD;
int vs = _VS;
VectorSize sz = GetVecSize(op);
ReadVector(s, sz, vs);
ApplySwizzleS(s, sz);
float sum = 0.0f;
int n = GetNumVectorElements(sz);
for (int i = 0; i < n; i++)
{
sum += s[i];
}
d = sum / n;
ApplyPrefixD(&d, V_Single);
V(vd) = d;
PC += 4;
EatPrefixes();
}
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void Int_VScl(u32 op)
{
float s[4];
float d[4];
int vd = _VD;
int vs = _VS;
int vt = _VT;
VectorSize sz = GetVecSize(op);
ReadVector(s, sz, vs);
ApplySwizzleS(s, sz);
float scale = V(vt);
if (currentMIPS->vfpuCtrl[VFPU_CTRL_TPREFIX] != 0xE4)
{
WARN_LOG(CPU, "Broken T prefix used with VScl: %08x / %08x", currentMIPS->vfpuCtrl[VFPU_CTRL_TPREFIX], op);
ApplySwizzleT(&scale, V_Single);
}
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int n = GetNumVectorElements(sz);
for (int i = 0; i < n; i++)
{
d[i] = s[i] * scale;
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}
ApplyPrefixD(d, sz);
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
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void Int_Vrnds(u32 op)
{
int vd = _VD;
int seed = VI(vd);
currentMIPS->rng.Init(seed);
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PC += 4;
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}
void Int_VrndX(u32 op)
{
float d[4];
int vd = _VD;
VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
for (int i = 0; i < n; i++)
{
switch ((op >> 16) & 0x1f)
{
case 1: d[i] = (float)currentMIPS->rng.R32(); break; // vrndi - TODO: copy bits instead?
case 2: d[i] = 1.0f + ((float)currentMIPS->rng.R32() / 0xFFFFFFFF); break; // vrndf1 TODO: make more accurate
case 3: d[i] = 2.0f + 2 * ((float)currentMIPS->rng.R32() / 0xFFFFFFFF); break; // vrndf2 TODO: make more accurate
case 4: d[i] = 0.0f; // Should not get here
}
}
ApplyPrefixD(d, sz);
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
// Generates one line of a rotation matrix around one of the three axes
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void Int_Vrot(u32 op)
{
int vd = _VD;
int vs = _VS;
int imm = (op >> 16) & 0x1f;
VectorSize sz = GetVecSize(op);
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float angle = V(vs) * M_PI_2;
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bool negSin = (imm & 0x10) ? true : false;
float sine = sinf(angle);
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float cosine = cosf(angle);
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if (negSin)
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sine = -sine;
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float d[4] = {0};
if (((imm >> 2) & 3) == (imm & 3))
{
for (int i = 0; i < 4; i++)
d[i] = sine;
}
d[(imm >> 2) & 3] = sine;
d[imm & 3] = cosine;
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
void Int_Vtfm(u32 op)
{
int vd = _VD;
int vs = _VS;
int vt = _VT;
int ins = (op >> 23) & 7;
VectorSize sz = GetVecSize(op);
MatrixSize msz = GetMtxSize(op);
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int n = GetNumVectorElements(sz);
bool homogenous = false;
if (n == ins)
{
n++;
sz = (VectorSize)((int)(sz) + 1);
msz = (MatrixSize)((int)(msz) + 1);
homogenous = true;
}
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float s[16];
ReadMatrix(s, msz, vs);
float t[4];
ReadVector(t, sz, vt);
float d[4];
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if (homogenous)
{
for (int i = 0; i < n; i++)
{
d[i] = 0.0f;
for (int k = 0; k < n; k++)
{
d[i] += (k == n-1) ? s[i*4+k] : (s[i*4+k] * t[k]);
}
}
}
else if (n == ins + 1)
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{
for (int i = 0; i < n; i++)
{
d[i] = 0.0f;
for (int k = 0; k < n; k++)
{
d[i] += s[i*4+k] * t[k];
}
}
}
else
{
_dbg_assert_msg_(CPU,0,"Trying to interpret instruction that can't be interpreted (BADVTFM)");
}
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
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void Int_SV(u32 op)
{
s32 imm = (signed short)(op&0xFFFC);
int vt = ((op >> 16) & 0x1f) | ((op & 3) << 5);
int rs = (op >> 21) & 0x1f;
u32 addr = R(rs) + imm;
switch (op >> 26)
{
case 50: //lv.s
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VI(vt) = Memory::Read_U32(addr);
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break;
case 58: //sv.s
Memory::Write_U32(VI(vt), addr);
break;
default:
_dbg_assert_msg_(CPU,0,"Trying to interpret instruction that can't be interpreted");
break;
}
PC += 4;
}
void Int_Mftv(u32 op)
{
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int imm = op & 0xFF;
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int rt = _RT;
switch ((op >> 21) & 0x1f)
{
case 3: //mfv / mfvc
// rt = 0, imm = 255 appears to be used as a CPU interlock by some games.
