mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 05:19:56 +00:00
272 lines
8.4 KiB
C++
272 lines
8.4 KiB
C++
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#include "TouchControlLayoutScreen.h"
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#include "Core/Config.h"
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#include "Core/System.h"
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#include "base/colorutil.h"
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#include "ui/ui_context.h"
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#include "ui_atlas.h"
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#include "gfx_es2/draw_buffer.h"
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#include "GamepadEmu.h"
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#include "i18n/i18n.h"
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static const int leftMargin = 140;
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//convert from screen coordinates (leftMargin to dp_xres) to actual fullscreen coordinates (0 to dp_xres)
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int toFullscreenCoord(int screenx){
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return ((float)dp_xres / (dp_xres - leftMargin)) * (screenx - leftMargin);
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}
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//convert from external fullscreen coordinates(0 to dp_xres) to the current partial coordinates (leftMargin to dp_xres)
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int fromFullscreenCoord(int controllerX){
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return leftMargin + ((dp_xres - leftMargin) / (float)dp_xres) * controllerX;
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};
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class DragDropButton : public MultiTouchButton{
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public:
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DragDropButton(int &x, int &y, int bgImg, int img, float scale)
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: MultiTouchButton(bgImg, img, scale, new UI::AnchorLayoutParams(fromFullscreenCoord(x), y, UI::NONE, UI::NONE, true)), x_(x), y_(y){
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scale_ = scale;
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}
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virtual bool IsDown(){
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//don't want the button to enlarge and throw the user's perspective
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//of button size off whack.
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return false;
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};
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void SavePosition(){
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x_ = toFullscreenCoord(bounds_.centerX());
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y_ = bounds_.centerY();
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}
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private:
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int &x_, &y_;
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};
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class PSPActionButtons : public DragDropButton{
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public:
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PSPActionButtons(int &x, int &y, int actionButtonSpacing, float scale)
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: DragDropButton(x, y, -1, -1, scale), actionButtonSpacing_(actionButtonSpacing){
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using namespace UI;
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roundId_ = I_ROUND;
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circleId_ = I_CIRCLE;
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crossId_ = I_CROSS;
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triangleId_ = I_TRIANGLE;
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squareId_ = I_SQUARE;
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};
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void Draw(UIContext &dc){
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float opacity = g_Config.iTouchButtonOpacity / 100.0f;
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uint32_t colorBg = colorAlpha(0xc0b080, opacity);
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uint32_t color = colorAlpha(0xFFFFFF, opacity);
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int centerX = bounds_.centerX();
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int centerY = bounds_.centerY();
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dc.Draw()->DrawImageRotated(roundId_, centerX + actionButtonSpacing_, centerY, scale_, 0, colorBg, false);
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dc.Draw()->DrawImageRotated(circleId_, centerX + actionButtonSpacing_, centerY, scale_, 0, color, false);
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dc.Draw()->DrawImageRotated(roundId_, centerX, centerY + actionButtonSpacing_, scale_, 0, colorBg, false);
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dc.Draw()->DrawImageRotated(crossId_, centerX, centerY + actionButtonSpacing_, scale_, 0, color, false);
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dc.Draw()->DrawImageRotated(roundId_, centerX, centerY - actionButtonSpacing_, scale_, 0, colorBg, false);
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dc.Draw()->DrawImageRotated(triangleId_, centerX, centerY - actionButtonSpacing_, scale_, 0, color, false);
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dc.Draw()->DrawImageRotated(roundId_, centerX - actionButtonSpacing_, centerY, scale_, 0, colorBg, false);
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dc.Draw()->DrawImageRotated(squareId_, centerX - actionButtonSpacing_, centerY, scale_, 0, color, false);
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};
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void GetContentDimensions(const UIContext &dc, float &w, float &h) const{
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const AtlasImage &image = dc.Draw()->GetAtlas()->images[roundId_];
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w = 2 * actionButtonSpacing_ + image.w * scale_;
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h = 2 * actionButtonSpacing_ + image.h * scale_;
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//w += 2 * actionButtonSpacing_;
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//h += 2 * actionButtonSpacing_;
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};
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private:
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int roundId_;
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int circleId_, crossId_, triangleId_, squareId_;
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int actionButtonSpacing_;
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};
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class PSPDPadButtons : public DragDropButton{
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public:
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PSPDPadButtons(int &x, int &y, int DpadRadius, float scale)
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: DragDropButton(x, y, -1, -1, scale), DpadRadius_(DpadRadius){
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}
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void Draw(UIContext &dc){
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float opacity = g_Config.iTouchButtonOpacity / 100.0f;
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uint32_t colorBg = colorAlpha(0xc0b080, opacity);
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uint32_t color = colorAlpha(0xFFFFFF, opacity);
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static const float xoff[4] = {1, 0, -1, 0};
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static const float yoff[4] = {0, 1, 0, -1};
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for (int i = 0; i < 4; i++) {
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float x = bounds_.centerX() + xoff[i] * DpadRadius_;
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float y = bounds_.centerY() + yoff[i] * DpadRadius_;
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float angle = i * M_PI / 2;
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dc.Draw()->DrawImageRotated(I_DIR, x, y, scale_, angle + PI, colorBg, false);
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dc.Draw()->DrawImageRotated(I_ARROW, x, y, scale_, angle + PI, color);
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}
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}
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void GetContentDimensions(const UIContext &dc, float &w, float &h) const{
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const AtlasImage &image = dc.Draw()->GetAtlas()->images[I_DIR];
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w = 2 * DpadRadius_ + image.w * scale_;
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h = 2 * DpadRadius_ + image.h * scale_;
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//w += 2 * DpadRadius_;
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//h += 2 * DpadRadius_;
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};
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private:
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int DpadRadius_;
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};
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TouchControlLayoutScreen::TouchControlLayoutScreen(){
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pickedControl_ = 0;
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};
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void TouchControlLayoutScreen::touch(const TouchInput &touch){
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UIScreen::touch(touch);
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using namespace UI;
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//this is if - not else if as up and move can occur simultaneously
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if ((touch.flags & TOUCH_MOVE) && pickedControl_ != 0){
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const Bounds &bounds = pickedControl_->GetBounds();
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int mintouchX = leftMargin + bounds.w * 0.5;
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int maxTouchX = dp_xres - bounds.w * 0.5;
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int minTouchY = bounds.h * 0.5;
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int maxTouchY = dp_yres - bounds.h * 0.5;
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int newX = bounds.centerX(), newY = bounds.centerY();
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//we have to handle x and y separately since even if x is blocked, y may not be.
