ppsspp/UI/DevScreens.cpp

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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// Hack around name collisions between UI and xlib
// Only affects this file.
#undef VK_USE_PLATFORM_XLIB_KHR
#undef VK_USE_PLATFORM_XCB_KHR
#undef VK_USE_PLATFORM_DIRECTFB_EXT
#undef VK_USE_PLATFORM_XLIB_XRANDR_EXT
#include <algorithm>
#include <cstring>
#include "ppsspp_config.h"
#include "Common/Common.h"
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#include "Common/System/Display.h"
#include "Common/System/NativeApp.h"
#include "Common/System/System.h"
#include "Common/System/OSD.h"
#include "Common/GPU/OpenGL/GLFeatures.h"
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#include "Common/File/AndroidStorage.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/Net/HTTPClient.h"
#include "Common/UI/Context.h"
#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
#include "Common/UI/UI.h"
#include "Common/UI/IconCache.h"
#include "Common/Data/Text/Parsers.h"
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#include "Common/Profiler/Profiler.h"
#include "Common/Log/LogManager.h"
#include "Common/CPUDetect.h"
#include "Common/StringUtils.h"
#include "Core/MemMap.h"
#include "Core/Config.h"
#include "Core/ConfigValues.h"
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#include "Core/System.h"
#include "Core/Reporting.h"
#include "Core/CoreParameter.h"
#include "Core/HLE/sceKernel.h" // GPI/GPO
#include "Core/MIPS/MIPSTables.h"
#include "Core/MIPS/JitCommon/JitBlockCache.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "Core/MIPS/JitCommon/JitState.h"
#include "GPU/Debugger/Record.h"
#include "GPU/GPUInterface.h"
#include "GPU/GPUState.h"
#include "UI/MiscScreens.h"
#include "UI/DevScreens.h"
#include "UI/MainScreen.h"
#include "UI/ControlMappingScreen.h"
#include "UI/GameSettingsScreen.h"
#include "UI/JitCompareScreen.h"
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#ifdef _WIN32
// Want to avoid including the full header here as it includes d3dx.h
int GetD3DCompilerVersion();
#endif
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#include "android/jni/app-android.h"
static const char *logLevelList[] = {
"Notice",
"Error",
"Warn",
"Info",
"Debug",
"Verb."
};
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static const char *g_debugOverlayList[] = {
"Off",
"Debug stats",
"Draw Frametimes Graph",
"Frame timing",
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#ifdef USE_PROFILER
"Frame profile",
#endif
"Control Debug",
"Audio Debug",
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"GPU Profile",
"GPU Allocator Viewer",
"Framebuffer List",
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};
void AddOverlayList(UI::ViewGroup *items, ScreenManager *screenManager) {
using namespace UI;
auto dev = GetI18NCategory(I18NCat::DEVELOPER);
int numOverlays = ARRAY_SIZE(g_debugOverlayList);
if (!(g_Config.iGPUBackend == (int)GPUBackend::VULKAN || g_Config.iGPUBackend == (int)GPUBackend::OPENGL)) {
numOverlays -= 2; // skip the last 2.
}
items->Add(new PopupMultiChoice((int *)&g_Config.iDebugOverlay, dev->T("Debug overlay"), g_debugOverlayList, 0, numOverlays, I18NCat::DEVELOPER, screenManager));
}
void DevMenuScreen::CreatePopupContents(UI::ViewGroup *parent) {
using namespace UI;
auto dev = GetI18NCategory(I18NCat::DEVELOPER);
auto sy = GetI18NCategory(I18NCat::SYSTEM);
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f));
LinearLayout *items = new LinearLayout(ORIENT_VERTICAL);
#if !defined(MOBILE_DEVICE)
items->Add(new Choice(dev->T("Log View")))->OnClick.Handle(this, &DevMenuScreen::OnLogView);
#endif
items->Add(new Choice(dev->T("Logging Channels")))->OnClick.Handle(this, &DevMenuScreen::OnLogConfig);
items->Add(new Choice(dev->T("Debugger")))->OnClick.Add([](UI::EventParams &e) {
g_Config.bShowImDebugger = !g_Config.bShowImDebugger;
return UI::EVENT_DONE;
});
items->Add(new Choice(sy->T("Developer Tools")))->OnClick.Handle(this, &DevMenuScreen::OnDeveloperTools);
// Debug overlay
AddOverlayList(items, screenManager());
items->Add(new Choice(dev->T("Jit Compare")))->OnClick.Handle(this, &DevMenuScreen::OnJitCompare);
items->Add(new Choice(dev->T("Shader Viewer")))->OnClick.Handle(this, &DevMenuScreen::OnShaderView);
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items->Add(new Choice(dev->T("Toggle Freeze")))->OnClick.Add([](UI::EventParams &e) {
if (PSP_CoreParameter().frozen) {
PSP_CoreParameter().frozen = false;
} else {
PSP_CoreParameter().freezeNext = true;
}
return UI::EVENT_DONE;
});
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items->Add(new Choice(dev->T("Reset limited logging")))->OnClick.Handle(this, &DevMenuScreen::OnResetLimitedLogging);
items->Add(new Choice(dev->T("GPI/GPO switches/LEDs")))->OnClick.Add([=](UI::EventParams &e) {
screenManager()->push(new GPIGPOScreen(dev->T("GPI/GPO switches/LEDs")));
return UI::EVENT_DONE;
});
items->Add(new Choice(dev->T("Create frame dump")))->OnClick.Add([](UI::EventParams &e) {
GPURecord::RecordNextFrame([](const Path &dumpPath) {
NOTICE_LOG(Log::System, "Frame dump created at '%s'", dumpPath.c_str());
if (System_GetPropertyBool(SYSPROP_CAN_SHOW_FILE)) {
System_ShowFileInFolder(dumpPath);
} else {
g_OSD.Show(OSDType::MESSAGE_SUCCESS, dumpPath.ToVisualString(), 7.0f);
}
});
return UI::EVENT_DONE;
});
// This one is not very useful these days, and only really on desktop. Hide it on other platforms.
if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_DESKTOP) {
items->Add(new Choice(dev->T("Dump next frame to log")))->OnClick.Add([](UI::EventParams &e) {
gpu->DumpNextFrame();
return UI::EVENT_DONE;
});
}
scroll->Add(items);
parent->Add(scroll);
RingbufferLogListener *ring = LogManager::GetInstance()->GetRingbufferListener();
if (ring) {
ring->SetEnabled(true);
}
}
UI::EventReturn DevMenuScreen::OnResetLimitedLogging(UI::EventParams &e) {
Reporting::ResetCounts();
return UI::EVENT_DONE;
}
UI::EventReturn DevMenuScreen::OnLogView(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new LogScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenuScreen::OnLogConfig(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new LogConfigScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenuScreen::OnDeveloperTools(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new DeveloperToolsScreen(gamePath_));
return UI::EVENT_DONE;
}
UI::EventReturn DevMenuScreen::OnJitCompare(UI::EventParams &e) {
UpdateUIState(UISTATE_PAUSEMENU);
screenManager()->push(new JitCompareScreen());
return UI::EVENT_DONE;
}
UI::EventReturn DevMenuScreen::OnShaderView(UI::EventParams &e) {
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UpdateUIState(UISTATE_PAUSEMENU);
if (gpu) // Avoid crashing if chosen while the game is being loaded.
screenManager()->push(new ShaderListScreen());
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return UI::EVENT_DONE;
}
void DevMenuScreen::dialogFinished(const Screen *dialog, DialogResult result) {
UpdateUIState(UISTATE_INGAME);
// Close when a subscreen got closed.