if (rt != 0) {
if (imm < 128) {
R(rt) = VI(imm);
} else if (imm < 128 + VFPU_CTRL_MAX) { //mtvc
R(rt) = currentMIPS->vfpuCtrl[imm - 128];
} else {
//ERROR - maybe need to make this value too an "interlock" value?
_dbg_assert_msg_(CPU,0,"mfv - invalid register");
}
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}
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break;
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case 7: //mtv
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if (imm < 128) {
VI(imm) = R(rt);
} else if (imm < 128 + VFPU_CTRL_MAX) { //mtvc
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currentMIPS->vfpuCtrl[imm - 128] = R(rt);
} else {
//ERROR
_dbg_assert_msg_(CPU,0,"mtv - invalid register");
}
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break;
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default:
_dbg_assert_msg_(CPU,0,"Trying to interpret instruction that can't be interpreted");
break;
}
PC += 4;
}
void Int_Vmfvc(u32 op) {
int vs = _VS;
int imm = op & 0xFF;
if (imm >= 128 && imm < 128 + VFPU_CTRL_MAX) {
VI(vs) = currentMIPS->vfpuCtrl[imm - 128];
}
PC += 4;
}
void Int_Vmtvc(u32 op) {
int vs = _VS;
int imm = op & 0xFF;
if (imm >= 128 && imm < 128 + VFPU_CTRL_MAX) {
currentMIPS->vfpuCtrl[imm - 128] = VI(vs);
}
PC += 4;
}
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#undef max
void Int_Vcst(u32 op)
{
static const float constants[32] =
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{
0,
std::numeric_limits<float>::max(), // all these are verified on real PSP
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sqrtf(2.0f),
sqrtf(0.5f),
2.0f/sqrtf((float)M_PI),
2.0f/(float)M_PI,
1.0f/(float)M_PI,
(float)M_PI/4,
(float)M_PI/2,
(float)M_PI,
(float)M_E,
(float)M_LOG2E,
(float)M_LOG10E,
(float)M_LN2,
(float)M_LN10,
2*(float)M_PI,
(float)M_PI/6,
log10f(2.0f),
logf(10.0f)/logf(2.0f),
sqrtf(3.0f)/2.0f,
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};
int conNum = (op >> 16) & 0x1f;
int vd = _VD;
VectorSize sz = GetVecSize(op);
float c = constants[conNum];
float temp[4] = {c,c,c,c};
ApplyPrefixD(temp, sz);
WriteVector(temp, sz, vd);
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PC += 4;
EatPrefixes();
}
enum VCondition
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{
VC_FL,
VC_EQ,
VC_LT,
VC_LE,
VC_TR,
VC_NE,
VC_GE,
VC_GT,
VC_EZ,
VC_EN,
VC_EI,
VC_ES,
VC_NZ,
VC_NN,
VC_NI,
VC_NS
};
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#ifdef _MSC_VER
#define isnan _isnan
#endif
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void Int_Vcmp(u32 op)
{
int vs = _VS;
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int vt = _VT;
int cond = op & 0xf;
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VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
float s[4];
float t[4];
ReadVector(s, sz, vs);
ApplySwizzleS(s, sz);
ReadVector(t, sz, vt);
ApplySwizzleT(t, sz);
int cc = 0;
int or_val = 0;
int and_val = 1;
int affected_bits = (1 << 4) | (1 << 5); // 4 and 5
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for (int i = 0; i < n; i++)
{
int c;
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// These set c to 0 or 1, nothing else.
