ppsspp/Core/HLE/proAdhoc.cpp

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// TODO: Add license
#include <cstring>
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#include "util/text/parsers.h"
#include "proAdhoc.h"
uint32_t fakePoolSize = 0;
SceNetAdhocMatchingContext * contexts = NULL;
int one = 1;
bool friendFinderRunning = false;
SceNetAdhocctlPeerInfo * friends = NULL;
SceNetAdhocctlScanInfo * networks = NULL;
int eventHandlerUpdate = -1;
int threadStatus = ADHOCCTL_STATE_DISCONNECTED;
int metasocket;
SceNetAdhocctlParameter parameter;
std::thread friendFinderThread;
recursive_mutex peerlock;
SceNetAdhocPdpStat * pdp[255];
SceNetAdhocPtpStat * ptp[255];
int isLocalMAC(const SceNetEtherAddr * addr) {
SceNetEtherAddr saddr;
getLocalMac(&saddr);
// Compare MAC Addresses
int match = memcmp((const void *)addr, (const void *)&saddr, ETHER_ADDR_LEN);
// Return Result
return (match == 0);
}
int isPDPPortInUse(uint16_t port) {
// Iterate Elements
int i = 0; for(; i < 255; i++) if(pdp[i] != NULL && pdp[i]->lport == port) return 1;
// Unused Port
return 0;
}
int isPTPPortInUse(uint16_t port) {
// Iterate Sockets
int i = 0; for(; i < 255; i++) if(ptp[i] != NULL && ptp[i]->lport == port) return 1;
// Unused Port
return 0;
}
SceNetAdhocMatchingMemberInternal* findMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac) {
if (context == NULL || mac == NULL) return NULL;
SceNetAdhocMatchingMemberInternal * peer = context->peerlist;
while (peer != NULL) {
if (IsMatch(peer->mac, *mac))
return peer;
peer = peer->next;
}
return NULL;
}
void addMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac) {
if (context == NULL || mac == NULL) return;
SceNetAdhocMatchingMemberInternal * peer = findMember(context, mac);
// Member is not added yet
if (peer == NULL) {
peer = (SceNetAdhocMatchingMemberInternal *)malloc(sizeof(SceNetAdhocMatchingMemberInternal));
if (peer != NULL) {
memset(peer, 0, sizeof(SceNetAdhocMatchingMemberInternal));
peer->mac = *mac;
peer->next = context->peerlist;
context->peerlist = peer;
}
}
}
void deleteMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac) {
if (context == NULL || mac == NULL) return;
// Previous Peer Reference
SceNetAdhocMatchingMemberInternal * prev = NULL;
// Peer Pointer
SceNetAdhocMatchingMemberInternal * peer = context->peerlist;
// Iterate Peers
for (; peer != NULL; peer = peer->next) {
// Found Peer
if (IsMatch(context->mac, *mac)) {
// Multithreading Lock
//context->peerlock.lock();
// Unlink Left (Beginning)
if (prev == NULL) context->peerlist = peer->next;
// Unlink Left (Other)
else prev->next = peer->next;
// Multithreading Unlock
//context->peerlock.unlock();
// Free Memory
free(peer);
// Stop Search
break;
}
// Set Previous Reference
prev = peer;
}
}
void deleteAllMembers(SceNetAdhocMatchingContext * context) {
if (context == NULL) return;
SceNetAdhocMatchingMemberInternal * peer = context->peerlist;
while (peer != NULL) {
context->peerlist = peer->next;
free(peer);
peer = context->peerlist;
}
}
void addFriend(SceNetAdhocctlConnectPacketS2C * packet) {
if (packet == NULL) return;
// Allocate Structure
SceNetAdhocctlPeerInfo * peer = (SceNetAdhocctlPeerInfo *)malloc(sizeof(SceNetAdhocctlPeerInfo));
// Allocated Structure
if(peer != NULL) {
// Clear Memory
memset(peer, 0, sizeof(SceNetAdhocctlPeerInfo));
// Link to existing Peers
peer->next = friends;
// Save Nickname
peer->nickname = packet->name;
// Save MAC Address
peer->mac_addr = packet->mac;
// Save IP Address
peer->ip_addr = packet->ip;
// Multithreading Lock
peerlock.lock();
// Link into Peerlist
friends = peer;
// Multithreading Unlock
peerlock.unlock();
}
}
void changeBlockingMode(int fd, int nonblocking) {
unsigned long on = 1;
unsigned long off = 0;
#ifdef _MSC_VER
if(nonblocking){