// TODO: a bug in screenmanager causes this not to work here.
// TriggerFinish(DR_OK);
}
void GPIGPOScreen::CreatePopupContents(UI::ViewGroup *parent) {
using namespace UI;
auto dev = GetI18NCategory(I18NCat::DEVELOPER);
parent->Add(new CheckBox(&g_Config.bShowGPOLEDs, dev->T("Show GPO LEDs")));
for (int i = 0; i < 8; i++) {
std::string name = ApplySafeSubstitutions(dev->T("GPI switch %1"), i);
parent->Add(new BitCheckBox(&g_GPIBits, 1 << i, name));
}
}
void LogScreen::UpdateLog() {
using namespace UI;
RingbufferLogListener *ring = LogManager::GetInstance()->GetRingbufferListener();
if (!ring)
return;
vert_->Clear();
for (int i = ring->GetCount() - 1; i >= 0; i--) {
TextView *v = vert_->Add(new TextView(ring->TextAt(i), FLAG_DYNAMIC_ASCII, false));
uint32_t color = 0xFFFFFF;
switch (ring->LevelAt(i)) {
case LogLevel::LDEBUG: color = 0xE0E0E0; break;
case LogLevel::LWARNING: color = 0x50FFFF; break;
case LogLevel::LERROR: color = 0x5050FF; break;
case LogLevel::LNOTICE: color = 0x30FF30; break;
case LogLevel::LINFO: color = 0xFFFFFF; break;
case LogLevel::LVERBOSE: color = 0xC0C0C0; break;
}
v->SetTextColor(0xFF000000 | color);
}
toBottom_ = true;
}
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void LogScreen::update() {
UIDialogScreenWithBackground::update();
if (toBottom_) {
toBottom_ = false;
scroll_->ScrollToBottom();
}
}
void LogScreen::CreateViews() {
using namespace UI;
auto di = GetI18NCategory(I18NCat::DIALOG);
LinearLayout *outer = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
root_ = outer;
scroll_ = outer->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0)));
LinearLayout *bottom = outer->Add(new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
bottom->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
cmdLine_ = bottom->Add(new TextEdit("", "Command", "Command Line", new LinearLayoutParams(1.0)));
cmdLine_->OnEnter.Handle(this, &LogScreen::OnSubmit);
bottom->Add(new Button(di->T("Submit")))->OnClick.Handle(this, &LogScreen::OnSubmit);
vert_ = scroll_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
vert_->SetSpacing(0);
UpdateLog();
}
UI::EventReturn LogScreen::OnSubmit(UI::EventParams &e) {
std::string cmd = cmdLine_->GetText();
// TODO: Can add all sorts of fun stuff here that we can't be bothered writing proper UI for, like various memdumps etc.
NOTICE_LOG(Log::System, "Submitted: %s", cmd.c_str());
UpdateLog();
cmdLine_->SetText("");
cmdLine_->SetFocus();
return UI::EVENT_DONE;
}
void LogConfigScreen::CreateViews() {
using namespace UI;
auto di = GetI18NCategory(I18NCat::DIALOG);
auto dev = GetI18NCategory(I18NCat::DEVELOPER);
root_ = new ScrollView(ORIENT_VERTICAL);
LinearLayout *vert = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
vert->SetSpacing(0);
LinearLayout *topbar = new LinearLayout(ORIENT_HORIZONTAL);
topbar->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
topbar->Add(new Choice(di->T("Toggle All")))->OnClick.Handle(this, &LogConfigScreen::OnToggleAll);
topbar->Add(new Choice(di->T("Enable All")))->OnClick.Handle(this, &LogConfigScreen::OnEnableAll);
topbar->Add(new Choice(di->T("Disable All")))->OnClick.Handle(this, &LogConfigScreen::OnDisableAll);
topbar->Add(new Choice(dev->T("Log Level")))->OnClick.Handle(this, &LogConfigScreen::OnLogLevel);
vert->Add(topbar);
vert->Add(new ItemHeader(dev->T("Logging Channels")));
LogManager *logMan = LogManager::GetInstance();
int cellSize = 400;
UI::GridLayoutSettings gridsettings(cellSize, 64, 5);
gridsettings.fillCells = true;
GridLayout *grid = vert->Add(new GridLayoutList(gridsettings, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
Log type = (Log)i;
LogChannel *chan = logMan->GetLogChannel(type);
LinearLayout *row = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(cellSize - 50, WRAP_CONTENT));
row->SetSpacing(0);
row->Add(new CheckBox(&chan->enabled, "", "", new LinearLayoutParams(50, WRAP_CONTENT)));
row->Add(new PopupMultiChoice((int *)&chan->level, chan->m_shortName, logLevelList, 1, 6, I18NCat::NONE, screenManager(), new LinearLayoutParams(1.0)));
grid->Add(row);
}
}
UI::EventReturn LogConfigScreen::OnToggleAll(UI::EventParams &e) {
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogChannel *chan = logMan->GetLogChannel((Log)i);
chan->enabled = !chan->enabled;
}
return UI::EVENT_DONE;
}
UI::EventReturn LogConfigScreen::OnEnableAll(UI::EventParams &e) {
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogChannel *chan = logMan->GetLogChannel((Log)i);
chan->enabled = true;
}
return UI::EVENT_DONE;
}
UI::EventReturn LogConfigScreen::OnDisableAll(UI::EventParams &e) {
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); i++) {
LogChannel *chan = logMan->GetLogChannel((Log)i);
chan->enabled = false;
}
return UI::EVENT_DONE;
}
UI::EventReturn LogConfigScreen::OnLogLevelChange(UI::EventParams &e) {
RecreateViews();
return UI::EVENT_DONE;
}
UI::EventReturn LogConfigScreen::OnLogLevel(UI::EventParams &e) {
auto dev = GetI18NCategory(I18NCat::DEVELOPER);
auto logLevelScreen = new LogLevelScreen(dev->T("Log Level"));
logLevelScreen->OnChoice.Handle(this, &LogConfigScreen::OnLogLevelChange);
if (e.v)
logLevelScreen->SetPopupOrigin(e.v);
screenManager()->push(logLevelScreen);
return UI::EVENT_DONE;
}
LogLevelScreen::LogLevelScreen(std::string_view title) : ListPopupScreen(title) {
int NUMLOGLEVEL = 6;
std::vector<std::string> list;
for (int i = 0; i < NUMLOGLEVEL; ++i) {
list.push_back(logLevelList[i]);
}
adaptor_ = UI::StringVectorListAdaptor(list, -1);
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// CreateViews takes care of, well, that.
