ppsspp/Common/FileUtil.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "FileUtil.h"
#include "StringUtils.h"
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#ifdef _WIN32
#include "CommonWindows.h"
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#ifndef _XBOX
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#include <shlobj.h> // for SHGetFolderPath
#include <shellapi.h>
#include <commdlg.h> // for GetSaveFileName
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#endif
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#include <io.h>
#include <direct.h> // getcwd
#else
#include <sys/param.h>
#include <sys/types.h>
#include <dirent.h>
#include <errno.h>
#include <stdlib.h>
#endif
#if defined(__APPLE__)
#include <CoreFoundation/CFString.h>
#include <CoreFoundation/CFURL.h>
#include <CoreFoundation/CFBundle.h>
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#if !defined(IOS)
#include <mach-o/dyld.h>
#endif // !defined(IOS)
#endif // __APPLE__
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#include "util/text/utf8.h"
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#include <sys/stat.h>
#ifndef S_ISDIR
#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
#endif
#if !defined(__linux__) && !defined(_WIN32) && !defined(__QNX__)
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#define stat64 stat
#define fstat64 fstat
#endif
#define DIR_SEP "/"
#ifdef _WIN32
#define DIR_SEP_CHRS "/\\"
#else
#define DIR_SEP_CHRS "/"
#endif
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// Hack
#if defined(__SYMBIAN32__)
static inline int readdir_r(DIR *dirp, struct dirent *entry, struct dirent **result) {
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struct dirent *readdir_entry;
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readdir_entry = readdir(dirp);
if (readdir_entry == NULL) {
*result = NULL;
return errno;
}
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*entry = *readdir_entry;
*result = entry;
return 0;
}
#endif
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// This namespace has various generic functions related to files and paths.
// The code still needs a ton of cleanup.
// REMEMBER: strdup considered harmful!
namespace File
{
FILE *OpenCFile(const std::string &filename, const char *mode)
{
#if defined(_WIN32) && defined(UNICODE)
return _wfopen(ConvertUTF8ToWString(filename).c_str(), ConvertUTF8ToWString(mode).c_str());
#else
return fopen(filename.c_str(), mode);
#endif
}
bool OpenCPPFile(std::fstream & stream, const std::string &filename, std::ios::openmode mode)
{
#if defined(_WIN32) && defined(UNICODE)
stream.open(ConvertUTF8ToWString(filename), mode);
#else
stream.open(filename.c_str(), mode);
#endif
return stream.is_open();
}
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// Remove any ending forward slashes from directory paths
// Modifies argument.
static void StripTailDirSlashes(std::string &fname)
{
if (fname.length() > 1)
{
size_t i = fname.length() - 1;
#ifdef _WIN32
if (i == 2 && fname[1] == ':' && fname[2] == '\\')
return;
#endif
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while (strchr(DIR_SEP_CHRS, fname[i]))
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fname[i--] = '\0';
}
return;
}
// _WIN32 only since std::strings are used everywhere else.
#if defined(_WIN32) && defined(UNICODE)
static void StripTailDirSlashes(std::wstring &fname)
{
if (fname.length() > 1)
{
size_t i = fname.length() - 1;
if (i == 2 && fname[1] == ':' && fname[2] == '\\')
return;
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while (wcschr((const wchar_t*)_T(DIR_SEP_CHRS), fname[i]))
fname[i--] = '\0';
}
return;
}
#endif
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// Returns true if file filename exists
bool Exists(const std::string &filename)
{
// Make sure Windows will no longer handle critical errors, which means no annoying "No disk" dialog
// Save the old error mode
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#ifdef _WIN32
int OldMode = SetErrorMode(SEM_FAILCRITICALERRORS);
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#endif
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struct stat64 file_info;
#if defined(_WIN32) && defined(UNICODE)
std::wstring copy = ConvertUTF8ToWString(filename);
StripTailDirSlashes(copy);
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int result = _wstat64(copy.c_str(), &file_info);
#else
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std::string copy(filename);
StripTailDirSlashes(copy);
int result = stat64(copy.c_str(), &file_info);
#endif
// Set the old error mode
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#ifdef _WIN32
SetErrorMode(OldMode);
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#endif
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return (result == 0);
}
// Returns true if stat represents a directory
bool IsDirectory(const struct stat64 &file_info)
{
return S_ISDIR(file_info.st_mode);
}
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// Returns true if filename is a directory
bool IsDirectory(const std::string &filename)
{
struct stat64 file_info;
#if defined(_WIN32) && defined(UNICODE)
std::wstring copy = ConvertUTF8ToWString(filename);
StripTailDirSlashes(copy);
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int result = _wstat64(copy.c_str(), &file_info);
#else
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std::string copy(filename);
StripTailDirSlashes(copy);
int result = stat64(copy.c_str(), &file_info);
#endif
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if (result < 0) {
WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s",
filename.c_str(), GetLastErrorMsg());
return false;
}
return IsDirectory(file_info);
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}
// Deletes a given filename, return true on success
// Doesn't supports deleting a directory
bool Delete(const std::string &filename)
{
INFO_LOG(COMMON, "Delete: file %s", filename.c_str());
// Return true because we care about the file no
// being there, not the actual delete.
