ppsspp/Common/FixedSizeUnorderedSet.h

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#pragma once
// Really stupid but much faster than a vector for keeping breakpoints in
// and looking them up in debug mode. STL is SOOO SLOW in debug mode on Windows.
template<class T, size_t maxCount>
class FixedSizeUnorderedSet
{
public:
bool insert(T item)
{
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if (count_ < (int)maxCount - 1)
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{
data_[count_++] = item;
return true;
}
return false;
}
bool remove(T item)
{
for (int i = 0; i < count_; i++)
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{
if (data_[i] == item)
{
if (i == count_ - 1)
{
count_--;
}
else
{
data_[i] = data_[count_ - 1];
count_--;
}
return true;
}
}
return false;
}
size_t size()
{
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return (size_t)count_;
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}
T &operator[](size_t index) {
return data_[index];
}
const T &operator[](size_t index) const {
return data_[index];
}
void clear() {
count_ = 0;
}
bool empty() const {
return count_ != 0;
}
private:
T data_[maxCount];
int count_;
};