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// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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# include "ppsspp_config.h"
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# include "base/display.h" // Only to check screen aspect ratio with pixel_yres/pixel_xres
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# include "base/colorutil.h"
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# include "base/stringutil.h"
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# include "base/timeutil.h"
# include "math/curves.h"
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# include "net/resolve.h"
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# include "gfx_es2/gpu_features.h"
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# include "gfx_es2/draw_buffer.h"
# include "i18n/i18n.h"
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# include "util/text/utf8.h"
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# include "ui/view.h"
# include "ui/viewgroup.h"
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# include "ui/ui_context.h"
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# include "UI/EmuScreen.h"
# include "UI/GameSettingsScreen.h"
# include "UI/GameInfoCache.h"
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# include "UI/GamepadEmu.h"
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# include "UI/MiscScreens.h"
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# include "UI/ControlMappingScreen.h"
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# include "UI/DevScreens.h"
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# include "UI/DisplayLayoutScreen.h"
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# include "UI/RemoteISOScreen.h"
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# include "UI/SavedataScreen.h"
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# include "UI/TouchControlLayoutScreen.h"
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# include "UI/TouchControlVisibilityScreen.h"
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# include "UI/TiltAnalogSettingsScreen.h"
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# include "UI/TiltEventProcessor.h"
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# include "UI/ComboKeyMappingScreen.h"
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# include "UI/GPUDriverTestScreen.h"
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# include "Common/KeyMap.h"
# include "Common/FileUtil.h"
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# include "Common/OSVersion.h"
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# include "Core/Config.h"
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# include "Core/ConfigValues.h"
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# include "Core/Host.h"
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# include "Core/System.h"
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# include "Core/Reporting.h"
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# include "Core/TextureReplacer.h"
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# include "Core/WebServer.h"
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# include "Core/HLE/sceUsbCam.h"
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# include "GPU/Common/PostShader.h"
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# include "android/jni/TestRunner.h"
# include "GPU/GPUInterface.h"
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# include "GPU/Common/FramebufferCommon.h"
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# if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
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# pragma warning(disable:4091) // workaround bug in VS2015 headers
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# include "Windows/MainWindow.h"
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# include <shlobj.h>
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# include "Windows/W32Util/ShellUtil.h"
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# endif
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GameSettingsScreen : : GameSettingsScreen ( std : : string gamePath , std : : string gameID , bool editThenRestore )
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: UIDialogScreenWithGameBackground ( gamePath ) , gameID_ ( gameID ) , enableReports_ ( false ) , editThenRestore_ ( editThenRestore ) {
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lastVertical_ = UseVerticalLayout ( ) ;
}
bool GameSettingsScreen : : UseVerticalLayout ( ) const {
return dp_yres > dp_xres * 1.1f ;
}
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// This needs before run CheckGPUFeatures()
// TODO: Remove this if fix the issue
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bool CheckSupportShaderTessellationGLES ( ) {
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# if PPSSPP_PLATFORM(UWP)
return true ;
# else
// TODO: Make work with non-GL backends
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int maxVertexTextureImageUnits = gl_extensions . maxVertexTextureUnits ;
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bool vertexTexture = maxVertexTextureImageUnits > = 3 ; // At least 3 for hardware tessellation
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bool textureFloat = gl_extensions . ARB_texture_float | | gl_extensions . OES_texture_float ;
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bool hasTexelFetch = gl_extensions . GLES3 | | ( ! gl_extensions . IsGLES & & gl_extensions . VersionGEThan ( 3 , 3 , 0 ) ) | | gl_extensions . EXT_gpu_shader4 ;
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return vertexTexture & & textureFloat & & hasTexelFetch ;
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# endif
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}
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bool DoesBackendSupportHWTess ( ) {
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switch ( GetGPUBackend ( ) ) {
case GPUBackend : : OPENGL :
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return CheckSupportShaderTessellationGLES ( ) ;
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case GPUBackend : : VULKAN :
case GPUBackend : : DIRECT3D11 :
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return true ;
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default :
return false ;
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}
}
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static std : : string PostShaderTranslateName ( const char * value ) {
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auto ps = GetI18NCategory ( " PostShaders " ) ;
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const ShaderInfo * info = GetPostShaderInfo ( value ) ;
if ( info ) {
return ps - > T ( value , info ? info - > name . c_str ( ) : value ) ;
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} else {
return value ;
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}
}
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static std : : string * GPUDeviceNameSetting ( ) {
if ( g_Config . iGPUBackend = = ( int ) GPUBackend : : VULKAN ) {
return & g_Config . sVulkanDevice ;
}
# ifdef _WIN32
if ( g_Config . iGPUBackend = = ( int ) GPUBackend : : DIRECT3D11 ) {
return & g_Config . sD3D11Device ;
}
# endif
return nullptr ;
}
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void GameSettingsScreen : : CreateViews ( ) {
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ReloadAllPostShaderInfo ( ) ;
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if ( editThenRestore_ ) {
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std : : shared_ptr < GameInfo > info = g_gameInfoCache - > GetInfo ( nullptr , gamePath_ , 0 ) ;
g_Config . loadGameConfig ( gameID_ , info - > GetTitle ( ) ) ;
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}
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iAlternateSpeedPercent1_ = g_Config . iFpsLimit1 < 0 ? - 1 : ( g_Config . iFpsLimit1 * 100 ) / 60 ;
iAlternateSpeedPercent2_ = g_Config . iFpsLimit2 < 0 ? - 1 : ( g_Config . iFpsLimit2 * 100 ) / 60 ;
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bool vertical = UseVerticalLayout ( ) ;
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// Information in the top left.
// Back button to the bottom left.
// Scrolling action menu to the right.
using namespace UI ;
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auto di = GetI18NCategory ( " Dialog " ) ;
auto gr = GetI18NCategory ( " Graphics " ) ;
auto co = GetI18NCategory ( " Controls " ) ;
auto a = GetI18NCategory ( " Audio " ) ;
auto sa = GetI18NCategory ( " Savedata " ) ;
auto sy = GetI18NCategory ( " System " ) ;
auto n = GetI18NCategory ( " Networking " ) ;
auto ms = GetI18NCategory ( " MainSettings " ) ;
auto dev = GetI18NCategory ( " Developer " ) ;
auto ri = GetI18NCategory ( " RemoteISO " ) ;
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root_ = new AnchorLayout ( new LayoutParams ( FILL_PARENT , FILL_PARENT ) ) ;
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TabHolder * tabHolder ;
if ( vertical ) {
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LinearLayout * verticalLayout = new LinearLayout ( ORIENT_VERTICAL , new LayoutParams ( FILL_PARENT , FILL_PARENT ) ) ;
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tabHolder = new TabHolder ( ORIENT_HORIZONTAL , 200 , new LinearLayoutParams ( 1.0f ) ) ;
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verticalLayout - > Add ( tabHolder ) ;
verticalLayout - > Add ( new Choice ( di - > T ( " Back " ) , " " , false , new LinearLayoutParams ( FILL_PARENT , WRAP_CONTENT , 0.0f , Margins ( 0 ) ) ) ) - > OnClick . Handle < UIScreen > ( this , & UIScreen : : OnBack ) ;
root_ - > Add ( verticalLayout ) ;
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} else {
tabHolder = new TabHolder ( ORIENT_VERTICAL , 200 , new AnchorLayoutParams ( 10 , 0 , 10 , 0 , false ) ) ;
root_ - > Add ( tabHolder ) ;
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AddStandardBack ( root_ ) ;
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}
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tabHolder - > SetTag ( " GameSettings " ) ;
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root_ - > SetDefaultFocusView ( tabHolder ) ;
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float leftSide = 40.0f ;
if ( ! vertical ) {
leftSide + = 200.0f ;
}
settingInfo_ = new SettingInfoMessage ( ALIGN_CENTER | FLAG_WRAP_TEXT , new AnchorLayoutParams ( dp_xres - leftSide - 40.0f , WRAP_CONTENT , leftSide , dp_yres - 80.0f - 40.0f , NONE , NONE ) ) ;
settingInfo_ - > SetBottomCutoff ( dp_yres - 200.0f ) ;
root_ - > Add ( settingInfo_ ) ;
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// TODO: These currently point to global settings, not game specific ones.
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// Graphics
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ViewGroup * graphicsSettingsScroll = new ScrollView ( ORIENT_VERTICAL , new LinearLayoutParams ( FILL_PARENT , FILL_PARENT ) ) ;
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graphicsSettingsScroll - > SetTag ( " GameSettingsGraphics " ) ;
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LinearLayout * graphicsSettings = new LinearLayout ( ORIENT_VERTICAL ) ;
graphicsSettings - > SetSpacing ( 0 ) ;
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graphicsSettingsScroll - > Add ( graphicsSettings ) ;
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tabHolder - > AddTab ( ms - > T ( " Graphics " ) , graphicsSettingsScroll ) ;
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graphicsSettings - > Add ( new ItemHeader ( gr - > T ( " Rendering Mode " ) ) ) ;
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# if !PPSSPP_PLATFORM(UWP)
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static const char * renderingBackend [ ] = { " OpenGL " , " Direct3D 9 " , " Direct3D 11 " , " Vulkan " } ;
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PopupMultiChoice * renderingBackendChoice = graphicsSettings - > Add ( new PopupMultiChoice ( & g_Config . iGPUBackend , gr - > T ( " Backend " ) , renderingBackend , ( int ) GPUBackend : : OPENGL , ARRAY_SIZE ( renderingBackend ) , gr - > GetName ( ) , screenManager ( ) ) ) ;
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renderingBackendChoice - > OnChoice . Handle ( this , & GameSettingsScreen : : OnRenderingBackend ) ;
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if ( ! g_Config . IsBackendEnabled ( GPUBackend : : OPENGL ) )
renderingBackendChoice - > HideChoice ( ( int ) GPUBackend : : OPENGL ) ;
if ( ! g_Config . IsBackendEnabled ( GPUBackend : : DIRECT3D9 ) )
renderingBackendChoice - > HideChoice ( ( int ) GPUBackend : : DIRECT3D9 ) ;
if ( ! g_Config . IsBackendEnabled ( GPUBackend : : DIRECT3D11 ) )
renderingBackendChoice - > HideChoice ( ( int ) GPUBackend : : DIRECT3D11 ) ;
if ( ! g_Config . IsBackendEnabled ( GPUBackend : : VULKAN ) )
renderingBackendChoice - > HideChoice ( ( int ) GPUBackend : : VULKAN ) ;
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# endif
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Draw : : DrawContext * draw = screenManager ( ) - > getDrawContext ( ) ;
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// Backends that don't allow a device choice will only expose one device.
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if ( draw - > GetDeviceList ( ) . size ( ) > 1 ) {
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std : : string * deviceNameSetting = GPUDeviceNameSetting ( ) ;
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if ( deviceNameSetting ) {
PopupMultiChoiceDynamic * deviceChoice = graphicsSettings - > Add ( new PopupMultiChoiceDynamic ( deviceNameSetting , gr - > T ( " Device " ) , draw - > GetDeviceList ( ) , nullptr , screenManager ( ) ) ) ;
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deviceChoice - > OnChoice . Handle ( this , & GameSettingsScreen : : OnRenderingDevice ) ;
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}
}
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static const char * renderingMode [ ] = { " Non-Buffered Rendering " , " Buffered Rendering " } ;
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PopupMultiChoice * renderingModeChoice = graphicsSettings - > Add ( new PopupMultiChoice ( & g_Config . iRenderingMode , gr - > T ( " Mode " ) , renderingMode , 0 , ARRAY_SIZE ( renderingMode ) , gr - > GetName ( ) , screenManager ( ) ) ) ;
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renderingModeChoice - > OnChoice . Add ( [ = ] ( EventParams & e ) {
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switch ( g_Config . iRenderingMode ) {
case FB_NON_BUFFERED_MODE :
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settingInfo_ - > Show ( gr - > T ( " RenderingMode NonBuffered Tip " , " Faster, but graphics may be missing in some games " ) , e . v ) ;
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break ;
case FB_BUFFERED_MODE :
break ;
}
return UI : : EVENT_CONTINUE ;
} ) ;
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renderingModeChoice - > OnChoice . Handle ( this , & GameSettingsScreen : : OnRenderingMode ) ;
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renderingModeChoice - > SetDisabledPtr ( & g_Config . bSoftwareRendering ) ;
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CheckBox * blockTransfer = graphicsSettings - > Add ( new CheckBox ( & g_Config . bBlockTransferGPU , gr - > T ( " Simulate Block Transfer " , " Simulate Block Transfer " ) ) ) ;
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blockTransfer - > OnClick . Add ( [ = ] ( EventParams & e ) {
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if ( ! g_Config . bBlockTransferGPU )
settingInfo_ - > Show ( gr - > T ( " BlockTransfer Tip " , " Some games require this to be On for correct graphics " ) , e . v ) ;
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return UI : : EVENT_CONTINUE ;
} ) ;
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blockTransfer - > SetDisabledPtr ( & g_Config . bSoftwareRendering ) ;
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bool showSoftGPU = true ;
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# ifdef MOBILE_DEVICE
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// On Android, only show the software rendering setting if it's already enabled.
// Can still be turned on through INI file editing.
showSoftGPU = g_Config . bSoftwareRendering ;
# endif
if ( showSoftGPU ) {
CheckBox * softwareGPU = graphicsSettings - > Add ( new CheckBox ( & g_Config . bSoftwareRendering , gr - > T ( " Software Rendering " , " Software Rendering (slow) " ) ) ) ;
softwareGPU - > OnClick . Add ( [ = ] ( EventParams & e ) {
if ( g_Config . bSoftwareRendering )
settingInfo_ - > Show ( gr - > T ( " SoftGPU Tip " , " Currently VERY slow " ) , e . v ) ;
return UI : : EVENT_CONTINUE ;
} ) ;
softwareGPU - > OnClick . Handle ( this , & GameSettingsScreen : : OnSoftwareRendering ) ;
if ( PSP_IsInited ( ) )
softwareGPU - > SetEnabled ( false ) ;
}
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std : : vector < std : : string > cameraList = Camera : : getDeviceList ( ) ;
if ( cameraList . size ( ) > = 1 ) {
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graphicsSettings - > Add ( new ItemHeader ( gr - > T ( " Camera " ) ) ) ;
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PopupMultiChoiceDynamic * cameraChoice = graphicsSettings - > Add ( new PopupMultiChoiceDynamic ( & g_Config . sCameraDevice , gr - > T ( " Camera Device " ) , cameraList , nullptr , screenManager ( ) ) ) ;
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cameraChoice - > OnChoice . Handle ( this , & GameSettingsScreen : : OnCameraDeviceChange ) ;
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}
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graphicsSettings - > Add ( new ItemHeader ( gr - > T ( " Frame Rate Control " ) ) ) ;
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static const char * frameSkip [ ] = { " Off " , " 1 " , " 2 " , " 3 " , " 4 " , " 5 " , " 6 " , " 7 " , " 8 " } ;
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graphicsSettings - > Add ( new PopupMultiChoice ( & g_Config . iFrameSkip , gr - > T ( " Frame Skipping " ) , frameSkip , 0 , ARRAY_SIZE ( frameSkip ) , gr - > GetName ( ) , screenManager ( ) ) ) ;
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static const char * frameSkipType [ ] = { " Number of Frames " , " Percent of FPS " } ;
graphicsSettings - > Add ( new PopupMultiChoice ( & g_Config . iFrameSkipType , gr - > T ( " Frame Skipping Type " ) , frameSkipType , 0 , ARRAY_SIZE ( frameSkipType ) , gr - > GetName ( ) , screenManager ( ) ) ) ;
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frameSkipAuto_ = graphicsSettings - > Add ( new CheckBox ( & g_Config . bAutoFrameSkip , gr - > T ( " Auto FrameSkip " ) ) ) ;
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frameSkipAuto_ - > OnClick . Handle ( this , & GameSettingsScreen : : OnAutoFrameskip ) ;
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PopupSliderChoice * altSpeed1 = graphicsSettings - > Add ( new PopupSliderChoice ( & iAlternateSpeedPercent1_ , 0 , 1000 , gr - > T ( " Alternative Speed " , " Alternative speed " ) , 5 , screenManager ( ) , gr - > T ( " %, 0:unlimited " ) ) ) ;
altSpeed1 - > SetFormat ( " %i%% " ) ;
altSpeed1 - > SetZeroLabel ( gr - > T ( " Unlimited " ) ) ;
altSpeed1 - > SetNegativeDisable ( gr - > T ( " Disabled " ) ) ;
PopupSliderChoice * altSpeed2 = graphicsSettings - > Add ( new PopupSliderChoice ( & iAlternateSpeedPercent2_ , 0 , 1000 , gr - > T ( " Alternative Speed 2 " , " Alternative speed 2 (in %, 0 = unlimited) " ) , 5 , screenManager ( ) , gr - > T ( " %, 0:unlimited " ) ) ) ;
altSpeed2 - > SetFormat ( " %i%% " ) ;
altSpeed2 - > SetZeroLabel ( gr - > T ( " Unlimited " ) ) ;
altSpeed2 - > SetNegativeDisable ( gr - > T ( " Disabled " ) ) ;
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graphicsSettings - > Add ( new ItemHeader ( gr - > T ( " Features " ) ) ) ;
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// Hide postprocess option on unsupported backends to avoid confusion.