// Change to Non-Blocking Mode
ioctlsocket(fd,FIONBIO,&on);
}else {
// Change to Blocking Mode
ioctlsocket(fd, FIONBIO, &off);
}
#else
if(nonblocking == 1) fcntl(fd, F_SETFL, O_NONBLOCK);
else {
// Get Flags
int flags = fcntl(fd, F_GETFL);
// Remove Non-Blocking Flag
fcntl(fd, F_SETFL, flags & ~O_NONBLOCK);
}
#endif
}
int countAvailableNetworks(void) {
// Network Count
int count = 0;
// Group Reference
SceNetAdhocctlScanInfo * group = networks;
// Count Groups
for(; group != NULL; group = group->next) count++;
// Return Network Count
return count;
}
SceNetAdhocctlScanInfo * findGroup(SceNetEtherAddr * MAC) {
if (MAC == NULL) return NULL;
// Group Reference
SceNetAdhocctlScanInfo * group = networks;
// Count Groups
for (; group != NULL; group = group->next) {
if (IsMatch(group->bssid.mac_addr, *MAC)) break;
}
// Return Network Count
return group;
}
void freeGroupsRecursive(SceNetAdhocctlScanInfo * node) {
// End of List
if (node == NULL) return;
// Increase Recursion Depth
freeGroupsRecursive(node->next);
// Free Memory
free(node);
}
void deleteAllPDP(void) {
// Iterate Element
int i = 0; for(; i < 255; i++) {
// Active Socket
if(pdp[i] != NULL) {
// Close Socket
closesocket(pdp[i]->id);
// Free Memory
free(pdp[i]);
// Delete Reference
pdp[i] = NULL;
}
}
}
void deleteAllPTP(void) {
// Iterate Element
int i = 0; for(; i < 255; i++) {
// Active Socket
if(ptp[i] != NULL) {
// Close Socket
closesocket(ptp[i]->id);
// Free Memory
free(ptp[i]);
// Delete Reference
ptp[i] = NULL;
}
}
}
void deleteFriendByIP(uint32_t ip) {
// Previous Peer Reference
SceNetAdhocctlPeerInfo * prev = NULL;
// Peer Pointer
SceNetAdhocctlPeerInfo * peer = friends;
// Iterate Peers
for(; peer != NULL; peer = peer->next) {
// Found Peer
if(peer->ip_addr == ip) {
// Multithreading Lock
peerlock.lock();
// Unlink Left (Beginning)
if(prev == NULL)friends = peer->next;
// Unlink Left (Other)
else prev->next = peer->next;
// Multithreading Unlock
peerlock.unlock();
// Free Memory
free(peer);
// Stop Search
break;
}
// Set Previous Reference
prev = peer;
}
}
int findFreeMatchingID(void) {
// Minimum Matching ID
int min = 1;
// Maximum Matching ID
int max = 0;
// Find highest Matching ID
SceNetAdhocMatchingContext * item = contexts; for(; item != NULL; item = item->next) {
// New Maximum
if(max < item->id) max = item->id;
}
// Find unoccupied ID
int i = min; for(; i < max; i++) {
// Found unoccupied ID
if(findMatchingContext(i) == NULL) return i;
}
// Append at virtual end
return max + 1;
}
SceNetAdhocMatchingContext * findMatchingContext(int id) {
// Iterate Matching Context List
SceNetAdhocMatchingContext * item = contexts; for(; item != NULL; item = item->next) { // Found Matching ID
if(item->id == id) return item;
}
// Context not found
return NULL;
}
void freeFriendsRecursive(SceNetAdhocctlPeerInfo * node) {
// End of List
if(node == NULL) return;
// Increase Recursion Depth
freeFriendsRecursive(node->next);
// Free Memory
free(node);
}
int friendFinder(){
// Receive Buffer
int rxpos = 0;
uint8_t rx[1024];
// Chat Packet
SceNetAdhocctlChatPacketC2S chat;
chat.base.opcode = OPCODE_CHAT;
// Last Ping Time
uint64_t lastping = 0;
// Last Time Reception got updated
uint64_t lastreceptionupdate = 0;
uint64_t now;
// Log Startup
INFO_LOG(SCENET, "FriendFinder: Begin of Friend Finder Thread");
// Finder Loop
while(friendFinderRunning) {
// Acquire Network Lock
//_acquireNetworkLock();
// Ping Server
now = real_time_now()*1000.0;
if(now - lastping >= 100) {
// Update Ping Time
lastping = now;
// Prepare Packet
uint8_t opcode = OPCODE_PING;
// Send Ping to Server, may failed with socket error 10054/10053 if someone else with the same IP already connected to AdHoc Server (the server might need to be modified to differentiate MAC instead of IP)