}
void LogLevelScreen::OnCompleted(DialogResult result) {
if (result != DR_OK)
return;
int selected = listView_->GetSelected();
LogManager *logMan = LogManager::GetInstance();
for (int i = 0; i < LogManager::GetNumChannels(); ++i) {
Log type = (Log)i;
LogChannel *chan = logMan->GetLogChannel(type);
if (chan->enabled)
chan->level = (LogLevel)(selected + 1);
}
}
struct JitDisableFlag {
MIPSComp::JitDisable flag;
const char *name;
};
// Please do not try to translate these :)
static const JitDisableFlag jitDisableFlags[] = {
{ MIPSComp::JitDisable::ALU, "ALU" },
{ MIPSComp::JitDisable::ALU_IMM, "ALU_IMM" },
{ MIPSComp::JitDisable::ALU_BIT, "ALU_BIT" },
{ MIPSComp::JitDisable::MULDIV, "MULDIV" },
{ MIPSComp::JitDisable::FPU, "FPU" },
{ MIPSComp::JitDisable::FPU_COMP, "FPU_COMP" },
{ MIPSComp::JitDisable::FPU_XFER, "FPU_XFER" },
{ MIPSComp::JitDisable::VFPU_VEC, "VFPU_VEC" },
{ MIPSComp::JitDisable::VFPU_MTX_VTFM, "VFPU_MTX_VTFM" },
{ MIPSComp::JitDisable::VFPU_MTX_VMSCL, "VFPU_MTX_VMSCL" },
{ MIPSComp::JitDisable::VFPU_MTX_VMMUL, "VFPU_MTX_VMMUL" },
{ MIPSComp::JitDisable::VFPU_MTX_VMMOV, "VFPU_MTX_VMMOV" },
{ MIPSComp::JitDisable::VFPU_COMP, "VFPU_COMP" },
{ MIPSComp::JitDisable::VFPU_XFER, "VFPU_XFER" },
{ MIPSComp::JitDisable::LSU, "LSU" },
{ MIPSComp::JitDisable::LSU_UNALIGNED, "LSU_UNALIGNED" },
{ MIPSComp::JitDisable::LSU_FPU, "LSU_FPU" },
{ MIPSComp::JitDisable::LSU_VFPU, "LSU_VFPU" },
{ MIPSComp::JitDisable::SIMD, "SIMD" },
{ MIPSComp::JitDisable::BLOCKLINK, "Block Linking" },
{ MIPSComp::JitDisable::POINTERIFY, "Pointerify" },
{ MIPSComp::JitDisable::STATIC_ALLOC, "Static regalloc" },
{ MIPSComp::JitDisable::CACHE_POINTERS, "Cached pointers" },
{ MIPSComp::JitDisable::REGALLOC_GPR, "GPR Regalloc across instructions" },
{ MIPSComp::JitDisable::REGALLOC_FPR, "FPR Regalloc across instructions" },
};
void JitDebugScreen::CreateViews() {
using namespace UI;
auto di = GetI18NCategory(I18NCat::DIALOG);
auto dev = GetI18NCategory(I18NCat::DEVELOPER);
root_ = new ScrollView(ORIENT_VERTICAL);
LinearLayout *vert = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
vert->SetSpacing(0);
LinearLayout *topbar = new LinearLayout(ORIENT_HORIZONTAL);
topbar->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
topbar->Add(new Choice(di->T("Disable All")))->OnClick.Handle(this, &JitDebugScreen::OnDisableAll);
topbar->Add(new Choice(di->T("Enable All")))->OnClick.Handle(this, &JitDebugScreen::OnEnableAll);
vert->Add(topbar);
vert->Add(new ItemHeader(dev->T("Disabled JIT functionality")));
for (auto flag : jitDisableFlags) {
// Do not add translation of these.
vert->Add(new BitCheckBox(&g_Config.uJitDisableFlags, (uint32_t)flag.flag, flag.name));
}
}
UI::EventReturn JitDebugScreen::OnEnableAll(UI::EventParams &e) {
g_Config.uJitDisableFlags &= ~(uint32_t)MIPSComp::JitDisable::ALL_FLAGS;
return UI::EVENT_DONE;
}
UI::EventReturn JitDebugScreen::OnDisableAll(UI::EventParams &e) {
g_Config.uJitDisableFlags |= (uint32_t)MIPSComp::JitDisable::ALL_FLAGS;
return UI::EVENT_DONE;
}
void SystemInfoScreen::update() {
TabbedUIDialogScreenWithGameBackground::update();
g_OSD.NudgeSidebar();
}
void SystemInfoScreen::CreateTabs() {
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using namespace Draw;
using namespace UI;
auto di = GetI18NCategory(I18NCat::DIALOG);
auto si = GetI18NCategory(I18NCat::SYSINFO);
auto sy = GetI18NCategory(I18NCat::SYSTEM);
auto gr = GetI18NCategory(I18NCat::GRAPHICS);
LinearLayout *deviceSpecs = AddTab("Device Info", si->T("Device Info"));
CollapsibleSection *systemInfo = deviceSpecs->Add(new CollapsibleSection(si->T("System Information")));
systemInfo->Add(new InfoItem(si->T("System Name", "Name"), System_GetProperty(SYSPROP_NAME)));
#if PPSSPP_PLATFORM(ANDROID)
systemInfo->Add(new InfoItem(si->T("System Version"), StringFromInt(System_GetPropertyInt(SYSPROP_SYSTEMVERSION))));
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#elif PPSSPP_PLATFORM(WINDOWS)
std::string sysVersion = System_GetProperty(SYSPROP_SYSTEMBUILD);
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if (!sysVersion.empty()) {
systemInfo->Add(new InfoItem(si->T("OS Build"), sysVersion));
}
#endif
systemInfo->Add(new InfoItem(si->T("Lang/Region"), System_GetProperty(SYSPROP_LANGREGION)));
std::string board = System_GetProperty(SYSPROP_BOARDNAME);
if (!board.empty())
systemInfo->Add(new InfoItem(si->T("Board"), board));
systemInfo->Add(new InfoItem(si->T("ABI"), GetCompilerABI()));
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if (System_GetPropertyBool(SYSPROP_DEBUGGER_PRESENT)) {
systemInfo->Add(new InfoItem(si->T("Debugger Present"), di->T("Yes")));
}
CollapsibleSection *cpuInfo = deviceSpecs->Add(new CollapsibleSection(si->T("CPU Information")));
// Don't bother showing the CPU name if we don't have one.
if (strcmp(cpu_info.brand_string, "Unknown") != 0) {
cpuInfo->Add(new InfoItem(si->T("CPU Name", "Name"), cpu_info.brand_string));
}
int totalThreads = cpu_info.num_cores * cpu_info.logical_cpu_count;
std::string cores = StringFromFormat(si->T_cstr("%d (%d per core, %d cores)"), totalThreads, cpu_info.logical_cpu_count, cpu_info.num_cores);
cpuInfo->Add(new InfoItem(si->T("Threads"), cores));
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#if PPSSPP_PLATFORM(IOS)
cpuInfo->Add(new InfoItem(si->T("JIT available"), System_GetPropertyBool(SYSPROP_CAN_JIT) ? di->T("Yes") : di->T("No")));
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#endif
CollapsibleSection *gpuInfo = deviceSpecs->Add(new CollapsibleSection(si->T("GPU Information")));
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DrawContext *draw = screenManager()->getDrawContext();
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const std::string apiNameKey = draw->GetInfoString(InfoField::APINAME);
std::string_view apiName = gr->T(apiNameKey);
gpuInfo->Add(new InfoItem(si->T("3D API"), apiName));
// TODO: Not really vendor, on most APIs it's a device name (GL calls it vendor though).