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switch (cond)
{
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case VC_FL: c = 0; break;
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case VC_EQ: c = s[i] == t[i]; break;
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case VC_LT: c = s[i] < t[i]; break;
case VC_LE: c = s[i] <= t[i]; break;
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case VC_TR: c = 1; break;
case VC_NE: c = s[i] != t[i]; break;
case VC_GE: c = s[i] >= t[i]; break;
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case VC_GT: c = s[i] > t[i]; break;
case VC_EZ: c = s[i] == 0.0f || s[i] == -0.0f; break;
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case VC_EN: c = isnan(s[i]); break;
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case VC_EI: c = 0; break;
case VC_ES: c = (s[i] != s[i]) || (s[i] == std::numeric_limits<float>::infinity()); break; // Tekken Dark Resurrection
case VC_NZ: c = s[i] != 0; break;
case VC_NN: c = s[i] != 0; break;
case VC_NI: c = s[i] != 0; break;
case VC_NS: c = s[i] != 0; break;
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default:
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_dbg_assert_msg_(CPU,0,"Unsupported vcmp condition code %d", cond);
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PC += 4;
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return;
}
cc |= (c<<i);
or_val |= c;
and_val &= c;
affected_bits |= 1 << i;
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}
// Use masking to only change the affected bits
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currentMIPS->vfpuCtrl[VFPU_CTRL_CC] =
(currentMIPS->vfpuCtrl[VFPU_CTRL_CC] & ~affected_bits) |
((cc | (or_val << 4) | (and_val << 5)) & affected_bits);
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PC += 4;
EatPrefixes();
}
void Int_Vminmax(u32 op) {
int vt = _VT;
int vs = _VS;
int vd = _VD;
int cond = op&15;
VectorSize sz = GetVecSize(op);
int numElements = GetNumVectorElements(sz);
float s[4];
float t[4];
float d[4];
ReadVector(s, sz, vs);
ApplySwizzleS(s, sz);
ReadVector(t, sz, vt);
ApplySwizzleT(t, sz);
// positive NAN always loses, unlike SSE
// negative NAN seems different? TODO
switch ((op >> 23) & 3) {
case 2: // vmin
for (int i = 0; i < GetNumVectorElements(sz); i++)
d[i] = isnan(t[i]) ? s[i] : (isnan(s[i]) ? t[i] : std::min(s[i], t[i]));
break;
case 3: // vmax
for (int i = 0; i < GetNumVectorElements(sz); i++)
d[i] = isnan(t[i]) ? t[i] : (isnan(s[i]) ? s[i] : std::max(s[i], t[i]));
break;
default:
_dbg_assert_msg_(CPU,0,"unknown min/max op %d", cond);
return;
}
ApplyPrefixD(d, sz);
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
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void Int_Vscmp(u32 op) {
int vt = _VT;
int vs = _VS;
int vd = _VD;
VectorSize sz = GetVecSize(op);
float s[4];
float t[4];
float d[4];
ReadVector(s, sz, vs);
ApplySwizzleS(s, sz);
ReadVector(t, sz, vt);
ApplySwizzleT(t, sz);
int n = GetNumVectorElements(sz);
for (int i = 0; i < n ; i++) {
float a = s[i] - t[i];
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d[i] = (float) ((0.0 < a) - (a < 0.0));
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}
ApplyPrefixD(d, sz);
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
void Int_Vsge(u32 op) {
int vt = _VT;
int vs = _VS;
int vd = _VD;
int cond = op&15;
VectorSize sz = GetVecSize(op);
int numElements = GetNumVectorElements(sz);
float s[4];
float t[4];
float d[4];
ReadVector(s, sz, vs);
ApplySwizzleS(s, sz);
ReadVector(t, sz, vt);
ApplySwizzleT(t, sz);
// positive NAN always loses, unlike SSE
// negative NAN seems different? TODO
for (int i = 0; i < GetNumVectorElements(sz); i++)
d[i] = s[i] >= t[i] ? 1.0f : 0.0f;
ApplyPrefixD(d, sz);
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
void Int_Vslt(u32 op) {
int vt = _VT;
int vs = _VS;
int vd = _VD;
int cond = op&15;
VectorSize sz = GetVecSize(op);
int numElements = GetNumVectorElements(sz);
float s[4];
float t[4];
float d[4];
ReadVector(s, sz, vs);
ApplySwizzleS(s, sz);
ReadVector(t, sz, vt);
ApplySwizzleT(t, sz);
// positive NAN always loses, unlike SSE
// negative NAN seems different? TODO
for (int i = 0; i < GetNumVectorElements(sz); i++)
d[i] = s[i] < t[i] ? 1.0f : 0.0f;
ApplyPrefixD(d, sz);
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
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void Int_Vcmov(u32 op)
{
int vs = _VS;
int vd = _VD;
int tf = (op >> 19) & 1;
int imm3 = (op >> 16) & 7;
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VectorSize sz = GetVecSize(op);
int n = GetNumVectorElements(sz);
float s[4];
float d[4];
ReadVector(s, sz, vs);
ApplySwizzleS(s, sz);
ReadVector(d, sz, vd); //Yes!