int iResult = send(metasocket, (const char *)&opcode, 1,0);
/*if (iResult == SOCKET_ERROR) {
ERROR_LOG(SCENET, "FriendFinder: Socket Error (%i) when sending OPCODE_PING", errno);
//friendFinderRunning = false;
}*/
}
// Send Chat Messages
//while(popFromOutbox(chat.message))
//{
// // Send Chat to Server
// sceNetInetSend(metasocket, (const char *)&chat, sizeof(chat), 0);
//}
// Wait for Incoming Data
int received = recv(metasocket, (char *)(rx + rxpos), sizeof(rx) - rxpos,0);
// Free Network Lock
//_freeNetworkLock();
// Received Data
if(received > 0) {
// Fix Position
rxpos += received;
// Log Incoming Traffic
//printf("Received %d Bytes of Data from Server\n", received);
INFO_LOG(SCENET, "Received %d Bytes of Data from Adhoc Server", received);
}
// Handle Packets
if(rxpos > 0) {
// BSSID Packet
if(rx[0] == OPCODE_CONNECT_BSSID) {
INFO_LOG(SCENET, "FriendFinder: Incoming OPCODE_CONNECT_BSSID");
// Enough Data available
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if(rxpos >= (int)sizeof(SceNetAdhocctlConnectBSSIDPacketS2C)) {
// Cast Packet
SceNetAdhocctlConnectBSSIDPacketS2C * packet = (SceNetAdhocctlConnectBSSIDPacketS2C *)rx;
// Update BSSID
parameter.bssid.mac_addr = packet->mac;
// Change State
threadStatus = ADHOCCTL_STATE_CONNECTED;
// Notify Event Handlers
CoreTiming::ScheduleEvent_Threadsafe_Immediate(eventHandlerUpdate, join32(ADHOCCTL_EVENT_CONNECT, 0));
// Move RX Buffer
memmove(rx, rx + sizeof(SceNetAdhocctlConnectBSSIDPacketS2C), sizeof(rx) - sizeof(SceNetAdhocctlConnectBSSIDPacketS2C));
// Fix RX Buffer Length
rxpos -= sizeof(SceNetAdhocctlConnectBSSIDPacketS2C);
}
}
// Chat Packet
else if(rx[0] == OPCODE_CHAT) {
INFO_LOG(SCENET, "FriendFinder: Incoming OPCODE_CHAT");
// Enough Data available
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if(rxpos >= (int)sizeof(SceNetAdhocctlChatPacketS2C)) {
// Cast Packet
SceNetAdhocctlChatPacketS2C * packet = (SceNetAdhocctlChatPacketS2C *)rx;
// Fix for Idiots that try to troll the "ME" Nametag
if(strcasecmp((char *)packet->name.data, "ME") == 0) strcpy((char *)packet->name.data, "NOT ME");
// Add Incoming Chat to HUD
//printf("Receive chat message %s", packet->base.message);
DEBUG_LOG(SCENET, "Received chat message %s", packet->base.message);
// Move RX Buffer
memmove(rx, rx + sizeof(SceNetAdhocctlChatPacketS2C), sizeof(rx) - sizeof(SceNetAdhocctlChatPacketS2C));
// Fix RX Buffer Length
rxpos -= sizeof(SceNetAdhocctlChatPacketS2C);
}
}
// Connect Packet
else if(rx[0] == OPCODE_CONNECT) {
DEBUG_LOG(SCENET, "FriendFinder: OPCODE_CONNECT");
// Enough Data available
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if(rxpos >= (int)sizeof(SceNetAdhocctlConnectPacketS2C)) {
// Log Incoming Peer
INFO_LOG(SCENET,"Incoming Peer Data...");
// Cast Packet
SceNetAdhocctlConnectPacketS2C * packet = (SceNetAdhocctlConnectPacketS2C *)rx;
// Add User
addFriend(packet);
// Update HUD User Count
#ifdef LOCALHOST_AS_PEER
setUserCount(getActivePeerCount());
#else
// setUserCount(getActivePeerCount()+1);
#endif
// Move RX Buffer
memmove(rx, rx + sizeof(SceNetAdhocctlConnectPacketS2C), sizeof(rx) - sizeof(SceNetAdhocctlConnectPacketS2C));
// Fix RX Buffer Length
rxpos -= sizeof(SceNetAdhocctlConnectPacketS2C);
}
}
// Disconnect Packet
else if(rx[0] == OPCODE_DISCONNECT) {
DEBUG_LOG(SCENET, "FriendFinder: OPCODE_DISCONNECT");
// Enough Data available
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if(rxpos >= (int)sizeof(SceNetAdhocctlDisconnectPacketS2C)) {
// Log Incoming Peer Delete Request
INFO_LOG(SCENET,"FriendFinder: Incoming Peer Data Delete Request...");
// Cast Packet
SceNetAdhocctlDisconnectPacketS2C * packet = (SceNetAdhocctlDisconnectPacketS2C *)rx;
// Delete User by IP, should delete by MAC since IP can be shared (behind NAT) isn't?
