ppsspp/Core/HLE/sceHeap.cpp

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Common/ChunkFile.h"
#include "Core/MemMap.h"
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#include "Core/Reporting.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/HLE/sceKernelMemory.h"
#include "Core/HLE/sceHeap.h"
#include "Core/Util/BlockAllocator.h"
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#include <map>
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struct Heap {
Heap():alloc(4) {}
u32 size;
u32 address;
bool fromtop;
BlockAllocator alloc;
void DoState (PointerWrap &p) {
p.Do(size);
p.Do(address);
p.Do(fromtop);
p.Do(alloc);
}
};
std::map<u32,Heap*> heapList;
static Heap *getHeap(u32 addr) {
auto found = heapList.find(addr);
if (found == heapList.end()) {
return NULL;
}
return found->second;
}
void __HeapDoState(PointerWrap &p) {
auto s = p.Section("sceHeap", 1, 2);
if (!s)
return;
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if (s >= 2) {
p.Do(heapList);
}
}
enum SceHeapAttr {
PSP_HEAP_ATTR_HIGHMEM = 0x4000,
PSP_HEAP_ATTR_EXT = 0x8000,
};
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void __HeapInit() {
heapList.clear();
}
static int sceHeapReallocHeapMemory(u32 heapAddr, u32 memPtr, int memSize) {
ERROR_LOG_REPORT(HLE,"UNIMPL sceHeapReallocHeapMemory(%08x, %08x, %08x)", heapAddr, memPtr, memSize);
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return 0;
}
static int sceHeapReallocHeapMemoryWithOption(u32 heapPtr, u32 memPtr, int memSize, u32 paramsPtr) {
ERROR_LOG_REPORT(HLE,"UNIMPL sceHeapReallocHeapMemoryWithOption(%08x, %08x, %08x, %08x)", heapPtr, memPtr, memSize, paramsPtr);
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return 0;
}
static int sceHeapFreeHeapMemory(u32 heapAddr, u32 memAddr) {
Heap *heap = getHeap(heapAddr);
if (!heap) {
ERROR_LOG(HLE, "sceHeapFreeHeapMemory(%08x, %08x): invalid heap", heapAddr, memAddr);
return SCE_KERNEL_ERROR_INVALID_ID;
}
DEBUG_LOG(HLE, "sceHeapFreeHeapMemory(%08x, %08x)", heapAddr, memAddr);
// An invalid address will crash the PSP, but 0 is always returns success.
if (memAddr == 0) {
return 0;
}
if (!heap->alloc.FreeExact(memAddr)) {
return SCE_KERNEL_ERROR_INVALID_POINTER;
}
return 0;
}
static int sceHeapGetMallinfo(u32 heapAddr, u32 infoPtr) {
ERROR_LOG_REPORT(HLE,"UNIMPL sceHeapGetMallinfo(%08x, %08x)", heapAddr, infoPtr);
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return 0;
}
static u32 sceHeapAllocHeapMemoryWithOption(u32 heapAddr, u32 memSize, u32 paramsPtr) {
Heap *heap = getHeap(heapAddr);
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u32 grain = 4;
if (!heap) {
ERROR_LOG(HLE, "sceHeapAllocHeapMemoryWithOption(%08x, %08x, %08x): invalid heap", heapAddr, memSize, paramsPtr);
return 0;
}
// 0 is ignored.
if (paramsPtr != 0) {
u32 size = Memory::Read_U32(paramsPtr);
if (size < 8) {
ERROR_LOG(HLE, "sceHeapAllocHeapMemoryWithOption(%08x, %08x, %08x): invalid param size", heapAddr, memSize, paramsPtr);
return 0;
}
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if (size > 8) {
WARN_LOG_REPORT(HLE, "sceHeapAllocHeapMemoryWithOption(): unexpected param size %d", size);
}
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grain = Memory::Read_U32(paramsPtr + 4);
}
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DEBUG_LOG(HLE,"sceHeapAllocHeapMemoryWithOption(%08x, %08x, %08x)", heapAddr, memSize, paramsPtr);
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// There's 8 bytes at the end of every block, reserved.
memSize += 8;
u32 addr = heap->alloc.AllocAligned(memSize, grain, grain, true);
return addr;
}
static int sceHeapGetTotalFreeSize(u32 heapAddr) {
Heap *heap = getHeap(heapAddr);
if (!heap) {
ERROR_LOG(HLE, "sceHeapGetTotalFreeSize(%08x): invalid heap", heapAddr);
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return SCE_KERNEL_ERROR_INVALID_ID;
}
DEBUG_LOG(HLE, "sceHeapGetTotalFreeSize(%08x)", heapAddr);
u32 free = heap->alloc.GetTotalFreeBytes();
if (free >= 8) {
// Every allocation requires an extra 8 bytes.
free -= 8;
}
return free;
}
static int sceHeapIsAllocatedHeapMemory(u32 heapPtr, u32 memPtr) {
if (!Memory::IsValidAddress(memPtr)) {
ERROR_LOG(HLE, "sceHeapIsAllocatedHeapMemory(%08x, %08x): invalid address", heapPtr, memPtr);
return SCE_KERNEL_ERROR_INVALID_POINTER;
}
DEBUG_LOG(HLE, "sceHeapIsAllocatedHeapMemory(%08x, %08x)", heapPtr, memPtr);
Heap *heap = getHeap(heapPtr);
// An invalid heap is fine, it's not a member of this heap one way or another.
