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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
# pragma once
// There's a good description of the thread scheduling rules in:
// http://code.google.com/p/jpcsp/source/browse/trunk/src/jpcsp/HLE/modules150/ThreadManForUser.java
# include "sceKernelModule.h"
# include "HLE.h"
void sceKernelChangeThreadPriority ( ) ;
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int sceKernelCreateThread ( const char * threadName , u32 entry , u32 prio , int stacksize , u32 attr , u32 optionAddr ) ;
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void sceKernelDelayThread ( ) ;
void sceKernelDelayThreadCB ( ) ;
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void sceKernelDelaySysClockThread ( ) ;
void sceKernelDelaySysClockThreadCB ( ) ;
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int sceKernelDeleteThread ( int threadHandle ) ;
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void sceKernelExitDeleteThread ( ) ;
void sceKernelExitThread ( ) ;
void _sceKernelExitThread ( ) ;
void sceKernelGetThreadId ( ) ;
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void sceKernelGetThreadCurrentPriority ( ) ;
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int sceKernelStartThread ( SceUID threadToStartID , u32 argSize , u32 argBlockPtr ) ;
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u32 sceKernelSuspendDispatchThread ( ) ;
u32 sceKernelResumeDispatchThread ( u32 suspended ) ;
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void sceKernelWaitThreadEnd ( ) ;
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u32 sceKernelReferThreadStatus ( u32 uid , u32 statusPtr ) ;
u32 sceKernelReferThreadRunStatus ( u32 uid , u32 statusPtr ) ;
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void sceKernelChangeCurrentThreadAttr ( ) ;
void sceKernelRotateThreadReadyQueue ( ) ;
void sceKernelCheckThreadStack ( ) ;
void sceKernelSuspendThread ( ) ;
void sceKernelResumeThread ( ) ;
void sceKernelWakeupThread ( ) ;
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void sceKernelCancelWakeupThread ( ) ;
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int sceKernelTerminateDeleteThread ( int threadno ) ;
int sceKernelTerminateThread ( u32 threadID ) ;
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void sceKernelWaitThreadEndCB ( ) ;
void sceKernelGetThreadExitStatus ( ) ;
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u32 sceKernelGetThreadmanIdType ( u32 ) ;
u32 sceKernelGetThreadmanIdList ( u32 type , u32 readBufPtr , u32 readBufSize , u32 idCountPtr ) ;
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struct SceKernelSysClock {
u32 lo ;
u32 hi ;
} ;
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enum WaitType //probably not the real values
{
WAITTYPE_NONE = 0 ,
WAITTYPE_SLEEP = 1 ,
WAITTYPE_DELAY = 2 ,
WAITTYPE_SEMA = 3 ,
WAITTYPE_EVENTFLAG = 4 ,
WAITTYPE_MBX = 5 ,
WAITTYPE_VPL = 6 ,
WAITTYPE_FPL = 7 ,
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WAITTYPE_MSGPIPE = 8 , // fake
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WAITTYPE_THREADEND = 9 ,
WAITTYPE_AUDIOCHANNEL = 10 , // this is fake, should be replaced with 8 eventflags ( ?? )
WAITTYPE_UMD = 11 , // this is fake, should be replaced with 1 eventflag ( ?? )
WAITTYPE_VBLANK = 12 , // fake
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WAITTYPE_MUTEX = 13 ,
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WAITTYPE_LWMUTEX = 14 ,
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WAITTYPE_CTRL = 15 ,
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// Remember to update sceKernelThread.cpp's waitTypeStrings to match.
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} ;
struct ThreadContext
{
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void reset ( ) ;
u32 r [ 32 ] ;
float f [ 32 ] ;
float v [ 128 ] ;
u32 vfpuCtrl [ 16 ] ;
u32 hi ;
u32 lo ;
u32 pc ;
u32 fpcond ;
u32 fcr0 ;
u32 fcr31 ;
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} ;
// Internal API, used by implementations of kernel functions
void __KernelThreadingInit ( ) ;
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void __KernelThreadingDoState ( PointerWrap & p ) ;
void __KernelThreadingDoStateLate ( PointerWrap & p ) ;
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void __KernelThreadingShutdown ( ) ;
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KernelObject * __KernelThreadObject ( ) ;
KernelObject * __KernelCallbackObject ( ) ;
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void __KernelScheduleWakeup ( int threadnumber , s64 usFromNow ) ;
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SceUID __KernelGetCurThread ( ) ;
void __KernelSaveContext ( ThreadContext * ctx ) ;
void __KernelLoadContext ( ThreadContext * ctx ) ;
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// TODO: Replace this with __KernelResumeThreadFromWait over time as it's misguided.
// It's better that each subsystem keeps track of the list of waiting threads
// and resumes them manually one by one using __KernelResumeThreadFromWait.