if (!Exists(filename))
{
WARN_LOG(COMMON, "Delete: %s does not exists", filename.c_str());
return true;
}
// We can't delete a directory
if (IsDirectory(filename))
{
WARN_LOG(COMMON, "Delete failed: %s is a directory", filename.c_str());
return false;
}
#ifdef _WIN32
if (!DeleteFile(ConvertUTF8ToWString(filename).c_str()))
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{
WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s",
filename.c_str(), GetLastErrorMsg());
return false;
}
#else
if (unlink(filename.c_str()) == -1) {
WARN_LOG(COMMON, "Delete: unlink failed on %s: %s",
filename.c_str(), GetLastErrorMsg());
return false;
}
#endif
return true;
}
// Returns true if successful, or path already exists.
bool CreateDir(const std::string &path)
{
INFO_LOG(COMMON, "CreateDir: directory %s", path.c_str());
#ifdef _WIN32
if (::CreateDirectory(ConvertUTF8ToWString(path).c_str(), NULL))
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return true;
DWORD error = GetLastError();
if (error == ERROR_ALREADY_EXISTS)
{
WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path.c_str());
return true;
}
ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path.c_str(), error);
return false;
#else
#ifdef BLACKBERRY
if (mkdir(path.c_str(), 0775) == 0)
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#else
if (mkdir(path.c_str(), 0755) == 0)
#endif
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return true;
int err = errno;
if (err == EEXIST)
{
WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path.c_str());
return true;
}
ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path.c_str(), strerror(err));
return false;
#endif
}
// Creates the full path of fullPath returns true on success
bool CreateFullPath(const std::string &fullPath)
{
int panicCounter = 100;
DEBUG_LOG(COMMON, "CreateFullPath: path %s", fullPath.c_str());
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if (File::Exists(fullPath))
{
DEBUG_LOG(COMMON, "CreateFullPath: path exists %s", fullPath.c_str());
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return true;
}
size_t position = 0;
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#ifdef _WIN32
// Skip the drive letter, no need to create C:\.
position = 3;
#endif
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while (true)
{
// Find next sub path
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position = fullPath.find_first_of(DIR_SEP_CHRS, position);
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// we're done, yay!
