ppsspp/Common/FileUtil.h

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#pragma once
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#include <fstream>
#include <cstdio>
#include <string>
#include <vector>
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#include <time.h>
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#include "Common.h"
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#ifdef _MSC_VER
inline struct tm* localtime_r(const time_t *clock, struct tm *result) {
if (localtime_s(result, clock) == 0)
return result;
return NULL;
}
#endif
namespace File {
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// FileSystem tree node/
struct FSTEntry
{
bool isDirectory;
u64 size; // file length or number of entries from children
std::string physicalName; // name on disk
std::string virtualName; // name in FST names table
std::vector<FSTEntry> children;
};
struct FileDetails {
bool isDirectory;
u64 size;
uint64_t atime;
uint64_t mtime;
uint64_t ctime;
uint32_t access; // st_mode & 0x1ff
};
// Mostly to handle utf-8 filenames better on Windows.
FILE *OpenCFile(const std::string &filename, const char *mode);
bool OpenCPPFile(std::fstream & stream, const std::string &filename, std::ios::openmode mode);
// Resolves symlinks and similar.
std::string ResolvePath(const std::string &path);
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// Returns true if file filename exists
bool Exists(const std::string &filename);
// Returns true if filename is a directory
bool IsDirectory(const std::string &filename);
// Returns file attributes.
bool GetFileDetails(const std::string &filename, FileDetails *details);
// Extracts the directory from a path.
std::string GetDir(const std::string &path);
// Extracts the filename from a path.
std::string GetFilename(std::string path);
// Returns struct with modification date of file
bool GetModifTime(const std::string &filename, tm &return_time);
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// Returns the size of filename (64bit)
u64 GetFileSize(const std::string &filename);
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// Overloaded GetSize, accepts FILE*
u64 GetFileSize(FILE *f);
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// Returns true if successful, or path already exists.
bool CreateDir(const std::string &filename);
// Creates the full path of fullPath returns true on success
bool CreateFullPath(const std::string &fullPath);
// Deletes a given filename, return true on success
// Doesn't supports deleting a directory
bool Delete(const std::string &filename);
// Deletes a directory filename, returns true on success
bool DeleteDir(const std::string &filename);
// renames file srcFilename to destFilename, returns true on success
bool Rename(const std::string &srcFilename, const std::string &destFilename);
// copies file srcFilename to destFilename, returns true on success
bool Copy(const std::string &srcFilename, const std::string &destFilename);
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const std::string &filename);
// deletes the given directory and anything under it. Returns true on success.
bool DeleteDirRecursively(const std::string &directory);
// Returns the current directory
std::string GetCurrentDir();
// Create directory and copy contents (does not overwrite existing files)
void CopyDir(const std::string &source_path, const std::string &dest_path);
// Opens ini file (cheats, texture replacements etc.)
void openIniFile(const std::string& fileName);
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// Set the current directory to given directory
bool SetCurrentDir(const std::string &directory);
const std::string &GetExeDirectory();
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// simple wrapper for cstdlib file functions to
// hopefully will make error checking easier
// and make forgetting an fclose() harder
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class IOFile {
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public:
IOFile();
IOFile(std::FILE* file);
IOFile(const std::string& filename, const char openmode[]);
~IOFile();
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// Prevent copies.
IOFile(const IOFile &) = delete;
void operator=(const IOFile &) = delete;
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bool Open(const std::string& filename, const char openmode[]);
bool Close();
template <typename T>
bool ReadArray(T* data, size_t length)
{
if (!IsOpen() || length != std::fread(data, sizeof(T), length, m_file))
m_good = false;
return m_good;
}
template <typename T>
bool WriteArray(const T* data, size_t length)
{
if (!IsOpen() || length != std::fwrite(data, sizeof(T), length, m_file))
m_good = false;
return m_good;
}
bool ReadBytes(void* data, size_t length)
{
return ReadArray(reinterpret_cast<char*>(data), length);
}
bool WriteBytes(const void* data, size_t length)
{
return WriteArray(reinterpret_cast<const char*>(data), length);
}
bool IsOpen() { return NULL != m_file; }
// m_good is set to false when a read, write or other function fails
bool IsGood() { return m_good; }
operator void*() { return m_good ? m_file : NULL; }
std::FILE* ReleaseHandle();
std::FILE* GetHandle() { return m_file; }
void SetHandle(std::FILE* file);
bool Seek(s64 off, int origin);
u64 Tell();
u64 GetSize();
bool Resize(u64 size);
bool Flush();
// clear error state
void Clear() {
m_good = true;
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#undef clearerr
std::clearerr(m_file);
}
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private:
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std::FILE *m_file;
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bool m_good;
};
} // namespace