ppsspp/UWP/UWPHost.cpp

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "ppsspp_config.h"
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#include <algorithm>
#include "Common/File/DirListing.h"
#include "Common/System/NativeApp.h"
#include "Common/System/System.h"
#include "Common/Input/InputState.h"
#include "Common/StringUtils.h"
#include "Core/Core.h"
#include "Core/Config.h"
#include "Core/CoreParameter.h"
#include "Core/System.h"
#include "Core/Debugger/SymbolMap.h"
#include "UI/OnScreenDisplay.h"
#include "Windows/XinputDevice.h"
#include "UWP/XAudioSoundStream.h"
#include "UWP/UWPHost.h"
UWPHost::UWPHost() {
// add first XInput device to respond
input.push_back(std::make_unique<XinputDevice>());
}
UWPHost::~UWPHost() {
}
void UWPHost::SetConsolePosition() {
}
void UWPHost::UpdateConsolePosition() {
}
bool UWPHost::InitGraphics(std::string *error_message, GraphicsContext **ctx) {
// Done elsewhere
return true;
}
void UWPHost::ShutdownGraphics() {
// Done elsewhere
}
void UWPHost::SetWindowTitle(const char *message) {
// Should really be done differently
}
void UWPHost::InitSound() {
}
void UWPHost::UpdateSound() {
}
void UWPHost::ShutdownSound() {
}
void UWPHost::UpdateUI() {
}
void UWPHost::UpdateMemView() {
}
void UWPHost::UpdateDisassembly() {
}
void UWPHost::SetDebugMode(bool mode) {
}
void UWPHost::PollControllers() {
for (const auto& device : this->input)
{
if (device->UpdateState() == InputDevice::UPDATESTATE_SKIP_PAD)
break;
}
/*
g_mouseDeltaX *= 0.9f;
g_mouseDeltaY *= 0.9f;
// TODO: Tweak!
float scaleFactor = g_dpi_scale * 0.01f;
float mx = std::max(-1.0f, std::min(1.0f, g_mouseDeltaX * scaleFactor));
float my = std::max(-1.0f, std::min(1.0f, g_mouseDeltaY * scaleFactor));
AxisInput axisX, axisY;
axisX.axisId = JOYSTICK_AXIS_MOUSE_REL_X;
axisX.deviceId = DEVICE_ID_MOUSE;
axisX.value = mx;
axisY.axisId = JOYSTICK_AXIS_MOUSE_REL_Y;
axisY.deviceId = DEVICE_ID_MOUSE;
axisY.value = my;
*/
}
void UWPHost::BootDone() {
g_symbolMap->SortSymbols();
SetDebugMode(false);
Core_EnableStepping(false);
}
static Path SymbolMapFilename(const Path &currentFilename, const char *ext) {
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File::FileInfo info;
// can't fail, definitely exists if it gets this far
File::GetFileInfo(currentFilename, &info);
if (info.isDirectory) {
return currentFilename / (std::string(".ppsspp-symbols") + ext);
}
return currentFilename.WithReplacedExtension(ext);
}
bool UWPHost::AttemptLoadSymbolMap() {
bool result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart, ".ppmap"));
// Load the old-style map file.
if (!result1)
result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart, ".map"));
bool result2 = g_symbolMap->LoadNocashSym(SymbolMapFilename(PSP_CoreParameter().fileToStart, ".sym"));
return result1 || result2;
}
void UWPHost::SaveSymbolMap() {
g_symbolMap->SaveSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart, ".ppmap"));
}
void UWPHost::NotifySymbolMapUpdated() {
g_symbolMap->SortSymbols();
}
bool UWPHost::IsDebuggingEnabled() {
return false;
}
bool UWPHost::CanCreateShortcut() {
return false; // Turn on when below function fixed
}
bool UWPHost::CreateDesktopShortcut(std::string argumentPath, std::string gameTitle) {
// TODO: not working correctly
return false;
}
void UWPHost::ToggleDebugConsoleVisibility() {
// N/A
}
void UWPHost::NotifyUserMessage(const std::string &message, float duration, u32 color, const char *id) {
osm.Show(message, duration, color, -1, true, id);
}