ppsspp/Common/TimeUtil.h

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#pragma once
#include <cstdint>
void TimeInit();
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// Seconds.
double time_now_d();
// Raw time in nanoseconds.
// The only intended use is to match the timings from VK_GOOGLE_display_timing.
uint64_t time_now_raw();
// This is only interesting for Linux, in relation to VK_GOOGLE_display_timing.
double from_time_raw(uint64_t raw_time);
double from_time_raw_relative(uint64_t raw_time);
// Seconds, Unix UTC time
double time_now_unix_utc();
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// Sleep. Does not necessarily have millisecond granularity, especially on Windows.
// Requires a "reason" since sleeping generally should be very sparingly used. This
// can be logged if desired to figure out where we're wasting time.
void sleep_ms(int ms, const char *reason);
// Precise sleep. Can consume a little bit of CPU on Windows at least.
void sleep_precise(double seconds);
// Yield. Signals that this thread is busy-waiting but wants to allow other hyperthreads to run.
void yield();
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void GetCurrentTimeFormatted(char formattedTime[13]);
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// Most accurate timer possible - no extra double conversions. Only for spans.
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class Instant {
public:
static Instant Now() {
return Instant();
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}
double ElapsedSeconds() const;
int64_t ElapsedNanos() const;
private:
Instant();
uint64_t nativeStart_;
#ifndef _WIN32
int64_t nsecs_;
#endif
};