std::string vendorString;
if (draw->GetDeviceCaps().deviceID != 0) {
vendorString = StringFromFormat("%s (%08x)", draw->GetInfoString(InfoField::VENDORSTRING).c_str(), draw->GetDeviceCaps().deviceID);
} else {
vendorString = draw->GetInfoString(InfoField::VENDORSTRING);
}
gpuInfo->Add(new InfoItem(si->T("Vendor"), vendorString));
std::string vendor = draw->GetInfoString(InfoField::VENDOR);
if (vendor.size())
gpuInfo->Add(new InfoItem(si->T("Vendor (detected)"), vendor));
gpuInfo->Add(new InfoItem(si->T("Driver Version"), draw->GetInfoString(InfoField::DRIVER)));
#ifdef _WIN32
if (GetGPUBackend() != GPUBackend::VULKAN) {
gpuInfo->Add(new InfoItem(si->T("Driver Version"), System_GetProperty(SYSPROP_GPUDRIVER_VERSION)));
}
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#if !PPSSPP_PLATFORM(UWP)
if (GetGPUBackend() == GPUBackend::DIRECT3D9) {
gpuInfo->Add(new InfoItem(si->T("D3DCompiler Version"), StringFromFormat("%d", GetD3DCompilerVersion())));
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}
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#endif
#endif
if (GetGPUBackend() == GPUBackend::OPENGL) {
gpuInfo->Add(new InfoItem(si->T("Core Context"), gl_extensions.IsCoreContext ? di->T("Active") : di->T("Inactive")));
int highp_int_min = gl_extensions.range[1][5][0];
int highp_int_max = gl_extensions.range[1][5][1];
int highp_float_min = gl_extensions.range[1][2][0];
int highp_float_max = gl_extensions.range[1][2][1];
if (highp_int_max != 0) {
char temp[128];
snprintf(temp, sizeof(temp), "%d-%d", highp_int_min, highp_int_max);
gpuInfo->Add(new InfoItem(si->T("High precision int range"), temp));
}
if (highp_float_max != 0) {
char temp[128];
snprintf(temp, sizeof(temp), "%d-%d", highp_int_min, highp_int_max);
gpuInfo->Add(new InfoItem(si->T("High precision float range"), temp));
}
}
gpuInfo->Add(new InfoItem(si->T("Depth buffer format"), DataFormatToString(draw->GetDeviceCaps().preferredDepthBufferFormat)));
std::string texCompressionFormats;
// Simple non-detailed summary of supported tex compression formats.
if (draw->GetDataFormatSupport(Draw::DataFormat::ETC2_R8G8B8_UNORM_BLOCK)) texCompressionFormats += "ETC2 ";
if (draw->GetDataFormatSupport(Draw::DataFormat::ASTC_4x4_UNORM_BLOCK)) texCompressionFormats += "ASTC ";
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if (draw->GetDataFormatSupport(Draw::DataFormat::BC1_RGBA_UNORM_BLOCK)) texCompressionFormats += "BC1-3 ";
if (draw->GetDataFormatSupport(Draw::DataFormat::BC4_UNORM_BLOCK)) texCompressionFormats += "BC4-5 ";
if (draw->GetDataFormatSupport(Draw::DataFormat::BC7_UNORM_BLOCK)) texCompressionFormats += "BC7 ";
gpuInfo->Add(new InfoItem(si->T("Compressed texture formats"), texCompressionFormats));
CollapsibleSection *osInformation = deviceSpecs->Add(new CollapsibleSection(si->T("OS Information")));
osInformation->Add(new InfoItem(si->T("Memory Page Size"), StringFromFormat(si->T_cstr("%d bytes"), GetMemoryProtectPageSize())));
osInformation->Add(new InfoItem(si->T("RW/RX exclusive"), PlatformIsWXExclusive() ? di->T("Active") : di->T("Inactive")));
#if PPSSPP_PLATFORM(ANDROID)
osInformation->Add(new InfoItem(si->T("Sustained perf mode"), System_GetPropertyBool(SYSPROP_SUPPORTS_SUSTAINED_PERF_MODE) ? di->T("Supported") : di->T("Unsupported")));
#endif
std::string_view build = si->T("Release");
#ifdef _DEBUG
build = si->T("Debug");
#endif
osInformation->Add(new InfoItem(si->T("PPSSPP build"), build));
CollapsibleSection *audioInformation = deviceSpecs->Add(new CollapsibleSection(si->T("Audio Information")));
audioInformation->Add(new InfoItem(si->T("Sample rate"), StringFromFormat(si->T_cstr("%d Hz"), System_GetPropertyInt(SYSPROP_AUDIO_SAMPLE_RATE))));
int framesPerBuffer = System_GetPropertyInt(SYSPROP_AUDIO_FRAMES_PER_BUFFER);
if (framesPerBuffer > 0) {
audioInformation->Add(new InfoItem(si->T("Frames per buffer"), StringFromFormat("%d", framesPerBuffer)));
}
#if PPSSPP_PLATFORM(ANDROID)
audioInformation->Add(new InfoItem(si->T("Optimal sample rate"), StringFromFormat(si->T_cstr("%d Hz"), System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_SAMPLE_RATE))));
audioInformation->Add(new InfoItem(si->T("Optimal frames per buffer"), StringFromFormat("%d", System_GetPropertyInt(SYSPROP_AUDIO_OPTIMAL_FRAMES_PER_BUFFER))));
#endif
CollapsibleSection *displayInfo = deviceSpecs->Add(new CollapsibleSection(si->T("Display Information")));
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#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(UWP)
displayInfo->Add(new InfoItem(si->T("Native resolution"), StringFromFormat("%dx%d",
System_GetPropertyInt(SYSPROP_DISPLAY_XRES),
System_GetPropertyInt(SYSPROP_DISPLAY_YRES))));
#endif
displayInfo->Add(new InfoItem(si->T("UI resolution"), StringFromFormat("%dx%d (%s: %0.2f)",
g_display.dp_xres,
g_display.dp_yres,
si->T_cstr("DPI"),
g_display.dpi)));
displayInfo->Add(new InfoItem(si->T("Pixel resolution"), StringFromFormat("%dx%d",
g_display.pixel_xres,
g_display.pixel_yres)));
const float insets[4] = {
System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_LEFT),
System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_TOP),
System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_RIGHT),
System_GetPropertyFloat(SYSPROP_DISPLAY_SAFE_INSET_BOTTOM),
};
if (insets[0] != 0.0f || insets[1] != 0.0f || insets[2] != 0.0f || insets[3] != 0.0f) {
displayInfo->Add(new InfoItem(si->T("Screen notch insets"), StringFromFormat("%0.1f %0.1f %0.1f %0.1f", insets[0], insets[1], insets[2], insets[3])));
}
// Don't show on Windows, since it's always treated as 60 there.
displayInfo->Add(new InfoItem(si->T("Refresh rate"), StringFromFormat(si->T_cstr("%0.2f Hz"), (float)System_GetPropertyFloat(SYSPROP_DISPLAY_REFRESH_RATE))));
std::string presentModes;
if (draw->GetDeviceCaps().presentModesSupported & Draw::PresentMode::FIFO) presentModes += "FIFO, ";
if (draw->GetDeviceCaps().presentModesSupported & Draw::PresentMode::IMMEDIATE) presentModes += "IMMEDIATE, ";
if (draw->GetDeviceCaps().presentModesSupported & Draw::PresentMode::MAILBOX) presentModes += "MAILBOX, ";
if (!presentModes.empty()) {
presentModes.pop_back();
presentModes.pop_back();
}
displayInfo->Add(new InfoItem(si->T("Present modes"), presentModes));
CollapsibleSection *versionInfo = deviceSpecs->Add(new CollapsibleSection(si->T("Version Information")));
std::string apiVersion;
if (GetGPUBackend() == GPUBackend::OPENGL) {
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if (gl_extensions.IsGLES) {
apiVersion = StringFromFormat("v%d.%d.%d ES", gl_extensions.ver[0], gl_extensions.ver[1], gl_extensions.ver[2]);
} else {
apiVersion = StringFromFormat("v%d.%d.%d", gl_extensions.ver[0], gl_extensions.ver[1], gl_extensions.ver[2]);
}
versionInfo->Add(new InfoItem(si->T("API Version"), apiVersion));
} else {
apiVersion = draw->GetInfoString(InfoField::APIVERSION);
if (apiVersion.size() > 30)
apiVersion.resize(30);
versionInfo->Add(new InfoItem(si->T("API Version"), apiVersion));
if (GetGPUBackend() == GPUBackend::VULKAN) {
std::string deviceApiVersion = draw->GetInfoString(InfoField::DEVICE_API_VERSION);
versionInfo->Add(new InfoItem(si->T("Device API Version"), deviceApiVersion));
}
}
versionInfo->Add(new InfoItem(si->T("Shading Language"), draw->GetInfoString(InfoField::SHADELANGVERSION)));
#if PPSSPP_PLATFORM(ANDROID)
std::string moga = System_GetProperty(SYSPROP_MOGA_VERSION);
if (moga.empty()) {
moga = si->T("(none detected)");
}
versionInfo->Add(new InfoItem("Moga", moga));
#endif
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if (gstate_c.GetUseFlags()) {
// We're in-game, and can determine these.
