ppsspp/GPU/GPU.cpp

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// Copyright (c) 2015- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/Core.h"
#include "GPU/GPU.h"
#include "GPU/GPUInterface.h"
#include "GPU/GLES/GLES_GPU.h"
#include "GPU/Null/NullGpu.h"
#include "GPU/Software/SoftGpu.h"
#if defined(_WIN32)
#include "GPU/Directx9/helper/global.h"
#include "GPU/Directx9/GPU_DX9.h"
#endif
GPUStatistics gpuStats;
GPUInterface *gpu;
GPUDebugInterface *gpuDebug;
template <typename T>
static void SetGPU(T *obj) {
gpu = obj;
gpuDebug = obj;
}
bool GPU_Init() {
switch (PSP_CoreParameter().gpuCore) {
case GPU_NULL:
SetGPU(new NullGPU());
break;
case GPU_GLES:
SetGPU(new GLES_GPU());
break;
case GPU_SOFTWARE:
SetGPU(new SoftGPU());
break;
case GPU_DIRECTX9:
#if defined(_WIN32)
SetGPU(new DIRECTX9_GPU());
#endif
break;
}
return gpu != NULL;
}
void GPU_Shutdown() {
delete gpu;
gpu = 0;
gpuDebug = 0;
}
void GPU_Reinitialize() {
if (gpu) {
gpu->Reinitialize();
}
}
void InitGfxState() {
memset(&gstate, 0, sizeof(gstate));
memset(&gstate_c, 0, sizeof(gstate_c));
for (int i = 0; i < 256; i++) {
gstate.cmdmem[i] = i << 24;
}
// Lighting is not enabled by default, matrices are zero initialized.
memset(gstate.worldMatrix, 0, sizeof(gstate.worldMatrix));
memset(gstate.viewMatrix, 0, sizeof(gstate.viewMatrix));
memset(gstate.projMatrix, 0, sizeof(gstate.projMatrix));
memset(gstate.tgenMatrix, 0, sizeof(gstate.tgenMatrix));
memset(gstate.boneMatrix, 0, sizeof(gstate.boneMatrix));
}
void ShutdownGfxState() {
}
// When you have changed state outside the psp gfx core,
// or saved the context and has reloaded it, call this function.
void ReapplyGfxState() {
if (!gpu)
return;
gpu->ReapplyGfxState();
}