ppsspp/GPU/Common/DepalettizeShaderCommon.h

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// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
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#include <cstdint>
#include "Common/GPU/Shader.h"
#include "GPU/ge_constants.h"
class ShaderWriter;
static const int DEPAL_TEXTURE_OLD_AGE = 120;
struct DepalConfig {
u32 startPos;
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u8 mask;
u8 shift;
bool smoothedDepal;
u8 depthUpperBits;
GEPaletteFormat clutFormat;
GETextureFormat textureFormat;
GEBufferFormat bufferFormat;
};
void GenerateDepalFs(ShaderWriter &writer, const DepalConfig &config);