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if ( GetGPUBackend ( ) ! = GPUBackend : : DIRECT3D9 ) {
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auto ps = GetI18NCategory ( " PostShaders " ) ;
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postProcChoice_ = graphicsSettings - > Add ( new ChoiceWithValueDisplay ( & g_Config . sPostShaderName , gr - > T ( " Postprocessing Shader " ) , & PostShaderTranslateName ) ) ;
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postProcChoice_ - > OnClick . Handle ( this , & GameSettingsScreen : : OnPostProcShader ) ;
postProcEnable_ = ! g_Config . bSoftwareRendering & & ( g_Config . iRenderingMode ! = FB_NON_BUFFERED_MODE ) ;
postProcChoice_ - > SetEnabledPtr ( & postProcEnable_ ) ;
}
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# if !defined(MOBILE_DEVICE)
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graphicsSettings - > Add ( new CheckBox ( & g_Config . bFullScreen , gr - > T ( " FullScreen " , " Full Screen " ) ) ) - > OnClick . Handle ( this , & GameSettingsScreen : : OnFullscreenChange ) ;
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if ( System_GetPropertyInt ( SYSPROP_DISPLAY_COUNT ) > 1 ) {
CheckBox * fullscreenMulti = new CheckBox ( & g_Config . bFullScreenMulti , gr - > T ( " Use all displays " ) ) ;
fullscreenMulti - > SetEnabledPtr ( & g_Config . bFullScreen ) ;
graphicsSettings - > Add ( fullscreenMulti ) - > OnClick . Handle ( this , & GameSettingsScreen : : OnFullscreenChange ) ;
}
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# endif
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// Display Layout Editor: To avoid overlapping touch controls on large tablets, meet geeky demands for integer zoom/unstretched image etc.
displayEditor_ = graphicsSettings - > Add ( new Choice ( gr - > T ( " Display layout editor " ) ) ) ;
displayEditor_ - > OnClick . Handle ( this , & GameSettingsScreen : : OnDisplayLayoutEditor ) ;
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# ifdef __ANDROID__
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// Hide Immersive Mode on pre-kitkat Android
if ( System_GetPropertyInt ( SYSPROP_SYSTEMVERSION ) > = 19 ) {
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// Let's reuse the Fullscreen translation string from desktop.
graphicsSettings - > Add ( new CheckBox ( & g_Config . bImmersiveMode , gr - > T ( " FullScreen " , " Full Screen " ) ) ) - > OnClick . Handle ( this , & GameSettingsScreen : : OnImmersiveModeChange ) ;
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}
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# endif
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graphicsSettings - > Add ( new ItemHeader ( gr - > T ( " Performance " ) ) ) ;
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# ifndef MOBILE_DEVICE
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static const char * internalResolutions [ ] = { " Auto (1:1) " , " 1x PSP " , " 2x PSP " , " 3x PSP " , " 4x PSP " , " 5x PSP " , " 6x PSP " , " 7x PSP " , " 8x PSP " , " 9x PSP " , " 10x PSP " } ;
# else
static const char * internalResolutions [ ] = { " Auto (1:1) " , " 1x PSP " , " 2x PSP " , " 3x PSP " , " 4x PSP " , " 5x PSP " } ;
# endif
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resolutionChoice_ = graphicsSettings - > Add ( new PopupMultiChoice ( & g_Config . iInternalResolution , gr - > T ( " Rendering Resolution " ) , internalResolutions , 0 , ARRAY_SIZE ( internalResolutions ) , gr - > GetName ( ) , screenManager ( ) ) ) ;
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resolutionChoice_ - > OnChoice . Handle ( this , & GameSettingsScreen : : OnResolutionChange ) ;
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resolutionEnable_ = ! g_Config . bSoftwareRendering & & ( g_Config . iRenderingMode ! = FB_NON_BUFFERED_MODE ) ;
resolutionChoice_ - > SetEnabledPtr ( & resolutionEnable_ ) ;
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# ifdef __ANDROID__
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if ( System_GetPropertyInt ( SYSPROP_DEVICE_TYPE ) ! = DEVICE_TYPE_TV ) {
static const char * deviceResolutions [ ] = { " Native device resolution " , " Auto (same as Rendering) " , " 1x PSP " , " 2x PSP " , " 3x PSP " , " 4x PSP " , " 5x PSP " } ;
int max_res_temp = std : : max ( System_GetPropertyInt ( SYSPROP_DISPLAY_XRES ) , System_GetPropertyInt ( SYSPROP_DISPLAY_YRES ) ) / 480 + 2 ;
if ( max_res_temp = = 3 )
max_res_temp = 4 ; // At least allow 2x
int max_res = std : : min ( max_res_temp , ( int ) ARRAY_SIZE ( deviceResolutions ) ) ;
UI : : PopupMultiChoice * hwscale = graphicsSettings - > Add ( new PopupMultiChoice ( & g_Config . iAndroidHwScale , gr - > T ( " Display Resolution (HW scaler) " ) , deviceResolutions , 0 , max_res , gr - > GetName ( ) , screenManager ( ) ) ) ;
hwscale - > OnChoice . Handle ( this , & GameSettingsScreen : : OnHwScaleChange ) ; // To refresh the display mode
}
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# endif
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# ifdef _WIN32
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graphicsSettings - > Add ( new CheckBox ( & g_Config . bVSync , gr - > T ( " VSync " ) ) ) ;
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# endif
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CheckBox * hwTransform = graphicsSettings - > Add ( new CheckBox ( & g_Config . bHardwareTransform , gr - > T ( " Hardware Transform " ) ) ) ;
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hwTransform - > OnClick . Handle ( this , & GameSettingsScreen : : OnHardwareTransform ) ;
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hwTransform - > SetDisabledPtr ( & g_Config . bSoftwareRendering ) ;
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CheckBox * swSkin = graphicsSettings - > Add ( new CheckBox ( & g_Config . bSoftwareSkinning , gr - > T ( " Software Skinning " ) ) ) ;
swSkin - > OnClick . Add ( [ = ] ( EventParams & e ) {
settingInfo_ - > Show ( gr - > T ( " SoftwareSkinning Tip " , " Combine skinned model draws on the CPU, faster in most games " ) , e . v ) ;
return UI : : EVENT_CONTINUE ;
} ) ;
swSkin - > SetDisabledPtr ( & g_Config . bSoftwareRendering ) ;
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CheckBox * vtxCache = graphicsSettings - > Add ( new CheckBox ( & g_Config . bVertexCache , gr - > T ( " Vertex Cache " ) ) ) ;
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vtxCache - > OnClick . Add ( [ = ] ( EventParams & e ) {
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settingInfo_ - > Show ( gr - > T ( " VertexCache Tip " , " Faster, but may cause temporary flicker " ) , e . v ) ;
return UI : : EVENT_CONTINUE ;
} ) ;
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vtxCacheEnable_ = ! g_Config . bSoftwareRendering & & g_Config . bHardwareTransform ;
vtxCache - > SetEnabledPtr ( & vtxCacheEnable_ ) ;
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CheckBox * texBackoff = graphicsSettings - > Add ( new CheckBox ( & g_Config . bTextureBackoffCache , gr - > T ( " Lazy texture caching " , " Lazy texture caching (speedup) " ) ) ) ;
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texBackoff - > SetDisabledPtr ( & g_Config . bSoftwareRendering ) ;
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CheckBox * texSecondary_ = graphicsSettings - > Add ( new CheckBox ( & g_Config . bTextureSecondaryCache , gr - > T ( " Retain changed textures " , " Retain changed textures (speedup, mem hog) " ) ) ) ;
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texSecondary_ - > OnClick . Add ( [ = ] ( EventParams & e ) {
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settingInfo_ - > Show ( gr - > T ( " RetainChangedTextures Tip " , " Makes many games slower, but some games a lot faster " ) , e . v ) ;
return UI : : EVENT_CONTINUE ;
} ) ;
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texSecondary_ - > SetDisabledPtr ( & g_Config . bSoftwareRendering ) ;
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CheckBox * framebufferSlowEffects = graphicsSettings - > Add ( new CheckBox ( & g_Config . bDisableSlowFramebufEffects , gr - > T ( " Disable slower effects (speedup) " ) ) ) ;
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framebufferSlowEffects - > SetDisabledPtr ( & g_Config . bSoftwareRendering ) ;
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// Seems solid, so we hide the setting.
/*CheckBox *vtxJit = graphicsSettings->Add(new CheckBox(&g_Config.bVertexDecoderJit, gr->T("Vertex Decoder JIT")));
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if ( PSP_IsInited ( ) ) {
vtxJit - > SetEnabled ( false ) ;
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} */
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static const char * quality [ ] = { " Low " , " Medium " , " High " } ;
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PopupMultiChoice * beziersChoice = graphicsSettings - > Add ( new PopupMultiChoice ( & g_Config . iSplineBezierQuality , gr - > T ( " LowCurves " , " Spline/Bezier curves quality " ) , quality , 0 , ARRAY_SIZE ( quality ) , gr - > GetName ( ) , screenManager ( ) ) ) ;
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beziersChoice - > OnChoice . Add ( [ = ] ( EventParams & e ) {
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if ( g_Config . iSplineBezierQuality ! = 0 ) {
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settingInfo_ - > Show ( gr - > T ( " LowCurves Tip " , " Only used by some games, controls smoothness of curves " ) , e . v ) ;
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}
return UI : : EVENT_CONTINUE ;
} ) ;
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CheckBox * tessellationHW = graphicsSettings - > Add ( new CheckBox ( & g_Config . bHardwareTessellation , gr - > T ( " Hardware Tessellation " ) ) ) ;
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tessellationHW - > OnClick . Add ( [ = ] ( EventParams & e ) {
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settingInfo_ - > Show ( gr - > T ( " HardwareTessellation Tip " , " Uses hardware to make curves " ) , e . v ) ;
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return UI : : EVENT_CONTINUE ;
} ) ;
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tessHWEnable_ = DoesBackendSupportHWTess ( ) & & ! g_Config . bSoftwareRendering & & g_Config . bHardwareTransform ;
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tessellationHW - > SetEnabledPtr ( & tessHWEnable_ ) ;
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// In case we're going to add few other antialiasing option like MSAA in the future.
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// graphicsSettings->Add(new CheckBox(&g_Config.bFXAA, gr->T("FXAA")));
graphicsSettings - > Add ( new ItemHeader ( gr - > T ( " Texture Scaling " ) ) ) ;
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# ifndef MOBILE_DEVICE
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static const char * texScaleLevels [ ] = { " Auto " , " Off " , " 2x " , " 3x " , " 4x " , " 5x " } ;
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# else
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static const char * texScaleLevels [ ] = { " Auto " , " Off " , " 2x " , " 3x " } ;
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# endif
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PopupMultiChoice * texScalingChoice = graphicsSettings - > Add ( new PopupMultiChoice ( & g_Config . iTexScalingLevel , gr - > T ( " Upscale Level " ) , texScaleLevels , 0 , ARRAY_SIZE ( texScaleLevels ) , gr - > GetName ( ) , screenManager ( ) ) ) ;
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// TODO: Better check? When it won't work, it scales down anyway.
if ( ! gl_extensions . OES_texture_npot & & GetGPUBackend ( ) = = GPUBackend : : OPENGL ) {
texScalingChoice - > HideChoice ( 3 ) ; // 3x
texScalingChoice - > HideChoice ( 5 ) ; // 5x
}
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texScalingChoice - > OnChoice . Add ( [ = ] ( EventParams & e ) {
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if ( g_Config . iTexScalingLevel ! = 1 ) {
settingInfo_ - > Show ( gr - > T ( " UpscaleLevel Tip " , " CPU heavy - some scaling may be delayed to avoid stutter " ) , e . v ) ;
}
return UI : : EVENT_CONTINUE ;
} ) ;
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texScalingChoice - > SetDisabledPtr ( & g_Config . bSoftwareRendering ) ;
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static const char * texScaleAlgos [ ] = { " xBRZ " , " Hybrid " , " Bicubic " , " Hybrid + Bicubic " , } ;
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PopupMultiChoice * texScalingType = graphicsSettings - > Add ( new PopupMultiChoice ( & g_Config . iTexScalingType , gr - > T ( " Upscale Type " ) , texScaleAlgos , 0 , ARRAY_SIZE ( texScaleAlgos ) , gr - > GetName ( ) , screenManager ( ) ) ) ;
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texScalingType - > SetDisabledPtr ( & g_Config . bSoftwareRendering ) ;
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CheckBox * deposterize = graphicsSettings - > Add ( new CheckBox ( & g_Config . bTexDeposterize , gr - > T ( " Deposterize " ) ) ) ;
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deposterize - > OnClick . Add ( [ = ] ( EventParams & e ) {
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if ( g_Config . bTexDeposterize = = true ) {
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settingInfo_ - > Show ( gr - > T ( " Deposterize Tip " , " Fixes visual banding glitches in upscaled textures " ) , e . v ) ;
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}
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return UI : : EVENT_CONTINUE ;
} ) ;
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deposterize - > SetDisabledPtr ( & g_Config . bSoftwareRendering ) ;
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graphicsSettings - > Add ( new ItemHeader ( gr - > T ( " Texture Filtering " ) ) ) ;
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static const char * anisoLevels [ ] = { " Off " , " 2x " , " 4x " , " 8x " , " 16x " } ;
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PopupMultiChoice * anisoFiltering = graphicsSettings - > Add ( new PopupMultiChoice ( & g_Config . iAnisotropyLevel , gr - > T ( " Anisotropic Filtering " ) , anisoLevels , 0 , ARRAY_SIZE ( anisoLevels ) , gr - > GetName ( ) , screenManager ( ) ) ) ;
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anisoFiltering - > SetDisabledPtr ( & g_Config . bSoftwareRendering ) ;
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static const char * texFilters [ ] = { " Auto " , " Nearest " , " Linear " , " Linear on FMV " , } ;
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graphicsSettings - > Add ( new PopupMultiChoice ( & g_Config . iTexFiltering , gr - > T ( " Texture Filter " ) , texFilters , 1 , ARRAY_SIZE ( texFilters ) , gr - > GetName ( ) , screenManager ( ) ) ) ;
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static const char * bufFilters [ ] = { " Linear " , " Nearest " , } ;
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graphicsSettings - > Add ( new PopupMultiChoice ( & g_Config . iBufFilter , gr - > T ( " Screen Scaling Filter " ) , bufFilters , 1 , ARRAY_SIZE ( bufFilters ) , gr - > GetName ( ) , screenManager ( ) ) ) ;
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# if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS)
graphicsSettings - > Add ( new ItemHeader ( gr - > T ( " Cardboard VR Settings " , " Cardboard VR Settings " ) ) ) ;
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CheckBox * cardboardMode = graphicsSettings - > Add ( new CheckBox ( & g_Config . bEnableCardboardVR , gr - > T ( " Enable Cardboard VR " , " Enable Cardboard VR " ) ) ) ;
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cardboardMode - > SetDisabledPtr ( & g_Config . bSoftwareRendering ) ;
PopupSliderChoice * cardboardScreenSize = graphicsSettings - > Add ( new PopupSliderChoice ( & g_Config . iCardboardScreenSize , 30 , 100 , gr - > T ( " Cardboard Screen Size " , " Screen Size (in % of the viewport) " ) , 1 , screenManager ( ) , gr - > T ( " % of viewport " ) ) ) ;
cardboardScreenSize - > SetDisabledPtr ( & g_Config . bSoftwareRendering ) ;
PopupSliderChoice * cardboardXShift = graphicsSettings - > Add ( new PopupSliderChoice ( & g_Config . iCardboardXShift , - 100 , 100 , gr - > T ( " Cardboard Screen X Shift " , " X Shift (in % of the void) " ) , 1 , screenManager ( ) , gr - > T ( " % of the void " ) ) ) ;
cardboardXShift - > SetDisabledPtr ( & g_Config . bSoftwareRendering ) ;
PopupSliderChoice * cardboardYShift = graphicsSettings - > Add ( new PopupSliderChoice ( & g_Config . iCardboardYShift , - 100 , 100 , gr - > T ( " Cardboard Screen Y Shift " , " Y Shift (in % of the void) " ) , 1 , screenManager ( ) , gr - > T ( " % of the void " ) ) ) ;
cardboardYShift - > SetDisabledPtr ( & g_Config . bSoftwareRendering ) ;
# endif
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graphicsSettings - > Add ( new ItemHeader ( gr - > T ( " Hack Settings " , " Hack Settings (these WILL cause glitches) " ) ) ) ;
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static const char * bloomHackOptions [ ] = { " Off " , " Safe " , " Balanced " , " Aggressive " } ;
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PopupMultiChoice * bloomHack = graphicsSettings - > Add ( new PopupMultiChoice ( & g_Config . iBloomHack , gr - > T ( " Lower resolution for effects (reduces artifacts) " ) , bloomHackOptions , 0 , ARRAY_SIZE ( bloomHackOptions ) , gr - > GetName ( ) , screenManager ( ) ) ) ;
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bloomHackEnable_ = ! g_Config . bSoftwareRendering & & ( g_Config . iInternalResolution ! = 1 ) ;
bloomHack - > SetEnabledPtr ( & bloomHackEnable_ ) ;
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graphicsSettings - > Add ( new ItemHeader ( gr - > T ( " Overlay Information " ) ) ) ;
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static const char * fpsChoices [ ] = { " None " , " Speed " , " FPS " , " Both " } ;
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graphicsSettings - > Add ( new PopupMultiChoice ( & g_Config . iShowFPSCounter , gr - > T ( " Show FPS Counter " ) , fpsChoices , 0 , ARRAY_SIZE ( fpsChoices ) , gr - > GetName ( ) , screenManager ( ) ) ) ;
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graphicsSettings - > Add ( new CheckBox ( & g_Config . bShowDebugStats , gr - > T ( " Show Debug Statistics " ) ) ) - > OnClick . Handle ( this , & GameSettingsScreen : : OnJitAffectingSetting ) ;
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// Developer tools are not accessible ingame, so it goes here.
