mirror of
https://github.com/hrydgard/ppsspp.git
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99 lines
2.3 KiB
C++
99 lines
2.3 KiB
C++
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// Copyright (c) 2015- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Core/Core.h"
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#include "GPU/GPU.h"
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#include "GPU/GPUInterface.h"
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#include "GPU/GLES/GLES_GPU.h"
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#include "GPU/Null/NullGpu.h"
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#include "GPU/Software/SoftGpu.h"
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#if defined(_WIN32)
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#include "GPU/Directx9/helper/global.h"
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#include "GPU/Directx9/GPU_DX9.h"
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#endif
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GPUStatistics gpuStats;
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GPUInterface *gpu;
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GPUDebugInterface *gpuDebug;
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template <typename T>
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static void SetGPU(T *obj) {
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gpu = obj;
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gpuDebug = obj;
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}
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bool GPU_Init() {
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switch (PSP_CoreParameter().gpuCore) {
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case GPU_NULL:
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SetGPU(new NullGPU());
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break;
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case GPU_GLES:
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SetGPU(new GLES_GPU());
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break;
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case GPU_SOFTWARE:
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SetGPU(new SoftGPU());
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break;
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case GPU_DIRECTX9:
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#if defined(_WIN32)
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SetGPU(new DIRECTX9_GPU());
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#endif
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break;
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}
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return gpu != NULL;
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}
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void GPU_Shutdown() {
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delete gpu;
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gpu = 0;
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gpuDebug = 0;
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}
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void GPU_Reinitialize() {
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if (gpu) {
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gpu->Reinitialize();
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}
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}
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void InitGfxState() {
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memset(&gstate, 0, sizeof(gstate));
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memset(&gstate_c, 0, sizeof(gstate_c));
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for (int i = 0; i < 256; i++) {
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gstate.cmdmem[i] = i << 24;
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}
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// Lighting is not enabled by default, matrices are zero initialized.
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memset(gstate.worldMatrix, 0, sizeof(gstate.worldMatrix));
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memset(gstate.viewMatrix, 0, sizeof(gstate.viewMatrix));
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memset(gstate.projMatrix, 0, sizeof(gstate.projMatrix));
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memset(gstate.tgenMatrix, 0, sizeof(gstate.tgenMatrix));
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memset(gstate.boneMatrix, 0, sizeof(gstate.boneMatrix));
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}
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void ShutdownGfxState() {
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}
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// When you have changed state outside the psp gfx core,
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// or saved the context and has reloaded it, call this function.
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void ReapplyGfxState() {
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if (!gpu)
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return;
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gpu->ReapplyGfxState();
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}
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