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int CC = currentMIPS->vfpuCtrl[VFPU_CTRL_CC];
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if (imm3 < 6)
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{
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if (((CC >> imm3) & 1) == !tf)
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{
for (int i = 0; i < n; i++)
d[i] = s[i];
}
}
else if (imm3 == 6)
{
for (int i = 0; i < n; i++)
{
if (((CC >> i) & 1) == !tf)
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d[i] = s[i];
}
}
else
{
_dbg_assert_msg_(CPU,0,"Bad Imm3 in cmov");
}
ApplyPrefixD(d, sz);
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
void Int_VecDo3(u32 op)
{
int vd = _VD;
int vs = _VS;
int vt = _VT;
VectorSize sz = GetVecSize(op);
float s[4];
float t[4];
float d[4];
ReadVector(s, sz, vs);
ApplySwizzleS(s, sz);
ReadVector(t, sz, vt);
ApplySwizzleT(t, sz);
for (int i = 0; i < GetNumVectorElements(sz); i++)
{
switch(op >> 26)
{
case 24: //VFPU0
switch ((op >> 23)&7)
{
case 0: d[i] = s[i] + t[i]; break; //vadd
case 1: d[i] = s[i] - t[i]; break; //vsub
case 7: d[i] = s[i] / t[i]; break; //vdiv
default: goto bad;
}
break;
case 25: //VFPU1
switch ((op >> 23)&7)
{
case 0: d[i] = s[i] * t[i]; break; //vmul
default: goto bad;
}
break;
default:
bad:
_dbg_assert_msg_(CPU,0,"Trying to interpret instruction that can't be interpreted");
break;
}
}
ApplyPrefixD(d, sz);
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
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void Int_CrossQuat(u32 op)
{
int vd = _VD;
int vs = _VS;
int vt = _VT;
VectorSize sz = GetVecSize(op);
float s[4];
float t[4];
float d[4];
ReadVector(s, sz, vs);
ReadVector(t, sz, vt);
switch (sz)
{
case V_Triple: // vcrsp.t
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d[0] = s[1]*t[2] - s[2]*t[1];
d[1] = s[2]*t[0] - s[0]*t[2];
d[2] = s[0]*t[1] - s[1]*t[0];
break;
case V_Quad: // vqmul.q
d[0] = s[0]*t[3] + s[1]*t[2] - s[2]*t[1] + s[3]*t[0];
d[1] = -s[0]*t[2] + s[1]*t[3] + s[2]*t[0] + s[3]*t[1];
d[2] = s[0]*t[1] - s[1]*t[0] + s[2]*t[3] + s[3]*t[2];
d[3] = -s[0]*t[0] - s[1]*t[1] - s[2]*t[2] + s[3]*t[3];
break;
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default:
_dbg_assert_msg_(CPU,0,"Trying to interpret instruction that can't be interpreted");
break;
}
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
}
void Int_Vlgb(u32 op)
{
// S & D valid
_dbg_assert_msg_(CPU,0,"vlgb not implemented");
}
void Int_Vwbn(u32 op)
{
// S & D valid
_dbg_assert_msg_(CPU,0,"vwbn not implemented");
}
void Int_Vsbn(u32 op)
{
_dbg_assert_msg_(CPU,0,"vsbn not implemented");
}
void Int_Vsbz(u32 op)
{
_dbg_assert_msg_(CPU,0,"vsbz not implemented");
}
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}