ppsspp/Windows/XinputDevice.h

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#pragma once
#include "InputDevice.h"
#include "Xinput.h"
class XinputDevice :
public InputDevice
{
public:
XinputDevice();
virtual int UpdateState(InputState &input_state);
virtual bool IsPad() { return true; }
private:
void ApplyButtons(XINPUT_STATE &state, InputState &input_state);
int gamepad_idx;
int check_delay;
XINPUT_STATE prevState;
u32 prevButtons;
};