ppsspp/Windows/PPSSPP.vcxproj.filters

339 lines
12 KiB
Plaintext
Raw Normal View History

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx</Extensions>
</Filter>
<Filter Include="Windows">
<UniqueIdentifier>{62201f4b-45e8-4ee7-a26e-bebdd67a7bca}</UniqueIdentifier>
</Filter>
<Filter Include="Windows\Debugger">
<UniqueIdentifier>{15b28fe0-299c-4200-a8f9-c93ffd3ae85b}</UniqueIdentifier>
</Filter>
<Filter Include="Windows\W32Util">
<UniqueIdentifier>{c1ddb9f6-d854-4af9-bb56-c42697f62709}</UniqueIdentifier>
</Filter>
<Filter Include="Windows\UI">
<UniqueIdentifier>{6773bb6d-149e-4e08-af81-e9eaacc039d2}</UniqueIdentifier>
</Filter>
<Filter Include="Windows\System">
<UniqueIdentifier>{45e2a327-0a36-4292-ab24-a297639b797e}</UniqueIdentifier>
</Filter>
<Filter Include="Windows\Input">
<UniqueIdentifier>{a1963305-bf88-43ef-8ba2-bb3933584b38}</UniqueIdentifier>
</Filter>
<Filter Include="Other Platforms">
<UniqueIdentifier>{d53d0871-8572-4393-822e-d14db0a88dab}</UniqueIdentifier>
</Filter>
<Filter Include="Windows\GE Debugger">
<UniqueIdentifier>{15f0e146-e39c-4bad-ba10-3c714a7dbf74}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Debugger\CtrlDisAsmView.cpp">
<Filter>Windows\Debugger</Filter>
</ClCompile>
<ClCompile Include="Debugger\CtrlMemView.cpp">
<Filter>Windows\Debugger</Filter>
</ClCompile>
<ClCompile Include="Debugger\CtrlRegisterList.cpp">
<Filter>Windows\Debugger</Filter>
</ClCompile>
<ClCompile Include="Debugger\Debugger_MemoryDlg.cpp">
<Filter>Windows\Debugger</Filter>
</ClCompile>
<ClCompile Include="Debugger\Debugger_VFPUDlg.cpp">
<Filter>Windows\Debugger</Filter>
</ClCompile>
<ClCompile Include="W32Util\DialogManager.cpp">
<Filter>Windows\W32Util</Filter>
</ClCompile>
<ClCompile Include="W32Util\Misc.cpp">
<Filter>Windows\W32Util</Filter>
</ClCompile>
<ClCompile Include="W32Util\PropertySheet.cpp">
<Filter>Windows\W32Util</Filter>
</ClCompile>
<ClCompile Include="W32Util\ShellUtil.cpp">
<Filter>Windows\W32Util</Filter>
</ClCompile>
<ClCompile Include="InputBox.cpp">
<Filter>Windows\UI</Filter>
</ClCompile>
<ClCompile Include="DSoundStream.cpp">
<Filter>Windows\System</Filter>
</ClCompile>
<ClCompile Include="D3D9Base.cpp">
<Filter>Windows\System</Filter>
</ClCompile>
<ClCompile Include="OpenGLBase.cpp">
<Filter>Windows\System</Filter>
</ClCompile>
<ClCompile Include="WindowsHost.cpp">
<Filter>Windows\System</Filter>
</ClCompile>
<ClCompile Include="Debugger\Debugger_Disasm.cpp">
<Filter>Windows\Debugger</Filter>
</ClCompile>
<ClCompile Include="EmuThread.cpp">
<Filter>Windows</Filter>
</ClCompile>
<ClCompile Include="XinputDevice.cpp">
<Filter>Windows\Input</Filter>
</ClCompile>
<ClCompile Include="KeyboardDevice.cpp">
<Filter>Windows\Input</Filter>
</ClCompile>
<ClCompile Include="InputDevice.cpp">
<Filter>Windows\Input</Filter>
</ClCompile>
<ClCompile Include="Globals.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="stdafx.cpp" />
<ClCompile Include="..\android\jni\ArmEmitterTest.cpp">
<Filter>Other Platforms</Filter>
</ClCompile>
<ClCompile Include="..\android\jni\Arm64EmitterTest.cpp">
<Filter>Other Platforms</Filter>
</ClCompile>
<ClCompile Include="..\android\jni\TestRunner.cpp">
<Filter>Other Platforms</Filter>
</ClCompile>
<ClCompile Include="DinputDevice.cpp">
<Filter>Windows\Input</Filter>
</ClCompile>
<ClCompile Include="Debugger\DebuggerShared.cpp">
<Filter>Windows\Debugger</Filter>