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graphicsSettings - > Add ( new ItemHeader ( gr - > T ( " Debugging " ) ) ) ;
Choice * dump = graphicsSettings - > Add ( new Choice ( gr - > T ( " Dump next frame to log " ) ) ) ;
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dump - > OnClick . Handle ( this , & GameSettingsScreen : : OnDumpNextFrameToLog ) ;
if ( ! PSP_IsInited ( ) )
dump - > SetEnabled ( false ) ;
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// Audio
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ViewGroup * audioSettingsScroll = new ScrollView ( ORIENT_VERTICAL , new LinearLayoutParams ( FILL_PARENT , FILL_PARENT ) ) ;
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audioSettingsScroll - > SetTag ( " GameSettingsAudio " ) ;
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LinearLayout * audioSettings = new LinearLayout ( ORIENT_VERTICAL ) ;
audioSettings - > SetSpacing ( 0 ) ;
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audioSettingsScroll - > Add ( audioSettings ) ;
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tabHolder - > AddTab ( ms - > T ( " Audio " ) , audioSettingsScroll ) ;
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audioSettings - > Add ( new ItemHeader ( ms - > T ( " Audio " ) ) ) ;
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audioSettings - > Add ( new CheckBox ( & g_Config . bEnableSound , a - > T ( " Enable Sound " ) ) ) ;
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PopupSliderChoice * volume = audioSettings - > Add ( new PopupSliderChoice ( & g_Config . iGlobalVolume , VOLUME_OFF , VOLUME_MAX , a - > T ( " Global volume " ) , screenManager ( ) ) ) ;
volume - > SetEnabledPtr ( & g_Config . bEnableSound ) ;
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volume - > SetZeroLabel ( a - > T ( " Mute " ) ) ;
PopupSliderChoice * altVolume = audioSettings - > Add ( new PopupSliderChoice ( & g_Config . iAltSpeedVolume , VOLUME_OFF , VOLUME_MAX , a - > T ( " Alternate speed volume " ) , screenManager ( ) ) ) ;
altVolume - > SetEnabledPtr ( & g_Config . bEnableSound ) ;
altVolume - > SetZeroLabel ( a - > T ( " Mute " ) ) ;
altVolume - > SetNegativeDisable ( a - > T ( " Use global volume " ) ) ;
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# ifdef _WIN32
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if ( IsVistaOrHigher ( ) ) {
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static const char * backend [ ] = { " Auto " , " DSound (compatible) " , " WASAPI (fast) " } ;
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PopupMultiChoice * audioBackend = audioSettings - > Add ( new PopupMultiChoice ( & g_Config . iAudioBackend , a - > T ( " Audio backend " , " Audio backend (restart req.) " ) , backend , 0 , ARRAY_SIZE ( backend ) , a - > GetName ( ) , screenManager ( ) ) ) ;
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audioBackend - > SetEnabledPtr ( & g_Config . bEnableSound ) ;
}
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# endif
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# if defined(SDL)
std : : vector < std : : string > audioDeviceList ;
SplitString ( System_GetProperty ( SYSPROP_AUDIO_DEVICE_LIST ) , ' \0 ' , audioDeviceList ) ;
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audioDeviceList . insert ( audioDeviceList . begin ( ) , a - > T ( " Auto " ) ) ;
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PopupMultiChoiceDynamic * audioDevice = audioSettings - > Add ( new PopupMultiChoiceDynamic ( & g_Config . sAudioDevice , a - > T ( " Device " ) , audioDeviceList , nullptr , screenManager ( ) ) ) ;
audioDevice - > OnChoice . Handle ( this , & GameSettingsScreen : : OnAudioDevice ) ;
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audioSettings - > Add ( new CheckBox ( & g_Config . bAutoAudioDevice , a - > T ( " Switch on new audio device " ) ) ) ;
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# endif
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static const char * latency [ ] = { " Low " , " Medium " , " High " } ;
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PopupMultiChoice * lowAudio = audioSettings - > Add ( new PopupMultiChoice ( & g_Config . iAudioLatency , a - > T ( " Audio Latency " ) , latency , 0 , ARRAY_SIZE ( latency ) , gr - > GetName ( ) , screenManager ( ) ) ) ;
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lowAudio - > SetEnabledPtr ( & g_Config . bEnableSound ) ;
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# if defined(__ANDROID__)
CheckBox * extraAudio = audioSettings - > Add ( new CheckBox ( & g_Config . bExtraAudioBuffering , a - > T ( " AudioBufferingForBluetooth " , " Bluetooth-friendly buffer (slower) " ) ) ) ;
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extraAudio - > SetEnabledPtr ( & g_Config . bEnableSound ) ;
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# endif
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if ( System_GetPropertyInt ( SYSPROP_AUDIO_SAMPLE_RATE ) = = 44100 ) {
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CheckBox * resampling = audioSettings - > Add ( new CheckBox ( & g_Config . bAudioResampler , a - > T ( " Audio sync " , " Audio sync (resampling) " ) ) ) ;
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resampling - > SetEnabledPtr ( & g_Config . bEnableSound ) ;
}
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// Control
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ViewGroup * controlsSettingsScroll = new ScrollView ( ORIENT_VERTICAL , new LinearLayoutParams ( FILL_PARENT , FILL_PARENT ) ) ;
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controlsSettingsScroll - > SetTag ( " GameSettingsControls " ) ;
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LinearLayout * controlsSettings = new LinearLayout ( ORIENT_VERTICAL ) ;
controlsSettings - > SetSpacing ( 0 ) ;
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controlsSettingsScroll - > Add ( controlsSettings ) ;
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tabHolder - > AddTab ( ms - > T ( " Controls " ) , controlsSettingsScroll ) ;
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controlsSettings - > Add ( new ItemHeader ( ms - > T ( " Controls " ) ) ) ;
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controlsSettings - > Add ( new Choice ( co - > T ( " Control Mapping " ) ) ) - > OnClick . Handle ( this , & GameSettingsScreen : : OnControlMapping ) ;
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# if defined(USING_WIN_UI)
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controlsSettings - > Add ( new CheckBox ( & g_Config . bGamepadOnlyFocused , co - > T ( " Ignore gamepads when not focused " ) ) ) ;
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# endif
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# if defined(MOBILE_DEVICE)
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controlsSettings - > Add ( new CheckBox ( & g_Config . bHapticFeedback , co - > T ( " HapticFeedback " , " Haptic Feedback (vibration) " ) ) ) ;
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static const char * tiltTypes [ ] = { " None (Disabled) " , " Analog Stick " , " D-PAD " , " PSP Action Buttons " , " L/R Trigger Buttons " } ;
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controlsSettings - > Add ( new PopupMultiChoice ( & g_Config . iTiltInputType , co - > T ( " Tilt Input Type " ) , tiltTypes , 0 , ARRAY_SIZE ( tiltTypes ) , co - > GetName ( ) , screenManager ( ) ) ) - > OnClick . Handle ( this , & GameSettingsScreen : : OnTiltTypeChange ) ;
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Choice * customizeTilt = controlsSettings - > Add ( new Choice ( co - > T ( " Customize tilt " ) ) ) ;
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customizeTilt - > OnClick . Handle ( this , & GameSettingsScreen : : OnTiltCustomize ) ;
2013-12-14 12:55:57 +00:00
customizeTilt - > SetEnabledPtr ( ( bool * ) & g_Config . iTiltInputType ) ; //<- dirty int-to-bool cast
2013-09-29 19:47:15 +00:00
# endif
2015-04-03 09:50:03 +00:00
// TVs don't have touch control, at least not yet.
if ( System_GetPropertyInt ( SYSPROP_DEVICE_TYPE ) ! = DEVICE_TYPE_TV ) {
2015-07-01 20:31:04 +00:00
controlsSettings - > Add ( new ItemHeader ( co - > T ( " OnScreen " , " On-Screen Touch Controls " ) ) ) ;
controlsSettings - > Add ( new CheckBox ( & g_Config . bShowTouchControls , co - > T ( " OnScreen " , " On-Screen Touch Controls " ) ) ) ;
layoutEditorChoice_ = controlsSettings - > Add ( new Choice ( co - > T ( " Custom layout... " ) ) ) ;
2015-04-03 09:50:03 +00:00
layoutEditorChoice_ - > OnClick . Handle ( this , & GameSettingsScreen : : OnTouchControlLayout ) ;
layoutEditorChoice_ - > SetEnabledPtr ( & g_Config . bShowTouchControls ) ;
// Re-centers itself to the touch location on touch-down.
2015-07-01 20:31:04 +00:00
CheckBox * floatingAnalog = controlsSettings - > Add ( new CheckBox ( & g_Config . bAutoCenterTouchAnalog , co - > T ( " Auto-centering analog stick " ) ) ) ;
2015-04-03 09:50:03 +00:00
floatingAnalog - > SetEnabledPtr ( & g_Config . bShowTouchControls ) ;
2015-06-28 05:34:05 +00:00
// Combo key setup
Choice * comboKey = controlsSettings - > Add ( new Choice ( co - > T ( " Combo Key Setup " ) ) ) ;
2017-04-18 03:33:22 +00:00
comboKey - > OnClick . Handle ( this , & GameSettingsScreen : : OnComboKey ) ;
2015-06-28 05:34:05 +00:00
comboKey - > SetEnabledPtr ( & g_Config . bShowTouchControls ) ;
2016-10-12 10:32:20 +00:00
// On non iOS systems, offer to let the user see this button.
2015-04-03 09:50:03 +00:00
// Some Windows touch devices don't have a back button or other button to call up the menu.
2017-04-30 00:35:12 +00:00
if ( System_GetPropertyBool ( SYSPROP_HAS_BACK_BUTTON ) ) {
2017-04-13 05:02:50 +00:00
CheckBox * enablePauseBtn = controlsSettings - > Add ( new CheckBox ( & g_Config . bShowTouchPause , co - > T ( " Show Touch Pause Menu Button " ) ) ) ;
// Don't allow the user to disable it once in-game, so they can't lock themselves out of the menu.
