2012-11-01 15:19:01 +00:00
// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
2012-11-04 22:01:49 +00:00
// the Free Software Foundation, version 2.0 or later versions.
2012-11-01 15:19:01 +00:00
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
# pragma once
# include <string>
2014-01-03 13:32:33 +00:00
# include <map>
2013-03-24 19:03:42 +00:00
# include <vector>
2013-07-06 17:08:59 +00:00
2013-05-18 17:21:04 +00:00
# include "CommonTypes.h"
2012-11-01 15:19:01 +00:00
2013-11-24 17:03:16 +00:00
# if !defined(USING_QT_UI)
2013-03-02 20:31:11 +00:00
extern const char * PPSSPP_GIT_VERSION ;
2013-11-24 17:03:16 +00:00
# endif
2012-11-01 15:19:01 +00:00
2013-11-28 19:37:10 +00:00
const int PSP_MODEL_FAT = 0 ;
const int PSP_MODEL_SLIM = 1 ;
2013-12-13 18:06:44 +00:00
const int PSP_DEFAULT_FIRMWARE = 150 ;
2013-10-27 02:20:44 +00:00
2014-02-04 11:58:37 +00:00
enum {
ROTATION_AUTO = 0 ,
ROTATION_LOCKED_HORIZONTAL = 1 ,
ROTATION_LOCKED_VERTICAL = 2 ,
ROTATION_LOCKED_HORIZONTAL180 = 3 ,
ROTATION_LOCKED_VERTICAL180 = 4 ,
} ;
2014-08-24 12:04:55 +00:00
enum BufferFilter {
SCALE_LINEAR = 1 ,
SCALE_NEAREST = 2 ,
} ;
2014-08-17 14:07:14 +00:00
// Software is not among these because it will have one of these perform the blit to display.
enum {
GPU_BACKEND_OPENGL = 0 ,
GPU_BACKEND_DIRECT3D9 = 1 ,
} ;
2015-01-24 12:50:27 +00:00
enum AudioBackendType {
AUDIO_BACKEND_AUTO ,
AUDIO_BACKEND_DSOUND ,
AUDIO_BACKEND_WASAPI ,
} ;
2014-12-26 03:02:49 +00:00
// For iIOTimingMethod.
enum IOTimingMethods {
IOTIMING_FAST = 0 ,
IOTIMING_HOST = 1 ,
IOTIMING_REALISTIC = 2 ,
} ;
2013-11-26 13:04:29 +00:00
namespace http {
class Download ;
class Downloader ;
}
2014-02-10 01:15:00 +00:00
struct UrlEncoder ;
2013-08-24 00:16:10 +00:00
struct Config {
2012-11-01 15:19:01 +00:00
public :
2013-03-24 19:03:42 +00:00
Config ( ) ;
~ Config ( ) ;
2012-11-01 15:19:01 +00:00
2012-12-25 07:34:19 +00:00
// Whether to save the config on close.
2012-11-01 15:19:01 +00:00
bool bSaveSettings ;
2013-06-01 17:01:43 +00:00
bool bFirstRun ;
2014-12-14 19:33:20 +00:00
bool bGameSpecific ;
2013-06-01 17:01:43 +00:00
2013-11-26 09:24:31 +00:00
int iRunCount ; // To be used to for example check for updates every 10 runs and things like that.
2013-01-04 09:26:14 +00:00
bool bAutoRun ; // start immediately
2013-08-27 21:36:04 +00:00
bool bBrowse ; // when opening the emulator, immediately show a file browser
2013-05-01 12:08:01 +00:00
// General
int iNumWorkerThreads ;
2013-07-07 22:10:23 +00:00
bool bScreenshotsAsPNG ;
2013-07-27 23:59:08 +00:00
bool bEnableLogging ;
2014-02-27 06:19:32 +00:00
bool bDumpDecryptedEboot ;
2015-10-14 15:45:21 +00:00
bool bFullscreenOnDoubleclick ;
2014-02-08 19:11:50 +00:00
# if defined(USING_WIN_UI)
2013-10-11 11:53:25 +00:00
bool bPauseOnLostFocus ;
2013-08-27 21:36:04 +00:00
bool bTopMost ;
2013-08-30 17:33:12 +00:00
std : : string sFont ;
2014-01-07 20:32:58 +00:00
bool bIgnoreWindowsKey ;
2014-09-14 10:59:27 +00:00
// Used for switching the GPU backend in GameSettingsScreen.
