2021-11-21 07:20:19 -08:00
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// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Common/Data/Convert/ColorConv.h"
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#include "GPU/GPUState.h"
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#include "GPU/Software/DrawPixel.h"
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#include "GPU/Software/FuncId.h"
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#include "GPU/Software/Rasterizer.h"
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#include "GPU/Software/SoftGpu.h"
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using namespace Math3D;
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namespace Rasterizer {
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void Init() {
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}
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void Shutdown() {
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}
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bool DescribeCodePtr(const u8 *ptr, std::string &name) {
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return false;
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}
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static inline u8 GetPixelStencil(GEBufferFormat fmt, int x, int y) {
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if (fmt == GE_FORMAT_565) {
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// Always treated as 0 for comparison purposes.
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return 0;
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} else if (fmt == GE_FORMAT_5551) {
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return ((fb.Get16(x, y, gstate.FrameBufStride()) & 0x8000) != 0) ? 0xFF : 0;
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} else if (fmt == GE_FORMAT_4444) {
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return Convert4To8(fb.Get16(x, y, gstate.FrameBufStride()) >> 12);
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} else {
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return fb.Get32(x, y, gstate.FrameBufStride()) >> 24;
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}
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}
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static inline void SetPixelStencil(GEBufferFormat fmt, int x, int y, u8 value) {
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if (fmt == GE_FORMAT_565) {
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// Do nothing
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} else if (fmt == GE_FORMAT_5551) {
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if ((gstate.getStencilWriteMask() & 0x80) == 0) {
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u16 pixel = fb.Get16(x, y, gstate.FrameBufStride()) & ~0x8000;
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pixel |= (value & 0x80) << 8;
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fb.Set16(x, y, gstate.FrameBufStride(), pixel);
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}
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} else if (fmt == GE_FORMAT_4444) {
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const u16 write_mask = (gstate.getStencilWriteMask() << 8) | 0x0FFF;
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u16 pixel = fb.Get16(x, y, gstate.FrameBufStride()) & write_mask;
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pixel |= ((u16)value << 8) & ~write_mask;
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fb.Set16(x, y, gstate.FrameBufStride(), pixel);
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} else {
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const u32 write_mask = (gstate.getStencilWriteMask() << 24) | 0x00FFFFFF;
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u32 pixel = fb.Get32(x, y, gstate.FrameBufStride()) & write_mask;
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pixel |= ((u32)value << 24) & ~write_mask;
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fb.Set32(x, y, gstate.FrameBufStride(), pixel);
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}
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}
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static inline u16 GetPixelDepth(int x, int y) {
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return depthbuf.Get16(x, y, gstate.DepthBufStride());
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}
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static inline void SetPixelDepth(int x, int y, u16 value) {
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depthbuf.Set16(x, y, gstate.DepthBufStride(), value);
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}
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// NOTE: These likely aren't endian safe
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static inline u32 GetPixelColor(GEBufferFormat fmt, int x, int y) {
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switch (fmt) {
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case GE_FORMAT_565:
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return RGB565ToRGBA8888(fb.Get16(x, y, gstate.FrameBufStride()));
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case GE_FORMAT_5551:
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return RGBA5551ToRGBA8888(fb.Get16(x, y, gstate.FrameBufStride()));
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case GE_FORMAT_4444:
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return RGBA4444ToRGBA8888(fb.Get16(x, y, gstate.FrameBufStride()));
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case GE_FORMAT_8888:
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return fb.Get32(x, y, gstate.FrameBufStride());
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default:
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return 0;
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}
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}
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static inline void SetPixelColor(GEBufferFormat fmt, int x, int y, u32 value) {
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switch (fmt) {
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case GE_FORMAT_565:
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fb.Set16(x, y, gstate.FrameBufStride(), RGBA8888ToRGB565(value));
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break;
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case GE_FORMAT_5551:
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fb.Set16(x, y, gstate.FrameBufStride(), RGBA8888ToRGBA5551(value));
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break;
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case GE_FORMAT_4444:
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fb.Set16(x, y, gstate.FrameBufStride(), RGBA8888ToRGBA4444(value));
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break;
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case GE_FORMAT_8888:
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fb.Set32(x, y, gstate.FrameBufStride(), value);
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break;
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default:
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break;
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}
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}
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static inline bool AlphaTestPassed(const PixelFuncID &pixelID, int alpha) {
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const u8 ref = pixelID.alphaTestRef;
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if (pixelID.hasAlphaTestMask)
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alpha &= gstate.getAlphaTestMask();
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2021-11-21 09:39:14 -08:00
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switch (pixelID.AlphaTestFunc()) {
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2021-11-21 07:20:19 -08:00
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case GE_COMP_NEVER:
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return false;
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case GE_COMP_ALWAYS:
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return true;
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case GE_COMP_EQUAL:
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return (alpha == ref);
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case GE_COMP_NOTEQUAL:
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return (alpha != ref);
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case GE_COMP_LESS:
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return (alpha < ref);
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case GE_COMP_LEQUAL:
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return (alpha <= ref);
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case GE_COMP_GREATER:
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return (alpha > ref);
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case GE_COMP_GEQUAL:
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return (alpha >= ref);
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}
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return true;
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}