</ClCompile>
<ClCompile Include="Debugger\BreakpointWindow.cpp">
<Filter>Windows\Debugger</Filter>
</ClCompile>
<ClCompile Include="Debugger\Debugger_Lists.cpp">
<Filter>Windows\Debugger</Filter>
</ClCompile>
<ClCompile Include="GEDebugger\GEDebugger.cpp">
<Filter>Windows\GE Debugger</Filter>
</ClCompile>
<ClCompile Include="GEDebugger\SimpleGLWindow.cpp">
<Filter>Windows\GE Debugger</Filter>
</ClCompile>
<ClCompile Include="GEDebugger\CtrlDisplayListView.cpp">
<Filter>Windows\GE Debugger</Filter>
</ClCompile>
<ClCompile Include="W32Util\TabControl.cpp">
<Filter>Windows\W32Util</Filter>
</ClCompile>
<ClCompile Include="GEDebugger\TabDisplayLists.cpp">
<Filter>Windows\GE Debugger</Filter>
</ClCompile>
<ClCompile Include="GEDebugger\TabState.cpp">
<Filter>Windows\GE Debugger</Filter>
</ClCompile>
<ClCompile Include="Debugger\DumpMemoryWindow.cpp">
<Filter>Windows\Debugger</Filter>
</ClCompile>
<ClCompile Include="GEDebugger\VertexPreview.cpp">
<Filter>Windows\GE Debugger</Filter>
</ClCompile>
<ClCompile Include="RawInput.cpp">
<Filter>Windows\Input</Filter>
</ClCompile>
<ClCompile Include="TouchInputHandler.cpp">
<Filter>Windows\Input</Filter>
</ClCompile>
<ClCompile Include="GEDebugger\TabVertices.cpp">
<Filter>Windows\GE Debugger</Filter>
</ClCompile>
<ClCompile Include="..\ext\native\ext\glew\glew.c" />
<ClCompile Include="MainWindowMenu.cpp">
<Filter>Windows\UI</Filter>
</ClCompile>
2015-09-19 11:14:05 +00:00
<ClCompile Include="MainWindow.cpp">
<Filter>Windows\UI</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Debugger\CtrlDisAsmView.h">
<Filter>Windows\Debugger</Filter>
</ClInclude>
<ClInclude Include="Debugger\CtrlMemView.h">
<Filter>Windows\Debugger</Filter>
</ClInclude>
<ClInclude Include="Debugger\CtrlRegisterList.h">
<Filter>Windows\Debugger</Filter>
</ClInclude>
<ClInclude Include="Debugger\Debugger_MemoryDlg.h">
<Filter>Windows\Debugger</Filter>
</ClInclude>
<ClInclude Include="Debugger\Debugger_VFPUDlg.h">
<Filter>Windows\Debugger</Filter>
</ClInclude>
<ClInclude Include="W32Util\DialogManager.h">
<Filter>Windows\W32Util</Filter>
</ClInclude>
<ClInclude Include="W32Util\Misc.h">
<Filter>Windows\W32Util</Filter>
</ClInclude>
<ClInclude Include="W32Util\PropertySheet.h">
<Filter>Windows\W32Util</Filter>
</ClInclude>
<ClInclude Include="W32Util\ShellUtil.h">
<Filter>Windows\W32Util</Filter>
</ClInclude>
<ClInclude Include="InputBox.h">
<Filter>Windows\UI</Filter>
</ClInclude>
<ClInclude Include="DSoundStream.h">
<Filter>Windows\System</Filter>
</ClInclude>
<ClInclude Include="D3D9Base.h">
<Filter>Windows\System</Filter>
</ClInclude>
<ClInclude Include="OpenGLBase.h">
<Filter>Windows\System</Filter>
</ClInclude>
<ClInclude Include="WindowsHost.h">
<Filter>Windows\System</Filter>
</ClInclude>
<ClInclude Include="..\Globals.h" />
<ClInclude Include="main.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="Debugger\Debugger_Disasm.h">
<Filter>Windows\Debugger</Filter>
</ClInclude>
<ClInclude Include="EmuThread.h">
<Filter>Windows</Filter>
</ClInclude>
<ClInclude Include="InputDevice.h">
<Filter>Windows\Input</Filter>
</ClInclude>
<ClInclude Include="XinputDevice.h">
<Filter>Windows\Input</Filter>
</ClInclude>
<ClInclude Include="KeyboardDevice.h">
<Filter>Windows\Input</Filter>
</ClInclude>
<ClInclude Include="stdafx.h" />
<ClInclude Include="..\android\jni\ArmEmitterTest.h">