// Without this, PPSSPP instantly crashes if we edit iGPUBackend directly...
int iTempGPUBackend ;
bool bRestartRequired ;
2014-04-26 05:00:45 +00:00
# endif
2014-06-30 17:04:44 +00:00
bool bPauseWhenMinimized ;
2014-04-26 05:00:45 +00:00
# if !defined(MOBILE_DEVICE)
2014-04-26 05:54:32 +00:00
bool bPauseExitsEmulator ;
2013-08-27 21:36:04 +00:00
# endif
2014-04-26 05:00:45 +00:00
2012-12-25 07:34:19 +00:00
// Core
2012-11-01 15:19:01 +00:00
bool bIgnoreBadMemAccess ;
2012-12-21 15:49:02 +00:00
bool bFastMemory ;
2013-02-16 08:49:33 +00:00
bool bJit ;
2013-12-12 14:58:46 +00:00
bool bCheckForNewVersion ;
2014-06-01 07:52:10 +00:00
bool bForceLagSync ;
2014-06-07 07:13:45 +00:00
bool bFuncReplacements ;
2013-12-12 14:58:46 +00:00
2013-08-08 07:18:00 +00:00
// Definitely cannot be changed while game is running.
2013-08-08 08:09:43 +00:00
bool bSeparateCPUThread ;
2015-11-15 19:03:16 +00:00
bool bSeparateSASThread ;
2013-08-11 18:51:36 +00:00
bool bSeparateIOThread ;
2015-11-15 19:03:16 +00:00
int iIOTimingMethod ;
2013-06-12 21:15:45 +00:00
int iLockedCPUSpeed ;
2013-03-31 04:42:43 +00:00
bool bAutoSaveSymbolMap ;
2014-10-30 23:14:00 +00:00
bool bCacheFullIsoInRam ;
2015-05-12 19:01:15 +00:00
int iScreenRotation ; // The rotation angle of the PPSSPP UI. Only supported on Android and possibly other mobile platforms.
int iInternalScreenRotation ; // The internal screen rotation angle. Useful for vertical SHMUPs and similar.
2014-02-04 11:58:37 +00:00
2013-03-01 16:51:01 +00:00
std : : string sReportHost ;
2013-03-24 19:03:42 +00:00
std : : vector < std : : string > recentIsos ;
2013-12-08 06:39:35 +00:00
std : : vector < std : : string > vPinnedPaths ;
2013-09-16 23:47:25 +00:00
std : : string sLanguageIni ;
2012-12-21 10:08:54 +00:00
// GFX
2014-08-17 14:07:14 +00:00
int iGPUBackend ;
2013-08-16 19:48:30 +00:00
bool bSoftwareRendering ;
bool bHardwareTransform ; // only used in the GLES backend
2013-11-10 12:18:52 +00:00
bool bSoftwareSkinning ; // may speed up some games
2013-07-21 23:33:18 +00:00
int iRenderingMode ; // 0 = non-buffered rendering 1 = buffered rendering 2 = Read Framebuffer to memory (CPU) 3 = Read Framebuffer to memory (GPU)
2013-06-30 06:48:50 +00:00
int iTexFiltering ; // 1 = off , 2 = nearest , 3 = linear , 4 = linear(CG)
2014-08-08 18:51:15 +00:00
int iBufFilter ; // 1 = linear, 2 = nearest
2013-05-08 13:22:45 +00:00
bool bPartialStretch ;
2013-02-13 17:21:21 +00:00
bool bStretchToDisplay ;
2015-10-24 12:40:29 +00:00
int iSmallDisplayZoom ; // Used to fit display into screen 0 = auto, anything higher is used to set's integer zoom of psp resolution and allows manual editing
float fSmallDisplayOffsetX ; // Along with Y it goes from 0.0 to 1.0, XY (0.5, 0.5) = center of the screen
float fSmallDisplayOffsetY ;
float fSmallDisplayCustomZoom ; //This is actually used for zoom, both in and out.
