2014-08-17 10:16:57 +00:00
|
|
|
|
// Very thin API wrapper, suitable for porting UI code (like the native/ui framework) and similar but not real rendering.
|
|
|
|
|
// Does not involve context creation etc, that should be handled separately - only does drawing.
|
|
|
|
|
|
|
|
|
|
// The goals may change in the future though.
|
|
|
|
|
// MIT licensed, by Henrik Rydg<64>rd 2014.
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
#include <stdint.h>
|
2014-08-23 09:11:45 +00:00
|
|
|
|
#include <cstddef>
|
2014-08-17 12:08:55 +00:00
|
|
|
|
#include <vector>
|
2014-09-06 11:49:01 +00:00
|
|
|
|
#include <string>
|
2014-08-17 10:16:57 +00:00
|
|
|
|
|
2016-04-09 16:21:31 +00:00
|
|
|
|
#include "base/logging.h"
|
|
|
|
|
|
2014-08-17 10:16:57 +00:00
|
|
|
|
class Matrix4x4;
|
|
|
|
|
|
2016-12-25 17:18:19 +00:00
|
|
|
|
#ifdef _WIN32
|
|
|
|
|
|
|
|
|
|
struct IDirect3DDevice9;
|
|
|
|
|
struct IDirect3D9;
|
|
|
|
|
struct IDirect3DDevice9Ex;
|
|
|
|
|
struct IDirect3D9Ex;
|
|
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
class VulkanContext;
|
|
|
|
|
|
|
|
|
|
namespace Draw {
|
|
|
|
|
|
2016-12-25 17:52:05 +00:00
|
|
|
|
// Useful in UBOs
|
|
|
|
|
typedef int bool32;
|
|
|
|
|
|
2016-12-25 20:10:46 +00:00
|
|
|
|
enum class BlendOp : int {
|
2014-08-17 10:16:57 +00:00
|
|
|
|
ADD,
|
|
|
|
|
SUBTRACT,
|
|
|
|
|
REV_SUBTRACT,
|
2014-09-07 08:47:21 +00:00
|
|
|
|
MIN,
|
|
|
|
|
MAX,
|
2014-08-17 10:16:57 +00:00
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 20:10:46 +00:00
|
|
|
|
enum class Comparison : int {
|
2014-08-17 10:16:57 +00:00
|
|
|
|
NEVER,
|
|
|
|
|
LESS,
|
|
|
|
|
EQUAL,
|
|
|
|
|
LESS_EQUAL,
|
|
|
|
|
GREATER,
|
|
|
|
|
NOT_EQUAL,
|
|
|
|
|
GREATER_EQUAL,
|
|
|
|
|
ALWAYS,
|
|
|
|
|
};
|
|
|
|
|
|
2015-01-04 16:57:52 +00:00
|
|
|
|
// Had to prefix with LOGIC, too many clashes
|
2016-12-25 17:52:05 +00:00
|
|
|
|
enum class LogicOp : int {
|
2015-01-04 16:57:52 +00:00
|
|
|
|
LOGIC_CLEAR,
|
|
|
|
|
LOGIC_SET,
|
|
|
|
|
LOGIC_COPY,
|
|
|
|
|
LOGIC_COPY_INVERTED,
|
|
|
|
|
LOGIC_NOOP,
|
|
|
|
|
LOGIC_INVERT,
|
|
|
|
|
LOGIC_AND,
|
|
|
|
|
LOGIC_NAND,
|
|
|
|
|
LOGIC_OR,
|
|
|
|
|
LOGIC_NOR,
|
|
|
|
|
LOGIC_XOR,
|
|
|
|
|
LOGIC_EQUIV,
|
|
|
|
|
LOGIC_AND_REVERSE,
|
|
|
|
|
LOGIC_AND_INVERTED,
|
|
|
|
|
LOGIC_OR_REVERSE,