<Filter>Other Platforms</Filter>
</ClInclude>
<ClInclude Include="..\android\jni\Arm64EmitterTest.h">
<Filter>Other Platforms</Filter>
</ClInclude>
<ClInclude Include="..\android\jni\TestRunner.h">
<Filter>Other Platforms</Filter>
</ClInclude>
<ClInclude Include="DinputDevice.h">
<Filter>Windows\Input</Filter>
</ClInclude>
<ClInclude Include="Debugger\DebuggerShared.h">
<Filter>Windows\Debugger</Filter>
</ClInclude>
<ClInclude Include="Debugger\BreakpointWindow.h">
<Filter>Windows\Debugger</Filter>
</ClInclude>
<ClInclude Include="Debugger\Debugger_Lists.h">
<Filter>Windows\Debugger</Filter>
</ClInclude>
<ClInclude Include="GEDebugger\GEDebugger.h">
<Filter>Windows\GE Debugger</Filter>
</ClInclude>
<ClInclude Include="GEDebugger\SimpleGLWindow.h">
<Filter>Windows\GE Debugger</Filter>
</ClInclude>
<ClInclude Include="GEDebugger\CtrlDisplayListView.h">
<Filter>Windows\GE Debugger</Filter>
</ClInclude>
<ClInclude Include="W32Util\TabControl.h">
<Filter>Windows\W32Util</Filter>
</ClInclude>
<ClInclude Include="GEDebugger\TabDisplayLists.h">
<Filter>Windows\GE Debugger</Filter>
</ClInclude>
<ClInclude Include="GEDebugger\TabState.h">
<Filter>Windows\GE Debugger</Filter>
</ClInclude>
<ClInclude Include="Debugger\DumpMemoryWindow.h">
<Filter>Windows\Debugger</Filter>
</ClInclude>
<ClInclude Include="..\ios\ViewController.h">
<Filter>Other Platforms</Filter>
</ClInclude>
<ClInclude Include="RawInput.h">
<Filter>Windows\Input</Filter>
</ClInclude>
<ClInclude Include="TouchInputHandler.h">
<Filter>Windows\Input</Filter>
</ClInclude>
<ClInclude Include="GEDebugger\TabVertices.h">
<Filter>Windows\GE Debugger</Filter>
</ClInclude>
<ClInclude Include="MainWindowMenu.h">
<Filter>Windows\UI</Filter>
</ClInclude>
2015-09-19 11:14:05 +00:00
<ClInclude Include="MainWindow.h">
<Filter>Windows\UI</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="icon1.ico">
<Filter>Resource Files</Filter>
</None>
<None Include="stop1.ico">
<Filter>Resource Files</Filter>
</None>
<None Include="..\android\jni\Android.mk">
<Filter>Other Platforms</Filter>
</None>
<None Include="ppsspp.ico">
<Filter>Resource Files</Filter>
</None>
<None Include="..\README.md" />
<None Include="..\android\jni\Application.mk">
<Filter>Other Platforms</Filter>
</None>
<None Include="..\CMakeLists.txt">
<Filter>Windows</Filter>
</None>
<None Include="git-version-gen.cmd" />
<None Include="pspmode.png" />
<None Include="..\assets\langregion.ini" />
<None Include="aboutbox.rc">
<Filter>Resource Files</Filter>
</None>
<None Include="version.rc">
<Filter>Resource Files</Filter>
</None>
<None Include="..\android\jni\Locals.mk">
<Filter>Other Platforms</Filter>
</None>
<None Include="..\atlasscript.txt">
<Filter>Other Platforms</Filter>
</None>
<None Include="..\atlasscript_lowmem.txt">
<Filter>Other Platforms</Filter>
</None>
<None Include="..\ios\AudioEngine.mm">
<Filter>Other Platforms</Filter>
</None>
<None Include="..\ios\main.mm">
<Filter>Other Platforms</Filter>
</None>
<None Include="..\ios\ViewController.mm">
<Filter>Other Platforms</Filter>
</None>
<None Include="..\assets\knownfuncs.ini">
<Filter>Resource Files</Filter>
</None>
<None Include="PPSSPP.manifest">
<Filter>Resource Files</Filter>
</None>
<None Include="..\assets\compat.ini" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="ppsspp.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>