2014-02-09 22:16:08 +00:00
bool bImmersiveMode ; // Mode on Android Kitkat 4.4 that hides the back button etc.
2013-07-20 14:03:52 +00:00
bool bVSync ;
2013-05-02 19:36:36 +00:00
int iFrameSkip ;
2014-01-25 16:41:39 +00:00
bool bAutoFrameSkip ;
2013-09-17 06:33:32 +00:00
bool bFrameSkipUnthrottle ;
2013-02-13 17:21:21 +00:00
2015-01-24 19:01:09 +00:00
bool bEnableCardboard ; // Cardboard Master Switch
int iCardboardScreenSize ; // Screen Size (in %)
int iCardboardXShift ; // X-Shift of Screen (in %)
int iCardboardYShift ; // Y-Shift of Screen (in %)
2015-01-21 22:57:20 +00:00
2013-03-30 16:49:02 +00:00
int iWindowX ;
int iWindowY ;
2013-09-10 22:19:34 +00:00
int iWindowWidth ; // Windows and other windowed environments
int iWindowHeight ;
2013-01-19 16:05:08 +00:00
bool bVertexCache ;
2013-12-29 22:43:45 +00:00
bool bTextureBackoffCache ;
bool bTextureSecondaryCache ;
2013-11-09 17:16:26 +00:00
bool bVertexDecoderJit ;
2013-01-27 13:05:09 +00:00
bool bFullScreen ;
2013-09-10 22:19:34 +00:00
int iInternalResolution ; // 0 = Auto (native), 1 = 1x (480x272), 2 = 2x, 3 = 3x, 4 = 4x and so on.
2013-07-17 20:27:05 +00:00
int iAnisotropyLevel ; // 0 - 5, powers of 2: 0 = 1x = no aniso
2013-02-19 18:07:42 +00:00
bool bTrueColor ;
2013-04-02 23:33:14 +00:00
bool bMipMap ;
2013-05-01 21:55:34 +00:00
int iTexScalingLevel ; // 1 = off, 2 = 2x, ..., 5 = 5x
2013-05-03 08:29:29 +00:00
int iTexScalingType ; // 0 = xBRZ, 1 = Hybrid
2013-05-03 14:21:46 +00:00
bool bTexDeposterize ;
2013-05-10 00:36:23 +00:00
int iFpsLimit ;
2013-06-30 07:02:33 +00:00
int iForceMaxEmulatedFPS ;
2013-05-19 14:40:01 +00:00
int iMaxRecent ;
2013-07-21 11:31:46 +00:00
int iCurrentStateSlot ;
2013-11-03 01:33:23 +00:00
int iRewindFlipFrequency ;
2013-10-30 17:16:27 +00:00
bool bEnableAutoLoad ;
2013-05-23 11:10:39 +00:00
bool bEnableCheats ;
2013-05-30 07:08:20 +00:00
bool bReloadCheats ;
2015-01-26 23:50:50 +00:00
int iCwCheatRefreshRate ;
2013-09-05 12:51:17 +00:00
bool bDisableStencilTest ;
bool bAlwaysDepthWrite ;
2015-01-23 01:08:20 +00:00
int iBloomHack ; //0 = off, 1 = safe, 2 = balanced, 3 = aggressive
2013-11-15 16:16:03 +00:00
bool bTimerHack ;
2014-03-13 17:59:49 +00:00
bool bAlphaMaskHack ;
2014-05-25 08:18:14 +00:00
bool bBlockTransferGPU ;
2014-07-09 06:32:41 +00:00
bool bDisableSlowFramebufEffects ;
2014-08-24 22:26:38 +00:00
bool bFragmentTestCache ;
2014-04-25 12:44:02 +00:00
int iSplineBezierQuality ; // 0 = low , 1 = Intermediate , 2 = High
2013-10-12 00:05:55 +00:00
std : : string sPostShaderName ; // Off for off.
