ppsspp/Core/HW/SasReverb.cpp

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// Copyright (c) 2015- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <stdint.h>
#include "base/basictypes.h"
#include "Globals.h"
#include "Core/HW/SasReverb.h"
// This is under the assumption that the reverb used in Sas is the same as the PSX SPU reverb.
// Source: http://problemkaputt.de/psx-spx.htm#spureverbformula
struct SasReverbData {
const char *name;
int32_t size;
int16_t dAPF1;
int16_t dAPF2;
int16_t vIIR;
int16_t vCOMB1;
int16_t vCOMB2;
int16_t vCOMB3;
int16_t vCOMB4;
int16_t vWALL;
int16_t vAPF1;
int16_t vAPF2;
int16_t mLSAME;
int16_t mRSAME;
int16_t mLCOMB1;
int16_t mRCOMB1;
int16_t mLCOMB2;
int16_t mRCOMB2;
int16_t dLSAME;
int16_t dRSAME;
int16_t mLDIFF;
int16_t mRDIFF;
int16_t mLCOMB3;
int16_t mRCOMB3;
int16_t mLCOMB4;
int16_t mRCOMB4;
int16_t dLDIFF;
int16_t dRDIFF;
int16_t mLAPF1;
int16_t mRAPF1;
int16_t mLAPF2;
int16_t mRAPF2;
// These aren't used for anything else than 1.0 in any of the presets so let's drop them.
// int16_t vLIN;
// int16_t vRIN;
};
static const SasReverbData presets[10] = {
{
"Room",
0x26C0,
0x007D,0x005B,0x6D80,0x54B8,(int16_t)0xBED0,0x0000,0x0000,(int16_t)0xBA80,
0x5800,0x5300,0x04D6,0x0333,0x03F0,0x0227,0x0374,0x01EF,
0x0334,0x01B5,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x01B4,0x0136,0x00B8,0x005C, //(int16_t)0x8000,(int16_t)0x8000,
},
{
"Studio Small",
0x1F40,
0x0033,0x0025,0x70F0,0x4FA8,(int16_t)0xBCE0,0x4410,(int16_t)0xC0F0,(int16_t)0x9C00,
0x5280,0x4EC0,0x03E4,0x031B,0x03A4,0x02AF,0x0372,0x0266,
0x031C,0x025D,0x025C,0x018E,0x022F,0x0135,0x01D2,0x00B7,
0x018F,0x00B5,0x00B4,0x0080,0x004C,0x0026, //(int16_t)0x8000,(int16_t)0x8000,
},
{
"Studio Medium",
0x4840,
0x00B1,0x007F,0x70F0,0x4FA8,(int16_t)0xBCE0,0x4510,(int16_t)0xBEF0,(int16_t)0xB4C0,
0x5280,0x4EC0,0x0904,0x076B,0x0824,0x065F,0x07A2,0x0616,
0x076C,0x05ED,0x05EC,0x042E,0x050F,0x0305,0x0462,0x02B7,
0x042F,0x0265,0x0264,0x01B2,0x0100,0x0080, //(int16_t)0x8000,(int16_t)0x8000,
},
// Studio Large(size = 6FE0h bytes)
{
"Studio Large",
0x6FE0,
0x00E3,0x00A9,0x6F60,0x4FA8,(int16_t)0xBCE0,0x4510,(int16_t)0xBEF0,(int16_t)0xA680,
0x5680,0x52C0,0x0DFB,0x0B58,0x0D09,0x0A3C,0x0BD9,0x0973,
0x0B59,0x08DA,0x08D9,0x05E9,0x07EC,0x04B0,0x06EF,0x03D2,
0x05EA,0x031D,0x031C,0x0238,0x0154,0x00AA, //(int16_t)0x8000,(int16_t)0x8000,
},
{
"Hall",
0xADE0,
0x01A5,0x0139,0x6000,0x5000,0x4C00,(int16_t)0xB800,(int16_t)0xBC00,(int16_t)0xC000,
0x6000,0x5C00,0x15BA,0x11BB,0x14C2,0x10BD,0x11BC,0x0DC1,
0x11C0,0x0DC3,0x0DC0,0x09C1,0x0BC4,0x07C1,0x0A00,0x06CD,
0x09C2,0x05C1,0x05C0,0x041A,0x0274,0x013A, //(int16_t)0x8000,(int16_t)0x8000,
},
{
"Space Echo",
0xF6C0,
