ppsspp/ui/ui_context.h

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#pragma once
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#include <vector>
#include "math/geom2d.h"
#include "gfx/texture_atlas.h"
// Everything you need to draw a UI collected into a single unit that can be passed around.
// Everything forward declared so this header is safe everywhere.
struct GLSLProgram;
class Texture;
class DrawBuffer;
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// Kind of ugly connection to UI.
namespace UI {
struct Drawable;
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struct Theme;
}
class DrawBuffer;
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// Who should own this? Really not sure.
class UIContext {
public:
UIContext() : uishader_(0), uitexture_(0), uidrawbuffer_(0), uidrawbufferTop_(0) {}
void Init(const GLSLProgram *uishader, const GLSLProgram *uishadernotex, Texture *uitexture, DrawBuffer *uidrawbuffer, DrawBuffer *uidrawbufferTop) {
uishader_ = uishader;
uishadernotex_ = uishadernotex;
uitexture_ = uitexture;
uidrawbuffer_ = uidrawbuffer;
uidrawbufferTop_ = uidrawbufferTop;
}
void Begin();
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void BeginNoTex();
void Flush();
void End();
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void RebindTexture() const;
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// TODO: Support transformed bounds using stencil
void PushScissor(const Bounds &bounds);
void PopScissor();
void ActivateTopScissor();
DrawBuffer *Draw() const { return uidrawbuffer_; }
const UI::Theme *theme;
// Utility methods
void FillRect(const UI::Drawable &drawable, const Bounds &bounds);
private:
// TODO: Collect these into a UIContext
const GLSLProgram *uishader_;
const GLSLProgram *uishadernotex_;
Texture *uitexture_;
DrawBuffer *uidrawbuffer_;
DrawBuffer *uidrawbufferTop_;
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std::vector<Bounds> scissorStack_;
};