ppsspp/GPU/Software/DrawPixel.cpp

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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Common/Data/Convert/ColorConv.h"
#include "GPU/GPUState.h"
#include "GPU/Software/DrawPixel.h"
#include "GPU/Software/FuncId.h"
#include "GPU/Software/Rasterizer.h"
#include "GPU/Software/SoftGpu.h"
using namespace Math3D;
namespace Rasterizer {
void Init() {
}
void Shutdown() {
}
bool DescribeCodePtr(const u8 *ptr, std::string &name) {
return false;
}
static inline u8 GetPixelStencil(GEBufferFormat fmt, int x, int y) {
if (fmt == GE_FORMAT_565) {
// Always treated as 0 for comparison purposes.
return 0;
} else if (fmt == GE_FORMAT_5551) {
return ((fb.Get16(x, y, gstate.FrameBufStride()) & 0x8000) != 0) ? 0xFF : 0;
} else if (fmt == GE_FORMAT_4444) {
return Convert4To8(fb.Get16(x, y, gstate.FrameBufStride()) >> 12);
} else {
return fb.Get32(x, y, gstate.FrameBufStride()) >> 24;
}
}
static inline void SetPixelStencil(GEBufferFormat fmt, int x, int y, u8 value) {
if (fmt == GE_FORMAT_565) {
// Do nothing
} else if (fmt == GE_FORMAT_5551) {
if ((gstate.getStencilWriteMask() & 0x80) == 0) {
u16 pixel = fb.Get16(x, y, gstate.FrameBufStride()) & ~0x8000;
pixel |= (value & 0x80) << 8;
fb.Set16(x, y, gstate.FrameBufStride(), pixel);
}
} else if (fmt == GE_FORMAT_4444) {
const u16 write_mask = (gstate.getStencilWriteMask() << 8) | 0x0FFF;
u16 pixel = fb.Get16(x, y, gstate.FrameBufStride()) & write_mask;
pixel |= ((u16)value << 8) & ~write_mask;
fb.Set16(x, y, gstate.FrameBufStride(), pixel);
} else {
const u32 write_mask = (gstate.getStencilWriteMask() << 24) | 0x00FFFFFF;
u32 pixel = fb.Get32(x, y, gstate.FrameBufStride()) & write_mask;
pixel |= ((u32)value << 24) & ~write_mask;
fb.Set32(x, y, gstate.FrameBufStride(), pixel);
}
}
static inline u16 GetPixelDepth(int x, int y) {
return depthbuf.Get16(x, y, gstate.DepthBufStride());
}
static inline void SetPixelDepth(int x, int y, u16 value) {
depthbuf.Set16(x, y, gstate.DepthBufStride(), value);
}
// NOTE: These likely aren't endian safe
static inline u32 GetPixelColor(GEBufferFormat fmt, int x, int y) {
switch (fmt) {
case GE_FORMAT_565:
return RGB565ToRGBA8888(fb.Get16(x, y, gstate.FrameBufStride()));
case GE_FORMAT_5551:
return RGBA5551ToRGBA8888(fb.Get16(x, y, gstate.FrameBufStride()));
case GE_FORMAT_4444:
return RGBA4444ToRGBA8888(fb.Get16(x, y, gstate.FrameBufStride()));
case GE_FORMAT_8888:
return fb.Get32(x, y, gstate.FrameBufStride());
default:
return 0;
}
}
static inline void SetPixelColor(GEBufferFormat fmt, int x, int y, u32 value) {
switch (fmt) {
case GE_FORMAT_565:
fb.Set16(x, y, gstate.FrameBufStride(), RGBA8888ToRGB565(value));
break;
case GE_FORMAT_5551:
fb.Set16(x, y, gstate.FrameBufStride(), RGBA8888ToRGBA5551(value));
break;
case GE_FORMAT_4444:
fb.Set16(x, y, gstate.FrameBufStride(), RGBA8888ToRGBA4444(value));
break;
case GE_FORMAT_8888:
fb.Set32(x, y, gstate.FrameBufStride(), value);
break;
default:
break;
}
}
static inline bool AlphaTestPassed(const PixelFuncID &pixelID, int alpha) {
const u8 ref = pixelID.alphaTestRef;
if (pixelID.hasAlphaTestMask)
alpha &= gstate.getAlphaTestMask();
switch (pixelID.AlphaTestFunc()) {
case GE_COMP_NEVER:
return false;
case GE_COMP_ALWAYS:
return true;
case GE_COMP_EQUAL:
return (alpha == ref);
case GE_COMP_NOTEQUAL:
return (alpha != ref);
case GE_COMP_LESS:
return (alpha < ref);
case GE_COMP_LEQUAL:
return (alpha <= ref);
case GE_COMP_GREATER:
return (alpha > ref);
case GE_COMP_GEQUAL:
return (alpha >= ref);
}
return true;
}
static inline bool ColorTestPassed(const Vec3<int> &color) {
const u32 mask = gstate.getColorTestMask();
const u32 c = color.ToRGB() & mask;
const u32 ref = gstate.getColorTestRef() & mask;
switch (gstate.getColorTestFunction()) {
case GE_COMP_NEVER:
return false;
case GE_COMP_ALWAYS:
return true;
case GE_COMP_EQUAL:
return c == ref;
case GE_COMP_NOTEQUAL:
return c != ref;