// TODO: Call a static version of GPUCommon::CheckGPUFeatures() and derive them here directly.
CollapsibleSection *gpuFlags = deviceSpecs->Add(new CollapsibleSection(si->T("GPU Flags")));
for (int i = 0; i < 32; i++) {
if (gstate_c.Use((1 << i))) {
gpuFlags->Add(new TextView(GpuUseFlagToString(i), new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
}
}
LinearLayout *storage = AddTab("Storage", si->T("Storage"));
storage->Add(new ItemHeader(si->T("Directories")));
// Intentionally non-translated
storage->Add(new InfoItem("MemStickDirectory", g_Config.memStickDirectory.ToVisualString()));
storage->Add(new InfoItem("InternalDataDirectory", g_Config.internalDataDirectory.ToVisualString()));
storage->Add(new InfoItem("AppCacheDir", g_Config.appCacheDirectory.ToVisualString()));
storage->Add(new InfoItem("DefaultCurrentDir", g_Config.defaultCurrentDirectory.ToVisualString()));
#if PPSSPP_PLATFORM(ANDROID)
storage->Add(new InfoItem("ExtFilesDir", g_extFilesDir));
bool scoped = System_GetPropertyBool(SYSPROP_ANDROID_SCOPED_STORAGE);
storage->Add(new InfoItem("Scoped Storage", scoped ? di->T("Yes") : di->T("No")));
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 30) {
// This flag is only relevant on Android API 30+.
storage->Add(new InfoItem("IsStoragePreservedLegacy", Android_IsExternalStoragePreservedLegacy() ? di->T("Yes") : di->T("No")));
}
#endif
LinearLayout *buildConfig = AddTab("DevSystemInfoBuildConfig", si->T("Build Config"));
buildConfig->Add(new ItemHeader(si->T("Build Configuration")));
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#ifdef JENKINS
buildConfig->Add(new InfoItem(si->T("Built by"), "Jenkins"));
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#endif
#ifdef ANDROID_LEGACY
buildConfig->Add(new InfoItem("ANDROID_LEGACY", ""));
#endif
#ifdef _DEBUG
buildConfig->Add(new InfoItem("_DEBUG", ""));
#else
buildConfig->Add(new InfoItem("NDEBUG", ""));
#endif
#ifdef USE_ASAN
buildConfig->Add(new InfoItem("USE_ASAN", ""));
#endif
#ifdef USING_GLES2
buildConfig->Add(new InfoItem("USING_GLES2", ""));
#endif
#ifdef MOBILE_DEVICE
buildConfig->Add(new InfoItem("MOBILE_DEVICE", ""));
#endif
#if PPSSPP_ARCH(ARMV7S)
buildConfig->Add(new InfoItem("ARMV7S", ""));
#endif
#if PPSSPP_ARCH(ARM_NEON)
buildConfig->Add(new InfoItem("ARM_NEON", ""));
#endif
#ifdef _M_SSE
buildConfig->Add(new InfoItem("_M_SSE", StringFromFormat("0x%x", _M_SSE)));
#endif
if (System_GetPropertyBool(SYSPROP_APP_GOLD)) {
buildConfig->Add(new InfoItem("GOLD", ""));
}
LinearLayout *cpuExtensions = AddTab("DevSystemInfoCPUExt", si->T("CPU Extensions"));
cpuExtensions->Add(new ItemHeader(si->T("CPU Extensions")));
std::vector<std::string> exts = cpu_info.Features();
for (std::string &ext : exts) {
cpuExtensions->Add(new TextView(ext, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
LinearLayout *driverBugs = AddTab("DevSystemInfoDriverBugs", si->T("Driver bugs"));
bool anyDriverBugs = false;
for (int i = 0; i < (int)draw->GetBugs().MaxBugIndex(); i++) {
if (draw->GetBugs().Has(i)) {
anyDriverBugs = true;
driverBugs->Add(new TextView(draw->GetBugs().GetBugName(i), new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
}
if (!anyDriverBugs) {
driverBugs->Add(new TextView(si->T("No GPU driver bugs detected"), new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
if (GetGPUBackend() == GPUBackend::OPENGL) {
LinearLayout *gpuExtensions = AddTab("DevSystemInfoOGLExt", si->T("OGL Extensions"));
if (!gl_extensions.IsGLES) {
gpuExtensions->Add(new ItemHeader(si->T("OpenGL Extensions")));
} else if (gl_extensions.GLES3) {
gpuExtensions->Add(new ItemHeader(si->T("OpenGL ES 3.0 Extensions")));
} else {
gpuExtensions->Add(new ItemHeader(si->T("OpenGL ES 2.0 Extensions")));
}
exts.clear();
SplitString(g_all_gl_extensions, ' ', exts);
std::sort(exts.begin(), exts.end());
for (auto &extension : exts) {
gpuExtensions->Add(new TextView(extension, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
exts.clear();
SplitString(g_all_egl_extensions, ' ', exts);
std::sort(exts.begin(), exts.end());
// If there aren't any EGL extensions, no need to show the tab.
