2012-12-28 20:58:00 +00:00
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#pragma once
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2021-03-03 04:42:55 +00:00
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#include "ppsspp_config.h"
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2013-08-12 15:40:36 +00:00
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#include "Common/Common.h"
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2013-10-27 01:11:17 +00:00
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#include "Common/MemoryUtil.h"
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2013-08-08 06:27:29 +00:00
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#include "GPU/GPUInterface.h"
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2017-01-28 10:39:34 +00:00
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#include "GPU/GPUState.h"
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2013-09-22 07:18:46 +00:00
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#include "GPU/Common/GPUDebugInterface.h"
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2012-12-28 20:58:00 +00:00
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2016-10-12 09:13:16 +00:00
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#if defined(__ANDROID__)
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2013-08-12 15:51:19 +00:00
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#include <atomic>
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2017-08-17 13:48:52 +00:00
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#endif
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2016-12-21 17:07:17 +00:00
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class FramebufferManagerCommon;
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class TextureCacheCommon;
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2017-01-21 19:42:40 +00:00
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class DrawEngineCommon;
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2017-01-30 15:50:35 +00:00
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class GraphicsContext;
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2022-08-18 07:38:17 +00:00
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struct VirtualFramebuffer;
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2017-01-30 15:50:35 +00:00
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namespace Draw {
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class DrawContext;
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}
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2016-12-21 17:07:17 +00:00
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2017-01-28 10:39:34 +00:00
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enum DrawType {
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DRAW_UNKNOWN,
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DRAW_PRIM,
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DRAW_SPLINE,
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DRAW_BEZIER,
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};
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2017-03-14 12:21:24 +00:00
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enum {
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FLAG_FLUSHBEFOREONCHANGE = 2,
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2018-02-26 15:39:38 +00:00
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FLAG_EXECUTE = 4,
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2017-03-14 12:21:24 +00:00
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FLAG_EXECUTEONCHANGE = 8,
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FLAG_READS_PC = 16,
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FLAG_WRITES_PC = 32,
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FLAG_DIRTYONCHANGE = 64, // NOTE: Either this or FLAG_EXECUTE*, not both!
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};
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2017-11-24 16:54:56 +00:00
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struct TransformedVertex {
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union {
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struct {
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2021-10-31 04:03:01 +00:00
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float x, y, z, pos_w; // in case of morph, preblend during decode
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2017-11-24 16:54:56 +00:00
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};
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float pos[4];
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};
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union {
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struct {
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2021-10-31 04:03:01 +00:00
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float u; float v; float uv_w; // scaled by uscale, vscale, if there
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2017-11-24 16:54:56 +00:00
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};
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float uv[3];
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};
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2021-10-24 19:07:57 +00:00
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float fog;
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2017-11-24 16:54:56 +00:00
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union {
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u8 color0[4]; // prelit
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u32 color0_32;
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};
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union {
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u8 color1[4]; // prelit
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u32 color1_32;
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};
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2022-06-11 09:22:29 +00:00
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void CopyFromWithOffset(const TransformedVertex &other, float xoff, float yoff) {
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this->x = other.x + xoff;
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this->y = other.y + yoff;
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memcpy(&this->z, &other.z, sizeof(*this) - sizeof(float) * 2);
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}
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2017-11-24 16:54:56 +00:00
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};
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2017-11-05 19:10:05 +00:00
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class GPUCommon : public GPUInterface, public GPUDebugInterface {
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2012-12-28 20:58:00 +00:00
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public:
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2017-01-30 15:50:35 +00:00
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GPUCommon(GraphicsContext *gfxCtx, Draw::DrawContext *draw);
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2015-09-05 19:23:58 +00:00
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2017-02-06 10:55:54 +00:00
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Draw::DrawContext *GetDrawContext() override {
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return draw_;
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}
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2023-02-25 15:13:54 +00:00
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virtual u32 CheckGPUFeatures() const = 0;
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2022-11-21 16:59:56 +00:00
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2023-02-25 15:20:34 +00:00
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virtual void UpdateCmdInfo() = 0;
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2018-04-10 10:22:02 +00:00
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2023-01-01 14:59:14 +00:00
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bool IsStarted() override {
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return true;
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}
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2015-10-14 20:18:29 +00:00
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void Reinitialize() override;
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2012-12-29 01:10:29 +00:00
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2016-01-06 22:53:21 +00:00
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void BeginHostFrame() override;
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void EndHostFrame() override;
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2015-10-14 20:18:29 +00:00