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bool __KernelTriggerWait ( WaitType type , int id , bool dontSwitch = false ) ;
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bool __KernelTriggerWait ( WaitType type , int id , int retVal , bool dontSwitch ) ;
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u32 __KernelResumeThreadFromWait ( SceUID threadID ) ; // can return an error value
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u32 __KernelResumeThreadFromWait ( SceUID threadID , int retval ) ;
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u32 __KernelGetWaitValue ( SceUID threadID , u32 & error ) ;
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u32 __KernelGetWaitTimeoutPtr ( SceUID threadID , u32 & error ) ;
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SceUID __KernelGetWaitID ( SceUID threadID , WaitType type , u32 & error ) ;
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void __KernelWaitCurThread ( WaitType type , SceUID waitId , u32 waitValue , u32 timeoutPtr , bool processCallbacks ) ;
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void __KernelReSchedule ( const char * reason = " no reason " ) ;
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void __KernelReSchedule ( bool doCallbacks , const char * reason ) ;
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// Registered callback types
enum RegisteredCallbackType {
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THREAD_CALLBACK_UMD = 0 ,
THREAD_CALLBACK_IO = 1 ,
THREAD_CALLBACK_MEMORYSTICK = 2 ,
THREAD_CALLBACK_MEMORYSTICK_FAT = 3 ,
THREAD_CALLBACK_POWER = 4 ,
THREAD_CALLBACK_EXIT = 5 ,
THREAD_CALLBACK_USER_DEFINED = 6 ,
THREAD_CALLBACK_SIZE = 7 ,
THREAD_CALLBACK_NUM_TYPES = 8 ,
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} ;
// These operate on the current thread
u32 __KernelRegisterCallback ( RegisteredCallbackType type , SceUID cbId ) ;
u32 __KernelUnregisterCallback ( RegisteredCallbackType type , SceUID cbId ) ;
// If cbId == -1, all the callbacks of the type on all the threads get notified.
// If not, only this particular callback gets notified.
u32 __KernelNotifyCallbackType ( RegisteredCallbackType type , SceUID cbId , int notifyArg ) ;
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SceUID __KernelGetCurThread ( ) ;
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SceUID __KernelGetCurThreadModuleId ( ) ;
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void __KernelSetupRootThread ( SceUID moduleId , int args , const char * argp , int prio , int stacksize , int attr ) ; //represents the real PSP elf loader, run before execution
void __KernelStartIdleThreads ( ) ;
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void __KernelReturnFromThread ( ) ; // Called as HLE function
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u32 __KernelGetThreadPrio ( SceUID id ) ;
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void __KernelIdle ( ) ;
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u32 __KernelMipsCallReturnAddress ( ) ;
u32 __KernelInterruptReturnAddress ( ) ; // TODO: remove
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// Internal access - used by sceSetGeCallback
u32 __KernelCreateCallback ( const char * name , u32 entrypoint , u32 signalArg ) ;
void sceKernelCreateCallback ( ) ;
void sceKernelDeleteCallback ( ) ;
void sceKernelNotifyCallback ( ) ;
void sceKernelCancelCallback ( ) ;
void sceKernelGetCallbackCount ( ) ;
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void sceKernelCheckCallback ( ) ;
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void sceKernelGetCallbackCount ( ) ;
void sceKernelReferCallbackStatus ( ) ;
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class Action ;
// Not an official Callback object, just calls a mips function on the current thread.
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void __KernelDirectMipsCall ( u32 entryPoint , Action * afterAction , bool returnVoid , u32 args [ ] , int numargs , bool reschedAfter ) ;
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void __KernelReturnFromMipsCall ( ) ; // Called as HLE function
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bool __KernelInCallback ( ) ;
// Should be called by (nearly) all ...CB functions.
bool __KernelCheckCallbacks ( ) ;
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bool __KernelForceCallbacks ( ) ;
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class Thread ;
void __KernelSwitchContext ( Thread * target , const char * reason ) ;
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bool __KernelExecutePendingMipsCalls ( bool reschedAfter ) ;
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void __KernelNotifyCallback ( RegisteredCallbackType type , SceUID cbId , int notifyArg ) ;
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// Switch to an idle / non-user thread, if not already on one.
// Returns whether a switch occurred.
bool __KernelSwitchOffThread ( const char * reason ) ;
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// A call into game code. These can be pending on a thread.
// Similar to Callback-s (NOT CallbackInfos) in JPCSP.
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typedef Action * ( * ActionCreator ) ( ) ;
Action * __KernelCreateAction ( int actionType ) ;
int __KernelRegisterActionType ( ActionCreator creator ) ;
void __KernelRestoreActionType ( int actionType , ActionCreator creator ) ;
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struct MipsCall {
u32 entryPoint ;
u32 cbId ;
u32 args [ 6 ] ;
int numArgs ;
Action * doAfter ;
u32 savedIdRegister ;
u32 savedRa ;
u32 savedPc ;
u32 savedV0 ;
u32 savedV1 ;
bool returnVoid ;
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std : : string tag ;
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u32 savedId ;
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bool reschedAfter ;
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void DoState ( PointerWrap & p ) ;
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} ;
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enum ThreadStatus
{
THREADSTATUS_RUNNING = 1 ,
THREADSTATUS_READY = 2 ,
THREADSTATUS_WAIT = 4 ,
THREADSTATUS_SUSPEND = 8 ,
THREADSTATUS_DORMANT = 16 ,
THREADSTATUS_DEAD = 32 ,
THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
} ;
void __KernelChangeThreadState ( Thread * thread , ThreadStatus newStatus ) ;
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typedef void ( * ThreadCallback ) ( SceUID threadID ) ;
void __KernelListenThreadEnd ( ThreadCallback callback ) ;