0x033D,0x0231,0x7E00,0x5000,(int16_t)0xB400,(int16_t)0xB000,0x4C00,(int16_t)0xB000,
0x6000,0x5400,0x1ED6,0x1A31,0x1D14,0x183B,0x1BC2,0x16B2,
0x1A32,0x15EF,0x15EE,0x1055,0x1334,0x0F2D,0x11F6,0x0C5D,
0x1056,0x0AE1,0x0AE0,0x07A2,0x0464,0x0232, //(int16_t)0x8000,(int16_t)0x8000,
},
{
"Echo (almost infinite)",
0x18040,
0x0001,0x0001,0x7FFF,0x7FFF,0x0000,0x0000,0x0000,(int16_t)0x8100,
0x0000,0x0000,0x1FFF,0x0FFF,0x1005,0x0005,0x0000,0x0000,
0x1005,0x0005,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x1004,0x1002,0x0004,0x0002, //(int16_t)0x8000,(int16_t)0x8000,
},
{
"Delay (one - shot echo)",
0x18040,
0x0001,0x0001,0x7FFF,0x7FFF,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x1FFF,0x0FFF,0x1005,0x0005,0x0000,0x0000,
0x1005,0x0005,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
0x0000,0x0000,0x1004,0x1002,0x0004,0x0002, //(int16_t)0x8000,(int16_t)0x8000,
},
{
"Half Echo",
0x3C00,
0x0017,0x0013,0x70F0,0x4FA8,(int16_t)0xBCE0,0x4510,(int16_t)0xBEF0,(int16_t)0x8500,
0x5F80,0x54C0,0x0371,0x02AF,0x02E5,0x01DF,0x02B0,0x01D7,
0x0358,0x026A,0x01D6,0x011E,0x012D,0x00B1,0x011F,0x0059,
0x01A0,0x00E3,0x0058,0x0040,0x0028,0x0014, //(int16_t)0x8000,(int16_t)0x8000,
},
};
SasReverb::SasReverb() : preset_(0), pos_(0) {
workspace_ = new int16_t[BUFSIZE];
}
SasReverb::~SasReverb() {
delete[] workspace_;
}
const char *SasReverb::GetPresetName(int preset) {
return presets[preset].name;
}
void SasReverb::SetPreset(int preset) {
if (preset < (int)ARRAY_SIZE(presets))
preset_ = preset;
if (preset_ != -1) {
pos_ = BUFSIZE - presets[preset_].size;
memset(workspace_, 0, sizeof(int16_t) * BUFSIZE);
} else {
pos_ = 0;
}
}
// Wraps around the upper part of a buffer.
template<int bufsize>
class BufferWrapper {
public:
BufferWrapper(int16_t *buffer, int position, int usedSize) : buf_(buffer), pos_(position), base_(bufsize - usedSize), end_(bufsize), size_(usedSize) {}
int16_t &operator [](int index) {
int addr = pos_ + index;
if (addr >= end_) { addr -= size_; }
if (addr < base_) { addr += size_; }
return buf_[addr];
}
int GetPosition() { return pos_; }
void Next() {
pos_++;
if (pos_ >= end_) {
pos_ -= size_;
}
}
private:
int16_t *buf_;
int pos_;
int end_;
int base_;
int size_;
};
void SasReverb::ProcessReverb(int16_t *output, const int16_t *input, size_t inputSize, int16_t volLeft, int16_t volRight) {
// Can be used to verify that the error is in here...
if (false) {
memcpy(output, input, inputSize * 2 * sizeof(int16_t));
return;
}
if (preset_ == -1) {
// We should not be called.
return;
}
const SasReverbData &d = presets[preset_];
// We put this on the stack instead of in the object to let the compiler optimize better (avoid mem r/w).
