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ppsspp
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android
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Add Gradle build. This time, we don't remove the old build system and we don't switch Travis.
2017-03-13 22:45:25 +00:00
bin
Add snapshot of the whole source code.
2012-11-01 15:19:01 +00:00
gen
Add Gradle build. This time, we don't remove the old build system and we don't switch Travis.
2017-03-13 22:45:25 +00:00
libs
Add snapshot of the whole source code.
2012-11-01 15:19:01 +00:00
obj
Add Gradle build. This time, we don't remove the old build system and we don't switch Travis.
2017-03-13 22:45:25 +00:00
build*/
gen
obj
.externalNativeBuild
Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use. Eventually, this will make it possible to use post-processing with Vulkan and D3D11. Probably not DX9, though maybe. Not adding to Android build, there's some strangeness with STL.
2017-02-14 12:04:14 +00:00
android.iml
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