if (exts.size() > 0) {
LinearLayout *eglExtensions = AddTab("EglExt", si->T("EGL Extensions"));
eglExtensions->SetSpacing(0);
eglExtensions->Add(new ItemHeader(si->T("EGL Extensions")));
for (auto &extension : exts) {
eglExtensions->Add(new TextView(extension, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
}
} else if (GetGPUBackend() == GPUBackend::VULKAN) {
LinearLayout *gpuExtensions = AddTab("DevSystemInfoOGLExt", si->T("Vulkan Features"));
CollapsibleSection *vulkanFeatures = gpuExtensions->Add(new CollapsibleSection(si->T("Vulkan Features")));
std::vector<std::string> features = draw->GetFeatureList();
for (auto &feature : features) {
vulkanFeatures->Add(new TextView(feature, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
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CollapsibleSection *presentModes = gpuExtensions->Add(new CollapsibleSection(si->T("Present modes")));
for (auto mode : draw->GetPresentModeList(di->T("Current"))) {
presentModes->Add(new TextView(mode, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
CollapsibleSection *colorFormats = gpuExtensions->Add(new CollapsibleSection(si->T("Display Color Formats")));
for (auto &format : draw->GetSurfaceFormatList()) {
colorFormats->Add(new TextView(format, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
CollapsibleSection *enabledExtensions = gpuExtensions->Add(new CollapsibleSection(std::string(si->T("Vulkan Extensions")) + " (" + std::string(di->T("Enabled")) + ")"));
std::vector<std::string> extensions = draw->GetExtensionList(true, true);
std::sort(extensions.begin(), extensions.end());
for (auto &extension : extensions) {
enabledExtensions->Add(new TextView(extension, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
// Also get instance extensions
enabledExtensions->Add(new ItemHeader(si->T("Instance")));
extensions = draw->GetExtensionList(false, true);
std::sort(extensions.begin(), extensions.end());
for (auto &extension : extensions) {
enabledExtensions->Add(new TextView(extension, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
CollapsibleSection *vulkanExtensions = gpuExtensions->Add(new CollapsibleSection(si->T("Vulkan Extensions")));
extensions = draw->GetExtensionList(true, false);
std::sort(extensions.begin(), extensions.end());
for (auto &extension : extensions) {
vulkanExtensions->Add(new TextView(extension, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
vulkanExtensions->Add(new ItemHeader(si->T("Instance")));
// Also get instance extensions
extensions = draw->GetExtensionList(false, false);
std::sort(extensions.begin(), extensions.end());
for (auto &extension : extensions) {
vulkanExtensions->Add(new TextView(extension, new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
}
#ifdef _DEBUG
LinearLayout *internals = AddTab("DevSystemInfoInternals", si->T("Internals"));
CreateInternalsTab(internals);
#endif
}
void SystemInfoScreen::CreateInternalsTab(UI::ViewGroup *internals) {
using namespace UI;
auto di = GetI18NCategory(I18NCat::DIALOG);
auto si = GetI18NCategory(I18NCat::SYSINFO);
auto sy = GetI18NCategory(I18NCat::SYSTEM);
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
internals->Add(new ItemHeader(si->T("Icon cache")));
IconCacheStats iconStats = g_iconCache.GetStats();
internals->Add(new InfoItem(si->T("Image data count"), StringFromFormat("%d", iconStats.cachedCount)));
internals->Add(new InfoItem(si->T("Texture count"), StringFromFormat("%d", iconStats.textureCount)));
internals->Add(new InfoItem(si->T("Data size"), NiceSizeFormat(iconStats.dataSize)));
internals->Add(new Choice(di->T("Clear")))->OnClick.Add([&](UI::EventParams &) {
g_iconCache.ClearData();
RecreateViews();
return UI::EVENT_DONE;
});
internals->Add(new ItemHeader(si->T("Notification tests")));
internals->Add(new Choice(si->T("Error")))->OnClick.Add([&](UI::EventParams &) {
std::string str = "Error " + CodepointToUTF8(0x1F41B) + CodepointToUTF8(0x1F41C) + CodepointToUTF8(0x1F914);
g_OSD.Show(OSDType::MESSAGE_ERROR, str);
return UI::EVENT_DONE;
});
internals->Add(new Choice(si->T("Warning")))->OnClick.Add([&](UI::EventParams &) {
g_OSD.Show(OSDType::MESSAGE_WARNING, "Warning", "Some\nAdditional\nDetail");
return UI::EVENT_DONE;
});
internals->Add(new Choice(si->T("Info")))->OnClick.Add([&](UI::EventParams &) {
g_OSD.Show(OSDType::MESSAGE_INFO, "Info");
return UI::EVENT_DONE;
});
// This one is clickable
internals->Add(new Choice(si->T("Success")))->OnClick.Add([&](UI::EventParams &) {
g_OSD.Show(OSDType::MESSAGE_SUCCESS, "Success", 0.0f, "clickable");
g_OSD.SetClickCallback("clickable", [](bool clicked, void *) {
if (clicked) {
System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.google.com/");
}
}, nullptr);
return UI::EVENT_DONE;
});
internals->Add(new Choice(sy->T("RetroAchievements")))->OnClick.Add([&](UI::EventParams &) {
g_OSD.Show(OSDType::MESSAGE_WARNING, "RetroAchievements warning", "", "I_RETROACHIEVEMENTS_LOGO");
return UI::EVENT_DONE;
});
internals->Add(new ItemHeader(si->T("Progress tests")));
internals->Add(new Choice(si->T("30%")))->OnClick.Add([&](UI::EventParams &) {
g_OSD.SetProgressBar("testprogress", "Test Progress", 1, 100, 30, 0.0f);
return UI::EVENT_DONE;
});
internals->Add(new Choice(si->T("100%")))->OnClick.Add([&](UI::EventParams &) {
g_OSD.SetProgressBar("testprogress", "Test Progress", 1, 100, 100, 1.0f);
return UI::EVENT_DONE;
});
internals->Add(new Choice(si->T("N/A%")))->OnClick.Add([&](UI::EventParams &) {
g_OSD.SetProgressBar("testprogress", "Test Progress", 0, 0, 0, 0.0f);
return UI::EVENT_DONE;
});
internals->Add(new Choice(si->T("Success")))->OnClick.Add([&](UI::EventParams &) {
g_OSD.RemoveProgressBar("testprogress", true, 0.5f);
return UI::EVENT_DONE;
});
internals->Add(new Choice(si->T("Failure")))->OnClick.Add([&](UI::EventParams &) {
g_OSD.RemoveProgressBar("testprogress", false, 0.5f);
return UI::EVENT_DONE;
});
internals->Add(new ItemHeader(si->T("Achievement tests")));
internals->Add(new Choice(si->T("Leaderboard tracker: Show")))->OnClick.Add([=](UI::EventParams &) {
g_OSD.ShowLeaderboardTracker(1, "My leaderboard tracker", true);
return UI::EVENT_DONE;
});
internals->Add(new Choice(si->T("Leaderboard tracker: Update")))->OnClick.Add([=](UI::EventParams &) {
g_OSD.ShowLeaderboardTracker(1, "Updated tracker", true);
return UI::EVENT_DONE;
});
internals->Add(new Choice(si->T("Leaderboard tracker: Hide")))->OnClick.Add([=](UI::EventParams &) {
g_OSD.ShowLeaderboardTracker(1, nullptr, false);
return UI::EVENT_DONE;
});
static const char *positions[] = { "Bottom Left", "Bottom Center", "Bottom Right", "Top Left", "Top Center", "Top Right", "Center Left", "Center Right", "None" };
internals->Add(new ItemHeader(ac->T("Notifications")));
internals->Add(new PopupMultiChoice(&g_Config.iAchievementsLeaderboardTrackerPos, ac->T("Leaderboard tracker"), positions, 0, ARRAY_SIZE(positions), I18NCat::DIALOG, screenManager()))->SetEnabledPtr(&g_Config.bAchievementsEnable);
#if PPSSPP_PLATFORM(ANDROID)
internals->Add(new Choice(si->T("Exception")))->OnClick.Add([&](UI::EventParams &) {
System_Notify(SystemNotification::TEST_JAVA_EXCEPTION);
return UI::EVENT_DONE;
});
#endif
}
int ShaderListScreen::ListShaders(DebugShaderType shaderType, UI::LinearLayout *view) {
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using namespace UI;
std::vector<std::string> shaderIds_ = gpu->DebugGetShaderIDs(shaderType);
int count = 0;
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for (const auto &id : shaderIds_) {
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Choice *choice = view->Add(new Choice(gpu->DebugGetShaderString(id, shaderType, SHADER_STRING_SHORT_DESC)));
choice->SetTag(id);
choice->SetDrawTextFlags(FLAG_DYNAMIC_ASCII);
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choice->OnClick.Handle(this, &ShaderListScreen::OnShaderClick);