BufferWrapper<BUFSIZE> b(workspace_, pos_, d.size);
// This runs at 22khz.
// Very unoptimized, straight from the description. Can probably be reformulated into something way more efficient.
// For example, we could just do the whole thing in floating point. Should actually be faster.
for (int i = 0; i < inputSize; i++) {
int16_t LeftInput = input[i * 2] >> 1;
int16_t RightInput = input[i * 2 + 1] >> 1;
int16_t Lin = LeftInput; // (d.vLIN * LeftInput) >> 15;
int16_t Rin = RightInput; // (d.vRIN * RightInput) >> 15;
// ____Same Side Reflection(left - to - left and right - to - right)___________________
b[d.mLSAME] = clamp_s16(Lin + (b[d.dLSAME] * d.vWALL >> 15) - (b[d.mLSAME - 1]*d.vIIR >> 15) + b[d.mLSAME - 1]); // L - to - L
b[d.mRSAME] = clamp_s16(Rin + (b[d.dRSAME] * d.vWALL >> 15) - (b[d.mRSAME - 1]*d.vIIR >> 15) + b[d.mRSAME - 1]); // R - to - R
// ___Different Side Reflection(left - to - right and right - to - left)_______________
b[d.mLDIFF] = clamp_s16(Lin + (b[d.dRDIFF] * d.vWALL >> 15) - (b[d.mLDIFF - 1]*d.vIIR >> 15) + b[d.mLDIFF - 1]); // R - to - L
b[d.mRDIFF] = clamp_s16(Rin + (b[d.dLDIFF] * d.vWALL >> 15) - (b[d.mRDIFF - 1]*d.vIIR >> 15) + b[d.mRDIFF - 1]); // L - to - R
// ___Early Echo(Comb Filter, with input from buffer)__________________________
int32_t Lout = (d.vCOMB1*b[d.mLCOMB1] >> 15) + (d.vCOMB2*b[d.mLCOMB2] >> 15) + (d.vCOMB3*b[d.mLCOMB3] >> 15) + (d.vCOMB4*b[d.mLCOMB4] >> 15);
int32_t Rout = (d.vCOMB1*b[d.mRCOMB1] >> 15) + (d.vCOMB2*b[d.mRCOMB2] >> 15) + (d.vCOMB3*b[d.mRCOMB3] >> 15) + (d.vCOMB4*b[d.mRCOMB4] >> 15);
// ___Late Reverb APF1(All Pass Filter 1, with input from COMB)________________
b[d.mLAPF1] = clamp_s16(Lout - (d.vAPF1*b[(d.mLAPF1 - d.dAPF1)] >> 15));
Lout = b[(d.mLAPF1 - d.dAPF1)] + (b[d.mLAPF1] * d.vAPF1 >> 15);
b[d.mRAPF1] = clamp_s16(Rout - (d.vAPF1*b[(d.mRAPF1 - d.dAPF1)] >> 15));
Rout = b[(d.mRAPF1 - d.dAPF1)] + (b[d.mRAPF1] * d.vAPF1 >> 15);
// ___Late Reverb APF2(All Pass Filter 2, with input from APF1)________________
b[d.mLAPF2] = clamp_s16(Lout - (d.vAPF2*b[(d.mLAPF2 - d.dAPF2)] >> 15));
Lout = b[(d.mLAPF2 - d.dAPF2)] + (b[d.mLAPF2] * d.vAPF2 >> 15);
b[d.mRAPF2] = clamp_s16(Rout - (d.vAPF2*b[(d.mRAPF2 - d.dAPF2)] >> 15));
Rout = b[(d.mRAPF2 - d.dAPF2)] + (b[d.mRAPF2] * d.vAPF2 >> 15);
// ___Output to Mixer(Output volume multiplied with input from APF2)___________
output[i*2] = clamp_s16(Lout*volLeft >> 15);
output[i*2+1] = clamp_s16(Rout*volRight >> 15);
b.Next();
}
// Save the state in the object.
pos_ = b.GetPosition();
}