if ( ! PSP_IsInited ( ) ) {
enablePauseBtn - > SetEnabledPtr ( & g_Config . bShowTouchControls ) ;
} else {
enablePauseBtn - > SetEnabled ( false ) ;
}
2015-04-03 09:50:03 +00:00
}
2014-02-25 06:39:10 +00:00
2015-07-01 20:31:04 +00:00
CheckBox * disableDiags = controlsSettings - > Add ( new CheckBox ( & g_Config . bDisableDpadDiagonals , co - > T ( " Disable D-Pad diagonals (4-way touch) " ) ) ) ;
2015-04-03 09:50:03 +00:00
disableDiags - > SetEnabledPtr ( & g_Config . bShowTouchControls ) ;
2015-12-20 20:58:24 +00:00
PopupSliderChoice * opacity = controlsSettings - > Add ( new PopupSliderChoice ( & g_Config . iTouchButtonOpacity , 0 , 100 , co - > T ( " Button Opacity " ) , screenManager ( ) , " % " ) ) ;
2015-04-03 09:50:03 +00:00
opacity - > SetEnabledPtr ( & g_Config . bShowTouchControls ) ;
2015-12-20 20:58:24 +00:00
opacity - > SetFormat ( " %i%% " ) ;
2015-12-28 00:34:51 +00:00
PopupSliderChoice * autoHide = controlsSettings - > Add ( new PopupSliderChoice ( & g_Config . iTouchButtonHideSeconds , 0 , 300 , co - > T ( " Auto-hide buttons after seconds " ) , screenManager ( ) , co - > T ( " seconds, 0 : off " ) ) ) ;
2015-12-20 20:40:47 +00:00
autoHide - > SetEnabledPtr ( & g_Config . bShowTouchControls ) ;
2015-12-20 20:58:24 +00:00
autoHide - > SetFormat ( " %is " ) ;
autoHide - > SetZeroLabel ( co - > T ( " Off " ) ) ;
2018-09-30 23:48:02 +00:00
static const char * touchControlStyles [ ] = { " Classic " , " Thin borders " , " Glowing borders " } ;
2015-09-23 10:43:45 +00:00
View * style = controlsSettings - > Add ( new PopupMultiChoice ( & g_Config . iTouchButtonStyle , co - > T ( " Button style " ) , touchControlStyles , 0 , ARRAY_SIZE ( touchControlStyles ) , co - > GetName ( ) , screenManager ( ) ) ) ;
2015-04-03 09:50:03 +00:00
style - > SetEnabledPtr ( & g_Config . bShowTouchControls ) ;
}
2013-10-10 14:44:12 +00:00
2015-03-01 15:38:22 +00:00
# ifdef _WIN32
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static const char * inverseDeadzoneModes [ ] = { " Off " , " X " , " Y " , " X + Y " } ;
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controlsSettings - > Add ( new ItemHeader ( co - > T ( " DInput Analog Settings " , " DInput Analog Settings " ) ) ) ;
2015-11-06 07:25:40 +00:00
controlsSettings - > Add ( new PopupSliderChoiceFloat ( & g_Config . fDInputAnalogDeadzone , 0.0f , 1.0f , co - > T ( " Deadzone Radius " ) , 0.01f , screenManager ( ) , " / 1.0 " ) ) ;
2015-09-23 10:43:45 +00:00
controlsSettings - > Add ( new PopupMultiChoice ( & g_Config . iDInputAnalogInverseMode , co - > T ( " Analog Mapper Mode " ) , inverseDeadzoneModes , 0 , ARRAY_SIZE ( inverseDeadzoneModes ) , co - > GetName ( ) , screenManager ( ) ) ) ;
2015-11-06 07:25:40 +00:00
controlsSettings - > Add ( new PopupSliderChoiceFloat ( & g_Config . fDInputAnalogInverseDeadzone , 0.0f , 1.0f , co - > T ( " Analog Mapper Low End " , " Analog Mapper Low End (Inverse Deadzone) " ) , 0.01f , screenManager ( ) , " / 1.0 " ) ) ;
controlsSettings - > Add ( new PopupSliderChoiceFloat ( & g_Config . fDInputAnalogSensitivity , 0.0f , 10.0f , co - > T ( " Analog Mapper High End " , " Analog Mapper High End (Axis Sensitivity) " ) , 0.01f , screenManager ( ) , " x " ) ) ;
2015-07-01 20:31:04 +00:00
controlsSettings - > Add ( new ItemHeader ( co - > T ( " XInput Analog Settings " , " XInput Analog Settings " ) ) ) ;
2015-11-06 07:25:40 +00:00
controlsSettings - > Add ( new PopupSliderChoiceFloat ( & g_Config . fXInputAnalogDeadzone , 0.0f , 1.0f , co - > T ( " Deadzone Radius " ) , 0.01f , screenManager ( ) , " / 1.0 " ) ) ;
2015-09-23 10:43:45 +00:00
controlsSettings - > Add ( new PopupMultiChoice ( & g_Config . iXInputAnalogInverseMode , co - > T ( " Analog Mapper Mode " ) , inverseDeadzoneModes , 0 , ARRAY_SIZE ( inverseDeadzoneModes ) , co - > GetName ( ) , screenManager ( ) ) ) ;
2015-11-06 07:25:40 +00:00
controlsSettings - > Add ( new PopupSliderChoiceFloat ( & g_Config . fXInputAnalogInverseDeadzone , 0.0f , 1.0f , co - > T ( " Analog Mapper Low End " , " Analog Mapper Low End (Inverse Deadzone) " ) , 0.01f , screenManager ( ) , " / 1.0 " ) ) ;
controlsSettings - > Add ( new PopupSliderChoiceFloat ( & g_Config . fXInputAnalogSensitivity , 0.0f , 10.0f , co - > T ( " Analog Mapper High End " , " Analog Mapper High End (Axis Sensitivity) " ) , 0.01f , screenManager ( ) , " x " ) ) ;
2017-05-10 12:26:35 +00:00
# else
controlsSettings - > Add ( new PopupSliderChoiceFloat ( & g_Config . fXInputAnalogSensitivity , 0.0f , 10.0f , co - > T ( " Analog Axis Sensitivity " , " Analog Axis Sensitivity " ) , 0.01f , screenManager ( ) , " x " ) ) ;
2015-03-01 15:38:22 +00:00
# endif
2015-01-17 16:47:19 +00:00
2015-07-01 20:31:04 +00:00
controlsSettings - > Add ( new ItemHeader ( co - > T ( " Keyboard " , " Keyboard Control Settings " ) ) ) ;
2014-08-16 19:05:37 +00:00
# if defined(USING_WIN_UI)
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controlsSettings - > Add ( new CheckBox ( & g_Config . bIgnoreWindowsKey , co - > T ( " Ignore Windows Key " ) ) ) ;
2014-08-16 19:05:37 +00:00
# endif // #if defined(USING_WIN_UI)
2016-08-14 22:26:42 +00:00
auto analogLimiter = new PopupSliderChoiceFloat ( & g_Config . fAnalogLimiterDeadzone , 0.0f , 1.0f , co - > T ( " Analog Limiter " ) , 0.10f , screenManager ( ) , " / 1.0 " ) ;
controlsSettings - > Add ( analogLimiter ) ;
2016-08-17 01:56:04 +00:00
analogLimiter - > OnChange . Add ( [ = ] ( EventParams & e ) {
settingInfo_ - > Show ( co - > T ( " AnalogLimiter Tip " , " When the analog limiter button is pressed " ) , e . v ) ;
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return UI : : EVENT_CONTINUE ;
} ) ;
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# if defined(USING_WIN_UI)
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controlsSettings - > Add ( new ItemHeader ( co - > T ( " Mouse " , " Mouse settings " ) ) ) ;
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CheckBox * mouseControl = controlsSettings - > Add ( new CheckBox ( & g_Config . bMouseControl , co - > T ( " Use Mouse Control " ) ) ) ;
mouseControl - > OnClick . Add ( [ = ] ( EventParams & e ) {
if ( g_Config . bMouseControl )
settingInfo_ - > Show ( co - > T ( " MouseControl Tip " , " You can now map mouse in control mapping screen by pressing the 'M' icon. " ) , e . v ) ;
return UI : : EVENT_CONTINUE ;
} ) ;
2017-06-03 15:48:35 +00:00
controlsSettings - > Add ( new CheckBox ( & g_Config . bMouseConfine , co - > T ( " Confine Mouse " , " Trap mouse within window/display area " ) ) ) - > SetEnabledPtr ( & g_Config . bMouseControl ) ;
controlsSettings - > Add ( new PopupSliderChoiceFloat ( & g_Config . fMouseSensitivity , 0.01f , 1.0f , co - > T ( " Mouse sensitivity " ) , 0.01f , screenManager ( ) , " x " ) ) - > SetEnabledPtr ( & g_Config . bMouseControl ) ;
controlsSettings - > Add ( new PopupSliderChoiceFloat ( & g_Config . fMouseSmoothing , 0.0f , 0.95f , co - > T ( " Mouse smoothing " ) , 0.05f , screenManager ( ) , " x " ) ) - > SetEnabledPtr ( & g_Config . bMouseControl ) ;
2017-04-26 14:48:55 +00:00
# endif
2014-01-07 20:32:58 +00:00
2015-01-04 10:59:43 +00:00
ViewGroup * networkingSettingsScroll = new ScrollView ( ORIENT_VERTICAL , new LinearLayoutParams ( FILL_PARENT , FILL_PARENT ) ) ;
2016-01-23 06:52:13 +00:00
networkingSettingsScroll - > SetTag ( " GameSettingsNetworking " ) ;
2015-01-04 10:59:43 +00:00
LinearLayout * networkingSettings = new LinearLayout ( ORIENT_VERTICAL ) ;
networkingSettings - > SetSpacing ( 0 ) ;
networkingSettingsScroll - > Add ( networkingSettings ) ;
2015-01-05 00:32:53 +00:00
tabHolder - > AddTab ( ms - > T ( " Networking " ) , networkingSettingsScroll ) ;
networkingSettings - > Add ( new ItemHeader ( ms - > T ( " Networking " ) ) ) ;
2015-01-04 10:59:43 +00:00
2015-01-29 21:47:46 +00:00
networkingSettings - > Add ( new Choice ( n - > T ( " Adhoc Multiplayer forum " ) ) ) - > OnClick . Handle ( this , & GameSettingsScreen : : OnAdhocGuides ) ;
2015-01-29 21:15:42 +00:00
2015-01-04 10:59:43 +00:00
networkingSettings - > Add ( new CheckBox ( & g_Config . bEnableWlan , n - > T ( " Enable networking " , " Enable networking/wlan (beta) " ) ) ) ;
2018-08-12 22:08:56 +00:00
networkingSettings - > Add ( new CheckBox ( & g_Config . bDiscordPresence , n - > T ( " Send Discord Presence information " ) ) ) ;
2015-01-04 10:59:43 +00:00
2018-03-25 12:26:44 +00:00
networkingSettings - > Add ( new ChoiceWithValueDisplay ( & g_Config . proAdhocServer , n - > T ( " Change proAdhocServer Address " ) , ( const char * ) nullptr ) ) - > OnClick . Handle ( this , & GameSettingsScreen : : OnChangeproAdhocServerAddress ) ;
2015-01-04 10:59:43 +00:00
networkingSettings - > Add ( new CheckBox ( & g_Config . bEnableAdhocServer , n - > T ( " Enable built-in PRO Adhoc Server " , " Enable built-in PRO Adhoc Server " ) ) ) ;
2018-03-25 12:26:44 +00:00
networkingSettings - > Add ( new ChoiceWithValueDisplay ( & g_Config . sMACAddress , n - > T ( " Change Mac Address " ) , ( const char * ) nullptr ) ) - > OnClick . Handle ( this , & GameSettingsScreen : : OnChangeMacAddress ) ;
2016-01-24 08:52:39 +00:00
networkingSettings - > Add ( new PopupSliderChoice ( & g_Config . iPortOffset , 0 , 60000 , n - > T ( " Port offset " , " Port offset(0 = PSP compatibility) " ) , 100 , screenManager ( ) ) ) ;
2015-01-04 10:59:43 +00:00
2015-06-12 18:37:42 +00:00
ViewGroup * toolsScroll = new ScrollView ( ORIENT_VERTICAL , new LinearLayoutParams ( FILL_PARENT , FILL_PARENT ) ) ;
2016-01-23 06:52:13 +00:00
toolsScroll - > SetTag ( " GameSettingsTools " ) ;
2015-06-12 18:37:42 +00:00
LinearLayout * tools = new LinearLayout ( ORIENT_VERTICAL ) ;
tools - > SetSpacing ( 0 ) ;
toolsScroll - > Add ( tools ) ;
tabHolder - > AddTab ( ms - > T ( " Tools " ) , toolsScroll ) ;
tools - > Add ( new ItemHeader ( ms - > T ( " Tools " ) ) ) ;
2015-07-04 20:05:17 +00:00
// These were moved here so use the wrong translation objects, to avoid having to change all inis... This isn't a sustainable situation :P
2015-06-21 14:49:21 +00:00
tools - > Add ( new Choice ( sa - > T ( " Savedata Manager " ) ) ) - > OnClick . Handle ( this , & GameSettingsScreen : : OnSavedataManager ) ;
2015-06-30 03:28:31 +00:00
tools - > Add ( new Choice ( dev - > T ( " System Information " ) ) ) - > OnClick . Handle ( this , & GameSettingsScreen : : OnSysInfo ) ;
2015-07-04 20:05:17 +00:00
tools - > Add ( new Choice ( sy - > T ( " Developer Tools " ) ) ) - > OnClick . Handle ( this , & GameSettingsScreen : : OnDeveloperTools ) ;
2017-08-16 22:21:00 +00:00
tools - > Add ( new Choice ( ri - > T ( " Remote disc streaming " ) ) ) - > OnClick . Handle ( this , & GameSettingsScreen : : OnRemoteISO ) ;
2015-06-12 18:37:42 +00:00
2013-07-20 14:03:52 +00:00
// System
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ViewGroup * systemSettingsScroll = new ScrollView ( ORIENT_VERTICAL , new LinearLayoutParams ( FILL_PARENT , FILL_PARENT ) ) ;
2016-01-23 06:52:13 +00:00
systemSettingsScroll - > SetTag ( " GameSettingsSystem " ) ;
2013-08-19 22:49:25 +00:00
LinearLayout * systemSettings = new LinearLayout ( ORIENT_VERTICAL ) ;
systemSettings - > SetSpacing ( 0 ) ;
2013-06-09 10:41:12 +00:00
systemSettingsScroll - > Add ( systemSettings ) ;
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tabHolder - > AddTab ( ms - > T ( " System " ) , systemSettingsScroll ) ;
2013-08-17 21:49:06 +00:00
2015-07-01 23:00:04 +00:00
systemSettings - > Add ( new ItemHeader ( sy - > T ( " UI Language " ) ) ) ;
2015-06-30 03:28:31 +00:00
systemSettings - > Add ( new Choice ( dev - > T ( " Language " , " Language " ) ) ) - > OnClick . Handle ( this , & GameSettingsScreen : : OnLanguage ) ;
2013-10-20 15:33:18 +00:00
2015-07-01 23:00:04 +00:00
systemSettings - > Add ( new ItemHeader ( sy - > T ( " Help the PPSSPP team " ) ) ) ;
2015-01-10 23:09:17 +00:00
enableReports_ = Reporting : : IsEnabled ( ) ;
2015-07-01 23:00:04 +00:00
enableReportsCheckbox_ = new CheckBox ( & enableReports_ , sy - > T ( " Enable Compatibility Server Reports " ) ) ;
2015-01-10 23:09:17 +00:00
enableReportsCheckbox_ - > SetEnabled ( Reporting : : IsSupported ( ) ) ;
systemSettings - > Add ( enableReportsCheckbox_ ) ;
2015-07-01 23:00:04 +00:00
systemSettings - > Add ( new ItemHeader ( sy - > T ( " Emulation " ) ) ) ;
2015-01-10 23:09:17 +00:00
2015-07-01 23:00:04 +00:00
systemSettings - > Add ( new CheckBox ( & g_Config . bFastMemory , sy - > T ( " Fast Memory " , " Fast Memory (Unstable) " ) ) ) - > OnClick . Handle ( this , & GameSettingsScreen : : OnJitAffectingSetting ) ;
2013-08-18 17:51:40 +00:00
2014-12-26 09:18:52 +00:00
static const char * ioTimingMethods [ ] = { " Fast (lag on slow storage) " , " Host (bugs, less lag) " , " Simulate UMD delays " } ;
2015-09-23 10:43:45 +00:00
View * ioTimingMethod = systemSettings - > Add ( new PopupMultiChoice ( & g_Config . iIOTimingMethod , sy - > T ( " IO timing method " ) , ioTimingMethods , 0 , ARRAY_SIZE ( ioTimingMethods ) , sy - > GetName ( ) , screenManager ( ) ) ) ;
2015-07-01 23:00:04 +00:00
systemSettings - > Add ( new CheckBox ( & g_Config . bForceLagSync , sy - > T ( " Force real clock sync (slower, less lag) " ) ) ) ;
2015-12-28 00:34:51 +00:00
PopupSliderChoice * lockedMhz = systemSettings - > Add ( new PopupSliderChoice ( & g_Config . iLockedCPUSpeed , 0 , 1000 , sy - > T ( " Change CPU Clock " , " Change CPU Clock (unstable) " ) , screenManager ( ) , sy - > T ( " MHz, 0:default " ) ) ) ;
2015-12-20 20:58:24 +00:00
lockedMhz - > SetZeroLabel ( sy - > T ( " Auto " ) ) ;
2015-12-28 00:34:51 +00:00
PopupSliderChoice * rewindFreq = systemSettings - > Add ( new PopupSliderChoice ( & g_Config . iRewindFlipFrequency , 0 , 1800 , sy - > T ( " Rewind Snapshot Frequency " , " Rewind Snapshot Frequency (mem hog) " ) , screenManager ( ) , sy - > T ( " frames, 0:off " ) ) ) ;
2015-12-20 20:58:24 +00:00
rewindFreq - > SetZeroLabel ( sy - > T ( " Off " ) ) ;
2013-08-18 17:51:40 +00:00
2016-08-06 04:27:53 +00:00
systemSettings - > Add ( new CheckBox ( & g_Config . bMemStickInserted , sy - > T ( " Memory Stick inserted " ) ) ) ;
2015-07-01 23:00:04 +00:00
systemSettings - > Add ( new ItemHeader ( sy - > T ( " General " ) ) ) ;
2015-01-10 23:09:17 +00:00
2017-06-05 15:32:49 +00:00
# if PPSSPP_PLATFORM(ANDROID)
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if ( System_GetPropertyInt ( SYSPROP_DEVICE_TYPE ) = = DEVICE_TYPE_MOBILE ) {
2018-03-19 21:05:23 +00:00
static const char * screenRotation [ ] = { " Auto " , " Landscape " , " Portrait " , " Landscape Reversed " , " Portrait Reversed " , " Landscape Auto " } ;
2018-03-19 18:38:42 +00:00
PopupMultiChoice * rot = systemSettings - > Add ( new PopupMultiChoice ( & g_Config . iScreenRotation , co - > T ( " Screen Rotation " ) , screenRotation , 0 , ARRAY_SIZE ( screenRotation ) , co - > GetName ( ) , screenManager ( ) ) ) ;
2015-04-03 09:50:03 +00:00
rot - > OnChoice . Handle ( this , & GameSettingsScreen : : OnScreenRotation ) ;
2017-06-09 13:29:57 +00:00
if ( System_GetPropertyBool ( SYSPROP_SUPPORTS_SUSTAINED_PERF_MODE ) ) {
systemSettings - > Add ( new CheckBox ( & g_Config . bSustainedPerformanceMode , sy - > T ( " Sustained performance mode " ) ) ) - > OnClick . Handle ( this , & GameSettingsScreen : : OnSustainedPerformanceModeChange ) ;
}
2015-04-03 09:50:03 +00:00
}
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# endif
2015-07-01 23:00:04 +00:00
systemSettings - > Add ( new CheckBox ( & g_Config . bCheckForNewVersion , sy - > T ( " VersionCheck " , " Check for new versions of PPSSPP " ) ) ) ;
2020-02-24 12:53:06 +00:00