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static inline bool ColorTestPassed(const Vec3<int> &color) {
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const u32 mask = gstate.getColorTestMask();
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const u32 c = color.ToRGB() & mask;
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const u32 ref = gstate.getColorTestRef() & mask;
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switch (gstate.getColorTestFunction()) {
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case GE_COMP_NEVER:
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return false;
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case GE_COMP_ALWAYS:
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return true;
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case GE_COMP_EQUAL:
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return c == ref;
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case GE_COMP_NOTEQUAL:
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return c != ref;
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}
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return true;
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}
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static inline bool StencilTestPassed(const PixelFuncID &pixelID, u8 stencil) {
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if (pixelID.hasStencilTestMask)
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stencil &= gstate.getStencilTestMask();
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u8 ref = pixelID.stencilTestRef;
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2021-11-22 05:57:54 -08:00
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switch (pixelID.StencilTestFunc()) {
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2021-11-21 07:20:19 -08:00
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case GE_COMP_NEVER:
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return false;
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case GE_COMP_ALWAYS:
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return true;
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case GE_COMP_EQUAL:
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return ref == stencil;
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case GE_COMP_NOTEQUAL:
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return ref != stencil;
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case GE_COMP_LESS:
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return ref < stencil;
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case GE_COMP_LEQUAL:
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return ref <= stencil;
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case GE_COMP_GREATER:
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return ref > stencil;
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case GE_COMP_GEQUAL:
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return ref >= stencil;
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}
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return true;
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}
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static inline u8 ApplyStencilOp(GEBufferFormat fmt, GEStencilOp op, u8 old_stencil) {
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switch (op) {
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case GE_STENCILOP_KEEP:
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return old_stencil;
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case GE_STENCILOP_ZERO:
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return 0;
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case GE_STENCILOP_REPLACE:
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return gstate.getStencilTestRef();
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case GE_STENCILOP_INVERT:
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return ~old_stencil;
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case GE_STENCILOP_INCR:
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switch (fmt) {
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case GE_FORMAT_8888:
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if (old_stencil != 0xFF) {
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return old_stencil + 1;
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}
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return old_stencil;
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case GE_FORMAT_5551:
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return 0xFF;
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case GE_FORMAT_4444:
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if (old_stencil < 0xF0) {
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return old_stencil + 0x10;
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}
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return old_stencil;
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default:
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return old_stencil;
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}
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break;
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case GE_STENCILOP_DECR:
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switch (fmt) {
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case GE_FORMAT_4444:
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if (old_stencil >= 0x10)
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return old_stencil - 0x10;
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break;
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2021-11-22 05:57:54 -08:00
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case GE_FORMAT_5551:
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return 0;
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2021-11-21 07:20:19 -08:00
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default:
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if (old_stencil != 0)
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return old_stencil - 1;
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return old_stencil;
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}
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break;
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}
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return old_stencil;
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}
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static inline bool DepthTestPassed(GEComparison func, int x, int y, u16 z) {
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u16 reference_z = GetPixelDepth(x, y);
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switch (func) {
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case GE_COMP_NEVER:
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return false;
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case GE_COMP_ALWAYS:
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return true;
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case GE_COMP_EQUAL:
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return (z == reference_z);
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case GE_COMP_NOTEQUAL:
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return (z != reference_z);
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case GE_COMP_LESS:
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return (z < reference_z);
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case GE_COMP_LEQUAL:
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return (z <= reference_z);
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case GE_COMP_GREATER:
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return (z > reference_z);
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case GE_COMP_GEQUAL:
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return (z >= reference_z);
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default:
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return 0;
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}
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}
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static inline u32 ApplyLogicOp(GELogicOp op, u32 old_color, u32 new_color) {
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// All of the operations here intentionally preserve alpha/stencil.
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switch (op) {
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case GE_LOGIC_CLEAR:
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new_color &= 0xFF000000;
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break;
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case GE_LOGIC_AND:
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new_color = new_color & (old_color | 0xFF000000);
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break;
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case GE_LOGIC_AND_REVERSE:
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new_color = new_color & (~old_color | 0xFF000000);
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break;
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case GE_LOGIC_COPY:
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// No change to new_color.
