ppsspp/Core/ConfigValues.h

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <cstdint>
#include <string>
#ifndef _MSC_VER
#include <strings.h>
#endif
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#include "Common/Common.h"
#include "Common/CommonFuncs.h"
const int PSP_MODEL_FAT = 0;
const int PSP_MODEL_SLIM = 1;
const int PSP_DEFAULT_FIRMWARE = 660;
static const int8_t VOLUME_OFF = 0;
static const int8_t VOLUME_FULL = 10;
struct ConfigTouchPos {
float x;
float y;
float scale;
// Note: Show is not used for all settings.
bool show;
};
struct ConfigCustomButton {
uint64_t key;
int image;
int shape;
bool toggle;
bool repeat;
};
enum class CPUCore {
INTERPRETER = 0,
JIT = 1,
IR_INTERPRETER = 2,
JIT_IR = 3,
};
enum {
ROTATION_AUTO = 0,
ROTATION_LOCKED_HORIZONTAL = 1,
ROTATION_LOCKED_VERTICAL = 2,
ROTATION_LOCKED_HORIZONTAL180 = 3,
ROTATION_LOCKED_VERTICAL180 = 4,
ROTATION_AUTO_HORIZONTAL = 5,
};
enum TextureFiltering {
TEX_FILTER_AUTO = 1,
TEX_FILTER_FORCE_NEAREST = 2,
TEX_FILTER_FORCE_LINEAR = 3,
TEX_FILTER_AUTO_MAX_QUALITY = 4,
};
enum BufferFilter {
SCALE_LINEAR = 1,
SCALE_NEAREST = 2,
};
// Software is not among these because it will have one of these perform the blit to display.
enum class GPUBackend {
OPENGL = 0,
DIRECT3D9 = 1,
DIRECT3D11 = 2,
VULKAN = 3,
};
enum class RestoreSettingsBits : int {
SETTINGS = 1,
CONTROLS = 2,
RECENT = 4,
};
ENUM_CLASS_BITOPS(RestoreSettingsBits);
inline std::string GPUBackendToString(GPUBackend backend) {
switch (backend) {
case GPUBackend::OPENGL:
return "OPENGL";
case GPUBackend::DIRECT3D9:
return "DIRECT3D9";
case GPUBackend::DIRECT3D11:
return "DIRECT3D11";
case GPUBackend::VULKAN:
return "VULKAN";
}
// Intentionally not a default so we get a warning.
return "INVALID";
}
inline GPUBackend GPUBackendFromString(const std::string &backend) {
if (!strcasecmp(backend.c_str(), "OPENGL") || backend == "0")
return GPUBackend::OPENGL;
if (!strcasecmp(backend.c_str(), "DIRECT3D9") || backend == "1")
return GPUBackend::DIRECT3D9;
if (!strcasecmp(backend.c_str(), "DIRECT3D11") || backend == "2")
return GPUBackend::DIRECT3D11;
if (!strcasecmp(backend.c_str(), "VULKAN") || backend == "3")
return GPUBackend::VULKAN;
return GPUBackend::OPENGL;
}
enum AudioBackendType {
AUDIO_BACKEND_AUTO,
AUDIO_BACKEND_DSOUND,
AUDIO_BACKEND_WASAPI,
};
// For iIOTimingMethod.
enum IOTimingMethods {
IOTIMING_FAST = 0,
IOTIMING_HOST = 1,
IOTIMING_REALISTIC = 2,
};
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enum class AutoLoadSaveState {
OFF = 0,
OLDEST = 1,
NEWEST = 2,
};
enum class FastForwardMode {
CONTINUOUS = 0,
SKIP_FLIP = 2,
};
enum class BackgroundAnimation {
OFF = 0,
FLOATING_SYMBOLS = 1,
RECENT_GAMES = 2,
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WAVE = 3,
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MOVING_BACKGROUND = 4,
};
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// for Config.iShowStatusFlags
enum class ShowStatusFlags {
FPS_COUNTER = 1 << 1,
SPEED_COUNTER = 1 << 2,
BATTERY_PERCENT = 1 << 3,
};
// for iTiltInputType
enum TiltTypes {
TILT_NULL = 0,
TILT_ANALOG,
TILT_DPAD,
TILT_ACTION_BUTTON,
TILT_TRIGGER_BUTTONS,
};
enum class ScreenEdgePosition {
BOTTOM_LEFT = 0,
BOTTOM_CENTER = 1,
BOTTOM_RIGHT = 2,
TOP_LEFT = 3,
TOP_CENTER = 4,
TOP_RIGHT = 5,
CENTER_LEFT = 6,
CENTER_RIGHT = 7,
VALUE_COUNT,
};
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enum class DebugOverlay : int {
OFF,
DEBUG_STATS,
FRAME_GRAPH,
FRAME_TIMING,
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#ifdef USE_PROFILER
FRAME_PROFILE,
#endif
CONTROL,
AUDIO,
GPU_PROFILE,
GPU_ALLOCATOR,
};