systemSettings - > Add ( new CheckBox ( & g_Config . bShowIDOnGameIcon , sy - > T ( " Show ID on game selection screen " ) ) ) ;
systemSettings - > Add ( new CheckBox ( & g_Config . bShowRegionOnGameIcon , sy - > T ( " Show region flag on game selection screen " ) ) ) ;
2015-01-10 23:09:17 +00:00
if ( g_Config . iMaxRecent > 0 )
2015-07-01 23:00:04 +00:00
systemSettings - > Add ( new Choice ( sy - > T ( " Clear Recent Games List " ) ) ) - > OnClick . Handle ( this , & GameSettingsScreen : : OnClearRecents ) ;
2017-04-02 17:50:09 +00:00
const std : : string bgPng = GetSysDirectory ( DIRECTORY_SYSTEM ) + " background.png " ;
const std : : string bgJpg = GetSysDirectory ( DIRECTORY_SYSTEM ) + " background.jpg " ;
if ( File : : Exists ( bgPng ) | | File : : Exists ( bgJpg ) ) {
backgroundChoice_ = systemSettings - > Add ( new Choice ( sy - > T ( " Clear UI background " ) ) ) ;
2017-04-30 00:35:12 +00:00
} else if ( System_GetPropertyBool ( SYSPROP_HAS_IMAGE_BROWSER ) ) {
2017-04-02 17:50:09 +00:00
backgroundChoice_ = systemSettings - > Add ( new Choice ( sy - > T ( " Set UI background... " ) ) ) ;
} else {
backgroundChoice_ = nullptr ;
}
if ( backgroundChoice_ ! = nullptr ) {
backgroundChoice_ - > OnClick . Handle ( this , & GameSettingsScreen : : OnChangeBackground ) ;
}
2015-07-01 23:00:04 +00:00
systemSettings - > Add ( new Choice ( sy - > T ( " Restore Default Settings " ) ) ) - > OnClick . Handle ( this , & GameSettingsScreen : : OnRestoreDefaultSettings ) ;
2018-03-18 06:13:20 +00:00
systemSettings - > Add ( new CheckBox ( & g_Config . bEnableStateUndo , sy - > T ( " Savestate slot backups " ) ) ) ;
2018-06-21 08:00:57 +00:00
static const char * autoLoadSaveStateChoices [ ] = { " Off " , " Oldest Save " , " Newest Save " , " Slot 1 " , " Slot 2 " , " Slot 3 " , " Slot 4 " , " Slot 5 " } ;
systemSettings - > Add ( new PopupMultiChoice ( & g_Config . iAutoLoadSaveState , sy - > T ( " Auto Load Savestate " ) , autoLoadSaveStateChoices , 0 , ARRAY_SIZE ( autoLoadSaveStateChoices ) , sy - > GetName ( ) , screenManager ( ) ) ) ;
2014-05-25 01:26:30 +00:00
# if defined(USING_WIN_UI)
2015-07-01 23:00:04 +00:00
systemSettings - > Add ( new CheckBox ( & g_Config . bBypassOSKWithKeyboard , sy - > T ( " Enable Windows native keyboard " , " Enable Windows native keyboard " ) ) ) ;
2014-05-25 01:26:30 +00:00
# endif
2019-02-18 17:15:15 +00:00
# if PPSSPP_PLATFORM(ANDROID)
auto memstickPath = systemSettings - > Add ( new ChoiceWithValueDisplay ( & g_Config . memStickDirectory , sy - > T ( " Change Memory Stick folder " ) , ( const char * ) nullptr ) ) ;
memstickPath - > SetEnabled ( ! PSP_IsInited ( ) ) ;
memstickPath - > OnClick . Handle ( this , & GameSettingsScreen : : OnChangeMemStickDir ) ;
# elif defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
2015-07-01 23:00:04 +00:00
SavePathInMyDocumentChoice = systemSettings - > Add ( new CheckBox ( & installed_ , sy - > T ( " Save path in My Documents " , " Save path in My Documents " ) ) ) ;
2014-10-26 00:35:11 +00:00
SavePathInMyDocumentChoice - > OnClick . Handle ( this , & GameSettingsScreen : : OnSavePathMydoc ) ;
2015-07-01 23:00:04 +00:00
SavePathInOtherChoice = systemSettings - > Add ( new CheckBox ( & otherinstalled_ , sy - > T ( " Save path in installed.txt " , " Save path in installed.txt " ) ) ) ;
2014-10-23 14:22:11 +00:00
SavePathInOtherChoice - > SetEnabled ( false ) ;
SavePathInOtherChoice - > OnClick . Handle ( this , & GameSettingsScreen : : OnSavePathOther ) ;
2020-01-04 18:57:23 +00:00
const bool myDocsExists = W32Util : : UserDocumentsPath ( ) . size ( ) ! = 0 ;
2014-10-23 14:22:11 +00:00
const std : : string PPSSPPpath = File : : GetExeDirectory ( ) ;
const std : : string installedFile = PPSSPPpath + " installed.txt " ;
2014-11-03 00:53:15 +00:00
installed_ = File : : Exists ( installedFile ) ;
otherinstalled_ = false ;
2020-01-04 18:57:23 +00:00
if ( ! installed_ & & myDocsExists ) {
2014-10-26 01:03:57 +00:00
if ( File : : CreateEmptyFile ( PPSSPPpath + " installedTEMP.txt " ) ) {
2014-10-26 00:35:11 +00:00
// Disable the setting whether cannot create & delete file
if ( ! ( File : : Delete ( PPSSPPpath + " installedTEMP.txt " ) ) )
SavePathInMyDocumentChoice - > SetEnabled ( false ) ;
2014-10-27 10:48:48 +00:00
else
2015-01-10 23:09:17 +00:00
SavePathInOtherChoice - > SetEnabled ( true ) ;
} else
2014-10-23 14:22:11 +00:00
SavePathInMyDocumentChoice - > SetEnabled ( false ) ;
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} else {
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if ( installed_ & & myDocsExists ) {
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# ifdef _MSC_VER
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std : : ifstream inputFile ( ConvertUTF8ToWString ( installedFile ) ) ;
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# else
std : : ifstream inputFile ( installedFile ) ;
# endif
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if ( ! inputFile . fail ( ) & & inputFile . is_open ( ) ) {
std : : string tempString ;
std : : getline ( inputFile , tempString ) ;
// Skip UTF-8 encoding bytes if there are any. There are 3 of them.
if ( tempString . substr ( 0 , 3 ) = = " \xEF \xBB \xBF " )
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tempString = tempString . substr ( 3 ) ;
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SavePathInOtherChoice - > SetEnabled ( true ) ;
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if ( ! ( tempString = = " " ) ) {
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installed_ = false ;
otherinstalled_ = true ;
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}
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}
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inputFile . close ( ) ;
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} else if ( ! myDocsExists ) {
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SavePathInMyDocumentChoice - > SetEnabled ( false ) ;
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}
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}
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# endif
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# if defined(_M_X64)
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systemSettings - > Add ( new CheckBox ( & g_Config . bCacheFullIsoInRam , sy - > T ( " Cache ISO in RAM " , " Cache full ISO in RAM " ) ) ) ;
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# endif
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//#ifndef __ANDROID__
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systemSettings - > Add ( new ItemHeader ( sy - > T ( " Cheats " , " Cheats (experimental, see forums) " ) ) ) ;
systemSettings - > Add ( new CheckBox ( & g_Config . bEnableCheats , sy - > T ( " Enable Cheats " ) ) ) ;
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//#endif
systemSettings - > SetSpacing ( 0 ) ;
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2015-07-01 23:00:04 +00:00
systemSettings - > Add ( new ItemHeader ( sy - > T ( " PSP Settings " ) ) ) ;
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static const char * models [ ] = { " PSP-1000 " , " PSP-2000/3000 " } ;
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systemSettings - > Add ( new PopupMultiChoice ( & g_Config . iPSPModel , sy - > T ( " PSP Model " ) , models , 0 , ARRAY_SIZE ( models ) , sy - > GetName ( ) , screenManager ( ) ) ) - > SetEnabled ( ! PSP_IsInited ( ) ) ;
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// TODO: Come up with a way to display a keyboard for mobile users,
// so until then, this is Windows/Desktop only.
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# if !defined(MOBILE_DEVICE) // TODO: Add all platforms where KEY_CHAR support is added
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systemSettings - > Add ( new PopupTextInputChoice ( & g_Config . sNickName , sy - > T ( " Change Nickname " ) , " " , 32 , screenManager ( ) ) ) ;
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# elif defined(__ANDROID__)
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systemSettings - > Add ( new ChoiceWithValueDisplay ( & g_Config . sNickName , sy - > T ( " Change Nickname " ) , ( const char * ) nullptr ) ) - > OnClick . Handle ( this , & GameSettingsScreen : : OnChangeNickname ) ;
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# endif
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2015-07-01 23:00:04 +00:00
systemSettings - > Add ( new CheckBox ( & g_Config . bScreenshotsAsPNG , sy - > T ( " Screenshots as PNG " ) ) ) ;
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# if defined(_WIN32) || (defined(USING_QT_UI) && !defined(MOBILE_DEVICE))
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systemSettings - > Add ( new CheckBox ( & g_Config . bDumpFrames , sy - > T ( " Record Display " ) ) ) ;
systemSettings - > Add ( new CheckBox ( & g_Config . bUseFFV1 , sy - > T ( " Use Lossless Video Codec (FFV1) " ) ) ) ;
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systemSettings - > Add ( new CheckBox ( & g_Config . bDumpVideoOutput , sy - > T ( " Use output buffer (with overlay) for recording " ) ) ) ;
2016-09-04 16:52:14 +00:00
systemSettings - > Add ( new CheckBox ( & g_Config . bDumpAudio , sy - > T ( " Record Audio " ) ) ) ;
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systemSettings - > Add ( new CheckBox ( & g_Config . bSaveLoadResetsAVdumping , sy - > T ( " Reset Recording on Save/Load State " ) ) ) ;
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# endif
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systemSettings - > Add ( new CheckBox ( & g_Config . bDayLightSavings , sy - > T ( " Day Light Saving " ) ) ) ;
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static const char * dateFormat [ ] = { " YYYYMMDD " , " MMDDYYYY " , " DDMMYYYY " } ;
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systemSettings - > Add ( new PopupMultiChoice ( & g_Config . iDateFormat , sy - > T ( " Date Format " ) , dateFormat , 1 , 3 , sy - > GetName ( ) , screenManager ( ) ) ) ;
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static const char * timeFormat [ ] = { " 12HR " , " 24HR " } ;
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systemSettings - > Add ( new PopupMultiChoice ( & g_Config . iTimeFormat , sy - > T ( " Time Format " ) , timeFormat , 1 , 2 , sy - > GetName ( ) , screenManager ( ) ) ) ;
2013-08-21 09:17:55 +00:00
static const char * buttonPref [ ] = { " Use O to confirm " , " Use X to confirm " } ;
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systemSettings - > Add ( new PopupMultiChoice ( & g_Config . iButtonPreference , sy - > T ( " Confirmation Button " ) , buttonPref , 0 , 2 , sy - > GetName ( ) , screenManager ( ) ) ) ;
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}
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UI : : EventReturn GameSettingsScreen : : OnAutoFrameskip ( UI : : EventParams & e ) {
if ( g_Config . bAutoFrameSkip & & g_Config . iFrameSkip = = 0 ) {
g_Config . iFrameSkip = 1 ;
}
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if ( g_Config . bAutoFrameSkip & & g_Config . iRenderingMode = = FB_NON_BUFFERED_MODE ) {
g_Config . iRenderingMode = FB_BUFFERED_MODE ;
}
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return UI : : EVENT_DONE ;
}
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UI : : EventReturn GameSettingsScreen : : OnSoftwareRendering ( UI : : EventParams & e ) {
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vtxCacheEnable_ = ! g_Config . bSoftwareRendering & & g_Config . bHardwareTransform ;
postProcEnable_ = ! g_Config . bSoftwareRendering & & ( g_Config . iRenderingMode ! = FB_NON_BUFFERED_MODE ) ;
resolutionEnable_ = ! g_Config . bSoftwareRendering & & ( g_Config . iRenderingMode ! = FB_NON_BUFFERED_MODE ) ;
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bloomHackEnable_ = ! g_Config . bSoftwareRendering & & ( g_Config . iInternalResolution ! = 1 ) ;
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tessHWEnable_ = DoesBackendSupportHWTess ( ) & & ! g_Config . bSoftwareRendering & & g_Config . bHardwareTransform ;
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return UI : : EVENT_DONE ;
}
UI : : EventReturn GameSettingsScreen : : OnHardwareTransform ( UI : : EventParams & e ) {
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vtxCacheEnable_ = ! g_Config . bSoftwareRendering & & g_Config . bHardwareTransform ;
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tessHWEnable_ = DoesBackendSupportHWTess ( ) & & ! g_Config . bSoftwareRendering & & g_Config . bHardwareTransform ;
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return UI : : EVENT_DONE ;
}
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UI : : EventReturn GameSettingsScreen : : OnScreenRotation ( UI : : EventParams & e ) {
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ILOG ( " New display rotation: %d " , g_Config . iScreenRotation ) ;
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ILOG ( " Sending rotate " ) ;
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System_SendMessage ( " rotate " , " " ) ;
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ILOG ( " Got back from rotate " ) ;
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return UI : : EVENT_DONE ;
}
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void RecreateActivity ( ) {
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const int SYSTEM_JELLYBEAN = 16 ;
if ( System_GetPropertyInt ( SYSPROP_SYSTEMVERSION ) > = SYSTEM_JELLYBEAN ) {
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ILOG ( " Sending recreate " ) ;
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System_SendMessage ( " recreate " , " " ) ;
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ILOG ( " Got back from recreate " ) ;
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} else {
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auto gr = GetI18NCategory ( " Graphics " ) ;
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System_SendMessage ( " toast " , gr - > T ( " Must Restart " , " You must restart PPSSPP for this change to take effect " ) ) ;
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}
}
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UI : : EventReturn GameSettingsScreen : : OnAdhocGuides ( UI : : EventParams & e ) {
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LaunchBrowser ( " https://forums.ppsspp.org/forumdisplay.php?fid=34 " ) ;
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return UI : : EVENT_DONE ;
}
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UI : : EventReturn GameSettingsScreen : : OnImmersiveModeChange ( UI : : EventParams & e ) {
System_SendMessage ( " immersive " , " " ) ;
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if ( g_Config . iAndroidHwScale ! = 0 ) {
RecreateActivity ( ) ;
}
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return UI : : EVENT_DONE ;
}
2017-06-09 13:29:57 +00:00
UI : : EventReturn GameSettingsScreen : : OnSustainedPerformanceModeChange ( UI : : EventParams & e ) {
System_SendMessage ( " sustainedPerfMode " , " " ) ;
return UI : : EVENT_DONE ;
}
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UI : : EventReturn GameSettingsScreen : : OnRenderingMode ( UI : : EventParams & e ) {
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// We do not want to report when rendering mode is Framebuffer to memory - so many issues
// are caused by that (framebuffer copies overwriting display lists, etc).