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break;
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case GE_LOGIC_AND_INVERTED:
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new_color = (~new_color & (old_color & 0x00FFFFFF)) | (new_color & 0xFF000000);
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break;
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case GE_LOGIC_NOOP:
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new_color = (old_color & 0x00FFFFFF) | (new_color & 0xFF000000);
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break;
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case GE_LOGIC_XOR:
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new_color = new_color ^ (old_color & 0x00FFFFFF);
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break;
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case GE_LOGIC_OR:
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new_color = new_color | (old_color & 0x00FFFFFF);
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break;
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case GE_LOGIC_NOR:
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new_color = (~(new_color | old_color) & 0x00FFFFFF) | (new_color & 0xFF000000);
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break;
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case GE_LOGIC_EQUIV:
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new_color = (~(new_color ^ old_color) & 0x00FFFFFF) | (new_color & 0xFF000000);
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break;
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case GE_LOGIC_INVERTED:
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new_color = (~old_color & 0x00FFFFFF) | (new_color & 0xFF000000);
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break;
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case GE_LOGIC_OR_REVERSE:
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new_color = new_color | (~old_color & 0x00FFFFFF);
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break;
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case GE_LOGIC_COPY_INVERTED:
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new_color = (~new_color & 0x00FFFFFF) | (new_color & 0xFF000000);
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break;
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case GE_LOGIC_OR_INVERTED:
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new_color = ((~new_color | old_color) & 0x00FFFFFF) | (new_color & 0xFF000000);
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break;
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case GE_LOGIC_NAND:
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new_color = (~(new_color & old_color) & 0x00FFFFFF) | (new_color & 0xFF000000);
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break;
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case GE_LOGIC_SET:
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new_color |= 0x00FFFFFF;
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break;
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}
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return new_color;
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}
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2021-11-21 07:28:43 -08:00
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template <bool clearMode, GEBufferFormat fbFormat>
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2021-11-21 07:20:19 -08:00
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inline void DrawSinglePixel(int x, int y, int z, int fog, const Vec4<int> &color_in, const PixelFuncID &pixelID) {
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Vec4<int> prim_color = color_in.Clamp(0, 255);
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// Depth range test - applied in clear mode, if not through mode.
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if (pixelID.applyDepthRange)
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if (z < gstate.getDepthRangeMin() || z > gstate.getDepthRangeMax())
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return;
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2021-11-21 09:39:14 -08:00
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if (pixelID.AlphaTestFunc() != GE_COMP_ALWAYS && !clearMode)
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2021-11-21 07:20:19 -08:00
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if (!AlphaTestPassed(pixelID, prim_color.a()))
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return;
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|
|
|
|
|
|
|
// Fog is applied prior to color test.
|
|
|
|
if (pixelID.applyFog && !clearMode) {
|
|
|
|
Vec3<int> fogColor = Vec3<int>::FromRGB(gstate.fogcolor);
|
|
|
|
fogColor = (prim_color.rgb() * fog + fogColor * (255 - fog)) / 255;
|
|
|
|
prim_color.r() = fogColor.r();
|
|
|
|
prim_color.g() = fogColor.g();
|
|
|
|
prim_color.b() = fogColor.b();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pixelID.colorTest && !clearMode)
|
|
|
|
if (!ColorTestPassed(prim_color.rgb()))
|
|
|
|
return;
|
|
|
|
|
|
|
|
// In clear mode, it uses the alpha color as stencil.
|
2021-11-21 07:28:43 -08:00
|
|
|
u8 stencil = clearMode ? prim_color.a() : GetPixelStencil(fbFormat, x, y);
|
2021-11-21 07:20:19 -08:00
|
|
|
if (clearMode) {
|
2021-11-21 09:39:14 -08:00
|
|
|
if (pixelID.DepthClear())
|
2021-11-21 07:20:19 -08:00
|
|
|
SetPixelDepth(x, y, z);
|
|
|
|
} else if (pixelID.stencilTest) {
|
|
|
|
if (!StencilTestPassed(pixelID, stencil)) {
|
2021-11-21 07:28:43 -08:00
|
|
|
stencil = ApplyStencilOp(fbFormat, GEStencilOp(pixelID.sFail), stencil);
|
|
|
|
SetPixelStencil(fbFormat, x, y, stencil);
|
2021-11-21 07:20:19 -08:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Also apply depth at the same time. If disabled, same as passing.
