ppsspp/UI/GamepadEmu.h

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/Input/InputState.h"
#include "Common/Render/DrawBuffer.h"
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#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
#include "Core/CoreParameter.h"
class GamepadView : public UI::View {
public:
GamepadView(const char *key, UI::LayoutParams *layoutParams);
void Touch(const TouchInput &input) override;
bool Key(const KeyInput &input) override {
return false;
}
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void Update() override;
std::string DescribeText() const override;
protected:
virtual float GetButtonOpacity();
const char *key_;
double lastFrameTime_;
float secondsWithoutTouch_ = 0.0;
};
class MultiTouchButton : public GamepadView {
public:
MultiTouchButton(const char *key, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, UI::LayoutParams *layoutParams)
: GamepadView(key, layoutParams), scale_(scale), bgImg_(bgImg), bgDownImg_(bgDownImg), img_(img) {
}
void Touch(const TouchInput &input) override;
void Draw(UIContext &dc) override;
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
virtual bool IsDown() { return pointerDownMask_ != 0; }
// chainable
MultiTouchButton *FlipImageH(bool flip) { flipImageH_ = flip; return this; }
MultiTouchButton *SetAngle(float angle) { angle_ = angle; bgAngle_ = angle; return this; }
MultiTouchButton *SetAngle(float angle, float bgAngle) { angle_ = angle; bgAngle_ = bgAngle; return this; }
protected:
uint32_t pointerDownMask_ = 0;
float scale_;
private:
ImageID bgImg_;
ImageID bgDownImg_;
ImageID img_;
float bgAngle_ = 0.0f;
float angle_ = 0.0f;
bool flipImageH_ = false;
};
class BoolButton : public MultiTouchButton {
public:
BoolButton(bool *value, const char *key, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, UI::LayoutParams *layoutParams)
: MultiTouchButton(key, bgImg, bgDownImg, img, scale, layoutParams), value_(value) {
}
void Touch(const TouchInput &input) override;
bool IsDown() override { return *value_; }
UI::Event OnChange;
private:
bool *value_;
};
class FPSLimitButton : public MultiTouchButton {
public:
FPSLimitButton(FPSLimit limit, const char *key, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, UI::LayoutParams *layoutParams)
: MultiTouchButton(key, bgImg, bgDownImg, img, scale, layoutParams), limit_(limit) {
}
void Touch(const TouchInput &input) override;
bool IsDown() override;
private:
FPSLimit limit_;
};
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class RapidFireButton : public MultiTouchButton {
public:
RapidFireButton(const char *key, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, UI::LayoutParams *layoutParams)
: MultiTouchButton(key, bgImg, bgDownImg, img, scale, layoutParams) {
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}
void Touch(const TouchInput &input) override;
bool IsDown() override;
};
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class AnalogRotationButton : public MultiTouchButton {
public:
AnalogRotationButton(bool clockWise, const char *key, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, UI::LayoutParams *layoutParams)
: MultiTouchButton(key, bgImg, bgDownImg, img, scale, layoutParams), clockWise_(clockWise) {
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}
void Touch(const TouchInput &input) override;
void Update() override;
private:
bool autoRotating_ = false;
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bool clockWise_;
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};
class PSPButton : public MultiTouchButton {
public:
PSPButton(int pspButtonBit, const char *key, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, UI::LayoutParams *layoutParams)
: MultiTouchButton(key, bgImg, bgDownImg, img, scale, layoutParams), pspButtonBit_(pspButtonBit) {
}
void Touch(const TouchInput &input) override;
bool IsDown() override;
private:
int pspButtonBit_;
};
class PSPDpad : public GamepadView {
public:
PSPDpad(ImageID arrowIndex, const char *key, ImageID arrowDownIndex, ImageID overlayIndex, float scale, float spacing, UI::LayoutParams *layoutParams);
void Touch(const TouchInput &input) override;
void Draw(UIContext &dc) override;
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
private:
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void ProcessTouch(float x, float y, bool down);
ImageID arrowIndex_;
ImageID arrowDownIndex_;
ImageID overlayIndex_;
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float scale_;
float spacing_;
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int dragPointerId_;
int down_;
};
class PSPStick : public GamepadView {
public:
PSPStick(ImageID bgImg, const char *key, ImageID stickImg, ImageID stickDownImg, int stick, float scale, UI::LayoutParams *layoutParams);
void Touch(const TouchInput &input) override;
void Draw(UIContext &dc) override;
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
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protected:
int dragPointerId_;
ImageID bgImg_;
ImageID stickImageIndex_;
ImageID stickDownImg_;
int stick_;
float stick_size_;
float scale_;
float centerX_;
float centerY_;
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private:
void ProcessTouch(float x, float y, bool down);
};
class PSPCustomStick : public PSPStick {
public:
PSPCustomStick(ImageID bgImg, const char *key, ImageID stickImg, ImageID stickDownImg, float scale, UI::LayoutParams *layoutParams);
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void Touch(const TouchInput &input) override;
void Draw(UIContext &dc) override;
private:
void ProcessTouch(float x, float y, bool down);
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float posX_ = 0.0f;
float posY_ = 0.0f;
};
//initializes the layout from Config. if a default layout does not exist,
//it sets up default values
void InitPadLayout(float xres, float yres, float globalScale = 1.15f);
UI::ViewGroup *CreatePadLayout(float xres, float yres, bool *pause);
const int D_pad_Radius = 50;
const int baseActionButtonSpacing = 60;
class ComboKey : public MultiTouchButton {
public:
ComboKey(int pspButtonBit, const char *key, bool toggle, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, UI::LayoutParams *layoutParams)
: MultiTouchButton(key, bgImg, bgDownImg, img, scale, layoutParams), pspButtonBit_(pspButtonBit), toggle_(toggle) {
}
void Touch(const TouchInput &input) override;
private:
int pspButtonBit_;
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bool toggle_;
};