}
return true;
}
static inline bool StencilTestPassed(const PixelFuncID &pixelID, u8 stencil) {
if (pixelID.hasStencilTestMask)
stencil &= gstate.getStencilTestMask();
u8 ref = pixelID.stencilTestRef;
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switch (pixelID.StencilTestFunc()) {
case GE_COMP_NEVER:
return false;
case GE_COMP_ALWAYS:
return true;
case GE_COMP_EQUAL:
return ref == stencil;
case GE_COMP_NOTEQUAL:
return ref != stencil;
case GE_COMP_LESS:
return ref < stencil;
case GE_COMP_LEQUAL:
return ref <= stencil;
case GE_COMP_GREATER:
return ref > stencil;
case GE_COMP_GEQUAL:
return ref >= stencil;
}
return true;
}
static inline u8 ApplyStencilOp(GEBufferFormat fmt, GEStencilOp op, u8 old_stencil) {
switch (op) {
case GE_STENCILOP_KEEP:
return old_stencil;
case GE_STENCILOP_ZERO:
return 0;
case GE_STENCILOP_REPLACE:
return gstate.getStencilTestRef();
case GE_STENCILOP_INVERT:
return ~old_stencil;
case GE_STENCILOP_INCR:
switch (fmt) {
case GE_FORMAT_8888:
if (old_stencil != 0xFF) {
return old_stencil + 1;
}
return old_stencil;
case GE_FORMAT_5551:
return 0xFF;
case GE_FORMAT_4444:
if (old_stencil < 0xF0) {
return old_stencil + 0x10;
}
return old_stencil;
default:
return old_stencil;
}
break;
case GE_STENCILOP_DECR:
switch (fmt) {
case GE_FORMAT_4444:
if (old_stencil >= 0x10)
return old_stencil - 0x10;
break;
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case GE_FORMAT_5551:
return 0;
default:
if (old_stencil != 0)
return old_stencil - 1;
return old_stencil;
}
break;
}
return old_stencil;
}
static inline bool DepthTestPassed(GEComparison func, int x, int y, u16 z) {
u16 reference_z = GetPixelDepth(x, y);
switch (func) {
case GE_COMP_NEVER:
return false;
case GE_COMP_ALWAYS:
return true;
case GE_COMP_EQUAL:
return (z == reference_z);
case GE_COMP_NOTEQUAL:
return (z != reference_z);
case GE_COMP_LESS:
return (z < reference_z);
case GE_COMP_LEQUAL:
return (z <= reference_z);
case GE_COMP_GREATER:
return (z > reference_z);
case GE_COMP_GEQUAL:
return (z >= reference_z);
default:
return 0;
}
}
static inline u32 ApplyLogicOp(GELogicOp op, u32 old_color, u32 new_color) {
// All of the operations here intentionally preserve alpha/stencil.
switch (op) {
case GE_LOGIC_CLEAR:
new_color &= 0xFF000000;
break;
case GE_LOGIC_AND:
new_color = new_color & (old_color | 0xFF000000);
break;
case GE_LOGIC_AND_REVERSE:
new_color = new_color & (~old_color | 0xFF000000);
break;
case GE_LOGIC_COPY:
// No change to new_color.
break;
case GE_LOGIC_AND_INVERTED:
new_color = (~new_color & (old_color & 0x00FFFFFF)) | (new_color & 0xFF000000);
break;
case GE_LOGIC_NOOP:
new_color = (old_color & 0x00FFFFFF) | (new_color & 0xFF000000);
break;
case GE_LOGIC_XOR:
new_color = new_color ^ (old_color & 0x00FFFFFF);
break;
case GE_LOGIC_OR:
new_color = new_color | (old_color & 0x00FFFFFF);
break;
case GE_LOGIC_NOR:
new_color = (~(new_color | old_color) & 0x00FFFFFF) | (new_color & 0xFF000000);
break;
case GE_LOGIC_EQUIV:
new_color = (~(new_color ^ old_color) & 0x00FFFFFF) | (new_color & 0xFF000000);
break;
case GE_LOGIC_INVERTED:
new_color = (~old_color & 0x00FFFFFF) | (new_color & 0xFF000000);
break;
case GE_LOGIC_OR_REVERSE:
new_color = new_color | (~old_color & 0x00FFFFFF);
break;
case GE_LOGIC_COPY_INVERTED:
new_color = (~new_color & 0x00FFFFFF) | (new_color & 0xFF000000);
break;
case GE_LOGIC_OR_INVERTED:
new_color = ((~new_color | old_color) & 0x00FFFFFF) | (new_color & 0xFF000000);
break;
case GE_LOGIC_NAND:
new_color = (~(new_color & old_color) & 0x00FFFFFF) | (new_color & 0xFF000000);
break;
case GE_LOGIC_SET:
new_color |= 0x00FFFFFF;
break;
}
return new_color;
}
template <bool clearMode, GEBufferFormat fbFormat>
inline void DrawSinglePixel(int x, int y, int z, int fog, const Vec4<int> &color_in, const PixelFuncID &pixelID) {
Vec4<int> prim_color = color_in.Clamp(0, 255);
// Depth range test - applied in clear mode, if not through mode.