deleteFriendByIP(packet->ip);
// Update HUD User Count
#ifdef LOCALHOST_AS_PEER
setUserCount(_getActivePeerCount());
#else
//setUserCount(_getActivePeerCount()+1);
#endif
// Move RX Buffer
memmove(rx, rx + sizeof(SceNetAdhocctlDisconnectPacketS2C), sizeof(rx) - sizeof(SceNetAdhocctlDisconnectPacketS2C));
// Fix RX Buffer Length
rxpos -= sizeof(SceNetAdhocctlDisconnectPacketS2C);
}
}
// Scan Packet
else if(rx[0] == OPCODE_SCAN) {
DEBUG_LOG(SCENET, "FriendFinder: OPCODE_SCAN");
// Enough Data available
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if(rxpos >= (int)sizeof(SceNetAdhocctlScanPacketS2C)) {
// Log Incoming Network Information
INFO_LOG(SCENET,"Incoming Group Information...");
// Cast Packet
SceNetAdhocctlScanPacketS2C * packet = (SceNetAdhocctlScanPacketS2C *)rx;
// Multithreading Lock
peerlock.lock();
// It seems AdHoc Server always sent the full group list, so we should reset group list during Scan initialization
// Should only add non-existing group (or replace an existing group) to prevent Ford Street Racing from showing a strange game session list
/*SceNetAdhocctlScanInfo * group = findGroup(&packet->mac);
if (group != NULL) {
// Copy Group Name
group->group_name = packet->group;
// Set Group Host
group->bssid.mac_addr = packet->mac;
}
else*/ {
// Allocate Structure Data
SceNetAdhocctlScanInfo * group = (SceNetAdhocctlScanInfo *)malloc(sizeof(SceNetAdhocctlScanInfo));
// Allocated Structure Data
if (group != NULL)
{
// Clear Memory, should this be done only when allocating new group?
memset(group, 0, sizeof(SceNetAdhocctlScanInfo));
// Link to existing Groups
group->next = networks;
// Copy Group Name
group->group_name = packet->group;
// Set Group Host
group->bssid.mac_addr = packet->mac;
// Link into Group List
networks = group;
}
}
// Multithreading Unlock
peerlock.unlock();
// Move RX Buffer
memmove(rx, rx + sizeof(SceNetAdhocctlScanPacketS2C), sizeof(rx) - sizeof(SceNetAdhocctlScanPacketS2C));
// Fix RX Buffer Length
rxpos -= sizeof(SceNetAdhocctlScanPacketS2C);
}
}
// Scan Complete Packet
else if(rx[0] == OPCODE_SCAN_COMPLETE) {
DEBUG_LOG(SCENET, "FriendFinder: OPCODE_SCAN_COMPLETE");
// Log Scan Completion
INFO_LOG(SCENET,"FriendFinder: Incoming Scan complete response...");
// Change State
threadStatus = ADHOCCTL_STATE_DISCONNECTED;
// Notify Event Handlers
CoreTiming::ScheduleEvent_Threadsafe_Immediate(eventHandlerUpdate,join32(ADHOCCTL_EVENT_SCAN, 0));
//int i = 0; for(; i < ADHOCCTL_MAX_HANDLER; i++)
//{
// // Active Handler
// if(_event_handler[i] != NULL) _event_handler[i](ADHOCCTL_EVENT_SCAN, 0, _event_args[i]);
//}
// Move RX Buffer
memmove(rx, rx + 1, sizeof(rx) - 1);
// Fix RX Buffer Length
rxpos -= 1;
}
}
// Original value was 10 ms, I think 100 is just fine
sleep_ms(100);
}
// Groups/Networks should be deallocated isn't?
