ppsspp/Core/MemFault.h

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#pragma once
#include <cstdint>
namespace Memory {
void MemFault_Init();
// Used by the hacky "Resume" button.
//
// TODO: Add a way to actually resume to the next instruction,
// rather than just jumping into the dispatcher again and hoping for the best. That will be
// a little tricky though, with per-backend work.
bool MemFault_MayBeResumable();
void MemFault_IgnoreLastCrash();
// Called by exception handlers. We simply filter out accesses to PSP RAM and otherwise
// just leave it as-is.
bool HandleFault(uintptr_t hostAddress, void *context);
}