2013-08-17 09:23:51 +00:00
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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2020-09-13 21:34:00 +00:00
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#include <string>
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#include <vector>
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2013-08-17 09:23:51 +00:00
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2013-09-15 10:46:14 +00:00
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#include "GPU/GPUCommon.h"
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2020-08-03 21:24:50 +00:00
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#include "GPU/Directx9/FramebufferManagerDX9.h"
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2016-04-10 08:27:28 +00:00
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#include "GPU/Directx9/DrawEngineDX9.h"
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2014-09-17 21:26:20 +00:00
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#include "GPU/Directx9/DepalettizeShaderDX9.h"
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2014-09-10 08:44:22 +00:00
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#include "GPU/Common/VertexDecoderCommon.h"
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2013-08-17 09:23:51 +00:00
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2013-09-15 15:53:21 +00:00
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namespace DX9 {
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2013-09-15 10:46:14 +00:00
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class ShaderManagerDX9;
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class LinkedShaderDX9;
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2020-09-13 21:34:00 +00:00
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class TextureCacheDX9;
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2013-08-17 09:23:51 +00:00
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2016-04-10 08:21:48 +00:00
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class GPU_DX9 : public GPUCommon {
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2013-08-17 09:23:51 +00:00
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public:
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2017-01-30 15:50:35 +00:00
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GPU_DX9(GraphicsContext *gfxCtx, Draw::DrawContext *draw);
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2016-04-10 08:21:48 +00:00
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~GPU_DX9();
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2016-12-21 17:13:58 +00:00
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2018-02-26 10:35:37 +00:00
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void CheckGPUFeatures() override;
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2015-07-25 12:22:43 +00:00
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void PreExecuteOp(u32 op, u32 diff) override;
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void ExecuteOp(u32 op, u32 diff) override;
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2013-08-17 09:23:51 +00:00
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2017-11-05 19:33:28 +00:00
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void ReapplyGfxState() override;
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2015-07-25 12:22:43 +00:00
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void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override;
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2016-03-31 08:17:02 +00:00
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void GetStats(char *buffer, size_t bufsize) override;
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2015-07-25 12:22:43 +00:00
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void ClearCacheNextFrame() override;
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void DeviceLost() override; // Only happens on Android. Drop all textures and shaders.
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2016-09-11 03:29:58 +00:00
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void DeviceRestore() override;
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2015-07-25 12:22:43 +00:00
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void DoState(PointerWrap &p) override;
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2013-08-17 09:23:51 +00:00
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2015-07-25 12:22:43 +00:00
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void ClearShaderCache() override;
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2013-08-17 09:23:51 +00:00
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2015-10-24 22:34:23 +00:00
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// Using string because it's generic - makes no assumptions on the size of the shader IDs of this backend.
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std::vector<std::string> DebugGetShaderIDs(DebugShaderType shader) override;
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std::string DebugGetShaderString(std::string id, DebugShaderType shader, DebugShaderStringType stringType) override;
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2017-03-17 09:48:43 +00:00
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void BeginHostFrame() override;
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2013-08-17 09:23:51 +00:00
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protected:
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2015-03-15 01:11:00 +00:00
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void FinishDeferred() override;
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2013-08-17 09:23:51 +00:00
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private:
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2013-08-19 18:36:43 +00:00
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void Flush() {
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2016-04-10 08:21:48 +00:00
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drawEngine_.Flush();
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2013-08-19 18:36:43 +00:00
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}
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void CheckFlushOp(int cmd, u32 diff);
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2013-08-17 09:23:51 +00:00
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void BuildReportingInfo();
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2016-12-21 18:58:10 +00:00
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2017-11-05 19:33:28 +00:00
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void InitClear() override;
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void BeginFrame() override;
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2020-03-01 21:55:28 +00:00
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void CopyDisplayToOutput(bool reallyDirty) override;
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2013-08-17 09:23:51 +00:00
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2017-02-05 19:36:00 +00:00
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LPDIRECT3DDEVICE9 device_;
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LPDIRECT3DDEVICE9EX deviceEx_;
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2016-12-21 17:07:17 +00:00
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FramebufferManagerDX9 *framebufferManagerDX9_;
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2016-12-21 17:51:19 +00:00
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TextureCacheDX9 *textureCacheDX9_;
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2014-09-17 21:26:20 +00:00
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DepalShaderCacheDX9 depalShaderCache_;
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2016-04-10 08:21:48 +00:00
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DrawEngineDX9 drawEngine_;
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2017-01-23 19:48:23 +00:00
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ShaderManagerDX9 *shaderManagerDX9_;
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2013-08-17 09:23:51 +00:00
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};
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2013-09-15 15:53:21 +00:00
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2014-09-13 10:11:34 +00:00
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} // namespace DX9
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2013-09-15 15:53:21 +00:00
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2016-04-10 08:21:48 +00:00
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typedef DX9::GPU_DX9 DIRECTX9_GPU;
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