// Prevent the games from having trouble to reInitiate Adhoc (the next NetInit -> PdpCreate after NetTerm)
threadStatus = ADHOCCTL_STATE_DISCONNECTED;
// Log Shutdown
INFO_LOG(SCENET, "FriendFinder: End of Friend Finder Thread");
// Return Success
return 0;
}
int getActivePeerCount(void) {
// Counter
int count = 0;
// #ifdef LOCALHOST_AS_PEER
// // Increase for Localhost
// count++;
// #endif
// Peer Reference
SceNetAdhocctlPeerInfo * peer = friends;
// Iterate Peers
for(; peer != NULL; peer = peer->next) {
// Increase Counter
count++;
}
// Return Result
return count;
}
int getLocalIp(sockaddr_in * SocketAddress){
#if defined(_MSC_VER)
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// Get local host name
char szHostName[128] = "";
if(::gethostname(szHostName, sizeof(szHostName))) {
// Error handling
}
// Get local IP addresses
struct hostent *pHost = 0;
pHost = ::gethostbyname(szHostName);
if(pHost) {
memcpy(&SocketAddress->sin_addr, pHost->h_addr_list[0], pHost->h_length);
return 0;
}
return -1;
#else
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SocketAddress->sin_addr.s_addr = inet_addr("192.168.12.1");
return 0;
#endif
}
uint32_t getLocalIp(int sock) {
struct sockaddr_in localAddr;
localAddr.sin_addr.s_addr = INADDR_ANY;
socklen_t addrLen = sizeof(localAddr);
getsockname(sock, (struct sockaddr*)&localAddr, &addrLen);
return localAddr.sin_addr.s_addr;
}
void getLocalMac(SceNetEtherAddr * addr){
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// Read MAC Address from config
uint8_t mac[ETHER_ADDR_LEN] = {0};
if (!ParseMacAddress(g_Config.sMACAddress.c_str(), mac)) {
ERROR_LOG(SCENET, "Error parsing mac address %s", g_Config.sMACAddress.c_str());
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}
memcpy(addr, mac, ETHER_ADDR_LEN);
}
uint16_t getLocalPort(int sock) {
struct sockaddr_in localAddr;
localAddr.sin_port = 0;
socklen_t addrLen = sizeof(localAddr);
getsockname(sock, (struct sockaddr*)&localAddr, &addrLen);
return localAddr.sin_port;
}
int getPTPSocketCount(void) {
// Socket Counter
int counter = 0;
// Count Sockets
int i = 0; for(; i < 255; i++) if(ptp[i] != NULL) counter++;
// Return Socket Count
return counter;
}
int initNetwork(SceNetAdhocctlAdhocId *adhoc_id){
int iResult = 0;
#ifdef _MSC_VER
WSADATA data;
iResult = WSAStartup(MAKEWORD(2,2),&data); // Might be better to call WSAStartup/WSACleanup from sceNetInit/sceNetTerm isn't? since it's the first/last network function being used
if(iResult != NOERROR){
ERROR_LOG(SCENET, "WSA failed");
return iResult;
}
#endif
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metasocket = (int)INVALID_SOCKET;
metasocket = socket(AF_INET,SOCK_STREAM, IPPROTO_TCP);
if(metasocket == INVALID_SOCKET){
ERROR_LOG(SCENET,"Invalid socket");
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return -1;
}
struct sockaddr_in server_addr;
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(27312); // Maybe read this from config too
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// Resolve dns
addrinfo * resultAddr;
addrinfo * ptr;
in_addr serverIp;
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serverIp.s_addr = INADDR_NONE;
iResult = getaddrinfo(g_Config.proAdhocServer.c_str(),0,NULL,&resultAddr);
if (iResult != 0) {
ERROR_LOG(SCENET, "DNS error (%s)\n", g_Config.proAdhocServer.c_str());
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return iResult;
}
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for (ptr = resultAddr; ptr != NULL; ptr = ptr->ai_next) {
switch (ptr->ai_family) {
case AF_INET:
serverIp = ((sockaddr_in *)ptr->ai_addr)->sin_addr;
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break;
}
}
server_addr.sin_addr = serverIp;
iResult = connect(metasocket,(sockaddr *)&server_addr,sizeof(server_addr));
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if (iResult == SOCKET_ERROR) {
uint8_t * sip = (uint8_t *)&server_addr.sin_addr.s_addr;
ERROR_LOG(SCENET, "Socket error (%i) when connecting to %s/%u.%u.%u.%u:%u", errno, g_Config.proAdhocServer.c_str(), sip[0], sip[1], sip[2], sip[3], ntohs(server_addr.sin_port));
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return iResult;
}
memset(&parameter,0,sizeof(parameter));
strcpy((char *)&parameter.nickname.data, g_Config.sNickName.c_str());
parameter.channel = 1; // Fake Channel 1
// Prepare Login Packet
getLocalMac(&parameter.bssid.mac_addr);
SceNetAdhocctlLoginPacketC2S packet;
packet.base.opcode = OPCODE_LOGIN;
SceNetEtherAddr addres;
getLocalMac(&addres);
packet.mac = addres;
strcpy((char *)packet.name.data, g_Config.sNickName.c_str());
memcpy(packet.game.data, adhoc_id->data, ADHOCCTL_ADHOCID_LEN);
int sent = send(metasocket, (char*)&packet, sizeof(packet), 0);
changeBlockingMode(metasocket,1); // Change to non-blocking
if(sent > 0){
return 0;
}else{
return -1;
}
}
int isBroadcastMAC(const SceNetEtherAddr * addr) {
// Broadcast MAC
if(memcmp(addr->data, "\xFF\xFF\xFF\xFF\xFF\xFF", ETHER_ADDR_LEN) == 0) return 1;
// Normal MAC
return 0;
}
int resolveIP(uint32_t ip, SceNetEtherAddr * mac) {
sockaddr_in addr;
getLocalIp(&addr);
uint32 localIp = addr.sin_addr.s_addr;
if(ip == localIp){
getLocalMac(mac);
return 0;
}
// Multithreading Lock
peerlock.lock();
// Peer Reference
SceNetAdhocctlPeerInfo * peer = friends;
// Iterate Peers
for(; peer != NULL; peer = peer->next) {
// Found Matching Peer
if(peer->ip_addr == ip) {
// Copy Data
*mac = peer->mac_addr;
// Multithreading Unlock
peerlock.unlock();
// Return Success
return 0;
}
}
// Multithreading Unlock
peerlock.unlock();
// Peer not found
return -1;
}
int resolveMAC(SceNetEtherAddr * mac, uint32_t * ip) {
// Get Local MAC Address
SceNetEtherAddr localMac;
getLocalMac(&localMac);
// Local MAC Requested
if(memcmp(&localMac, mac, sizeof(SceNetEtherAddr)) == 0) {
// Get Local IP Address
sockaddr_in sockAddr;
getLocalIp(&sockAddr);
*ip = sockAddr.sin_addr.s_addr;
return 0; // return succes
}
// Multithreading Lock
peerlock.lock();
// Peer Reference
SceNetAdhocctlPeerInfo * peer = friends;
// Iterate Peers
for(; peer != NULL; peer = peer->next) {
// Found Matching Peer
if(memcmp(&peer->mac_addr, mac, sizeof(SceNetEtherAddr)) == 0) {
// Copy Data
*ip = peer->ip_addr;
// Multithreading Unlock
peerlock.unlock();
// Return Success
return 0;
}
}
// Multithreading Unlock
peerlock.unlock();
// Peer not found
return -1;
}
int validNetworkName(const SceNetAdhocctlGroupName * group_name) {
// Result
int valid = 1;
// Name given
if(group_name != NULL) {
// Iterate Name Characters
int i = 0; for(; i < ADHOCCTL_GROUPNAME_LEN && valid; i++) {
// End of Name
if(group_name->data[i] == 0) break;
// Not a digit
if(group_name->data[i] < '0' || group_name->data[i] > '9') {
// Not 'A' to 'Z'
if(group_name->data[i] < 'A' || group_name->data[i] > 'Z') {
// Not 'a' to 'z'
if(group_name->data[i] < 'a' || group_name->data[i] > 'z') {
// Invalid Name
valid = 0;
}
}
}
}
}
// Return Result
return valid;
}
u64 join32(u32 num1, u32 num2){
return (u64)num2 << 32 | num1;
}
void split64(u64 num, int buff[]){
int num1 = (int)(num&firstMask);
int num2 = (int)((num&secondMask)>>32);
buff[0] = num1;
buff[1] = num2;
}