|
|
|
|
|
LOGIC_OR_INVERTED,
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 17:52:05 +00:00
|
|
|
|
enum BlendFactor : int {
|
2014-08-17 10:16:57 +00:00
|
|
|
|
ZERO,
|
|
|
|
|
ONE,
|
|
|
|
|
SRC_COLOR,
|
|
|
|
|
SRC_ALPHA,
|
|
|
|
|
ONE_MINUS_SRC_COLOR,
|
|
|
|
|
ONE_MINUS_SRC_ALPHA,
|
|
|
|
|
DST_COLOR,
|
|
|
|
|
DST_ALPHA,
|
|
|
|
|
ONE_MINUS_DST_COLOR,
|
|
|
|
|
ONE_MINUS_DST_ALPHA,
|
|
|
|
|
FIXED_COLOR,
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 17:52:05 +00:00
|
|
|
|
enum class TextureFilter : int {
|
2016-02-13 21:37:00 +00:00
|
|
|
|
NEAREST,
|
|
|
|
|
LINEAR,
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 17:52:05 +00:00
|
|
|
|
enum BufferUsageFlag : int {
|
2014-08-17 10:16:57 +00:00
|
|
|
|
VERTEXDATA = 1,
|
|
|
|
|
INDEXDATA = 2,
|
|
|
|
|
GENERIC = 4,
|
|
|
|
|
|
|
|
|
|
DYNAMIC = 16,
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 17:52:05 +00:00
|
|
|
|
enum Semantic : int {
|
2014-08-17 10:16:57 +00:00
|
|
|
|
SEM_POSITION,
|
|
|
|
|
SEM_COLOR0,
|
|
|
|
|
SEM_TEXCOORD0,
|
2014-08-17 12:08:55 +00:00
|
|
|
|
SEM_TEXCOORD1,
|
2014-08-17 10:16:57 +00:00
|
|
|
|
SEM_NORMAL,
|
|
|
|
|
SEM_TANGENT,
|
|
|
|
|
SEM_BINORMAL, // really BITANGENT
|
|
|
|
|
SEM_MAX,
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 17:52:05 +00:00
|
|
|
|
enum class Primitive {
|
|
|
|
|
POINT_LIST,
|
|
|
|
|
LINE_LIST,
|
|
|
|
|
LINE_STRIP,
|
|
|
|
|
TRIANGLE_LIST,
|
|
|
|
|
TRIANGLE_STRIP,
|
|
|
|
|
TRIANGLE_FAN,
|
2016-12-25 20:01:57 +00:00
|
|
|
|
// Tesselation shader only
|
2016-12-25 17:52:05 +00:00
|
|
|
|
PATCH_LIST,
|
|
|
|
|
// These are for geometry shaders only.
|
|
|
|
|
LINE_LIST_ADJ,
|
|
|
|
|
LINE_STRIP_ADJ,
|
|
|
|
|
TRIANGLE_LIST_ADJ,
|
|
|
|
|
TRIANGLE_STRIP_ADJ,
|
2014-08-17 10:16:57 +00:00
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 19:54:37 +00:00
|
|
|
|
enum VertexShaderPreset : int {
|
2014-08-17 10:16:57 +00:00
|
|
|
|
VS_COLOR_2D,
|
|
|
|
|
VS_TEXTURE_COLOR_2D,
|
|
|
|
|
VS_MAX_PRESET,
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 19:54:37 +00:00
|
|
|
|
enum FragmentShaderPreset : int {
|
2014-08-17 10:16:57 +00:00
|
|
|
|
FS_COLOR_2D,
|
|
|
|
|
FS_TEXTURE_COLOR_2D,
|
|
|
|
|
FS_MAX_PRESET,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Predefined full shader setups.