if (pixelID.applyDepthRange)
if (z < gstate.getDepthRangeMin() || z > gstate.getDepthRangeMax())
return;
if (pixelID.AlphaTestFunc() != GE_COMP_ALWAYS && !clearMode)
if (!AlphaTestPassed(pixelID, prim_color.a()))
return;
// Fog is applied prior to color test.
if (pixelID.applyFog && !clearMode) {
Vec3<int> fogColor = Vec3<int>::FromRGB(gstate.fogcolor);
fogColor = (prim_color.rgb() * fog + fogColor * (255 - fog)) / 255;
prim_color.r() = fogColor.r();
prim_color.g() = fogColor.g();
prim_color.b() = fogColor.b();
}
if (pixelID.colorTest && !clearMode)
if (!ColorTestPassed(prim_color.rgb()))
return;
// In clear mode, it uses the alpha color as stencil.
u8 stencil = clearMode ? prim_color.a() : GetPixelStencil(fbFormat, x, y);
if (clearMode) {
if (pixelID.DepthClear())
SetPixelDepth(x, y, z);
} else if (pixelID.stencilTest) {
if (!StencilTestPassed(pixelID, stencil)) {
stencil = ApplyStencilOp(fbFormat, GEStencilOp(pixelID.sFail), stencil);
SetPixelStencil(fbFormat, x, y, stencil);
return;
}
// Also apply depth at the same time. If disabled, same as passing.
if (pixelID.DepthTestFunc() != GE_COMP_ALWAYS && !DepthTestPassed(pixelID.DepthTestFunc(), x, y, z)) {
stencil = ApplyStencilOp(fbFormat, GEStencilOp(pixelID.zFail), stencil);
SetPixelStencil(fbFormat, x, y, stencil);
return;
}
stencil = ApplyStencilOp(fbFormat, GEStencilOp(pixelID.zPass), stencil);
} else {
if (pixelID.DepthTestFunc() != GE_COMP_ALWAYS && !DepthTestPassed(pixelID.DepthTestFunc(), x, y, z)) {
return;
}
}
if (pixelID.depthWrite && !clearMode)
SetPixelDepth(x, y, z);
const u32 old_color = GetPixelColor(fbFormat, x, y);
u32 new_color;
// Dithering happens before the logic op and regardless of framebuffer format or clear mode.
// We do it while alpha blending because it happens before clamping.
if (pixelID.alphaBlend && !clearMode) {
const Vec4<int> dst = Vec4<int>::FromRGBA(old_color);
Vec3<int> blended = AlphaBlendingResult(pixelID, prim_color, dst);
if (pixelID.dithering) {
blended += Vec3<int>::AssignToAll(gstate.getDitherValue(x, y));
}
// ToRGB() always automatically clamps.
new_color = blended.ToRGB();
new_color |= stencil << 24;
} else {
if (pixelID.dithering) {
// We'll discard alpha anyway.
prim_color += Vec4<int>::AssignToAll(gstate.getDitherValue(x, y));
}
#if defined(_M_SSE)
new_color = Vec3<int>(prim_color.ivec).ToRGB();
new_color |= stencil << 24;
#else
new_color = Vec4<int>(prim_color.r(), prim_color.g(), prim_color.b(), stencil).ToRGBA();
#endif
}
// Logic ops are applied after blending (if blending is enabled.)
if (pixelID.applyLogicOp && !clearMode) {
// Logic ops don't affect stencil, which happens inside ApplyLogicOp.
new_color = ApplyLogicOp(gstate.getLogicOp(), old_color, new_color);
}
if (clearMode) {
new_color = (new_color & ~gstate.getClearModeColorMask()) | (old_color & gstate.getClearModeColorMask());
}
new_color = (new_color & ~gstate.getColorMask()) | (old_color & gstate.getColorMask());
SetPixelColor(fbFormat, x, y, new_color);
}
SingleFunc GetSingleFunc(const PixelFuncID &id) {
if (id.clearMode) {
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switch (id.fbFormat) {
case GE_FORMAT_565:
return &DrawSinglePixel<true, GE_FORMAT_565>;
case GE_FORMAT_5551:
return &DrawSinglePixel<true, GE_FORMAT_5551>;
case GE_FORMAT_4444:
return &DrawSinglePixel<true, GE_FORMAT_4444>;
case GE_FORMAT_8888:
return &DrawSinglePixel<true, GE_FORMAT_8888>;
}
}
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switch (id.fbFormat) {
case GE_FORMAT_565:
return &DrawSinglePixel<false, GE_FORMAT_565>;
case GE_FORMAT_5551:
return &DrawSinglePixel<false, GE_FORMAT_5551>;
case GE_FORMAT_4444:
return &DrawSinglePixel<false, GE_FORMAT_4444>;
case GE_FORMAT_8888:
return &DrawSinglePixel<false, GE_FORMAT_8888>;
}
_assert_(false);
return nullptr;
}
};