2013-08-19 03:17:33 +00:00
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// main.mm boilerplate
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2013-02-17 14:04:44 +00:00
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#import <UIKit/UIKit.h>
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2013-08-19 03:17:33 +00:00
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#import <string>
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2014-02-12 09:26:53 +00:00
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#import <stdio.h>
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#import <stdlib.h>
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2014-05-22 06:20:43 +00:00
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#import <AudioToolbox/AudioToolbox.h>
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2013-02-17 14:04:44 +00:00
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#import "AppDelegate.h"
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2014-05-17 05:55:31 +00:00
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#import <AudioToolbox/AudioToolbox.h>
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2013-02-17 14:04:44 +00:00
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2013-09-06 08:12:48 +00:00
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#include "base/NativeApp.h"
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2013-09-04 09:29:38 +00:00
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std::string System_GetProperty(SystemProperty prop) {
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switch (prop) {
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case SYSPROP_NAME:
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return "iOS:";
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case SYSPROP_LANGREGION:
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return "en_US";
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default:
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return "";
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}
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2013-08-19 03:17:33 +00:00
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}
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2014-07-20 10:11:50 +00:00
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int System_GetPropertyInt(SystemProperty prop) { return -1; }
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2013-12-04 16:41:59 +00:00
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void System_SendMessage(const char *command, const char *parameter) {
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2014-02-12 09:26:53 +00:00
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if (!strcmp(command, "finish")) {
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exit(0);
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}
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2013-12-04 16:41:59 +00:00
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}
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2014-05-22 07:54:09 +00:00
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FOUNDATION_EXTERN void AudioServicesPlaySystemSoundWithVibration(unsigned long, objc_object*, NSDictionary*);
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2013-10-13 19:12:36 +00:00
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void Vibrate(int length_ms) {
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2014-05-22 07:56:33 +00:00
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NSMutableDictionary *dictionary = [NSMutableDictionary dictionary];
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NSArray *pattern = @[@YES, @30, @NO, @2];
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dictionary[@"VibePattern"] = pattern;
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dictionary[@"Intensity"] = @2;
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AudioServicesPlaySystemSoundWithVibration(kSystemSoundID_Vibrate, nil, dictionary);
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2014-05-22 07:54:09 +00:00
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// TODO: Actually make use of length_ms if PPSSPP ever adds that in the config
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2013-10-13 19:12:36 +00:00
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}
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2013-02-17 14:04:44 +00:00
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int main(int argc, char *argv[])
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{
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@autoreleasepool {
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return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
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}
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}
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