ppsspp/UI/MemStickScreen.h

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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <functional>
#include <string>
#include <atomic>
#include "ppsspp_config.h"
#include "Common/File/Path.h"
#include "Common/UI/UIScreen.h"
#include "Common/Thread/Promise.h"
#include "UI/MiscScreens.h"
// MemStickScreen - let's you configure your memory stick directory.
// Currently only useful for Android.
class MemStickScreen : public UIDialogScreenWithBackground {
public:
MemStickScreen(bool initialSetup);
~MemStickScreen() {}
std::string tag() const override { return "game"; }
protected:
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void CreateViews() override;
void sendMessage(const char *message, const char *value) override;
void dialogFinished(const Screen *dialog, DialogResult result) override;
void update() override;
void render() override {
// Simple anti-flicker due to delayed finish.
if (!done_) {
// render as usual.
UIDialogScreenWithBackground::render();
} else {
// no render. black frame insertion is better than flicker.
}
}
private:
// Event handlers
UI::EventReturn OnBrowse(UI::EventParams &e);
UI::EventReturn OnHelp(UI::EventParams &e);
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UI::EventReturn OnUseInternalStorage(UI::EventParams &params);
UI::EventReturn OnUseStorageRoot(UI::EventParams &params);
UI::EventReturn OnSetFolderManually(UI::EventParams &params);
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SettingInfoMessage *settingInfo_ = nullptr;
bool initialSetup_;
bool done_ = false;
};
class ProgressReporter {
public:
void Set(std::string value) {
std::lock_guard<std::mutex> guard(mutex_);
progress_ = value;
}
std::string Get() {
std::lock_guard<std::mutex> guard(mutex_);
return progress_;
}
private:
std::string progress_;
std::mutex mutex_;
};
class ConfirmMemstickMoveScreen : public UIDialogScreenWithBackground {
public:
ConfirmMemstickMoveScreen(Path newMemstickFolder, bool initialSetup);
~ConfirmMemstickMoveScreen();
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protected:
void update() override;
void CreateViews() override;
private:
UI::EventReturn OnMoveDataClick(UI::EventParams &params);
void FinishFolderMove();
UI::EventReturn OnConfirm(UI::EventParams &params);
Path newMemstickFolder_;
bool existingFilesInNewFolder_;
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bool moveData_ = true;
bool initialSetup_;
ProgressReporter progressReporter_;
UI::TextView *progressView_ = nullptr;
Promise<bool> *moveDataTask_ = nullptr;
std::string error_;
};