|
2016-12-25 19:54:37 +00:00
|
|
|
|
enum ShaderSetPreset : int {
|
2014-08-17 10:16:57 +00:00
|
|
|
|
SS_COLOR_2D,
|
|
|
|
|
SS_TEXTURE_COLOR_2D,
|
|
|
|
|
SS_MAX_PRESET,
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 17:52:05 +00:00
|
|
|
|
enum ClearFlag : int {
|
2014-08-17 14:04:27 +00:00
|
|
|
|
COLOR = 1,
|
|
|
|
|
DEPTH = 2,
|
|
|
|
|
STENCIL = 4,
|
2014-08-17 10:16:57 +00:00
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 17:52:05 +00:00
|
|
|
|
enum TextureType : uint8_t {
|
2014-09-06 11:49:01 +00:00
|
|
|
|
UNKNOWN,
|
|
|
|
|
LINEAR1D,
|
|
|
|
|
LINEAR2D,
|
|
|
|
|
LINEAR3D,
|
|
|
|
|
CUBE,
|
|
|
|
|
ARRAY1D,
|
|
|
|
|
ARRAY2D,
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 17:52:05 +00:00
|
|
|
|
enum class DataFormat : uint8_t {
|
2016-12-25 21:11:14 +00:00
|
|
|
|
UNDEFINED,
|
|
|
|
|
|
|
|
|
|
R8_UNORM,
|
|
|
|
|
R8G8_UNORM,
|
|
|
|
|
R8G8B8_UNORM,
|
|
|
|
|
|
2016-12-25 20:21:56 +00:00
|
|
|
|
R8G8B8A8_UNORM,
|
2016-12-25 21:11:14 +00:00
|
|
|
|
R8G8B8A8_UNORM_SRGB,
|
|
|
|
|
|
|
|
|
|
R8G8B8A8_SNORM,
|
|
|
|
|
R8G8B8A8_UINT,
|
|
|
|
|
R8G8B8A8_SINT,
|
|
|
|
|
|
|
|
|
|
R4G4_UNORM,
|
2016-12-23 08:58:15 +00:00
|
|
|
|
R4G4B4A4_UNORM,
|
2016-12-25 21:11:14 +00:00
|
|
|
|
|
|
|
|
|
R16_FLOAT,
|
|
|
|
|
R16G16_FLOAT,
|
|
|
|
|
R16G16B16A16_FLOAT,
|
|
|
|
|
|
|
|
|
|
R32_FLOAT,
|
2016-12-25 20:21:56 +00:00
|
|
|
|
R32G32_FLOAT,
|
|
|
|
|
R32G32B32_FLOAT,
|
|
|
|
|
R32G32B32A32_FLOAT,
|
2016-12-23 08:58:15 +00:00
|
|
|
|
|
2016-12-25 21:11:14 +00:00
|
|
|
|
// Block compression formats.
|
|
|
|
|
// These are modern names for DXT and friends, now patent free.
|
|
|
|
|
// https://msdn.microsoft.com/en-us/library/bb694531.aspx
|
|
|
|
|
BC1_RGBA_UNORM_BLOCK,
|
|
|
|
|
BC1_RGBA_SRGB_BLOCK,
|
|
|
|
|
BC2_UNORM_BLOCK, // 4-bit straight alpha + DXT1 color. Usually not worth using
|
|
|
|
|
BC2_SRGB_BLOCK,
|
|
|
|
|
BC3_UNORM_BLOCK, // 3-bit alpha with 2 ref values (+ magic) + DXT1 color
|
|
|
|
|
BC3_SRGB_BLOCK,
|
|
|
|
|
BC4_UNORM_BLOCK, // 1-channel, same storage as BC3 alpha
|
|
|
|
|
BC4_SNORM_BLOCK,
|
|
|
|
|
BC5_UNORM_BLOCK, // 2-channel RG, each has same storage as BC3 alpha
|
|
|
|
|
BC5_SNORM_BLOCK,
|
|
|
|
|
BC6H_UFLOAT_BLOCK, // TODO
|
|
|
|
|
BC6H_SFLOAT_BLOCK,
|
|
|
|
|
BC7_UNORM_BLOCK, // Highly advanced, very expensive to compress, very good quality.