if (position == fullPath.npos)
{
if (!File::Exists(fullPath))
return File::CreateDir(fullPath);
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return true;
}
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std::string subPath = fullPath.substr(0, position);
if (!File::Exists(subPath))
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File::CreateDir(subPath);
// A safety check
panicCounter--;
if (panicCounter <= 0)
{
ERROR_LOG(COMMON, "CreateFullPath: directory structure too deep");
return false;
}
position++;
}
}
// Deletes a directory filename, returns true on success
bool DeleteDir(const std::string &filename)
{
INFO_LOG(COMMON, "DeleteDir: directory %s", filename.c_str());
// check if a directory
if (!File::IsDirectory(filename))
{
ERROR_LOG(COMMON, "DeleteDir: Not a directory %s", filename.c_str());
return false;
}
#ifdef _WIN32
if (::RemoveDirectory(ConvertUTF8ToWString(filename).c_str()))
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return true;
#else
if (rmdir(filename.c_str()) == 0)
return true;
#endif
ERROR_LOG(COMMON, "DeleteDir: %s: %s", filename.c_str(), GetLastErrorMsg());
return false;
}
// renames file srcFilename to destFilename, returns true on success
bool Rename(const std::string &srcFilename, const std::string &destFilename)
{
INFO_LOG(COMMON, "Rename: %s --> %s",
srcFilename.c_str(), destFilename.c_str());
if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
return true;
ERROR_LOG(COMMON, "Rename: failed %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
return false;
}
// copies file srcFilename to destFilename, returns true on success
bool Copy(const std::string &srcFilename, const std::string &destFilename)
{
INFO_LOG(COMMON, "Copy: %s --> %s",
srcFilename.c_str(), destFilename.c_str());
#ifdef _WIN32
if (CopyFile(ConvertUTF8ToWString(srcFilename).c_str(), ConvertUTF8ToWString(destFilename).c_str(), FALSE))
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return true;
ERROR_LOG(COMMON, "Copy: failed %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
return false;
#else
// buffer size
#define BSIZE 1024
char buffer[BSIZE];
// Open input file
FILE *input = fopen(srcFilename.c_str(), "rb");
if (!input)
{
ERROR_LOG(COMMON, "Copy: input failed %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
return false;
}
// open output file
FILE *output = fopen(destFilename.c_str(), "wb");
if (!output)
{
fclose(input);
ERROR_LOG(COMMON, "Copy: output failed %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
return false;
}
// copy loop
while (!feof(input))
{
// read input
int rnum = fread(buffer, sizeof(char), BSIZE, input);
if (rnum != BSIZE)
{
if (ferror(input) != 0)
{
ERROR_LOG(COMMON,
"Copy: failed reading from source, %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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fclose(input);
fclose(output);
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return false;
}
}
// write output
int wnum = fwrite(buffer, sizeof(char), rnum, output);
if (wnum != rnum)
{
ERROR_LOG(COMMON,
"Copy: failed writing to output, %s --> %s: %s",
srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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fclose(input);
fclose(output);
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return false;
}
}
// close flushs
fclose(input);
fclose(output);
return true;
#endif
}
tm GetModifTime(const std::string &filename)
{
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tm return_time = {0};
if (!Exists(filename))
{
WARN_LOG(COMMON, "GetCreateTime: failed %s: No such file", filename.c_str());
return return_time;
}
if (IsDirectory(filename))
{
WARN_LOG(COMMON, "GetCreateTime: failed %s: is a directory", filename.c_str());
return return_time;
}
struct stat64 buf;
if (stat64(filename.c_str(), &buf) == 0)
{
DEBUG_LOG(COMMON, "GetCreateTime: %s: %lld",
filename.c_str(), (long long)buf.st_mtime);
localtime_r((time_t*)&buf.st_mtime,&return_time);
return return_time;
}
ERROR_LOG(COMMON, "GetCreateTime: Stat failed %s: %s",
filename.c_str(), GetLastErrorMsg());
return return_time;
}
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// Returns the size of filename (64bit)
u64 GetSize(const std::string &filename)
{
struct stat64 file_info;
#if defined(_WIN32) && defined(UNICODE)
int result = _wstat64(ConvertUTF8ToWString(filename).c_str(), &file_info);
#else
int result = stat64(filename.c_str(), &file_info);
#endif
if (result != 0)
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{
WARN_LOG(COMMON, "GetSize: failed %s: No such file", filename.c_str());
return 0;
}
if (IsDirectory(file_info))
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{
WARN_LOG(COMMON, "GetSize: failed %s: is a directory", filename.c_str());
return 0;
}
DEBUG_LOG(COMMON, "GetSize: %s: %lld", filename.c_str(), (long long)file_info.st_size);
return file_info.st_size;
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}
// Overloaded GetSize, accepts file descriptor
u64 GetSize(const int fd)
{
struct stat64 buf;
if (fstat64(fd, &buf) != 0) {
ERROR_LOG(COMMON, "GetSize: stat failed %i: %s",
fd, GetLastErrorMsg());
return 0;
}
return buf.st_size;
}
// Overloaded GetSize, accepts FILE*
u64 GetSize(FILE *f)
{
// can't use off_t here because it can be 32-bit
u64 pos = ftello(f);
if (fseeko(f, 0, SEEK_END) != 0) {
ERROR_LOG(COMMON, "GetSize: seek failed %p: %s",
f, GetLastErrorMsg());
return 0;
}
u64 size = ftello(f);
if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0)) {
ERROR_LOG(COMMON, "GetSize: seek failed %p: %s",
f, GetLastErrorMsg());
return 0;
}
return size;
}
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const std::string &filename)
{
INFO_LOG(COMMON, "CreateEmptyFile: %s", filename.c_str());
FILE *pFile = OpenCFile(filename, "wb");
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if (!pFile) {
ERROR_LOG(COMMON, "CreateEmptyFile: failed %s: %s",
filename.c_str(), GetLastErrorMsg());
return false;
}
fclose(pFile);
return true;
}
// Deletes the given directory and anything under it. Returns true on success.
