2020-07-15 10:10:33 +00:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include <cstdint>
|
|
|
|
|
|
|
|
namespace Memory {
|
|
|
|
|
|
|
|
void MemFault_Init();
|
|
|
|
|
2020-12-19 19:26:02 +00:00
|
|
|
// Used by the hacky "Resume" button.
|
|
|
|
//
|
|
|
|
// TODO: Add a way to actually resume to the next instruction,
|
|
|
|
// rather than just jumping into the dispatcher again and hoping for the best. That will be
|
|
|
|
// a little tricky though, with per-backend work.
|
|
|
|
bool MemFault_MayBeResumable();
|
|
|
|
void MemFault_IgnoreLastCrash();
|
|
|
|
|
2020-07-15 10:10:33 +00:00
|
|
|
// Called by exception handlers. We simply filter out accesses to PSP RAM and otherwise
|
|
|
|
// just leave it as-is.
|
|
|
|
bool HandleFault(uintptr_t hostAddress, void *context);
|
|
|
|
|
|
|
|
}
|