count++;
}
return count;
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}
struct { DebugShaderType type; const char *name; } shaderTypes[] = {
{ SHADER_TYPE_VERTEX, "Vertex" },
{ SHADER_TYPE_FRAGMENT, "Fragment" },
{ SHADER_TYPE_GEOMETRY, "Geometry" },
{ SHADER_TYPE_VERTEXLOADER, "VertexLoader" },
{ SHADER_TYPE_PIPELINE, "Pipeline" },
{ SHADER_TYPE_TEXTURE, "Texture" },
{ SHADER_TYPE_SAMPLER, "Sampler" },
};
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void ShaderListScreen::CreateViews() {
using namespace UI;
auto di = GetI18NCategory(I18NCat::DIALOG);
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LinearLayout *layout = new LinearLayout(ORIENT_VERTICAL);
root_ = layout;
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tabs_ = new TabHolder(ORIENT_HORIZONTAL, 40, new LinearLayoutParams(1.0));
tabs_->SetTag("DevShaderList");
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layout->Add(tabs_);
layout->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
for (size_t i = 0; i < ARRAY_SIZE(shaderTypes); i++) {
ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0));
LinearLayout *shaderList = new LinearLayoutList(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT));
int count = ListShaders(shaderTypes[i].type, shaderList);
scroll->Add(shaderList);
tabs_->AddTab(StringFromFormat("%s (%d)", shaderTypes[i].name, count), scroll);
}
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}
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UI::EventReturn ShaderListScreen::OnShaderClick(UI::EventParams &e) {
using namespace UI;
std::string id = e.v->Tag();
DebugShaderType type = shaderTypes[tabs_->GetCurrentTab()].type;
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screenManager()->push(new ShaderViewScreen(id, type));
return EVENT_DONE;
}
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void ShaderViewScreen::CreateViews() {
using namespace UI;
auto di = GetI18NCategory(I18NCat::DIALOG);
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LinearLayout *layout = new LinearLayout(ORIENT_VERTICAL);
root_ = layout;
layout->Add(new TextView(gpu->DebugGetShaderString(id_, type_, SHADER_STRING_SHORT_DESC), FLAG_DYNAMIC_ASCII | FLAG_WRAP_TEXT, false));
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ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0));
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scroll->SetTag("DevShaderView");
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layout->Add(scroll);
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LinearLayout *lineLayout = new LinearLayoutList(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT));
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lineLayout->SetSpacing(0.0);
scroll->Add(lineLayout);
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std::vector<std::string> lines;
SplitString(gpu->DebugGetShaderString(id_, type_, SHADER_STRING_SOURCE_CODE), '\n', lines);
for (const auto &line : lines) {
lineLayout->Add(new TextView(line, FLAG_DYNAMIC_ASCII | FLAG_WRAP_TEXT, true));
}
layout->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}
bool ShaderViewScreen::key(const KeyInput &ki) {
if (ki.flags & KEY_CHAR) {
if (ki.unicodeChar == 'C' || ki.unicodeChar == 'c') {
System_CopyStringToClipboard(gpu->DebugGetShaderString(id_, type_, SHADER_STRING_SHORT_DESC));
}
}
return UIDialogScreenWithBackground::key(ki);
}
const std::string framedumpsBaseUrl = "http://framedump.ppsspp.org/repro/";
FrameDumpTestScreen::FrameDumpTestScreen() {
}
FrameDumpTestScreen::~FrameDumpTestScreen() {
g_DownloadManager.CancelAll();
}
void FrameDumpTestScreen::CreateViews() {
using namespace UI;
root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
auto di = GetI18NCategory(I18NCat::DIALOG);
TabHolder *tabHolder;
tabHolder = new TabHolder(ORIENT_VERTICAL, 200, new AnchorLayoutParams(10, 0, 10, 0, false));
root_->Add(tabHolder);
AddStandardBack(root_);
tabHolder->SetTag("DumpTypes");
root_->SetDefaultFocusView(tabHolder);
ViewGroup *dumpsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
dumpsScroll->SetTag("GameSettingsGraphics");
LinearLayout *dumps = new LinearLayoutList(ORIENT_VERTICAL);
dumps->SetSpacing(0);
dumpsScroll->Add(dumps);
tabHolder->AddTab("Dumps", dumpsScroll);
dumps->Add(new ItemHeader("GE Frame Dumps"));
for (auto &file : files_) {
std::string url = framedumpsBaseUrl + file;
Choice *c = dumps->Add(new Choice(file));
c->SetTag(url);
c->OnClick.Handle<FrameDumpTestScreen>(this, &FrameDumpTestScreen::OnLoadDump);
}
}
UI::EventReturn FrameDumpTestScreen::OnLoadDump(UI::EventParams &params) {
std::string url = params.v->Tag();
INFO_LOG(Log::Common, "Trying to launch '%s'", url.c_str());
// Our disc streaming functionality detects the URL and takes over and handles loading framedumps well,
// except for some reason the game ID.
// TODO: Fix that since it can be important for compat settings.
LaunchFile(screenManager(), Path(url));
return UI::EVENT_DONE;
}
void FrameDumpTestScreen::update() {
UIScreen::update();
if (!listing_) {
const char *acceptMime = "text/html, */*; q=0.8";
listing_ = g_DownloadManager.StartDownload(framedumpsBaseUrl, Path(), http::ProgressBarMode::DELAYED, acceptMime);
}
if (listing_ && listing_->Done() && files_.empty()) {
if (listing_->ResultCode() == 200) {
std::string listingHtml;
listing_->buffer().TakeAll(&listingHtml);
std::vector<std::string> lines;
// We rely slightly on nginx listing format here. Not great.
SplitString(listingHtml, '\n', lines);
for (auto &line : lines) {
std::string trimmed = StripSpaces(line);
if (startsWith(trimmed, "<a href=\"")) {
trimmed = trimmed.substr(strlen("<a href=\""));
size_t offset = trimmed.find('\"');
if (offset != std::string::npos) {
trimmed = trimmed.substr(0, offset);
if (endsWith(trimmed, ".ppdmp")) {
INFO_LOG(Log::Common, "Found ppdmp: '%s'", trimmed.c_str());
files_.push_back(trimmed);
}
}
}
}
} else {
// something went bad. Too lazy to make UI, so let's just finish this screen.
TriggerFinish(DialogResult::DR_CANCEL);
}
RecreateViews();
}
}
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void TouchTestScreen::touch(const TouchInput &touch) {
UIDialogScreenWithGameBackground::touch(touch);
if (touch.flags & TOUCH_DOWN) {
bool found = false;
for (int i = 0; i < MAX_TOUCH_POINTS; i++) {
if (touches_[i].id == touch.id) {
WARN_LOG(Log::System, "Double touch");
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touches_[i].x = touch.x;
touches_[i].y = touch.y;
found = true;
}
}
if (!found) {
for (int i = 0; i < MAX_TOUCH_POINTS; i++) {
if (touches_[i].id == -1) {
touches_[i].id = touch.id;
touches_[i].x = touch.x;
touches_[i].y = touch.y;
break;
}
}
}
}
if (touch.flags & TOUCH_MOVE) {
bool found = false;
for (int i = 0; i < MAX_TOUCH_POINTS; i++) {
if (touches_[i].id == touch.id) {
touches_[i].x = touch.x;
touches_[i].y = touch.y;
found = true;
}
}
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if (!found && touch.buttons) {
WARN_LOG(Log::System, "Move with buttons %d without touch down: %d", touch.buttons, touch.id);
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}
}
if (touch.flags & TOUCH_UP) {
bool found = false;
for (int i = 0; i < MAX_TOUCH_POINTS; i++) {
if (touches_[i].id == touch.id) {
found = true;
touches_[i].id = -1;
break;
}
}
if (!found) {
WARN_LOG(Log::System, "Touch release without touch down");
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}
}
}
// TODO: Move this screen out into its own file.
void TouchTestScreen::CreateViews() {
using namespace UI;
auto di = GetI18NCategory(I18NCat::DIALOG);
auto gr = GetI18NCategory(I18NCat::GRAPHICS);
root_ = new LinearLayout(ORIENT_VERTICAL);
LinearLayout *theTwo = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
// TODO: This one should use DYNAMIC_ASCII. Though doesn't matter much.