// Only an exact address matches. Off by one crashes, and off by 4 says no.
if (heap && heap->alloc.GetBlockStartFromAddress(memPtr) == memPtr) {
return 1;
}
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return 0;
}
static int sceHeapDeleteHeap(u32 heapAddr) {
Heap *heap = getHeap(heapAddr);
if (!heap) {
ERROR_LOG(HLE, "sceHeapDeleteHeap(%08x): invalid heap", heapAddr);
return SCE_KERNEL_ERROR_INVALID_ID;
}
DEBUG_LOG(HLE, "sceHeapDeleteHeap(%08x)", heapAddr);
heapList.erase(heapAddr);
delete heap;
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return 0;
}
static int sceHeapCreateHeap(const char* name, u32 heapSize, int attr, u32 paramsPtr) {
if (paramsPtr != 0) {
u32 size = Memory::Read_U32(paramsPtr);
WARN_LOG_REPORT(HLE, "sceHeapCreateHeap(): unsupported options parameter, size = %d", size);
}
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if (name == NULL) {
WARN_LOG_REPORT(HLE, "sceHeapCreateHeap(): name is NULL");
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return 0;
}
int allocSize = (heapSize + 3) & ~3;
Heap *heap = new Heap;
heap->size = allocSize;
heap->fromtop = (attr & PSP_HEAP_ATTR_HIGHMEM) != 0;
u32 addr = userMemory.Alloc(heap->size, heap->fromtop, "Heap");
if (addr == (u32)-1) {
ERROR_LOG(HLE, "sceHeapCreateHeap(): Failed to allocate %i bytes memory", allocSize);
delete heap;
return 0;
}
heap->address = addr;
// Some of the heap is reseved by the implementation (the first 128 bytes, and 8 after each block.)
heap->alloc.Init(heap->address + 128, heap->size - 128);
heapList[heap->address] = heap;
DEBUG_LOG(HLE, "%08x=sceHeapCreateHeap(%s, %08x, %08x, %08x)", heap->address, name, heapSize, attr, paramsPtr);
return heap->address;
}
static u32 sceHeapAllocHeapMemory(u32 heapAddr, u32 memSize) {
Heap *heap = getHeap(heapAddr);
if (!heap) {
ERROR_LOG(HLE, "sceHeapAllocHeapMemory(%08x, %08x): invalid heap", heapAddr, memSize);
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// Yes, not 0 (returns a pointer), but an error code. Strange.
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return SCE_KERNEL_ERROR_INVALID_ID;
}
DEBUG_LOG(HLE, "sceHeapAllocHeapMemory(%08x, %08x)", heapAddr, memSize);
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// There's 8 bytes at the end of every block, reserved.
memSize += 8;
// Always goes down, regardless of whether the heap is high or low.
u32 addr = heap->alloc.Alloc(memSize, true);
return addr;
}
static const HLEFunction sceHeap[] =
{
{0x0E875980,WrapI_UUI<sceHeapReallocHeapMemory>,"sceHeapReallocHeapMemory"},
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{0x1C84B58D,WrapI_UUIU<sceHeapReallocHeapMemoryWithOption>,"sceHeapReallocHeapMemoryWithOption"},
{0x2ABADC63,WrapI_UU<sceHeapFreeHeapMemory>,"sceHeapFreeHeapMemory"},
{0x2A0C2009,WrapI_UU<sceHeapGetMallinfo>,"sceHeapGetMallinfo"},
{0x2B7299D8,WrapU_UUU<sceHeapAllocHeapMemoryWithOption>,"sceHeapAllocHeapMemoryWithOption"},
{0x4929B40D,WrapI_U<sceHeapGetTotalFreeSize>,"sceHeapGetTotalFreeSize"},
{0x7012BBDD,WrapI_UU<sceHeapIsAllocatedHeapMemory>,"sceHeapIsAllocatedHeapMemory"},
{0x70210B73,WrapI_U<sceHeapDeleteHeap>,"sceHeapDeleteHeap"},
{0x7DE281C2,WrapI_CUIU<sceHeapCreateHeap>,"sceHeapCreateHeap"},
{0xA8E102A0,WrapU_UU<sceHeapAllocHeapMemory>,"sceHeapAllocHeapMemory"},
};
void Register_sceHeap()
{
RegisterModule("sceHeap", ARRAY_SIZE(sceHeap), sceHeap);
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}