|
|
|
|
|
BC7_SRGB_BLOCK,
|
|
|
|
|
|
|
|
|
|
ETC1,
|
|
|
|
|
|
|
|
|
|
S8,
|
2014-09-06 11:49:01 +00:00
|
|
|
|
D16,
|
2016-12-25 21:11:14 +00:00
|
|
|
|
D24_S8,
|
|
|
|
|
D32F,
|
|
|
|
|
D32F_S8,
|
2014-09-06 11:49:01 +00:00
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 17:52:05 +00:00
|
|
|
|
enum ImageFileType {
|
2014-09-06 11:49:01 +00:00
|
|
|
|
PNG,
|
|
|
|
|
JPEG,
|
|
|
|
|
ZIM,
|
|
|
|
|
DETECT,
|
|
|
|
|
TYPE_UNKNOWN,
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 17:52:05 +00:00
|
|
|
|
enum InfoField {
|
2014-09-06 11:49:01 +00:00
|
|
|
|
APINAME,
|
|
|
|
|
APIVERSION,
|
2015-07-21 18:46:31 +00:00
|
|
|
|
VENDORSTRING,
|
2014-09-06 11:49:01 +00:00
|
|
|
|
VENDOR,
|
|
|
|
|
SHADELANGVERSION,
|
|
|
|
|
RENDERER,
|
|
|
|
|
};
|
|
|
|
|
|
2014-08-17 10:16:57 +00:00
|
|
|
|
// Binary compatible with D3D11 viewport.
|
2016-12-25 17:52:05 +00:00
|
|
|
|
struct Viewport {
|
2014-08-17 10:16:57 +00:00
|
|
|
|
float TopLeftX;
|
|
|
|
|
float TopLeftY;
|
|
|
|
|
float Width;
|
|
|
|
|
float Height;
|
|
|
|
|
float MinDepth;
|
|
|
|
|
float MaxDepth;
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 20:01:57 +00:00
|
|
|
|
class RefCountedObject {
|
2014-08-17 10:16:57 +00:00
|
|
|
|
public:
|
2016-12-25 20:01:57 +00:00
|
|
|
|
RefCountedObject() : refcount_(1) {}
|
|
|
|
|
virtual ~RefCountedObject() {}
|
2014-08-17 10:16:57 +00:00
|
|
|
|
|
2016-04-09 16:21:31 +00:00
|
|
|
|
// TODO: Reconsider this annoying ref counting stuff.
|
2014-08-17 10:16:57 +00:00
|
|
|
|
virtual void AddRef() { refcount_++; }
|
2016-04-09 16:21:31 +00:00
|
|
|
|
virtual bool Release() {
|
|
|
|
|
if (refcount_ > 0 && refcount_ < 10000) {
|
|
|
|
|
refcount_--;
|
|
|
|
|
if (refcount_ == 0) {
|
|
|
|
|
delete this;
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
ELOG("Refcount (%d) invalid for object %p - corrupt?", refcount_, this);
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
2014-08-17 10:16:57 +00:00
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
int refcount_;
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 20:01:57 +00:00
|
|
|
|
class BlendState : public RefCountedObject {
|
2014-08-17 10:16:57 +00:00
|
|
|
|
public:
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 20:01:57 +00:00
|
|
|
|
class SamplerState : public RefCountedObject {
|
2016-02-13 21:37:00 +00:00
|
|
|
|
public:
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 20:01:57 +00:00
|
|
|
|
class DepthStencilState : public RefCountedObject {
|
2014-08-17 10:16:57 +00:00
|
|
|
|
public:
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 20:01:57 +00:00
|
|
|
|
class Buffer : public RefCountedObject {
|
2014-08-17 10:16:57 +00:00
|
|
|
|
public:
|
|
|
|
|
virtual void SetData(const uint8_t *data, size_t size) = 0;
|
|
|
|
|
virtual void SubData(const uint8_t *data, size_t offset, size_t size) = 0;
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 20:01:57 +00:00
|
|
|
|
class Texture : public RefCountedObject {
|
2014-08-17 10:16:57 +00:00
|
|
|
|
public:
|
2016-12-25 17:52:05 +00:00