bool DeleteDirRecursively(const std::string &directory)
{
INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory.c_str());
#ifdef _WIN32
// Find the first file in the directory.
WIN32_FIND_DATA ffd;
HANDLE hFind = FindFirstFile(ConvertUTF8ToWString(directory + "\\*").c_str(), &ffd);
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if (hFind == INVALID_HANDLE_VALUE)
{
FindClose(hFind);
return false;
}
// windows loop
do
{
const std::string virtualName = ConvertWStringToUTF8(ffd.cFileName);
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#else
struct dirent dirent, *result = NULL;
DIR *dirp = opendir(directory.c_str());
if (!dirp)
return false;
// non windows loop
while (!readdir_r(dirp, &dirent, &result) && result)
{
const std::string virtualName = result->d_name;
#endif
// check for "." and ".."
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
((virtualName[0] == '.') && (virtualName[1] == '.') &&
(virtualName[2] == '\0')))
continue;
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std::string newPath = directory + DIR_SEP + virtualName;
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if (IsDirectory(newPath))
{
if (!DeleteDirRecursively(newPath))
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{
#ifndef _WIN32
closedir(dirp);
#endif
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return false;
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}
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}
else
{
if (!File::Delete(newPath))
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{
#ifndef _WIN32
closedir(dirp);
#endif
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return false;
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}
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}
#ifdef _WIN32
} while (FindNextFile(hFind, &ffd) != 0);
FindClose(hFind);
#else
}
closedir(dirp);
#endif
File::DeleteDir(directory);
return true;
}
// Create directory and copy contents (does not overwrite existing files)
void CopyDir(const std::string &source_path, const std::string &dest_path)
{
#ifndef _WIN32
if (source_path == dest_path) return;
if (!File::Exists(source_path)) return;
if (!File::Exists(dest_path)) File::CreateFullPath(dest_path);
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struct dirent_large { struct dirent entry; char padding[FILENAME_MAX+1]; };
struct dirent_large diren;
struct dirent *result = NULL;
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DIR *dirp = opendir(source_path.c_str());
if (!dirp) return;
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while (!readdir_r(dirp, (dirent*) &diren, &result) && result)
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{
const std::string virtualName(result->d_name);
// check for "." and ".."
