ppsspp/Windows/KeyboardDevice.h

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#pragma once
#include <vector>
#include "base/mutex.h"
#include "InputDevice.h"
extern std::map<int, int> windowsTransTable;
class KeyboardDevice : public InputDevice {
public:
virtual int UpdateState(InputState &input_state);
virtual bool IsPad() { return false; }
private:
};