|
|
|
|
bool LoadFromFile(const std::string &filename, ImageFileType type = ImageFileType::DETECT);
|
|
|
|
|
bool LoadFromFileData(const uint8_t *data, size_t dataSize, ImageFileType type = ImageFileType::DETECT);
|
2014-09-06 11:49:01 +00:00
|
|
|
|
|
2016-12-25 17:52:05 +00:00
|
|
|
|
virtual bool Create(TextureType type, DataFormat format, int width, int height, int depth, int mipLevels) = 0;
|
2014-08-22 18:47:40 +00:00
|
|
|
|
virtual void SetImageData(int x, int y, int z, int width, int height, int depth, int level, int stride, const uint8_t *data) = 0;
|
2014-08-17 13:02:43 +00:00
|
|
|
|
virtual void AutoGenMipmaps() = 0;
|
2014-08-17 19:28:34 +00:00
|
|
|
|
virtual void Finalize(int zim_flags) = 0; // TODO: Tidy up
|
|
|
|
|
|
|
|
|
|
int Width() { return width_; }
|
|
|
|
|
int Height() { return height_; }
|
|
|
|
|
int Depth() { return depth_; }
|
|
|
|
|
protected:
|
2014-09-06 11:49:01 +00:00
|
|
|
|
std::string filename_; // Textures that are loaded from files can reload themselves automatically.
|
2014-08-17 19:28:34 +00:00
|
|
|
|
int width_, height_, depth_;
|
2014-08-17 10:16:57 +00:00
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 19:54:37 +00:00
|
|
|
|
struct VertexComponent {
|
2016-12-25 21:11:14 +00:00
|
|
|
|
VertexComponent() : name(nullptr), type(DataFormat::UNDEFINED), semantic(255), offset(255) {}
|
2016-12-25 19:54:37 +00:00
|
|
|
|
VertexComponent(const char *name, Semantic semantic, DataFormat dataType, uint8_t offset) {
|
2014-08-17 12:08:55 +00:00
|
|
|
|
this->name = name;
|
|
|
|
|
this->semantic = semantic;
|
|
|
|
|
this->type = dataType;
|
|
|
|
|
this->offset = offset;
|
|
|
|
|
}
|
|
|
|
|
const char *name;
|
|
|
|
|
uint8_t semantic;
|
2016-12-25 17:52:05 +00:00
|
|
|
|
DataFormat type;
|
2014-08-17 12:08:55 +00:00
|
|
|
|
uint8_t offset;
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 20:10:46 +00:00
|
|
|
|
class InputLayout : public RefCountedObject {
|
2014-08-17 10:16:57 +00:00
|
|
|
|
public:
|
2015-12-13 17:25:22 +00:00
|
|
|
|
virtual bool RequiresBuffer() = 0;
|
2014-08-17 10:16:57 +00:00
|
|
|
|
};
|
|
|
|
|
|
2016-12-22 12:25:42 +00:00
|
|
|
|
enum class ShaderStage {
|
|
|
|
|
VERTEX,
|
|
|
|
|
FRAGMENT,
|
2016-12-25 17:52:05 +00:00
|
|
|
|
GEOMETRY,
|
|
|
|
|
CONTROL, // HULL
|
|
|
|
|
EVALUATION, // DOMAIN
|
|
|
|
|
COMPUTE,
|
2016-12-22 12:25:42 +00:00
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
enum class ShaderLanguage {
|
|
|
|
|
GLSL_ES_200,
|
|
|
|
|
GLSL_ES_300,
|
|
|
|
|
GLSL_410,
|
|
|
|
|
GLSL_VULKAN,
|
|
|
|
|
HLSL_D3D9,
|
|
|
|
|
HLSL_D3D11,
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 22:03:20 +00:00
|
|
|
|
enum class UniformType : int8_t {
|
|
|
|
|
FLOAT, FLOAT2, FLOAT3, FLOAT4,
|
|
|
|
|
MATRIX4X4,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// For emulation of uniform buffers on D3D9/GL
|
|
|
|
|
struct UniformDesc {
|
|
|
|
|
int16_t offset;
|
|
|
|
|
UniformType type;
|
|
|
|
|
int8_t reg; // For D3D
|
|
|
|
|
|
|
|
|
|
// TODO: Support array elements etc.