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
((virtualName[0] == '.') && (virtualName[1] == '.') &&
(virtualName[2] == '\0')))
continue;
std::string source, dest;
source = source_path + virtualName;
dest = dest_path + virtualName;
if (IsDirectory(source))
{
source += '/';
dest += '/';
if (!File::Exists(dest)) File::CreateFullPath(dest);
CopyDir(source, dest);
}
else if (!File::Exists(dest)) File::Copy(source, dest);
}
closedir(dirp);
#endif
}
// Returns the current directory
std::string GetCurrentDir()
{
char *dir;
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#ifndef _XBOX
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// Get the current working directory (getcwd uses malloc)
if (!(dir = __getcwd(NULL, 0))) {
ERROR_LOG(COMMON, "GetCurrentDirectory failed: %s",
GetLastErrorMsg());
return NULL;
}
std::string strDir = dir;
free(dir);
return strDir;
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#else
return "game:\\";
#endif
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}
// Sets the current directory to the given directory
bool SetCurrentDir(const std::string &directory)
{
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#ifndef _XBOX
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return __chdir(directory.c_str()) == 0;
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#else
return false;
#endif
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}
const std::string &GetExeDirectory()
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{
static std::string ExePath;
if (ExePath.empty())
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#ifndef _XBOX
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{
#ifdef _WIN32
TCHAR program_path[4096] = {0};
GetModuleFileName(NULL, program_path, ARRAY_SIZE(program_path) - 1);
program_path[ARRAY_SIZE(program_path) - 1] = '\0';
TCHAR *last_slash = _tcsrchr(program_path, '\\');
if (last_slash != NULL)
*(last_slash + 1) = '\0';
#ifdef UNICODE
ExePath = ConvertWStringToUTF8(program_path);
#else
ExePath = program_path;
#endif
#elif (defined(__APPLE__) && !defined(IOS)) || defined(__linux__)
char program_path[4096];
uint32_t program_path_size = sizeof(program_path) - 1;
#if defined(__linux__)
if (readlink("/proc/self/exe", program_path, 4095) > 0)
#elif defined(__APPLE__) && !defined(IOS)
if (_NSGetExecutablePath(program_path, &program_path_size) == 0)
#else
#error Unmatched ifdef.
#endif
{
program_path[sizeof(program_path) - 1] = '\0';
char *last_slash = strrchr(program_path, '/');
if (last_slash != NULL)
*(last_slash + 1) = '\0';
ExePath = program_path;
}
#endif
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}
return ExePath;
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#else
static std::wstring ExePath = L"game:\\";
return ExePath;
#endif
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}
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IOFile::IOFile()
: m_file(NULL), m_good(true)
{}
IOFile::IOFile(std::FILE* file)
: m_file(file), m_good(true)
{}
IOFile::IOFile(const std::string& filename, const char openmode[])
: m_file(NULL), m_good(true)
{
Open(filename, openmode);
}
IOFile::~IOFile()
{
Close();
}
bool IOFile::Open(const std::string& filename, const char openmode[])
{
Close();
#if defined(_WIN32) && defined(UNICODE)
_wfopen_s(&m_file, ConvertUTF8ToWString(filename).c_str(), ConvertUTF8ToWString(openmode).c_str());
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#else
m_file = fopen(filename.c_str(), openmode);
#endif
m_good = IsOpen();
return m_good;
}
bool IOFile::Close()
{
if (!IsOpen() || 0 != std::fclose(m_file))
m_good = false;
m_file = NULL;
return m_good;
}
std::FILE* IOFile::ReleaseHandle()
{
std::FILE* const ret = m_file;
m_file = NULL;
return ret;
}
void IOFile::SetHandle(std::FILE* file)
{
Close();
Clear();
m_file = file;
}
u64 IOFile::GetSize()
{
if (IsOpen())
return File::GetSize(m_file);
else
return 0;
}
bool IOFile::Seek(s64 off, int origin)
{
if (!IsOpen() || 0 != fseeko(m_file, off, origin))
m_good = false;
return m_good;
}
u64 IOFile::Tell()
{
if (IsOpen())
return ftello(m_file);
else
return -1;
}
bool IOFile::Flush()
{
if (!IsOpen() || 0 != std::fflush(m_file))
m_good = false;
return m_good;
}
bool IOFile::Resize(u64 size)
{
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#ifndef _XBOX
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if (!IsOpen() || 0 !=
#ifdef _WIN32
// ector: _chsize sucks, not 64-bit safe
// F|RES: changed to _chsize_s. i think it is 64-bit safe
_chsize_s(_fileno(m_file), size)
#else
// TODO: handle 64bit and growing
ftruncate(fileno(m_file), size)
#endif
)
m_good = false;
return m_good;
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#else
// TODO: Implement.
return false;
#endif
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}
} // namespace