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void InterruptStart(int listid) override;
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void InterruptEnd(int listid) override;
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void SyncEnd(GPUSyncType waitType, int listid, bool wokeThreads) override;
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void EnableInterrupts(bool enable) override {
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2013-04-01 06:02:46 +00:00
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interruptsEnabled_ = enable;
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}
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2013-02-03 23:41:16 +00:00
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2022-11-21 14:14:20 +00:00
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void NotifyDisplayResized() override;
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void NotifyRenderResized() override;
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void NotifyConfigChanged() override;
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2017-06-03 02:39:11 +00:00
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void DumpNextFrame() override;
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2016-12-21 17:13:58 +00:00
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2023-02-25 13:24:59 +00:00
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virtual void PreExecuteOp(u32 op, u32 diff) {}
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2017-01-24 09:44:02 +00:00
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2022-09-17 23:27:51 +00:00
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bool InterpretList(DisplayList &list);
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2017-11-05 19:33:28 +00:00
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void ProcessDLQueue();
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2015-10-14 20:18:29 +00:00
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u32 UpdateStall(int listid, u32 newstall) override;
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u32 EnqueueList(u32 listpc, u32 stall, int subIntrBase, PSPPointer<PspGeListArgs> args, bool head) override;
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u32 DequeueList(int listid) override;
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int ListSync(int listid, int mode) override;
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u32 DrawSync(int mode) override;
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int GetStack(int index, u32 stackPtr) override;
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2022-09-28 05:29:55 +00:00
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bool GetMatrix24(GEMatrixType type, u32_le *result, u32 cmdbits) override;
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void ResetMatrices() override;
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2015-10-14 20:18:29 +00:00
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void DoState(PointerWrap &p) override;
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bool BusyDrawing() override;
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u32 Continue() override;
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u32 Break(int mode) override;
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void ReapplyGfxState() override;
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2022-10-02 06:18:42 +00:00
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uint32_t SetAddrTranslation(uint32_t value) override;
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uint32_t GetAddrTranslation() override;
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2012-12-28 20:58:00 +00:00
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2020-03-01 21:55:28 +00:00
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void CopyDisplayToOutput(bool reallyDirty) override = 0;
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2022-10-04 03:17:25 +00:00
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bool PerformMemoryCopy(u32 dest, u32 src, int size, GPUCopyFlag flags = GPUCopyFlag::NONE) override;
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2016-12-21 17:26:06 +00:00
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bool PerformMemorySet(u32 dest, u8 v, int size) override;
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2022-10-09 20:49:41 +00:00
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bool PerformReadbackToMemory(u32 dest, int size) override;
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bool PerformWriteColorFromMemory(u32 dest, int size) override;
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2016-12-21 17:26:06 +00:00
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2022-10-09 20:49:41 +00:00
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void PerformWriteFormattedFromMemory(u32 addr, int size, int width, GEBufferFormat format) override;
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bool PerformWriteStencilFromMemory(u32 dest, int size, WriteStencil flags) override;
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2016-12-21 17:33:08 +00:00
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2014-04-16 15:12:21 +00:00
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void Execute_OffsetAddr(u32 op, u32 diff);
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2017-01-28 10:53:28 +00:00
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void Execute_Vaddr(u32 op, u32 diff);
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void Execute_Iaddr(u32 op, u32 diff);
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2014-04-16 15:12:21 +00:00
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void Execute_Origin(u32 op, u32 diff);
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void Execute_Jump(u32 op, u32 diff);
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void Execute_BJump(u32 op, u32 diff);
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void Execute_Call(u32 op, u32 diff);
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void Execute_Ret(u32 op, u32 diff);
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void Execute_End(u32 op, u32 diff);
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2017-01-21 19:42:40 +00:00
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void Execute_BoundingBox(u32 op, u32 diff);
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2017-01-24 09:44:02 +00:00
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void Execute_MorphWeight(u32 op, u32 diff);
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2017-11-24 16:54:56 +00:00
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void Execute_ImmVertexAlphaPrim(u32 op, u32 diff);
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2017-01-24 09:44:02 +00:00
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void Execute_Unknown(u32 op, u32 diff);
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2017-01-23 20:00:44 +00:00
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int EstimatePerVertexCost();
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2017-01-23 19:56:25 +00:00
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// Note: Not virtual!
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2017-11-14 08:13:13 +00:00
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void Flush();
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2022-01-22 21:12:59 +00:00
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void DispatchFlush() override;
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2017-01-23 19:56:25 +00:00
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2016-02-10 14:22:28 +00:00
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#ifdef USE_CRT_DBG
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#undef new
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#endif
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2013-10-27 01:11:17 +00:00
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void *operator new(size_t s) {
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return AllocateAlignedMemory(s, 16);
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}
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void operator delete(void *p) {
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FreeAlignedMemory(p);
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}
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2016-02-10 14:22:28 +00:00
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#ifdef USE_CRT_DBG
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#define new DBG_NEW
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#endif
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2013-10-27 01:11:17 +00:00
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2014-06-14 15:42:18 +00:00
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// From GPUDebugInterface.