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct UniformBufferDesc {
|
|
|
|
|
std::vector<UniformDesc> uniforms;
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 21:24:14 +00:00
|
|
|
|
class ShaderModule : public RefCountedObject {
|
|
|
|
|
public:
|
|
|
|
|
virtual ShaderStage GetStage() const = 0;
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-26 10:06:17 +00:00
|
|
|
|
class Pipeline : public RefCountedObject {
|
2016-12-25 21:24:14 +00:00
|
|
|
|
public:
|
2016-12-25 22:03:20 +00:00
|
|
|
|
// TODO: Use a uniform-buffer based interface instead.
|
2016-12-25 21:24:14 +00:00
|
|
|
|
virtual void SetVector(const char *name, float *value, int n) = 0;
|
|
|
|
|
virtual void SetMatrix4x4(const char *name, const float value[16]) = 0;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class RasterState : public RefCountedObject {
|
|
|
|
|
public:
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 20:10:46 +00:00
|
|
|
|
struct DepthStencilStateDesc {
|
|
|
|
|
bool depthTestEnabled;
|
|
|
|
|
bool depthWriteEnabled;
|
|
|
|
|
Comparison depthCompare;
|
|
|
|
|
// Ignore stencil
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 17:52:05 +00:00
|
|
|
|
struct BlendStateDesc {
|
2014-08-17 10:16:57 +00:00
|
|
|
|
bool enabled;
|
2016-12-25 17:52:05 +00:00
|
|
|
|
BlendFactor srcCol;
|
|
|
|
|
BlendFactor dstCol;
|
|
|
|
|
BlendOp eqCol;
|
|
|
|
|
BlendFactor srcAlpha;
|
|
|
|
|
BlendFactor dstAlpha;
|
|
|
|
|
BlendOp eqAlpha;
|
2015-01-04 16:57:52 +00:00
|
|
|
|
bool logicEnabled;
|
2016-12-25 17:52:05 +00:00
|
|
|
|
LogicOp logicOp;
|
2014-08-17 10:16:57 +00:00
|
|
|
|
// int colorMask;
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 20:21:56 +00:00
|
|
|
|
enum BorderColor {
|
|
|
|
|
DONT_CARE,
|
|
|
|
|
TRANSPARENT_BLACK,
|
|
|
|
|
OPAQUE_BLACK,
|
|
|
|
|
OPAQUE_WHITE,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
enum class TextureAddressMode {
|
|
|
|
|
REPEAT,
|
|
|
|
|
REPEAT_MIRROR,
|
|
|
|
|
CLAMP_TO_EDGE,
|
|
|
|
|
CLAMP_TO_BORDER,
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 19:54:37 +00:00
|
|
|
|
struct SamplerStateDesc {
|
2016-12-25 20:21:56 +00:00
|
|
|
|
TextureFilter magFilter;
|
|
|
|
|
TextureFilter minFilter;
|
|
|
|
|
TextureFilter mipFilter;
|
|
|
|
|
float maxAniso;
|
|
|
|
|
TextureAddressMode wrapU;
|
|
|
|
|
TextureAddressMode wrapV;
|
|
|
|
|
TextureAddressMode wrapW;
|
|
|
|
|
float maxLod;
|
|
|
|
|
bool shadowCompareEnabled;
|
|
|
|
|
Comparison shadowCompareFunc;
|
|
|
|
|
BorderColor borderColor;
|
2016-02-13 21:37:00 +00:00
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 17:52:05 +00:00
|
|
|
|
enum class CullMode : uint8_t {
|
|
|
|
|
NONE,
|
2016-12-23 22:46:11 +00:00
|
|
|
|
FRONT,
|
|
|
|
|
BACK,
|
|
|
|
|
FRONT_AND_BACK, // Not supported on D3D9
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 17:52:05 +00:00
|
|
|
|
enum class Facing {