2014-02-16 04:34:03 +00:00
Reporting : : UpdateConfig ( ) ;
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enableReports_ = Reporting : : IsEnabled ( ) ;
enableReportsCheckbox_ - > SetEnabled ( Reporting : : IsSupported ( ) ) ;
2013-10-30 10:28:14 +00:00
2014-07-09 06:47:27 +00:00
postProcEnable_ = ! g_Config . bSoftwareRendering & & ( g_Config . iRenderingMode ! = FB_NON_BUFFERED_MODE ) ;
resolutionEnable_ = ! g_Config . bSoftwareRendering & & ( g_Config . iRenderingMode ! = FB_NON_BUFFERED_MODE ) ;
2015-02-09 22:10:57 +00:00
if ( g_Config . iRenderingMode = = FB_NON_BUFFERED_MODE ) {
g_Config . bAutoFrameSkip = false ;
}
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return UI : : EVENT_DONE ;
}
2014-05-27 06:39:53 +00:00
UI : : EventReturn GameSettingsScreen : : OnJitAffectingSetting ( UI : : EventParams & e ) {
NativeMessageReceived ( " clear jit " , " " ) ;
return UI : : EVENT_DONE ;
}
2019-02-18 17:15:15 +00:00
# if PPSSPP_PLATFORM(ANDROID)
UI : : EventReturn GameSettingsScreen : : OnChangeMemStickDir ( UI : : EventParams & e ) {
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auto sy = GetI18NCategory ( " System " ) ;
2019-02-18 17:15:15 +00:00
System_SendMessage ( " inputbox " , ( std : : string ( sy - > T ( " Memory Stick Folder " ) ) + " : " + g_Config . memStickDirectory ) . c_str ( ) ) ;
return UI : : EVENT_DONE ;
}
# elif defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
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UI : : EventReturn GameSettingsScreen : : OnSavePathMydoc ( UI : : EventParams & e ) {
const std : : string PPSSPPpath = File : : GetExeDirectory ( ) ;
const std : : string installedFile = PPSSPPpath + " installed.txt " ;
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installed_ = File : : Exists ( installedFile ) ;
if ( otherinstalled_ ) {
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File : : Delete ( PPSSPPpath + " installed.txt " ) ;
File : : CreateEmptyFile ( PPSSPPpath + " installed.txt " ) ;
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otherinstalled_ = false ;
2020-01-04 18:57:23 +00:00
const std : : string myDocsPath = W32Util : : UserDocumentsPath ( ) + " /PPSSPP/ " ;
2014-10-26 01:03:57 +00:00
g_Config . memStickDirectory = myDocsPath ;
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} else if ( installed_ ) {
2014-10-23 14:22:11 +00:00
File : : Delete ( PPSSPPpath + " installed.txt " ) ;
2014-11-03 00:53:15 +00:00
installed_ = false ;
2014-10-23 14:44:41 +00:00
g_Config . memStickDirectory = PPSSPPpath + " memstick/ " ;
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} else {
2016-05-31 17:40:14 +00:00
std : : ofstream myfile ;
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myfile . open ( PPSSPPpath + " installed.txt " ) ;
if ( myfile . is_open ( ) ) {
myfile . close ( ) ;
}
2020-01-04 18:57:23 +00:00
const std : : string myDocsPath = W32Util : : UserDocumentsPath ( ) + " /PPSSPP/ " ;
2014-10-23 14:22:11 +00:00
g_Config . memStickDirectory = myDocsPath ;
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installed_ = true ;
2014-10-23 14:22:11 +00:00
}
2014-10-26 06:50:21 +00:00
return UI : : EVENT_DONE ;
2014-10-23 14:22:11 +00:00
}
UI : : EventReturn GameSettingsScreen : : OnSavePathOther ( UI : : EventParams & e ) {
2016-08-27 18:38:05 +00:00
const std : : string PPSSPPpath = File : : GetExeDirectory ( ) ;
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if ( otherinstalled_ ) {
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auto di = GetI18NCategory ( " Dialog " ) ;
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std : : string folder = W32Util : : BrowseForFolder ( MainWindow : : GetHWND ( ) , di - > T ( " Choose PPSSPP save folder " ) ) ;
2014-10-27 18:57:40 +00:00
if ( folder . size ( ) ) {
g_Config . memStickDirectory = folder ;
2015-01-27 22:56:41 +00:00
FILE * f = File : : OpenCFile ( PPSSPPpath + " installed.txt " , " wb " ) ;
if ( f ) {
std : : string utfstring ( " \xEF \xBB \xBF " ) ;
utfstring . append ( folder ) ;
2015-02-04 12:34:53 +00:00
fwrite ( utfstring . c_str ( ) , 1 , utfstring . length ( ) , f ) ;
2015-01-27 22:56:41 +00:00
fclose ( f ) ;
}
2014-11-03 00:53:15 +00:00
installed_ = false ;
2014-10-27 10:48:48 +00:00
}
2014-10-27 11:14:39 +00:00
else
2014-11-03 00:53:15 +00:00
otherinstalled_ = false ;
2014-10-27 10:48:48 +00:00
}
else {
File : : Delete ( PPSSPPpath + " installed.txt " ) ;
SavePathInMyDocumentChoice - > SetEnabled ( true ) ;
2014-11-03 00:53:15 +00:00
otherinstalled_ = false ;
installed_ = false ;
2014-10-27 10:48:48 +00:00
g_Config . memStickDirectory = PPSSPPpath + " memstick/ " ;
}
2014-10-23 14:22:11 +00:00
return UI : : EVENT_DONE ;
}
# endif
2013-08-25 19:36:34 +00:00
UI : : EventReturn GameSettingsScreen : : OnClearRecents ( UI : : EventParams & e ) {
g_Config . recentIsos . clear ( ) ;
2013-09-07 16:44:28 +00:00
OnRecentChanged . Trigger ( e ) ;
2013-08-25 19:36:34 +00:00
return UI : : EVENT_DONE ;
}
2017-04-02 17:50:09 +00:00
UI : : EventReturn GameSettingsScreen : : OnChangeBackground ( UI : : EventParams & e ) {
const std : : string bgPng = GetSysDirectory ( DIRECTORY_SYSTEM ) + " background.png " ;
const std : : string bgJpg = GetSysDirectory ( DIRECTORY_SYSTEM ) + " background.jpg " ;
if ( File : : Exists ( bgPng ) | | File : : Exists ( bgJpg ) ) {
if ( File : : Exists ( bgPng ) ) {
File : : Delete ( bgPng ) ;
}
if ( File : : Exists ( bgJpg ) ) {
File : : Delete ( bgJpg ) ;
}
NativeMessageReceived ( " bgImage_updated " , " " ) ;
} else {
2017-04-30 00:35:12 +00:00
if ( System_GetPropertyBool ( SYSPROP_HAS_IMAGE_BROWSER ) ) {
2017-04-02 17:50:09 +00:00
System_SendMessage ( " bgImage_browse " , " " ) ;
}
}
// Change to a browse or clear button.
RecreateViews ( ) ;
return UI : : EVENT_DONE ;
}
2013-10-13 17:24:49 +00:00
UI : : EventReturn GameSettingsScreen : : OnFullscreenChange ( UI : : EventParams & e ) {
2017-07-30 14:51:53 +00:00
System_SendMessage ( " toggle_fullscreen " , g_Config . bFullScreen ? " 1 " : " 0 " ) ;
2013-10-13 17:24:49 +00:00
return UI : : EVENT_DONE ;
}
2015-10-24 12:40:29 +00:00
UI : : EventReturn GameSettingsScreen : : OnDisplayLayoutEditor ( UI : : EventParams & e ) {
2015-10-31 22:20:48 +00:00
screenManager ( ) - > push ( new DisplayLayoutScreen ( ) ) ;
2015-10-24 12:40:29 +00:00
return UI : : EVENT_DONE ;
} ;
2013-09-10 22:19:34 +00:00
UI : : EventReturn GameSettingsScreen : : OnResolutionChange ( UI : : EventParams & e ) {
2014-07-18 22:42:22 +00:00
if ( g_Config . iAndroidHwScale = = 1 ) {
2014-07-20 22:35:36 +00:00
RecreateActivity ( ) ;
2014-07-18 22:42:22 +00:00
}
2017-12-02 21:49:13 +00:00
bloomHackEnable_ = ! g_Config . bSoftwareRendering & & g_Config . iInternalResolution ! = 1 ;
2014-02-09 22:04:16 +00:00
Reporting : : UpdateConfig ( ) ;
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return UI : : EVENT_DONE ;
}
2014-07-18 19:49:54 +00:00
UI : : EventReturn GameSettingsScreen : : OnHwScaleChange ( UI : : EventParams & e ) {
2014-07-20 22:35:36 +00:00
RecreateActivity ( ) ;
2014-07-18 19:49:54 +00:00
return UI : : EVENT_DONE ;
}
2013-08-18 17:51:40 +00:00
UI : : EventReturn GameSettingsScreen : : OnDumpNextFrameToLog ( UI : : EventParams & e ) {
2013-08-18 21:11:47 +00:00
if ( gpu ) {
gpu - > DumpNextFrame ( ) ;
}
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return UI : : EVENT_DONE ;
}
2017-03-15 05:01:18 +00:00
void GameSettingsScreen : : update ( ) {
UIScreen : : update ( ) ;
2014-05-03 20:24:46 +00:00
2018-06-17 03:07:11 +00:00
g_Config . iFpsLimit1 = iAlternateSpeedPercent1_ < 0 ? - 1 : ( iAlternateSpeedPercent1_ * 60 ) / 100 ;
g_Config . iFpsLimit2 = iAlternateSpeedPercent2_ < 0 ? - 1 : ( iAlternateSpeedPercent2_ * 60 ) / 100 ;
2014-07-22 08:37:20 +00:00
bool vertical = UseVerticalLayout ( ) ;
if ( vertical ! = lastVertical_ ) {
RecreateViews ( ) ;
lastVertical_ = vertical ;
}
2013-07-17 20:27:05 +00:00
}
2013-10-25 11:19:08 +00:00
void GameSettingsScreen : : onFinish ( DialogResult result ) {
2013-10-17 14:15:04 +00:00
if ( g_Config . bEnableSound ) {
if ( PSP_IsInited ( ) & & ! IsAudioInitialised ( ) )
2013-08-14 12:55:31 +00:00
Audio_Init ( ) ;
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}
2013-10-17 14:15:04 +00:00
2013-09-01 19:57:39 +00:00
Reporting : : Enable ( enableReports_ , " report.ppsspp.org " ) ;
2014-02-16 04:34:03 +00:00
Reporting : : UpdateConfig ( ) ;
2019-02-23 09:49:49 +00:00
g_Config . Save ( " GameSettingsScreen::onFinish " ) ;
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if ( editThenRestore_ ) {
2019-07-18 04:28:21 +00:00
// In case we didn't have the title yet before, try again.
std : : shared_ptr < GameInfo > info = g_gameInfoCache - > GetInfo ( nullptr , gamePath_ , 0 ) ;
g_Config . changeGameSpecific ( gameID_ , info - > GetTitle ( ) ) ;
2014-12-14 19:33:20 +00:00
g_Config . unloadGameConfig ( ) ;
}
2013-08-20 16:03:52 +00:00
2013-09-04 15:21:33 +00:00
host - > UpdateUI ( ) ;
2013-09-08 04:42:15 +00:00
2015-08-28 18:55:32 +00:00
KeyMap : : UpdateNativeMenuKeys ( ) ;
2017-03-17 09:27:49 +00:00
// Wipe some caches after potentially changing settings.
2017-04-28 03:03:50 +00:00
NativeMessageReceived ( " gpu_resized " , " " ) ;
NativeMessageReceived ( " gpu_clearCache " , " " ) ;
2013-10-25 11:19:08 +00:00
}
2019-02-18 17:15:15 +00:00
void GameSettingsScreen : : sendMessage ( const char * message , const char * value ) {
UIDialogScreenWithGameBackground : : sendMessage ( message , value ) ;
2020-01-26 18:43:18 +00:00
auto sy = GetI18NCategory ( " System " ) ;
auto di = GetI18NCategory ( " Dialog " ) ;
2019-02-18 17:15:15 +00:00
if ( ! strcmp ( message , " inputbox_completed " ) ) {
std : : vector < std : : string > inputboxValue ;
SplitString ( value , ' : ' , inputboxValue ) ;
# if PPSSPP_PLATFORM(ANDROID)
if ( inputboxValue . size ( ) > = 2 & & inputboxValue [ 0 ] = = sy - > T ( " Memory Stick Folder " ) ) {
// Allow colons in the path.
std : : string newPath = std : : string ( value ) . substr ( inputboxValue [ 0 ] . size ( ) + 1 ) ;
size_t pos = newPath . find_last_not_of ( " / " ) ;
// Gotta have at least something but a /, and also needs to start with a /.
if ( newPath . empty ( ) | | pos = = newPath . npos | | newPath [ 0 ] ! = ' / ' ) {
settingInfo_ - > Show ( sy - > T ( " ChangingMemstickPathInvalid " , " That path couldn't be used to save Memory Stick files. " ) , nullptr ) ;
return ;
}
if ( pos ! = newPath . size ( ) - 1 ) {
newPath = newPath . substr ( 0 , pos + 1 ) ;
}
pendingMemstickFolder_ = newPath ;
std : : string promptMessage = sy - > T ( " ChangingMemstickPath " , " Save games, save states, and other data will not be copied to this folder. \n \n Change the Memory Stick folder? " ) ;
if ( ! File : : Exists ( newPath ) ) {
promptMessage = sy - > T ( " ChangingMemstickPathNotExists " , " That folder doesn't exist yet. \n \n Save games, save states, and other data will not be copied to this folder. \n \n Create a new Memory Stick folder? " ) ;
}
// Add the path for clarity and proper confirmation.
promptMessage + = " \n \n " + newPath + " / " ;
screenManager ( ) - > push ( new PromptScreen ( promptMessage , di - > T ( " Yes " ) , di - > T ( " No " ) , std : : bind ( & GameSettingsScreen : : CallbackMemstickFolder , this , std : : placeholders : : _1 ) ) ) ;
}
# endif
}
}
# if PPSSPP_PLATFORM(ANDROID)
void GameSettingsScreen : : CallbackMemstickFolder ( bool yes ) {
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auto sy = GetI18NCategory ( " System " ) ;
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if ( yes ) {
std : : string memstickDirFile = g_Config . internalDataDirectory + " /memstick_dir.txt " ;
std : : string testWriteFile = pendingMemstickFolder_ + " /.write_verify_file " ;
// Already, create away.
if ( ! File : : Exists ( pendingMemstickFolder_ ) ) {
File : : CreateFullPath ( pendingMemstickFolder_ ) ;
}
if ( ! writeDataToFile ( true , " 1 " , 1 , testWriteFile . c_str ( ) ) ) {
settingInfo_ - > Show ( sy - > T ( " ChangingMemstickPathInvalid " , " That path couldn't be used to save Memory Stick files. " ) , nullptr ) ;
return ;
}
File : : Delete ( testWriteFile ) ;
writeDataToFile ( true , pendingMemstickFolder_ . c_str ( ) , pendingMemstickFolder_ . size ( ) , memstickDirFile . c_str ( ) ) ;
// Save so the settings, at least, are transferred.
g_Config . memStickDirectory = pendingMemstickFolder_ + " / " ;
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g_Config . Save ( " MemstickPathChanged " ) ;
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screenManager ( ) - > RecreateAllViews ( ) ;
}
}
# endif
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void GameSettingsScreen : : CallbackRenderingBackend ( bool yes ) {
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// If the user ends up deciding not to restart, set the config back to the current backend
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// so it doesn't get switched by accident.
if ( yes ) {
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// Extra save here to make sure the choice really gets saved even if there are shutdown bugs in
// the GPU backend code.