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2015-10-14 20:18:29 +00:00
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bool GetCurrentDisplayList(DisplayList &list) override;
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2017-10-18 11:03:49 +00:00
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bool GetCurrentSimpleVertices(int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices) override;
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2017-02-14 11:42:35 +00:00
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2017-10-20 09:06:06 +00:00
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std::vector<std::string> DebugGetShaderIDs(DebugShaderType shader) override { return std::vector<std::string>(); };
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std::string DebugGetShaderString(std::string id, DebugShaderType shader, DebugShaderStringType stringType) override {
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return "N/A";
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}
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2017-10-24 13:38:16 +00:00
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bool DescribeCodePtr(const u8 *ptr, std::string &name) override;
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2017-10-20 09:06:06 +00:00
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2015-10-14 20:18:29 +00:00
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std::vector<DisplayList> ActiveDisplayLists() override;
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void ResetListPC(int listID, u32 pc) override;
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void ResetListStall(int listID, u32 stall) override;
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void ResetListState(int listID, DisplayListState state) override;
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2014-06-14 15:42:18 +00:00
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2015-10-14 20:18:29 +00:00
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GPUDebugOp DissassembleOp(u32 pc, u32 op) override;
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std::vector<GPUDebugOp> DissassembleOpRange(u32 startpc, u32 endpc) override;
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2014-06-14 15:42:18 +00:00
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2015-10-14 20:18:29 +00:00
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void NotifySteppingEnter() override;
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void NotifySteppingExit() override;
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2014-06-14 15:42:18 +00:00
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2015-10-14 20:18:29 +00:00
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u32 GetRelativeAddress(u32 data) override;
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u32 GetVertexAddress() override;
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u32 GetIndexAddress() override;
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GPUgstate GetGState() override;
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void SetCmdValue(u32 op) override;
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2014-06-14 15:42:18 +00:00
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2022-04-14 22:35:22 +00:00
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void UpdateUVScaleOffset();
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2017-08-17 11:53:13 +00:00
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2015-10-14 20:18:29 +00:00
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DisplayList* getList(int listid) override {
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2014-06-14 15:42:18 +00:00
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return &dls[listid];
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}
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2015-10-14 20:18:29 +00:00
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const std::list<int>& GetDisplayLists() override {
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2014-06-14 15:42:18 +00:00
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return dlQueue;
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}
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2022-08-16 08:55:44 +00:00
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s64 GetListTicks(int listid) const override {
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2017-06-03 21:13:37 +00:00
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if (listid >= 0 && listid < DisplayListMaxCount) {
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return dls[listid].waitTicks;
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}
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return -1;
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}
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2018-03-13 12:35:44 +00:00
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void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) override {
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primaryInfo = reportingPrimaryInfo_;
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fullInfo = reportingFullInfo_;
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}
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2012-12-28 20:58:00 +00:00
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protected:
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2023-02-25 14:07:00 +00:00
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void ClearCacheNextFrame() override {}
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2022-12-03 10:14:08 +00:00
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2023-02-25 15:27:00 +00:00
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virtual void CheckRenderResized() {}
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2022-11-21 16:59:56 +00:00
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2015-12-14 01:17:21 +00:00
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inline bool IsTrianglePrim(GEPrimitiveType prim) const {
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2023-10-01 12:23:11 +00:00
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// TODO: KEEP_PREVIOUS is mistakenly treated as TRIANGLE here... This isn't new.
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2023-10-01 14:39:20 +00:00
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//
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// Interesting optimization, but not confident in performance:
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2023-10-01 12:23:11 +00:00
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// static const bool p[8] = { false, false, false, true, true, true, false, true };
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// 10111000 = 0xB8;
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2023-10-01 14:39:20 +00:00
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// return (0xB8U >> (u8)prim) & 1;
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return prim > GE_PRIM_LINE_STRIP && prim != GE_PRIM_RECTANGLES;
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2015-12-14 01:17:21 +00:00
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}
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2017-04-03 14:45:58 +00:00
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void SetDrawType(DrawType type, GEPrimitiveType prim) {
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2017-01-28 10:39:34 +00:00
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if (type != lastDraw_) {
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2017-11-14 08:13:13 +00:00
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// We always flush when drawing splines/beziers so no need to do so here
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2022-10-02 02:22:16 +00:00
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gstate_c.Dirty(DIRTY_UVSCALEOFFSET | DIRTY_VERTEXSHADER_STATE | DIRTY_GEOMETRYSHADER_STATE);
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2017-01-28 10:39:34 +00:00
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lastDraw_ = type;
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}
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2017-04-03 22:06:45 +00:00
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// Prim == RECTANGLES can cause CanUseHardwareTransform to flip, so we need to dirty.
