ppsspp/Core/Host.h

74 lines
2.4 KiB
C
Raw Normal View History

2012-11-01 15:19:01 +00:00
// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
2012-11-01 15:19:01 +00:00
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
#include "Common/CommonTypes.h"
2012-11-01 15:19:01 +00:00
struct InputState;
class GraphicsContext;
// TODO: Whittle this down. Collecting a bunch of random stuff like this isn't good design :P
class Host {
2012-11-01 15:19:01 +00:00
public:
virtual ~Host() {}
virtual void UpdateUI() {}
virtual void UpdateMemView() {}
virtual void UpdateDisassembly() {}
virtual void SetDebugMode(bool mode) { }
virtual bool InitGraphics(std::string *error_string, GraphicsContext **ctx) = 0;
virtual void ShutdownGraphics() = 0;
2012-11-01 15:19:01 +00:00
virtual void InitSound() = 0;
virtual void UpdateSound() {}
2013-10-13 17:24:49 +00:00
virtual void GoFullscreen(bool) {}
2012-11-01 15:19:01 +00:00
virtual void ShutdownSound() = 0;
virtual void PollControllers(InputState &input_state) {}
virtual void ToggleDebugConsoleVisibility() {}
2012-11-01 15:19:01 +00:00
//this is sent from EMU thread! Make sure that Host handles it properly!
virtual void BootDone() {}
virtual bool IsDebuggingEnabled() {return true;}
virtual bool AttemptLoadSymbolMap();
virtual void SaveSymbolMap() {}
virtual void SetWindowTitle(const char *message) {}
virtual void SendCoreWait(bool) {}
// While debugging is active, it's perfectly fine for these to block.
virtual bool GPUDebuggingActive() { return false; }
virtual void GPUNotifyCommand(u32 pc) {}
virtual void GPUNotifyDisplay(u32 framebuf, u32 stride, int format) {}
virtual void GPUNotifyDraw() {}
virtual void GPUNotifyTextureAttachment(u32 addr) {}
virtual bool CanCreateShortcut() {return false;}
virtual bool CreateDesktopShortcut(std::string argumentPath, std::string title) {return false;}
// Used for headless.
virtual bool ShouldSkipUI() { return false; }
virtual void SendDebugOutput(const std::string &output) {}
virtual void SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h) {}
2012-11-01 15:19:01 +00:00
};
extern Host *host;