ppsspp/Qt/GPU.pro

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QT += opengl
QT -= gui
TARGET = GPU
TEMPLATE = lib
CONFIG += staticlib
include(Settings.pri)
INCLUDEPATH += $$P/ $$P/native
!contains(DEFINES, USING_GLES2): INCLUDEPATH += $$P/native/ext/glew
win32 {
SOURCES += $$P/Windows/OpenGLBase.cpp
HEADERS += $$P/Windows/OpenGLBase.h
SOURCES += $$P/GPU/Directx9/helper/*.cpp
HEADERS += $$P/GPU/Directx9/helper/*.h
SOURCES += $$P/GPU/Directx9/*.cpp
HEADERS += $$P/GPU/Directx9/*.h
INCLUDEPATH += $$P/dx9sdk/Include
}
SOURCES += $$P/GPU/GeDisasm.cpp \ # GPU
$$P/GPU/GPUCommon.cpp \
$$P/GPU/GPUState.cpp \
$$P/GPU/Math3D.cpp \
$$P/GPU/Null/NullGpu.cpp \
$$P/GPU/GLES/DepalettizeShader.cpp \
$$P/GPU/GLES/FragmentShaderGenerator.cpp \
$$P/GPU/GLES/FragmentTestCache.cpp \
$$P/GPU/GLES/Framebuffer.cpp \
$$P/GPU/GLES/GLES_GPU.cpp \
$$P/GPU/GLES/ShaderManager.cpp \
$$P/GPU/GLES/Spline.cpp \
$$P/GPU/GLES/StateMapping.cpp \
$$P/GPU/GLES/StencilBuffer.cpp \
$$P/GPU/GLES/TextureCache.cpp \
$$P/GPU/GLES/TextureScaler.cpp \
$$P/GPU/GLES/TransformPipeline.cpp \
$$P/GPU/GLES/VertexShaderGenerator.cpp \
$$P/GPU/Software/*.cpp \
$$P/GPU/Debugger/*.cpp \
$$P/GPU/Common/IndexGenerator.cpp \
$$P/GPU/Common/TextureDecoder.cpp \
$$P/GPU/Common/VertexDecoderCommon.cpp \
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$$P/GPU/Common/TextureCacheCommon.cpp \
$$P/GPU/Common/TransformCommon.cpp \
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$$P/GPU/Common/SoftwareTransformCommon.cpp \
$$P/GPU/Common/PostShader.cpp \
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$$P/GPU/Common/FramebufferCommon.cpp \
$$P/GPU/Common/SplineCommon.cpp \
$$P/GPU/Common/DrawEngineCommon.cpp \
$$P/ext/xxhash.c \ # xxHash
$$P/ext/xbrz/*.cpp # XBRZ
armv7: SOURCES += $$P/GPU/Common/TextureDecoderNEON.cpp
arm: SOURCES += $$P/GPU/Common/VertexDecoderArm.cpp
else:i86: SOURCES += $$P/GPU/Common/VertexDecoderX86.cpp
else: SOURCES += $$P/GPU/Common/VertexDecoderFake.cpp
HEADERS += $$P/GPU/GLES/*.h \
$$P/GPU/Software/*.h \
$$P/GPU/Debugger/*.h \
$$P/GPU/Common/*.h \
$$P/GPU/*.h \
$$P/ext/xbrz/*.h