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g_Config . Save ( " GameSettingsScreen::RenderingBackendYes " ) ;
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System_SendMessage ( " graphics_restart " , " " ) ;
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} else {
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g_Config . iGPUBackend = ( int ) GetGPUBackend ( ) ;
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}
}
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void GameSettingsScreen : : CallbackRenderingDevice ( bool yes ) {
// If the user ends up deciding not to restart, set the config back to the current backend
// so it doesn't get switched by accident.
if ( yes ) {
// Extra save here to make sure the choice really gets saved even if there are shutdown bugs in
// the GPU backend code.
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g_Config . Save ( " GameSettingsScreen::RenderingDeviceYes " ) ;
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System_SendMessage ( " graphics_restart " , " " ) ;
} else {
std : : string * deviceNameSetting = GPUDeviceNameSetting ( ) ;
if ( deviceNameSetting )
* deviceNameSetting = GetGPUBackendDevice ( ) ;
// Needed to redraw the setting.
RecreateViews ( ) ;
}
}
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UI : : EventReturn GameSettingsScreen : : OnRenderingBackend ( UI : : EventParams & e ) {
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auto di = GetI18NCategory ( " Dialog " ) ;
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// It only makes sense to show the restart prompt if the backend was actually changed.
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if ( g_Config . iGPUBackend ! = ( int ) GetGPUBackend ( ) ) {
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screenManager ( ) - > push ( new PromptScreen ( di - > T ( " ChangingGPUBackends " , " Changing GPU backends requires PPSSPP to restart. Restart now? " ) , di - > T ( " Yes " ) , di - > T ( " No " ) ,
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std : : bind ( & GameSettingsScreen : : CallbackRenderingBackend , this , std : : placeholders : : _1 ) ) ) ;
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}
return UI : : EVENT_DONE ;
}
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UI : : EventReturn GameSettingsScreen : : OnRenderingDevice ( UI : : EventParams & e ) {
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auto di = GetI18NCategory ( " Dialog " ) ;
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// It only makes sense to show the restart prompt if the device was actually changed.
std : : string * deviceNameSetting = GPUDeviceNameSetting ( ) ;
if ( deviceNameSetting & & * deviceNameSetting ! = GetGPUBackendDevice ( ) ) {
screenManager ( ) - > push ( new PromptScreen ( di - > T ( " ChangingGPUBackends " , " Changing GPU backends requires PPSSPP to restart. Restart now? " ) , di - > T ( " Yes " ) , di - > T ( " No " ) ,
std : : bind ( & GameSettingsScreen : : CallbackRenderingDevice , this , std : : placeholders : : _1 ) ) ) ;
}
return UI : : EVENT_DONE ;
}
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UI : : EventReturn GameSettingsScreen : : OnCameraDeviceChange ( UI : : EventParams & e ) {
Camera : : onCameraDeviceChange ( ) ;
return UI : : EVENT_DONE ;
}
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UI : : EventReturn GameSettingsScreen : : OnAudioDevice ( UI : : EventParams & e ) {
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auto a = GetI18NCategory ( " Audio " ) ;
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if ( g_Config . sAudioDevice = = a - > T ( " Auto " ) ) {
g_Config . sAudioDevice . clear ( ) ;
}
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System_SendMessage ( " audio_resetDevice " , " " ) ;
return UI : : EVENT_DONE ;
}
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UI : : EventReturn GameSettingsScreen : : OnChangeNickname ( UI : : EventParams & e ) {
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# if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI)
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const size_t name_len = 256 ;
char name [ name_len ] ;
memset ( name , 0 , sizeof ( name ) ) ;
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if ( System_InputBoxGetString ( " Enter a new PSP nickname " , g_Config . sNickName . c_str ( ) , name , name_len ) ) {
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g_Config . sNickName = StripSpaces ( name ) ;
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}
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# elif defined(__ANDROID__)
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// TODO: The return value is handled in NativeApp::inputbox_completed. This is horrific.
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System_SendMessage ( " inputbox " , ( " nickname: " + g_Config . sNickName ) . c_str ( ) ) ;
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# endif
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return UI : : EVENT_DONE ;
}
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UI : : EventReturn GameSettingsScreen : : OnChangeproAdhocServerAddress ( UI : : EventParams & e ) {
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auto sy = GetI18NCategory ( " System " ) ;
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# if defined(__ANDROID__)
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System_SendMessage ( " inputbox " , ( " IP: " + g_Config . proAdhocServer ) . c_str ( ) ) ;
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# else
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screenManager ( ) - > push ( new HostnameSelectScreen ( & g_Config . proAdhocServer , sy - > T ( " proAdhocServer Address: " ) ) ) ;
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# endif
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return UI : : EVENT_DONE ;
}
2013-08-21 08:52:40 +00:00
2014-05-25 05:19:56 +00:00
UI : : EventReturn GameSettingsScreen : : OnChangeMacAddress ( UI : : EventParams & e ) {
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g_Config . sMACAddress = CreateRandMAC ( ) ;
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return UI : : EVENT_DONE ;
}
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UI : : EventReturn GameSettingsScreen : : OnComboKey ( UI : : EventParams & e ) {
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screenManager ( ) - > push ( new Combo_keyScreen ( & g_Config . iComboMode ) ) ;
return UI : : EVENT_DONE ;
}
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UI : : EventReturn GameSettingsScreen : : OnLanguage ( UI : : EventParams & e ) {
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auto dev = GetI18NCategory ( " Developer " ) ;
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auto langScreen = new NewLanguageScreen ( dev - > T ( " Language " ) ) ;
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langScreen - > OnChoice . Handle ( this , & GameSettingsScreen : : OnLanguageChange ) ;
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if ( e . v )
langScreen - > SetPopupOrigin ( e . v ) ;
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screenManager ( ) - > push ( langScreen ) ;
return UI : : EVENT_DONE ;
}
UI : : EventReturn GameSettingsScreen : : OnLanguageChange ( UI : : EventParams & e ) {
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screenManager ( ) - > RecreateAllViews ( ) ;
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if ( host ) {
host - > UpdateUI ( ) ;
}
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return UI : : EVENT_DONE ;
}
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UI : : EventReturn GameSettingsScreen : : OnPostProcShader ( UI : : EventParams & e ) {
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auto gr = GetI18NCategory ( " Graphics " ) ;
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auto procScreen = new PostProcScreen ( gr - > T ( " Postprocessing Shader " ) ) ;
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procScreen - > OnChoice . Handle ( this , & GameSettingsScreen : : OnPostProcShaderChange ) ;
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if ( e . v )
procScreen - > SetPopupOrigin ( e . v ) ;
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screenManager ( ) - > push ( procScreen ) ;
return UI : : EVENT_DONE ;
}
UI : : EventReturn GameSettingsScreen : : OnPostProcShaderChange ( UI : : EventParams & e ) {
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NativeMessageReceived ( " gpu_resized " , " " ) ;
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return UI : : EVENT_DONE ;
}
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UI : : EventReturn GameSettingsScreen : : OnDeveloperTools ( UI : : EventParams & e ) {
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screenManager ( ) - > push ( new DeveloperToolsScreen ( ) ) ;
return UI : : EVENT_DONE ;
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}
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UI : : EventReturn GameSettingsScreen : : OnRemoteISO ( UI : : EventParams & e ) {
screenManager ( ) - > push ( new RemoteISOScreen ( ) ) ;
return UI : : EVENT_DONE ;
}
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UI : : EventReturn GameSettingsScreen : : OnControlMapping ( UI : : EventParams & e ) {
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screenManager ( ) - > push ( new ControlMappingScreen ( ) ) ;
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return UI : : EVENT_DONE ;
}
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UI : : EventReturn GameSettingsScreen : : OnTouchControlLayout ( UI : : EventParams & e ) {
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screenManager ( ) - > push ( new TouchControlLayoutScreen ( ) ) ;
return UI : : EVENT_DONE ;
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}
2013-10-09 20:15:56 +00:00
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//when the tilt event type is modified, we need to reset all tilt settings.
//refer to the ResetTiltEvents() function for a detailed explanation.
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UI : : EventReturn GameSettingsScreen : : OnTiltTypeChange ( UI : : EventParams & e ) {
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TiltEventProcessor : : ResetTiltEvents ( ) ;
return UI : : EVENT_DONE ;
} ;
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UI : : EventReturn GameSettingsScreen : : OnTiltCustomize ( UI : : EventParams & e ) {
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screenManager ( ) - > push ( new TiltAnalogSettingsScreen ( ) ) ;
return UI : : EVENT_DONE ;
} ;
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UI : : EventReturn GameSettingsScreen : : OnSavedataManager ( UI : : EventParams & e ) {
auto saveData = new SavedataScreen ( " " ) ;
screenManager ( ) - > push ( saveData ) ;
return UI : : EVENT_DONE ;
}
2015-06-29 00:56:04 +00:00
UI : : EventReturn GameSettingsScreen : : OnSysInfo ( UI : : EventParams & e ) {
screenManager ( ) - > push ( new SystemInfoScreen ( ) ) ;
return UI : : EVENT_DONE ;
}
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void DeveloperToolsScreen : : CreateViews ( ) {
using namespace UI ;
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root_ = new LinearLayout ( ORIENT_VERTICAL , new LayoutParams ( FILL_PARENT , FILL_PARENT ) ) ;
ScrollView * settingsScroll = new ScrollView ( ORIENT_VERTICAL , new LinearLayoutParams ( 1.0f ) ) ;
settingsScroll - > SetTag ( " DevToolsSettings " ) ;
root_ - > Add ( settingsScroll ) ;
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auto di = GetI18NCategory ( " Dialog " ) ;
auto dev = GetI18NCategory ( " Developer " ) ;
auto gr = GetI18NCategory ( " Graphics " ) ;
auto a = GetI18NCategory ( " Audio " ) ;
auto sy = GetI18NCategory ( " System " ) ;
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AddStandardBack ( root_ ) ;
LinearLayout * list = settingsScroll - > Add ( new LinearLayout ( ORIENT_VERTICAL , new LinearLayoutParams ( 1.0f ) ) ) ;
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list - > SetSpacing ( 0 ) ;
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list - > Add ( new ItemHeader ( sy - > T ( " General " ) ) ) ;
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bool canUseJit = true ;
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// iOS can now use JIT on all modes, apparently.
// The bool may come in handy for future non-jit platforms though (UWP XB1?)
2016-05-07 23:43:27 +00:00
2018-12-16 20:48:35 +00:00
static const char * cpuCores [ ] = { " Interpreter " , " Dynarec (JIT) " , " IR Interpreter " } ;
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PopupMultiChoice * core = list - > Add ( new PopupMultiChoice ( & g_Config . iCpuCore , gr - > T ( " CPU Core " ) , cpuCores , 0 , ARRAY_SIZE ( cpuCores ) , sy - > GetName ( ) , screenManager ( ) ) ) ;
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core - > OnChoice . Handle ( this , & DeveloperToolsScreen : : OnJitAffectingSetting ) ;
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if ( ! canUseJit ) {
core - > HideChoice ( 1 ) ;
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}
2013-10-20 15:33:18 +00:00
2019-02-04 12:00:08 +00:00
list - > Add ( new Choice ( dev - > T ( " JIT debug tools " ) ) ) - > OnClick . Handle ( this , & DeveloperToolsScreen : : OnJitDebugTools ) ;
2015-06-30 03:28:31 +00:00
list - > Add ( new CheckBox ( & g_Config . bShowDeveloperMenu , dev - > T ( " Show Developer Menu " ) ) ) ;
list - > Add ( new CheckBox ( & g_Config . bDumpDecryptedEboot , dev - > T ( " Dump Decrypted Eboot " , " Dump Decrypted EBOOT.BIN (If Encrypted) When Booting Game " ) ) ) ;
2013-10-12 19:34:13 +00:00
2017-02-24 23:25:46 +00:00
# if !PPSSPP_PLATFORM(UWP)
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Choice * cpuTests = new Choice ( dev - > T ( " Run CPU Tests " ) ) ;
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list - > Add ( cpuTests ) - > OnClick . Handle ( this , & DeveloperToolsScreen : : OnRunCPUTests ) ;
2017-02-24 23:25:46 +00:00
2018-01-04 17:10:41 +00:00
cpuTests - > SetEnabled ( TestsAvailable ( ) ) ;
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# endif
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// For now, we only implement GPU driver tests for Vulkan and OpenGL. This is simply
// because the D3D drivers are generally solid enough to not need this type of investigation.