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2017-08-15 10:02:47 +00:00
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// Also, culling may be affected so dirty the raster state.
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2015-12-14 01:17:21 +00:00
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if (IsTrianglePrim(prim) != IsTrianglePrim(lastPrim_)) {
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2017-11-14 08:13:13 +00:00
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Flush();
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2022-10-02 02:22:16 +00:00
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gstate_c.Dirty(DIRTY_RASTER_STATE | DIRTY_VERTEXSHADER_STATE | DIRTY_GEOMETRYSHADER_STATE);
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2017-04-03 22:06:45 +00:00
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lastPrim_ = prim;
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}
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2017-01-28 10:39:34 +00:00
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}
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2017-06-04 05:28:29 +00:00
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void BeginFrame() override;
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2016-12-21 18:58:10 +00:00
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2023-03-23 16:14:12 +00:00
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virtual void CheckDepthUsage(VirtualFramebuffer *vfb) {}
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2023-02-25 16:37:57 +00:00
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virtual void FastRunLoop(DisplayList &list) = 0;
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2018-02-26 10:52:16 +00:00
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2013-04-28 21:23:30 +00:00
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void SlowRunLoop(DisplayList &list);
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2014-04-05 19:04:10 +00:00
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void UpdatePC(u32 currentPC, u32 newPC);
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2015-07-26 20:38:40 +00:00
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void UpdateState(GPURunState state);
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2022-08-18 07:38:17 +00:00
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void FastLoadBoneMatrix(u32 target);
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2022-09-06 05:45:34 +00:00
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void FlushImm();
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2022-12-01 03:12:06 +00:00
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void DoBlockTransfer(u32 skipDrawReason);
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2017-11-05 19:10:05 +00:00
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2023-09-20 20:25:22 +00:00
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// TODO: Unify this. Vulkan and OpenGL are different due to how they buffer data.
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2017-11-05 19:10:05 +00:00
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virtual void FinishDeferred() {}
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2013-04-03 15:10:35 +00:00
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2017-08-15 10:02:47 +00:00
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void AdvanceVerts(u32 vertType, int count, int bytesRead) {
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if ((vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) {
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int indexShift = ((vertType & GE_VTYPE_IDX_MASK) >> GE_VTYPE_IDX_SHIFT) - 1;
|
|
|
|
gstate_c.indexAddr += count << indexShift;
|
|
|
|
} else {
|
|
|
|
gstate_c.vertexAddr += bytesRead;
|
|
|
|
}
|
|
|
|
}
|
2016-12-21 17:33:08 +00:00
|
|
|
|
2022-11-20 11:57:32 +00:00
|
|
|
virtual void BuildReportingInfo() = 0;
|
|
|
|
|
2023-02-25 15:27:00 +00:00
|
|
|
virtual void UpdateMSAALevel(Draw::DrawContext *draw) {}
|
2022-12-14 14:15:31 +00:00
|
|
|
|
2023-02-25 13:34:30 +00:00
|
|
|
DrawEngineCommon *drawEngineCommon_ = nullptr;
|
|
|
|
|
2023-02-25 14:07:00 +00:00
|
|
|
// TODO: These should live in GPUCommonHW.