2015-10-11 09:46:24 +00:00
bool bGfxDebugOutput ;
2012-12-25 07:34:19 +00:00
// Sound
bool bEnableSound ;
2014-08-04 04:00:51 +00:00
int iAudioLatency ; // 0 = low , 1 = medium(default) , 2 = high
2015-01-24 12:50:27 +00:00
int iAudioBackend ;
2013-06-17 18:28:22 +00:00
2014-04-12 15:16:31 +00:00
// Audio Hack
bool bSoundSpeedHack ;
2013-10-10 14:44:12 +00:00
// UI
bool bShowDebuggerOnLoad ;
2013-06-19 05:08:29 +00:00
int iShowFPSCounter ;
2015-01-29 11:55:49 +00:00
2012-11-22 22:07:15 +00:00
bool bShowDebugStats ;
2015-01-29 11:55:49 +00:00
bool bShowAudioDebug ;
2015-01-31 11:12:01 +00:00
bool bAudioResampler ;
2013-10-27 17:58:47 +00:00
//Analog stick tilting
//the base x and y tilt. this inclination is treated as (0,0) and the tilt input
//considers this orientation to be equal to no movement of the analog stick.
float fTiltBaseX , fTiltBaseY ;
//whether the x axes and y axes should invert directions (left becomes right, top becomes bottom.)
bool bInvertTiltX , bInvertTiltY ;
//the sensitivity of the tilt in the x direction
int iTiltSensitivityX ;
//the sensitivity of the tilt in the Y direction
int iTiltSensitivityY ;
2013-10-28 11:13:42 +00:00
//the deadzone radius of the tilt
float fDeadzoneRadius ;
2013-11-11 11:52:04 +00:00
//type of tilt input currently selected: Defined in TiltEventProcessor.h
//0 - no tilt, 1 - analog stick, 2 - D-Pad, 3 - Action Buttons (Tri, Cross, Square, Circle)
int iTiltInputType ;
2012-11-20 09:59:23 +00:00
2013-08-18 20:30:34 +00:00
// The three tabs.
bool bGridView1 ;
bool bGridView2 ;
bool bGridView3 ;
2015-06-28 05:34:05 +00:00
//Combo key screen flag
int iComboMode ;
2013-08-18 20:30:34 +00:00
2013-12-02 14:50:09 +00:00
// Disable diagonals
bool bDisableDpadDiagonals ;
2015-02-28 22:02:03 +00:00
bool bGamepadOnlyFocused ;
2013-12-10 22:19:37 +00:00
// Control Style
int iTouchButtonStyle ;
2013-10-20 10:06:01 +00:00
// Control Positions
2013-10-09 20:15:56 +00:00
int iTouchButtonOpacity ;
2015-03-05 09:58:25 +00:00
// Floating analog stick (recenters on thumb on press).