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lastKeyEvents_ = theTwo->Add(new TextView("-", new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
root_->Add(theTwo);
#if !PPSSPP_PLATFORM(UWP)
static const char *renderingBackend[] = { "OpenGL", "Direct3D 9", "Direct3D 11", "Vulkan" };
PopupMultiChoice *renderingBackendChoice = root_->Add(new PopupMultiChoice(&g_Config.iGPUBackend, gr->T("Backend"), renderingBackend, (int)GPUBackend::OPENGL, ARRAY_SIZE(renderingBackend), I18NCat::GRAPHICS, screenManager()));
renderingBackendChoice->OnChoice.Handle(this, &TouchTestScreen::OnRenderingBackend);
if (!g_Config.IsBackendEnabled(GPUBackend::OPENGL))
renderingBackendChoice->HideChoice((int)GPUBackend::OPENGL);
if (!g_Config.IsBackendEnabled(GPUBackend::DIRECT3D9))
renderingBackendChoice->HideChoice((int)GPUBackend::DIRECT3D9);
if (!g_Config.IsBackendEnabled(GPUBackend::DIRECT3D11))
renderingBackendChoice->HideChoice((int)GPUBackend::DIRECT3D11);
if (!g_Config.IsBackendEnabled(GPUBackend::VULKAN))
renderingBackendChoice->HideChoice((int)GPUBackend::VULKAN);
#endif
#if PPSSPP_PLATFORM(ANDROID)
root_->Add(new Choice(gr->T("Recreate Activity")))->OnClick.Handle(this, &TouchTestScreen::OnRecreateActivity);
#endif
root_->Add(new CheckBox(&g_Config.bImmersiveMode, gr->T("FullScreen", "Full Screen")))->OnClick.Handle(this, &TouchTestScreen::OnImmersiveModeChange);
root_->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}
void TouchTestScreen::UpdateLogView() {
while (keyEventLog_.size() > 8) {
keyEventLog_.erase(keyEventLog_.begin());
}
std::string text;
for (auto &iter : keyEventLog_) {
text += iter + "\n";
}
if (lastKeyEvents_) {
lastKeyEvents_->SetText(text);
}
}
bool TouchTestScreen::key(const KeyInput &key) {
UIScreen::key(key);
char buf[512];
snprintf(buf, sizeof(buf), "%s (%d) Device ID: %d [%s%s%s%s]", KeyMap::GetKeyName(key.keyCode).c_str(), key.keyCode, key.deviceId,
(key.flags & KEY_IS_REPEAT) ? "REP" : "",
(key.flags & KEY_UP) ? "UP" : "",
(key.flags & KEY_DOWN) ? "DOWN" : "",
(key.flags & KEY_CHAR) ? "CHAR" : "");
keyEventLog_.push_back(buf);
UpdateLogView();
return true;
}
void TouchTestScreen::axis(const AxisInput &axis) {
char buf[512];
snprintf(buf, sizeof(buf), "Axis: %s (%d) (value %1.3f) Device ID: %d",
KeyMap::GetAxisName(axis.axisId).c_str(), axis.axisId, axis.value, axis.deviceId);
keyEventLog_.push_back(buf);
if (keyEventLog_.size() > 8) {
keyEventLog_.erase(keyEventLog_.begin());
}
UpdateLogView();
}
void TouchTestScreen::DrawForeground(UIContext &dc) {
Bounds bounds = dc.GetLayoutBounds();
double now = dc.FrameStartTime();
double delta = now - lastFrameTime_;
lastFrameTime_ = now;
dc.BeginNoTex();
for (int i = 0; i < MAX_TOUCH_POINTS; i++) {
if (touches_[i].id != -1) {
dc.Draw()->Circle(touches_[i].x, touches_[i].y, 100.0, 3.0, 80, 0.0f, 0xFFFFFFFF, 1.0);
}
}
dc.Flush();
dc.Begin();
char buffer[4096];
for (int i = 0; i < MAX_TOUCH_POINTS; i++) {
if (touches_[i].id != -1) {
dc.Draw()->Circle(touches_[i].x, touches_[i].y, 100.0, 3.0, 80, 0.0f, 0xFFFFFFFF, 1.0);
snprintf(buffer, sizeof(buffer), "%0.1fx%0.1f", touches_[i].x, touches_[i].y);
dc.DrawText(buffer, touches_[i].x, touches_[i].y + (touches_[i].y > g_display.dp_yres - 100.0f ? -135.0f : 95.0f), 0xFFFFFFFF, ALIGN_HCENTER | FLAG_DYNAMIC_ASCII);
}
}
char extra_debug[2048]{};
#if PPSSPP_PLATFORM(ANDROID)
truncate_cpy(extra_debug, Android_GetInputDeviceDebugString().c_str());
#endif
snprintf(buffer, sizeof(buffer),
#if PPSSPP_PLATFORM(ANDROID)
"display_res: %dx%d\n"
#endif
"dp_res: %dx%d pixel_res: %dx%d\n"
"g_dpi: %0.3f g_dpi_scale: %0.3fx%0.3f\n"
"g_dpi_scale_real: %0.3fx%0.3f\n"
"delta: %0.2f ms fps: %0.3f\n%s",
#if PPSSPP_PLATFORM(ANDROID)
(int)System_GetPropertyInt(SYSPROP_DISPLAY_XRES), (int)System_GetPropertyInt(SYSPROP_DISPLAY_YRES),
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#endif
g_display.dp_xres, g_display.dp_yres, g_display.pixel_xres, g_display.pixel_yres,
g_display.dpi, g_display.dpi_scale_x, g_display.dpi_scale_y,
g_display.dpi_scale_real_x, g_display.dpi_scale_real_y,
delta * 1000.0, 1.0 / delta,
extra_debug);
// On Android, also add joystick debug data.
dc.DrawTextShadow(buffer, bounds.centerX(), bounds.y + 20.0f, 0xFFFFFFFF, FLAG_DYNAMIC_ASCII);
dc.Flush();
}
void RecreateActivity() {
const int SYSTEM_JELLYBEAN = 16;
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= SYSTEM_JELLYBEAN) {
INFO_LOG(Log::System, "Sending recreate");
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System_Notify(SystemNotification::FORCE_RECREATE_ACTIVITY);
INFO_LOG(Log::System, "Got back from recreate");
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} else {
auto gr = GetI18NCategory(I18NCat::GRAPHICS);
System_Toast(gr->T_cstr("Must Restart", "You must restart PPSSPP for this change to take effect"));
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}
}
UI::EventReturn TouchTestScreen::OnImmersiveModeChange(UI::EventParams &e) {
System_Notify(SystemNotification::IMMERSIVE_MODE_CHANGE);
if (g_Config.iAndroidHwScale != 0) {
RecreateActivity();
}
return UI::EVENT_DONE;
}
UI::EventReturn TouchTestScreen::OnRenderingBackend(UI::EventParams &e) {
g_Config.Save("GameSettingsScreen::RenderingBackend");
System_RestartApp("--touchscreentest");
return UI::EVENT_DONE;
}
UI::EventReturn TouchTestScreen::OnRecreateActivity(UI::EventParams &e) {
RecreateActivity();
return UI::EVENT_DONE;
}