|
2016-12-23 22:46:11 +00:00
|
|
|
|
CCW,
|
|
|
|
|
CW,
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 21:24:14 +00:00
|
|
|
|
struct RasterStateDesc {
|
2016-12-25 17:52:05 +00:00
|
|
|
|
CullMode cull;
|
|
|
|
|
Facing facing;
|
2016-12-23 22:46:11 +00:00
|
|
|
|
};
|
|
|
|
|
|
2016-12-26 10:06:17 +00:00
|
|
|
|
struct PipelineDesc {
|
2016-12-25 22:03:20 +00:00
|
|
|
|
std::vector<ShaderModule *> shaders;
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 20:01:57 +00:00
|
|
|
|
class DrawContext : public RefCountedObject {
|
2014-08-17 10:16:57 +00:00
|
|
|
|
public:
|
2016-12-25 20:01:57 +00:00
|
|
|
|
virtual ~DrawContext();
|
2014-08-17 13:02:43 +00:00
|
|
|
|
|
2016-01-03 13:00:05 +00:00
|
|
|
|
virtual std::vector<std::string> GetFeatureList() { return std::vector<std::string>(); }
|
|
|
|
|
|
2016-12-25 20:10:46 +00:00
|
|
|
|
virtual DepthStencilState *CreateDepthStencilState(const DepthStencilStateDesc &desc) = 0;
|
2016-12-25 17:52:05 +00:00
|
|
|
|
virtual BlendState *CreateBlendState(const BlendStateDesc &desc) = 0;
|
2016-12-25 19:54:37 +00:00
|
|
|
|
virtual SamplerState *CreateSamplerState(const SamplerStateDesc &desc) = 0;
|
2016-12-25 21:24:14 +00:00
|
|
|
|
virtual RasterState *CreateRasterState(const RasterStateDesc &desc) = 0;
|
2016-12-25 19:54:37 +00:00
|
|
|
|
virtual Buffer *CreateBuffer(size_t size, uint32_t usageFlags) = 0;
|
2016-12-26 10:06:17 +00:00
|
|
|
|
virtual Pipeline *CreatePipeline(const PipelineDesc &desc) = 0;
|
2016-12-25 21:24:14 +00:00
|
|
|
|
virtual InputLayout *CreateVertexFormat(const std::vector<VertexComponent> &components, int stride, ShaderModule *vshader) = 0;
|
2014-09-06 11:49:01 +00:00
|
|
|
|
|
2016-12-25 19:54:37 +00:00
|
|
|
|
virtual Texture *CreateTexture() = 0; // To be later filled in by ->LoadFromFile or similar.
|
|
|
|
|
virtual Texture *CreateTexture(TextureType type, DataFormat format, int width, int height, int depth, int mipLevels) = 0;
|
2014-08-17 13:02:43 +00:00
|
|
|
|
|
|
|
|
|
// Common Thin3D function, uses CreateTexture
|
2016-12-25 19:54:37 +00:00
|
|
|
|
Texture *CreateTextureFromFile(const char *filename, ImageFileType fileType);
|
|
|
|
|
Texture *CreateTextureFromFileData(const uint8_t *data, int size, ImageFileType fileType);
|
2014-08-17 10:16:57 +00:00
|
|
|
|
|
|
|
|
|
// Note that these DO NOT AddRef so you must not ->Release presets unless you manually AddRef them.
|
2016-12-25 21:24:14 +00:00
|
|
|
|
ShaderModule *GetVshaderPreset(VertexShaderPreset preset) { return fsPresets_[preset]; }
|
|
|
|
|
ShaderModule *GetFshaderPreset(FragmentShaderPreset preset) { return vsPresets_[preset]; }
|
2016-12-26 10:06:17 +00:00
|
|
|
|
Pipeline *GetShaderSetPreset(ShaderSetPreset preset) { return ssPresets_[preset]; }
|
2014-08-17 10:16:57 +00:00
|
|
|
|
|
|
|
|
|
// The implementation makes the choice of which shader code to use.