bool bAutoCenterTouchAnalog ;
2013-10-09 20:15:56 +00:00
//space between PSP buttons
//the PSP button's center (triangle, circle, square, cross)
2013-11-05 04:52:31 +00:00
float fActionButtonCenterX , fActionButtonCenterY ;
2013-12-02 14:15:19 +00:00
float fActionButtonScale ;
float fActionButtonSpacing ;
2013-10-09 20:15:56 +00:00
//radius of the D-pad (PSP cross)
2013-12-02 14:15:19 +00:00
// int iDpadRadius;
2013-10-09 20:15:56 +00:00
//the D-pad (PSP cross) position
2013-11-05 04:52:31 +00:00
float fDpadX , fDpadY ;
2013-12-02 14:15:19 +00:00
float fDpadScale ;
float fDpadSpacing ;
2013-10-09 20:15:56 +00:00
//the start key position
2013-11-05 04:52:31 +00:00
float fStartKeyX , fStartKeyY ;
2013-12-02 14:15:19 +00:00
float fStartKeyScale ;
//the select key position;
2013-11-05 04:52:31 +00:00
float fSelectKeyX , fSelectKeyY ;
2013-12-02 14:15:19 +00:00
float fSelectKeyScale ;
2013-11-05 04:52:31 +00:00
float fUnthrottleKeyX , fUnthrottleKeyY ;
2013-12-02 14:15:19 +00:00
float fUnthrottleKeyScale ;
2013-11-05 04:52:31 +00:00
float fLKeyX , fLKeyY ;
2013-12-02 14:15:19 +00:00
float fLKeyScale ;
2013-11-05 04:52:31 +00:00
float fRKeyX , fRKeyY ;
2013-12-02 14:15:19 +00:00
float fRKeyScale ;
2013-10-09 20:15:56 +00:00
//position of the analog stick
2013-11-05 04:52:31 +00:00
float fAnalogStickX , fAnalogStickY ;
2013-12-02 14:15:19 +00:00
float fAnalogStickScale ;
2013-07-27 21:21:48 +00:00
2015-06-28 05:34:05 +00:00
//the Combo Button position
float fcombo0X , fcombo0Y ;
float fcomboScale0 ;
float fcombo1X , fcombo1Y ;
float fcomboScale1 ;
float fcombo2X , fcombo2Y ;
float fcomboScale2 ;
float fcombo3X , fcombo3Y ;
float fcomboScale3 ;
float fcombo4X , fcombo4Y ;
float fcomboScale4 ;
2013-10-20 10:06:01 +00:00
// Controls Visibility
bool bShowTouchControls ;
bool bShowTouchCircle ;
bool bShowTouchCross ;
bool bShowTouchTriangle ;
bool bShowTouchSquare ;
bool bShowTouchStart ;
bool bShowTouchSelect ;
bool bShowTouchUnthrottle ;
bool bShowTouchLTrigger ;
bool bShowTouchRTrigger ;
2013-12-02 14:50:09 +00:00
2013-10-20 10:06:01 +00:00
bool bShowTouchAnalogStick ;
bool bShowTouchDpad ;
2013-12-02 14:50:09 +00:00
2015-06-28 05:34:05 +00:00
//Combo Button Visibility
bool bShowComboKey0 ;
bool bShowComboKey1 ;
bool bShowComboKey2 ;
bool bShowComboKey3 ;
bool bShowComboKey4 ;
// Combo_key mapping. These are bitfields.
int iCombokey0 ;
int iCombokey1 ;
int iCombokey2 ;
int iCombokey3 ;
int iCombokey4 ;
2014-06-17 17:42:31 +00:00
# if !defined(__SYMBIAN32__) && !defined(IOS) && !defined(MAEMO)
2014-02-25 06:39:10 +00:00
bool bShowTouchPause ;
2014-02-25 06:52:10 +00:00
# endif
2014-02-25 06:39:10 +00:00
2013-10-20 10:06:01 +00:00
bool bHapticFeedback ;
2015-01-17 16:47:19 +00:00
float fDInputAnalogDeadzone ;
int iDInputAnalogInverseMode ;
float fDInputAnalogInverseDeadzone ;
2015-02-05 05:30:39 +00:00
float fDInputAnalogSensitivity ;
2015-01-17 16:47:19 +00:00
2015-02-05 05:48:29 +00:00
float fXInputAnalogDeadzone ;
int iXInputAnalogInverseMode ;
float fXInputAnalogInverseDeadzone ;
float fXInputAnalogSensitivity ;
2015-01-17 16:47:19 +00:00
2014-08-16 19:05:37 +00:00
float fAnalogLimiterDeadzone ;
2013-07-27 21:21:48 +00:00
// GLES backend-specific hacks. Not saved to the ini file, do not add checkboxes. Will be made into
// proper options when good enough.
