ppsspp/UI/TiltAnalogSettingsScreen.cpp

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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "TiltAnalogSettingsScreen.h"
#include "Core/Config.h"
#include "Core/System.h"
#include "Common/Data/Text/I18n.h"
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void TiltAnalogSettingsScreen::CreateViews() {
using namespace UI;
auto co = GetI18NCategory("Controls");
auto di = GetI18NCategory("Dialog");
root_ = new ScrollView(ORIENT_VERTICAL);
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root_->SetTag("TiltAnalogSettings");
LinearLayout *settings = new LinearLayoutList(ORIENT_VERTICAL);
settings->SetSpacing(0);
settings->Add(new ItemHeader(co->T("Calibration")));
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InfoItem *calibrationInfo = new InfoItem(co->T("To Calibrate", "Keep device on a flat surface and press calibrate."), "");
settings->Add(calibrationInfo);
Choice *calibrate = new Choice(co->T("Calibrate"));
calibrate->OnClick.Handle(this, &TiltAnalogSettingsScreen::OnCalibrate);
settings->Add(calibrate);
settings->Add(new ItemHeader(co->T("Invert Axes")));
settings->Add(new CheckBox(&g_Config.bInvertTiltX, co->T("Invert Tilt along X axis")));
settings->Add(new CheckBox(&g_Config.bInvertTiltY, co->T("Invert Tilt along Y axis")));
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static const char* tiltMode[] = { "Screen aligned to ground", "Screen at right angle to ground", "Auto-switch" };
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settings->Add(new PopupMultiChoice(&g_Config.iTiltOrientation, co->T("Base tilt position"), tiltMode, 0, ARRAY_SIZE(tiltMode), co->GetName(), screenManager()));
settings->Add(new ItemHeader(co->T("Sensitivity")));
//TODO: allow values greater than 100? I'm not sure if that's needed.
settings->Add(new PopupSliderChoice(&g_Config.iTiltSensitivityX, 0, 100, co->T("Tilt Sensitivity along X axis"), screenManager(),"%"));
settings->Add(new PopupSliderChoice(&g_Config.iTiltSensitivityY, 0, 100, co->T("Tilt Sensitivity along Y axis"), screenManager(),"%"));
settings->Add(new PopupSliderChoiceFloat(&g_Config.fDeadzoneRadius, 0.0, 1.0, co->T("Deadzone radius"), 0.01f, screenManager(),"/ 1.0"));
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settings->Add(new PopupSliderChoiceFloat(&g_Config.fTiltDeadzoneSkip, 0.0, 1.0, co->T("Tilt Base Radius"), 0.01f, screenManager(),"/ 1.0"));
root_->Add(settings);
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settings->Add(new BorderView(BORDER_BOTTOM, BorderStyle::HEADER_FG, 2.0f, new LayoutParams(FILL_PARENT, 40.0f)));
settings->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
}
void TiltAnalogSettingsScreen::axis(const AxisInput &axis) {
if (axis.deviceId == DEVICE_ID_ACCELEROMETER) {
// Historically, we've had X and Y swapped, likely due to portrait vs landscape.
// TODO: We may want to configure this based on screen orientation.
if (axis.axisId == JOYSTICK_AXIS_ACCELEROMETER_X) {
currentTiltY_ = axis.value;
}
if (axis.axisId == JOYSTICK_AXIS_ACCELEROMETER_Y) {
currentTiltX_ = axis.value;
}
}
}
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UI::EventReturn TiltAnalogSettingsScreen::OnCalibrate(UI::EventParams &e) {
g_Config.fTiltBaseX = currentTiltX_;
g_Config.fTiltBaseY = currentTiltY_;
return UI::EVENT_DONE;
}