|
2020-05-13 07:06:13 +00:00
|
|
|
FramebufferManagerCommon *framebufferManager_ = nullptr;
|
|
|
|
TextureCacheCommon *textureCache_ = nullptr;
|
2023-02-25 14:07:00 +00:00
|
|
|
|
2022-02-01 03:32:46 +00:00
|
|
|
bool flushOnParams_ = true;
|
2016-12-21 17:07:17 +00:00
|
|
|
|
2017-01-30 15:50:35 +00:00
|
|
|
GraphicsContext *gfxCtx_;
|
|
|
|
Draw::DrawContext *draw_;
|
|
|
|
|
2013-04-05 06:19:28 +00:00
|
|
|
typedef std::list<int> DisplayListQueue;
|
2012-12-29 01:10:29 +00:00
|
|
|
|
2013-09-21 20:18:20 +00:00
|
|
|
int nextListID;
|
2013-04-05 06:19:28 +00:00
|
|
|
DisplayList dls[DisplayListMaxCount];
|
2012-12-28 20:58:00 +00:00
|
|
|
DisplayList *currentList;
|
|
|
|
DisplayListQueue dlQueue;
|
2012-12-29 01:10:29 +00:00
|
|
|
|
2018-06-23 04:25:07 +00:00
|
|
|
bool interruptRunning = false;
|
|
|
|
GPURunState gpuState = GPUSTATE_RUNNING;
|
2013-04-04 07:35:38 +00:00
|
|
|
bool isbreak;
|
2013-04-07 19:45:42 +00:00
|
|
|
u64 drawCompleteTicks;
|
2013-04-09 07:56:04 +00:00
|
|
|
u64 busyTicks;
|
2012-12-29 01:10:29 +00:00
|
|
|
|
2013-04-28 21:23:30 +00:00
|
|
|
int downcount;
|
2013-04-03 15:10:35 +00:00
|
|
|
u64 startingTicks;
|
|
|
|
u32 cycleLastPC;
|
|
|
|
int cyclesExecuted;
|
|
|
|
|
2021-02-15 18:29:34 +00:00
|
|
|
bool dumpNextFrame_ = false;
|
|
|
|
bool dumpThisFrame_ = false;
|
2017-06-03 22:03:59 +00:00
|
|
|
bool debugRecording_;
|
2013-04-01 06:02:46 +00:00
|
|
|
bool interruptsEnabled_;
|
2022-11-21 14:14:20 +00:00
|
|
|
bool displayResized_ = false;
|
|
|
|
bool renderResized_ = false;
|
|
|
|
bool configChanged_ = false;
|
2018-03-22 21:25:04 +00:00
|
|
|
DrawType lastDraw_ = DRAW_UNKNOWN;
|
|
|
|
GEPrimitiveType lastPrim_ = GE_PRIM_INVALID;
|
2013-02-03 23:41:16 +00:00
|
|
|
|
2018-02-26 10:18:52 +00:00
|
|
|
int vertexCost_ = 0;
|
|
|
|
|
2017-11-24 16:54:56 +00:00
|
|
|
// No idea how big this buffer needs to be.
|
|
|
|
enum {
|
|
|
|
MAX_IMMBUFFER_SIZE = 32,
|
|
|
|
};
|
|
|
|
|
|
|
|
TransformedVertex immBuffer_[MAX_IMMBUFFER_SIZE];
|
|
|
|
int immCount_ = 0;
|
2022-09-06 05:45:34 +00:00
|
|
|
GEPrimitiveType immPrim_ = GE_PRIM_INVALID;
|
2022-09-06 06:13:16 +00:00
|
|
|
uint32_t immFlags_ = 0;
|
2022-09-18 03:15:40 +00:00
|
|
|
bool immFirstSent_ = false;
|
2017-11-24 16:54:56 +00:00
|
|
|
|
2022-10-02 06:18:42 +00:00
|
|
|
uint32_t edramTranslation_ = 0x400;
|
|
|
|
|
2023-02-25 16:40:11 +00:00
|
|
|
// When matrix data overflows, the CPU visible values wrap and bleed between matrices.
|
2022-09-28 05:29:55 +00:00
|
|
|
// But this doesn't actually change the values used by rendering.
|
|
|
|
// The CPU visible values affect the GPU when list contexts are restored.
|
|
|
|
// Note: not maintained by all backends, here for save stating.
|
|
|
|
union {
|
|
|
|
struct {
|
|
|
|
u32 bone[12 * 8];
|
|
|
|
u32 world[12];
|
|
|
|
u32 view[12];
|
|
|
|
u32 proj[16];
|
|
|
|
u32 tgen[12];
|
|
|
|
};
|
|
|
|
u32 all[12 * 8 + 12 + 12 + 16 + 12];
|
|
|
|
} matrixVisible;
|
|
|
|
|
2018-03-13 12:35:44 +00:00
|
|
|
std::string reportingPrimaryInfo_;
|
|
|
|
std::string reportingFullInfo_;
|
|
|
|
|
2013-08-14 04:42:48 +00:00
|
|
|
private:
|
2022-08-18 07:38:17 +00:00
|
|
|
void DoExecuteCall(u32 target);
|
|
|
|
void PopDLQueue();
|
|
|
|
void CheckDrawSync();
|
|
|
|
int GetNextListIndex();
|
|
|
|
|
2014-06-14 15:42:18 +00:00
|
|
|
// Debug stats.
|
|
|
|
double timeSteppingStarted_;
|
|
|
|
double timeSpentStepping_;
|
2013-02-03 23:41:16 +00:00
|
|
|
};
|