// PrescaleUV:
// * Applies UV scale/offset when decoding verts. Get rid of some work in the vertex shader,
// saves a uniform upload and is a prerequisite for future optimized hybrid
// (SW skinning, HW transform) skinning.
// * Still has major problems so off by default - need to store tex scale/offset per DeferredDrawCall,
// which currently isn't done so if texscale/offset isn't static (like in Tekken 6) things go wrong.
bool bPrescaleUV ;
2014-06-10 20:54:01 +00:00
bool bDisableAlphaTest ; // Helps PowerVR immensely, breaks some graphics
2013-07-27 21:21:48 +00:00
// End GLES hacks.
2014-07-18 19:49:54 +00:00
// Use the hardware scaler to scale up the image to save fillrate. Similar to Windows' window size, really.
int iAndroidHwScale ; // 0 = device resolution. 1 = 480x272 (extended to correct aspect), 2 = 960x544 etc.
2013-11-08 11:30:31 +00:00
// Risky JIT optimizations
bool bDiscardRegsOnJRRA ;
2013-01-20 09:50:05 +00:00
// SystemParam
2013-04-19 18:59:24 +00:00
std : : string sNickName ;
2013-11-28 11:38:45 +00:00
std : : string proAdhocServer ;
2014-07-07 20:29:48 +00:00
std : : string sMACAddress ;
2013-09-16 22:08:09 +00:00
int iLanguage ;
2013-06-19 05:08:29 +00:00
int iTimeFormat ;
2013-04-19 18:59:24 +00:00
int iDateFormat ;
int iTimeZone ;
bool bDayLightSavings ;
2013-06-19 05:08:29 +00:00
int iButtonPreference ;
2013-04-20 16:01:03 +00:00
int iLockParentalLevel ;
2013-01-28 23:11:02 +00:00
bool bEncryptSave ;
2013-12-04 10:07:00 +00:00
// Networking
bool bEnableWlan ;
2014-08-23 12:35:05 +00:00
bool bEnableAdhocServer ;
2013-04-19 18:59:24 +00:00
int iWlanAdhocChannel ;
bool bWlanPowerSave ;
2013-12-04 10:07:00 +00:00
2013-11-28 17:35:15 +00:00
int iPSPModel ;
2013-12-13 18:06:44 +00:00
int iFirmwareVersion ;
2013-08-06 01:32:19 +00:00
// TODO: Make this work with your platform, too!
2014-02-08 19:11:50 +00:00
# if defined(USING_WIN_UI)
2013-08-06 01:32:19 +00:00
bool bBypassOSKWithKeyboard ;
# endif
2013-01-20 09:50:05 +00:00
2013-06-26 07:15:16 +00:00
// Debugger
int iDisasmWindowX ;
int iDisasmWindowY ;
int iDisasmWindowW ;
int iDisasmWindowH ;
2013-09-28 14:04:56 +00:00
int iGEWindowX ;
int iGEWindowY ;
int iGEWindowW ;
int iGEWindowH ;
2013-06-26 07:32:49 +00:00
int iConsoleWindowX ;
int iConsoleWindowY ;
2013-07-09 09:17:57 +00:00
int iFontWidth ;
int iFontHeight ;
2013-07-30 15:06:37 +00:00
bool bDisplayStatusBar ;
2013-09-30 19:42:05 +00:00
bool bShowBottomTabTitles ;
2013-09-07 18:54:11 +00:00
bool bShowDeveloperMenu ;
2013-10-30 06:02:05 +00:00
// Double edged sword: much easier debugging, but not accurate.