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if(touch.x > mintouchX && touch.x < maxTouchX){
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//if the leftmost point of the control is ahead of the margin,
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//move it. Otherwise, don't.
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newX = touch.x;
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}
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if(touch.y > minTouchY && touch.y < maxTouchY){
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newY = touch.y;
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}
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ILOG("position: x = %d; y = %d", newX, newY);
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pickedControl_->ReplaceLayoutParams(new UI::AnchorLayoutParams(newX, newY, NONE, NONE,true));
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}
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else if ((touch.flags & TOUCH_DOWN) && pickedControl_ == 0){
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ILOG("->->->picked up")
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pickedControl_ = getPickedControl(touch.x, touch.y);
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}
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else if ((touch.flags & TOUCH_UP) && pickedControl_ != 0){
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pickedControl_->SavePosition();
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ILOG("->->->dropped down")
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pickedControl_ = 0;
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}
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};
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UI::EventReturn TouchControlLayoutScreen::OnBack(UI::EventParams &e){
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g_Config.Save();
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if(PSP_IsInited()) {
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screenManager()->finishDialog(this, DR_CANCEL);
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} else {
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screenManager()->finishDialog(this, DR_OK);
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}
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return UI::EVENT_DONE;
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};
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void TouchControlLayoutScreen::CreateViews(){
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//setup g_Config for button layout
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InitPadLayout();
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using namespace UI;
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I18NCategory *d = GetI18NCategory("Dialog");
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root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
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Choice *back = new Choice(d->T("Back"), "", false, new AnchorLayoutParams(leftMargin, WRAP_CONTENT, 10, NONE, NONE, 10));
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back->OnClick.Handle(this, &TouchControlLayoutScreen::OnBack);
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root_->Add(back);
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TabHolder *tabHolder = new TabHolder(ORIENT_VERTICAL, leftMargin, new AnchorLayoutParams(10, 0, 10, 0, false));
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root_->Add(tabHolder);
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//this is more for show than anything else. It's used to provide a boundary
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//so that buttons like back can be placed within the boundary.
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//serves no other purpose.
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AnchorLayout *controlsHolder = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
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float scale = g_Config.fButtonScale;
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controls_.push_back(new PSPActionButtons(g_Config.iActionButtonCenterX, g_Config.iActionButtonCenterY, g_Config.iActionButtonSpacing, scale));
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controls_.push_back(new PSPDPadButtons(g_Config.iDpadX, g_Config.iDpadY, g_Config.iDpadRadius, scale));
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controls_.push_back(new DragDropButton(g_Config.iSelectKeyX, g_Config.iSelectKeyY, I_RECT, I_SELECT, scale));
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controls_.push_back(new DragDropButton(g_Config.iStartKeyX, g_Config.iStartKeyY, I_RECT, I_START, scale));
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controls_.push_back(new DragDropButton(g_Config.iUnthrottleKeyX, g_Config.iUnthrottleKeyY, I_RECT, I_ARROW, scale));
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controls_.push_back(new DragDropButton(g_Config.iLKeyX, g_Config.iLKeyY, I_SHOULDER, I_L, scale));
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controls_.push_back(new DragDropButton(g_Config.iRKeyX, g_Config.iRKeyY, I_SHOULDER, I_R, scale));
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if (g_Config.bShowAnalogStick) {
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controls_.push_back(new DragDropButton(g_Config.iAnalogStickX, g_Config.iAnalogStickY, I_STICKBG, I_STICK, scale));
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};
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I18NCategory *c = GetI18NCategory("Controls");
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tabHolder->AddTab(c->T("Controls"), controlsHolder);
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for(UI::View *control : controls_){
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root_->Add(control);
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}
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};
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//return the control which was picked up bu the touchEvent. If a control
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//was already picked up, then it's being dragged around, so just return that instead
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DragDropButton *TouchControlLayoutScreen::getPickedControl(const int x, const int y){
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if(pickedControl_ != 0){
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return pickedControl_;
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}
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for(DragDropButton *control : controls_){
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const Bounds &bounds = control->GetBounds();
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static const int thresholdFactor = 1.5;
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Bounds tolerantBounds(bounds.x, bounds.y, bounds.w * thresholdFactor, bounds.h * thresholdFactor);
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if(tolerantBounds.Contains(x, y)){
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return control;
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}
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}
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return 0;
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}
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