|
2021-11-21 09:39:14 -08:00
|
|
|
if (pixelID.DepthTestFunc() != GE_COMP_ALWAYS && !DepthTestPassed(pixelID.DepthTestFunc(), x, y, z)) {
|
2021-11-21 07:28:43 -08:00
|
|
|
stencil = ApplyStencilOp(fbFormat, GEStencilOp(pixelID.zFail), stencil);
|
|
|
|
SetPixelStencil(fbFormat, x, y, stencil);
|
2021-11-21 07:20:19 -08:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2021-11-21 07:28:43 -08:00
|
|
|
stencil = ApplyStencilOp(fbFormat, GEStencilOp(pixelID.zPass), stencil);
|
2021-11-21 07:20:19 -08:00
|
|
|
} else {
|
2021-11-21 09:39:14 -08:00
|
|
|
if (pixelID.DepthTestFunc() != GE_COMP_ALWAYS && !DepthTestPassed(pixelID.DepthTestFunc(), x, y, z)) {
|
2021-11-21 07:20:19 -08:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pixelID.depthWrite && !clearMode)
|
|
|
|
SetPixelDepth(x, y, z);
|
|
|
|
|
2021-11-21 07:28:43 -08:00
|
|
|
const u32 old_color = GetPixelColor(fbFormat, x, y);
|
2021-11-21 07:20:19 -08:00
|
|
|
u32 new_color;
|
|
|
|
|
|
|
|
// Dithering happens before the logic op and regardless of framebuffer format or clear mode.
|
|
|
|
// We do it while alpha blending because it happens before clamping.
|
|
|
|
if (pixelID.alphaBlend && !clearMode) {
|
|
|
|
const Vec4<int> dst = Vec4<int>::FromRGBA(old_color);
|
|
|
|
Vec3<int> blended = AlphaBlendingResult(pixelID, prim_color, dst);
|
|
|
|
if (pixelID.dithering) {
|
|
|
|
blended += Vec3<int>::AssignToAll(gstate.getDitherValue(x, y));
|
|
|
|
}
|
|
|
|
|
|
|
|
// ToRGB() always automatically clamps.
|
|
|
|
new_color = blended.ToRGB();
|
|
|
|
new_color |= stencil << 24;
|
|
|
|
} else {
|
|
|
|
if (pixelID.dithering) {
|
|
|
|
// We'll discard alpha anyway.
|
|
|
|
prim_color += Vec4<int>::AssignToAll(gstate.getDitherValue(x, y));
|
|
|
|
}
|
|
|
|
|
|
|
|
#if defined(_M_SSE)
|
|
|
|
new_color = Vec3<int>(prim_color.ivec).ToRGB();
|
|
|
|
new_color |= stencil << 24;
|
|
|
|
#else
|
|
|
|
new_color = Vec4<int>(prim_color.r(), prim_color.g(), prim_color.b(), stencil).ToRGBA();
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
// Logic ops are applied after blending (if blending is enabled.)
|
|
|
|
if (pixelID.applyLogicOp && !clearMode) {
|
|
|
|
// Logic ops don't affect stencil, which happens inside ApplyLogicOp.
|
|
|
|
new_color = ApplyLogicOp(gstate.getLogicOp(), old_color, new_color);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (clearMode) {
|
|
|
|
new_color = (new_color & ~gstate.getClearModeColorMask()) | (old_color & gstate.getClearModeColorMask());
|
|
|
|
}
|
|
|
|
new_color = (new_color & ~gstate.getColorMask()) | (old_color & gstate.getColorMask());
|
|
|
|
|
2021-11-21 07:28:43 -08:00
|
|
|
SetPixelColor(fbFormat, x, y, new_color);
|
2021-11-21 07:20:19 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
SingleFunc GetSingleFunc(const PixelFuncID &id) {
|
2021-11-21 07:28:43 -08:00
|
|
|
if (id.clearMode) {
|
2021-11-22 05:57:54 -08:00
|
|
|
switch (id.fbFormat) {
|
2021-11-21 07:28:43 -08:00
|
|
|
case GE_FORMAT_565:
|
|
|
|
return &DrawSinglePixel<true, GE_FORMAT_565>;
|
|
|
|
case GE_FORMAT_5551:
|
|
|
|
return &DrawSinglePixel<true, GE_FORMAT_5551>;
|
|
|
|
case GE_FORMAT_4444:
|
|
|
|
return &DrawSinglePixel<true, GE_FORMAT_4444>;
|
|
|
|
case GE_FORMAT_8888:
|
|
|
|
return &DrawSinglePixel<true, GE_FORMAT_8888>;
|
|
|
|
}
|
|
|
|
}
|
2021-11-22 05:57:54 -08:00
|
|
|
switch (id.fbFormat) {
|
2021-11-21 07:28:43 -08:00
|
|
|
case GE_FORMAT_565:
|
|
|
|
return &DrawSinglePixel<false, GE_FORMAT_565>;
|
|
|
|
case GE_FORMAT_5551:
|
|
|
|
return &DrawSinglePixel<false, GE_FORMAT_5551>;
|
|
|
|
case GE_FORMAT_4444:
|
|
|
|
return &DrawSinglePixel<false, GE_FORMAT_4444>;
|
|
|
|
case GE_FORMAT_8888:
|
|
|
|
return &DrawSinglePixel<false, GE_FORMAT_8888>;
|
|
|
|
}
|
|
|
|
_assert_(false);
|
|
|
|
return nullptr;
|
2021-11-21 07:20:19 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
};
|