bool bSkipDeadbeefFilling ;
2013-12-06 08:11:49 +00:00
bool bFuncHashMap ;
2013-06-26 07:15:16 +00:00
2015-05-13 20:28:02 +00:00
// Volatile development settings
bool bShowFrameProfiler ;
2012-11-01 15:19:01 +00:00
std : : string currentDirectory ;
2013-06-19 05:08:29 +00:00
std : : string externalDirectory ;
2014-10-19 21:20:51 +00:00
std : : string memStickDirectory ;
2013-10-12 23:08:39 +00:00
std : : string flash0Directory ;
2013-05-30 17:06:00 +00:00
std : : string internalDataDirectory ;
2012-11-01 15:19:01 +00:00
2013-11-26 13:04:29 +00:00
// Data for upgrade prompt
std : : string upgradeMessage ; // The actual message from the server is currently not used, need a translation mechanism. So this just acts as a flag.
std : : string upgradeVersion ;
std : : string dismissedVersion ;
2014-12-14 19:33:20 +00:00
void Load ( const char * iniFileName = nullptr , const char * controllerIniFilename = nullptr ) ;
2012-11-01 15:19:01 +00:00
void Save ( ) ;
2013-08-28 20:23:16 +00:00
void RestoreDefaults ( ) ;
2014-12-14 19:33:20 +00:00
//per game config managment, should maybe be in it's own class
void changeGameSpecific ( const std : : string & gameId = " " ) ;
bool createGameConfig ( const std : : string & game_id ) ;
bool deleteGameConfig ( const std : : string & pGameId ) ;
bool loadGameConfig ( const std : : string & game_id ) ;
2014-12-19 01:12:31 +00:00
bool saveGameConfig ( const std : : string & pGameId ) ;
2014-12-14 19:33:20 +00:00
void unloadGameConfig ( ) ;
std : : string getGameConfigFile ( const std : : string & gameId ) ;
bool hasGameConfig ( const std : : string & game_id ) ;
2013-03-24 19:03:42 +00:00
2013-10-12 23:02:03 +00:00
// Used when the file is not found in the search path. Trailing slash.
void SetDefaultPath ( const std : : string & defaultPath ) ;
// Use a trailing slash.
void AddSearchPath ( const std : : string & path ) ;
const std : : string FindConfigFile ( const std : : string & baseFilename ) ;
2013-03-24 19:03:42 +00:00
// Utility functions for "recent" management
void AddRecent ( const std : : string & file ) ;
2013-04-13 19:24:07 +00:00
void CleanRecent ( ) ;
2013-03-24 19:03:42 +00:00
2013-11-26 13:04:29 +00:00
static void DownloadCompletedCallback ( http : : Download & download ) ;
void DismissUpgrade ( ) ;
2013-12-12 13:52:46 +00:00
void ResetControlLayout ( ) ;
2014-02-10 01:15:00 +00:00
void GetReportingInfo ( UrlEncoder & data ) ;
2015-05-15 16:04:05 +00:00
bool IsPortrait ( ) const {
return ( iInternalScreenRotation = = ROTATION_LOCKED_VERTICAL | | iInternalScreenRotation = = ROTATION_LOCKED_VERTICAL180 ) & & iRenderingMode ! = 0 ;
}
2014-06-19 19:38:54 +00:00
2012-11-01 15:19:01 +00:00
private :
2014-12-30 18:05:36 +00:00
std : : string gameId_ ;
2012-11-01 15:19:01 +00:00
std : : string iniFilename_ ;
2013-08-16 17:34:44 +00:00
std : : string controllerIniFilename_ ;
2013-10-12 23:02:03 +00:00
std : : vector < std : : string > searchPath_ ;
std : : string defaultPath_ ;
2014-12-30 18:05:36 +00:00
std : : string createdPath_ ;
2012-11-01 15:19:01 +00:00
} ;
2014-01-03 18:04:43 +00:00
std : : map < std : : string , std : : pair < std : : string , int > > GetLangValuesMapping ( ) ;
2014-07-07 20:29:48 +00:00
const char * CreateRandMAC ( ) ;
2014-01-03 18:04:43 +00:00
2013-11-26 13:04:29 +00:00
// TODO: Find a better place for this.
extern http : : Downloader g_DownloadManager ;
2013-03-24 19:03:42 +00:00
extern Config g_Config ;
2013-11-26 13:04:29 +00:00