if ( g_Config . iGPUBackend = = ( int ) GPUBackend : : VULKAN | | g_Config . iGPUBackend = = ( int ) GPUBackend : : OPENGL ) {
list - > Add ( new Choice ( dev - > T ( " GPU Driver Test " ) ) ) - > OnClick . Handle ( this , & DeveloperToolsScreen : : OnGPUDriverTest ) ;
}
2019-10-02 20:03:02 +00:00
list - > Add ( new Choice ( dev - > T ( " Touchscreen Test " ) ) ) - > OnClick . Handle ( this , & DeveloperToolsScreen : : OnTouchscreenTest ) ;
2013-10-12 19:34:13 +00:00
2018-09-01 18:00:05 +00:00
allowDebugger_ = ! WebServerStopped ( WebServerFlags : : DEBUGGER ) ;
canAllowDebugger_ = ! WebServerStopping ( WebServerFlags : : DEBUGGER ) ;
CheckBox * allowDebugger = new CheckBox ( & allowDebugger_ , dev - > T ( " Allow remote debugger " ) ) ;
list - > Add ( allowDebugger ) - > OnClick . Handle ( this , & DeveloperToolsScreen : : OnRemoteDebugger ) ;
allowDebugger - > SetEnabledPtr ( & canAllowDebugger_ ) ;
2015-06-30 03:28:31 +00:00
list - > Add ( new CheckBox ( & g_Config . bEnableLogging , dev - > T ( " Enable Logging " ) ) ) - > OnClick . Handle ( this , & DeveloperToolsScreen : : OnLoggingChanged ) ;
2017-03-24 02:16:17 +00:00
list - > Add ( new CheckBox ( & g_Config . bLogFrameDrops , dev - > T ( " Log Dropped Frame Statistics " ) ) ) ;
2015-06-30 03:28:31 +00:00
list - > Add ( new Choice ( dev - > T ( " Logging Channels " ) ) ) - > OnClick . Handle ( this , & DeveloperToolsScreen : : OnLogConfig ) ;
list - > Add ( new ItemHeader ( dev - > T ( " Language " ) ) ) ;
list - > Add ( new Choice ( dev - > T ( " Load language ini " ) ) ) - > OnClick . Handle ( this , & DeveloperToolsScreen : : OnLoadLanguageIni ) ;
list - > Add ( new Choice ( dev - > T ( " Save language ini " ) ) ) - > OnClick . Handle ( this , & DeveloperToolsScreen : : OnSaveLanguageIni ) ;
2016-06-21 22:33:06 +00:00
list - > Add ( new ItemHeader ( dev - > T ( " Texture Replacement " ) ) ) ;
list - > Add ( new CheckBox ( & g_Config . bSaveNewTextures , dev - > T ( " Save new textures " ) ) ) ;
list - > Add ( new CheckBox ( & g_Config . bReplaceTextures , dev - > T ( " Replace textures " ) ) ) ;
2018-12-16 20:48:35 +00:00
2016-06-21 22:33:06 +00:00
# if !defined(MOBILE_DEVICE)
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Choice * createTextureIni = list - > Add ( new Choice ( dev - > T ( " Create/Open textures.ini file for current game " ) ) ) ;
createTextureIni - > OnClick . Handle ( this , & DeveloperToolsScreen : : OnOpenTexturesIniFile ) ;
if ( ! PSP_IsInited ( ) ) {
createTextureIni - > SetEnabled ( false ) ;
}
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# endif
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}
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void DeveloperToolsScreen : : onFinish ( DialogResult result ) {
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g_Config . Save ( " DeveloperToolsScreen::onFinish " ) ;
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}
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void GameSettingsScreen : : CallbackRestoreDefaults ( bool yes ) {
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if ( yes )
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g_Config . RestoreDefaults ( ) ;
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host - > UpdateUI ( ) ;
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}
2013-09-28 06:21:59 +00:00
UI : : EventReturn GameSettingsScreen : : OnRestoreDefaultSettings ( UI : : EventParams & e ) {
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auto dev = GetI18NCategory ( " Developer " ) ;
auto di = GetI18NCategory ( " Dialog " ) ;
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if ( g_Config . bGameSpecific )
{
screenManager ( ) - > push (
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new PromptScreen ( dev - > T ( " RestoreGameDefaultSettings " , " Are you sure you want to restore the game-specific settings back to the ppsspp defaults? \n " ) , di - > T ( " OK " ) , di - > T ( " Cancel " ) ,
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std : : bind ( & GameSettingsScreen : : CallbackRestoreDefaults , this , std : : placeholders : : _1 ) ) ) ;
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}
else
{
screenManager ( ) - > push (
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new PromptScreen ( dev - > T ( " RestoreDefaultSettings " , " Are you sure you want to restore all settings(except control mapping) \n back to their defaults? \n You can't undo this. \n Please restart PPSSPP after restoring settings. " ) , di - > T ( " OK " ) , di - > T ( " Cancel " ) ,
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std : : bind ( & GameSettingsScreen : : CallbackRestoreDefaults , this , std : : placeholders : : _1 ) ) ) ;
2014-12-19 16:03:42 +00:00
}
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return UI : : EVENT_DONE ;
}
2013-08-17 23:24:34 +00:00
UI : : EventReturn DeveloperToolsScreen : : OnLoggingChanged ( UI : : EventParams & e ) {
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host - > ToggleDebugConsoleVisibility ( ) ;
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return UI : : EVENT_DONE ;
}
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UI : : EventReturn DeveloperToolsScreen : : OnRunCPUTests ( UI : : EventParams & e ) {
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# if !PPSSPP_PLATFORM(UWP)
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RunTests ( ) ;
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# endif
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return UI : : EVENT_DONE ;
}
2013-07-20 10:06:06 +00:00
2013-08-18 17:51:40 +00:00
UI : : EventReturn DeveloperToolsScreen : : OnSaveLanguageIni ( UI : : EventParams & e ) {
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i18nrepo . SaveIni ( g_Config . sLanguageIni ) ;
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return UI : : EVENT_DONE ;
}
UI : : EventReturn DeveloperToolsScreen : : OnLoadLanguageIni ( UI : : EventParams & e ) {
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i18nrepo . LoadIni ( g_Config . sLanguageIni ) ;
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return UI : : EVENT_DONE ;
}
2013-09-07 11:38:37 +00:00
2016-06-21 22:33:06 +00:00
UI : : EventReturn DeveloperToolsScreen : : OnOpenTexturesIniFile ( UI : : EventParams & e ) {
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std : : string gameID = g_paramSFO . GetDiscID ( ) ;
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std : : string generatedFilename ;
if ( TextureReplacer : : GenerateIni ( gameID , & generatedFilename ) ) {
File : : openIniFile ( generatedFilename ) ;
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}
return UI : : EVENT_DONE ;
}
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UI : : EventReturn DeveloperToolsScreen : : OnLogConfig ( UI : : EventParams & e ) {
screenManager ( ) - > push ( new LogConfigScreen ( ) ) ;
return UI : : EVENT_DONE ;
}
2014-05-27 06:55:48 +00:00
2019-02-04 12:00:08 +00:00
UI : : EventReturn DeveloperToolsScreen : : OnJitDebugTools ( UI : : EventParams & e ) {
screenManager ( ) - > push ( new JitDebugScreen ( ) ) ;
return UI : : EVENT_DONE ;
}
2018-12-16 20:48:35 +00:00
UI : : EventReturn DeveloperToolsScreen : : OnGPUDriverTest ( UI : : EventParams & e ) {
screenManager ( ) - > push ( new GPUDriverTestScreen ( ) ) ;
return UI : : EVENT_DONE ;
}
2019-10-02 20:03:02 +00:00
UI : : EventReturn DeveloperToolsScreen : : OnTouchscreenTest ( UI : : EventParams & e ) {
screenManager ( ) - > push ( new TouchTestScreen ( ) ) ;
return UI : : EVENT_DONE ;
}
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UI : : EventReturn DeveloperToolsScreen : : OnJitAffectingSetting ( UI : : EventParams & e ) {
NativeMessageReceived ( " clear jit " , " " ) ;
return UI : : EVENT_DONE ;
}
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UI : : EventReturn DeveloperToolsScreen : : OnRemoteDebugger ( UI : : EventParams & e ) {
if ( allowDebugger_ ) {
StartWebServer ( WebServerFlags : : DEBUGGER ) ;
} else {
StopWebServer ( WebServerFlags : : DEBUGGER ) ;
}
// Persist the setting. Maybe should separate?
g_Config . bRemoteDebuggerOnStartup = allowDebugger_ ;
return UI : : EVENT_CONTINUE ;
}
void DeveloperToolsScreen : : update ( ) {
UIDialogScreenWithBackground : : update ( ) ;
allowDebugger_ = ! WebServerStopped ( WebServerFlags : : DEBUGGER ) ;
canAllowDebugger_ = ! WebServerStopping ( WebServerFlags : : DEBUGGER ) ;
}
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void HostnameSelectScreen : : CreatePopupContents ( UI : : ViewGroup * parent ) {
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using namespace UI ;
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auto sy = GetI18NCategory ( " System " ) ;
auto di = GetI18NCategory ( " Dialog " ) ;
auto n = GetI18NCategory ( " Networking " ) ;
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LinearLayout * valueRow = new LinearLayout ( ORIENT_VERTICAL , new LinearLayoutParams ( FILL_PARENT , FILL_PARENT , Margins ( 0 , 0 , 0 , 10 ) ) ) ;
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addrView_ = new TextEdit ( * value_ , " " ) ;
addrView_ - > SetTextAlign ( FLAG_DYNAMIC_ASCII ) ;
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valueRow - > Add ( addrView_ ) ;
parent - > Add ( valueRow ) ;
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LinearLayout * buttonsRow1 = new LinearLayout ( ORIENT_HORIZONTAL , new LinearLayoutParams ( FILL_PARENT , WRAP_CONTENT ) ) ;
LinearLayout * buttonsRow2 = new LinearLayout ( ORIENT_HORIZONTAL , new LinearLayoutParams ( FILL_PARENT , WRAP_CONTENT ) ) ;
parent - > Add ( buttonsRow1 ) ;
parent - > Add ( buttonsRow2 ) ;
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buttonsRow1 - > Add ( new Spacer ( new LinearLayoutParams ( 1.0 , G_LEFT ) ) ) ;
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for ( char c = ' 0 ' ; c < = ' 9 ' ; + + c ) {
char label [ ] = { c , ' \0 ' } ;
auto button = buttonsRow1 - > Add ( new Button ( label ) ) ;
button - > OnClick . Handle ( this , & HostnameSelectScreen : : OnNumberClick ) ;
button - > SetTag ( label ) ;
}
buttonsRow1 - > Add ( new Button ( " . " ) ) - > OnClick . Handle ( this , & HostnameSelectScreen : : OnPointClick ) ;
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buttonsRow1 - > Add ( new Spacer ( new LinearLayoutParams ( 1.0 , G_RIGHT ) ) ) ;
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buttonsRow2 - > Add ( new Spacer ( new LinearLayoutParams ( 1.0 , G_LEFT ) ) ) ;
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buttonsRow2 - > Add ( new Button ( di - > T ( " Delete " ) ) ) - > OnClick . Handle ( this , & HostnameSelectScreen : : OnDeleteClick ) ;
buttonsRow2 - > Add ( new Button ( di - > T ( " Delete all " ) ) ) - > OnClick . Handle ( this , & HostnameSelectScreen : : OnDeleteAllClick ) ;
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buttonsRow2 - > Add ( new Spacer ( new LinearLayoutParams ( 1.0 , G_RIGHT ) ) ) ;
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errorView_ = parent - > Add ( new TextView ( n - > T ( " Invalid IP or hostname " ) , ALIGN_HCENTER , false , new LinearLayoutParams ( Margins ( 0 , 10 , 0 , 0 ) ) ) ) ;
errorView_ - > SetTextColor ( 0xFF3030FF ) ;
errorView_ - > SetVisibility ( V_GONE ) ;
progressView_ = parent - > Add ( new TextView ( n - > T ( " Validating address... " ) , ALIGN_HCENTER , false , new LinearLayoutParams ( Margins ( 0 , 10 , 0 , 0 ) ) ) ) ;
progressView_ - > SetVisibility ( V_GONE ) ;
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}
void HostnameSelectScreen : : SendEditKey ( int keyCode , int flags ) {
auto oldView = UI : : GetFocusedView ( ) ;
UI : : SetFocusedView ( addrView_ ) ;
KeyInput fakeKey { DEVICE_ID_KEYBOARD , keyCode , KEY_DOWN | flags } ;
addrView_ - > Key ( fakeKey ) ;
UI : : SetFocusedView ( oldView ) ;
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}
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UI : : EventReturn HostnameSelectScreen : : OnNumberClick ( UI : : EventParams & e ) {
std : : string text = e . v ? e . v - > Tag ( ) : " " ;
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if ( text . length ( ) = = 1 & & text [ 0 ] > = ' 0 ' & & text [ 0 ] < = ' 9 ' ) {
SendEditKey ( text [ 0 ] , KEY_CHAR ) ;
}
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return UI : : EVENT_DONE ;
}
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UI : : EventReturn HostnameSelectScreen : : OnPointClick ( UI : : EventParams & e ) {
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SendEditKey ( ' . ' , KEY_CHAR ) ;
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return UI : : EVENT_DONE ;
}
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UI : : EventReturn HostnameSelectScreen : : OnDeleteClick ( UI : : EventParams & e ) {
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SendEditKey ( NKCODE_DEL ) ;
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return UI : : EVENT_DONE ;
}
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UI : : EventReturn HostnameSelectScreen : : OnDeleteAllClick ( UI : : EventParams & e ) {
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addrView_ - > SetText ( " " ) ;
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return UI : : EVENT_DONE ;
}
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void HostnameSelectScreen : : ResolverThread ( ) {
std : : unique_lock < std : : mutex > guard ( resolverLock_ ) ;
while ( resolverState_ ! = ResolverState : : QUIT ) {
resolverCond_ . wait ( guard ) ;
if ( resolverState_ = = ResolverState : : QUEUED ) {
resolverState_ = ResolverState : : PROGRESS ;
addrinfo * resolved = nullptr ;
std : : string err ;
toResolveResult_ = net : : DNSResolve ( toResolve_ , " 80 " , & resolved , err ) ;
if ( resolved )
net : : DNSResolveFree ( resolved ) ;
resolverState_ = ResolverState : : READY ;
}
}
}
bool HostnameSelectScreen : : CanComplete ( DialogResult result ) {
if ( result ! = DR_OK )
return true ;
std : : string value = addrView_ - > GetText ( ) ;
if ( lastResolved_ = = value ) {
return true ;
}
// Currently running.
if ( resolverState_ = = ResolverState : : PROGRESS )
return false ;
std : : lock_guard < std : : mutex > guard ( resolverLock_ ) ;
switch ( resolverState_ ) {
case ResolverState : : PROGRESS :
case ResolverState : : QUIT :
return false ;
case ResolverState : : QUEUED :
case ResolverState : : WAITING :
break ;
case ResolverState : : READY :
if ( toResolve_ = = value ) {
// Reset the state, nothing there now.
resolverState_ = ResolverState : : WAITING ;
toResolve_ . clear ( ) ;
lastResolved_ = value ;
lastResolvedResult_ = toResolveResult_ ;
if ( lastResolvedResult_ ) {
errorView_ - > SetVisibility ( UI : : V_GONE ) ;
} else {
errorView_ - > SetVisibility ( UI : : V_VISIBLE ) ;
}
progressView_ - > SetVisibility ( UI : : V_GONE ) ;
return true ;
}
// Throw away that last result, it was for a different value.
break ;
}
resolverState_ = ResolverState : : QUEUED ;
toResolve_ = value ;
resolverCond_ . notify_one ( ) ;
progressView_ - > SetVisibility ( UI : : V_VISIBLE ) ;
errorView_ - > SetVisibility ( UI : : V_GONE ) ;
return false ;
}
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void HostnameSelectScreen : : OnCompleted ( DialogResult result ) {
if ( result = = DR_OK )
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* value_ = addrView_ - > GetText ( ) ;
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}
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SettingInfoMessage : : SettingInfoMessage ( int align , UI : : AnchorLayoutParams * lp )
: UI : : LinearLayout ( UI : : ORIENT_HORIZONTAL , lp ) {
using namespace UI ;
SetSpacing ( 0.0f ) ;
Add ( new UI : : Spacer ( 10.0f ) ) ;
text_ = Add ( new UI : : TextView ( " " , align , false , new LinearLayoutParams ( 1.0 , Margins ( 0 , 10 ) ) ) ) ;
Add ( new UI : : Spacer ( 10.0f ) ) ;
}
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void SettingInfoMessage : : Show ( const std : : string & text , UI : : View * refView ) {
if ( refView ) {
Bounds b = refView - > GetBounds ( ) ;
const UI : : AnchorLayoutParams * lp = GetLayoutParams ( ) - > As < UI : : AnchorLayoutParams > ( ) ;
if ( b . y > = cutOffY_ ) {
ReplaceLayoutParams ( new UI : : AnchorLayoutParams ( lp - > width , lp - > height , lp - > left , 80.0f , lp - > right , lp - > bottom , lp - > center ) ) ;
} else {
ReplaceLayoutParams ( new UI : : AnchorLayoutParams ( lp - > width , lp - > height , lp - > left , dp_yres - 80.0f - 40.0f , lp - > right , lp - > bottom , lp - > center ) ) ;
}
}
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text_ - > SetText ( text ) ;
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timeShown_ = time_now_d ( ) ;
}
void SettingInfoMessage : : Draw ( UIContext & dc ) {
static const double FADE_TIME = 1.0 ;
static const float MAX_ALPHA = 0.9f ;
// Let's show longer messages for more time (guesstimate at reading speed.)
// Note: this will give multibyte characters more time, but they often have shorter words anyway.
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double timeToShow = std : : max ( 1.5 , text_ - > GetText ( ) . size ( ) * 0.05 ) ;
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double sinceShow = time_now_d ( ) - timeShown_ ;
float alpha = MAX_ALPHA ;
if ( timeShown_ = = 0.0 | | sinceShow > timeToShow + FADE_TIME ) {
alpha = 0.0f ;
} else if ( sinceShow > timeToShow ) {
alpha = MAX_ALPHA - MAX_ALPHA * ( float ) ( ( sinceShow - timeToShow ) / FADE_TIME ) ;
}
if ( alpha > = 0.1f ) {
UI : : Style style = dc . theme - > popupTitle ;
style . background . color = colorAlpha ( style . background . color , alpha - 0.1f ) ;
dc . FillRect ( style . background , bounds_ ) ;
}
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text_ - > SetTextColor ( whiteAlpha ( alpha ) ) ;
ViewGroup : : Draw ( dc ) ;
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}