|
2016-12-25 21:24:14 +00:00
|
|
|
|
virtual ShaderModule *CreateShaderModule(ShaderStage stage, const char *glsl_source, const char *hlsl_source, const char *vulkan_source) = 0;
|
2014-08-17 10:16:57 +00:00
|
|
|
|
|
|
|
|
|
// Bound state objects. Too cumbersome to add them all as parameters to Draw.
|
2016-12-25 17:52:05 +00:00
|
|
|
|
virtual void SetBlendState(BlendState *state) = 0;
|
2016-12-25 19:54:37 +00:00
|
|
|
|
virtual void SetSamplerStates(int start, int count, SamplerState **state) = 0;
|
|
|
|
|
virtual void SetDepthStencilState(DepthStencilState *state) = 0;
|
|
|
|
|
virtual void SetRasterState(RasterState *state) = 0;
|
2014-08-17 13:02:43 +00:00
|
|
|
|
|
2016-12-25 19:54:37 +00:00
|
|
|
|
virtual void BindTextures(int start, int count, Texture **textures) = 0;
|
|
|
|
|
void BindTexture(int stage, Texture *texture) {
|
2016-12-23 22:56:50 +00:00
|
|
|
|
BindTextures(stage, 1, &texture);
|
2014-08-17 13:02:43 +00:00
|
|
|
|
} // from sampler 0 and upwards
|
2014-08-17 10:16:57 +00:00
|
|
|
|
|
|
|
|
|
// Raster state
|
|
|
|
|
virtual void SetScissorRect(int left, int top, int width, int height) = 0;
|
2016-12-25 17:52:05 +00:00
|
|
|
|
virtual void SetViewports(int count, Viewport *viewports) = 0;
|
2014-08-17 10:16:57 +00:00
|
|
|
|
|
|
|
|
|
// TODO: Add more sophisticated draws with buffer offsets, and multidraws.
|
2016-12-26 10:06:17 +00:00
|
|
|
|
virtual void Draw(Primitive prim, Pipeline *pipeline, InputLayout *format, Buffer *vdata, int vertexCount, int offset) = 0;
|
|
|
|
|
virtual void DrawIndexed(Primitive prim, Pipeline *pipeline, InputLayout *format, Buffer *vdata, Buffer *idata, int vertexCount, int offset) = 0;
|
|
|
|
|
virtual void DrawUP(Primitive prim, Pipeline *pipeline, InputLayout *format, const void *vdata, int vertexCount) = 0;
|
2015-10-10 14:41:19 +00:00
|
|
|
|
|
|
|
|
|
// Render pass management. Default implementations here.
|
|
|
|
|
virtual void Begin(bool clear, uint32_t colorval, float depthVal, int stencilVal) {
|
|
|
|
|
Clear(0xF, colorval, depthVal, stencilVal);
|
|
|
|
|
}
|
|
|
|
|
virtual void End() {}
|
|
|
|
|
|
2014-08-17 10:16:57 +00:00
|
|
|
|
virtual void Clear(int mask, uint32_t colorval, float depthVal, int stencilVal) = 0;
|
2015-10-10 14:41:19 +00:00
|
|
|
|
|
2014-08-17 13:29:50 +00:00
|
|
|
|
// Necessary to correctly flip scissor rectangles etc for OpenGL.
|
|
|
|
|
void SetTargetSize(int w, int h) {
|
|
|
|
|
targetWidth_ = w;
|
|
|
|
|
targetHeight_ = h;
|
|
|
|
|
}
|
|
|
|
|
|
2016-12-25 17:52:05 +00:00
|
|
|
|
virtual std::string GetInfoString(InfoField info) const = 0;
|
2014-08-22 17:55:39 +00:00
|
|
|
|
|
2014-08-17 10:16:57 +00:00
|
|
|
|
protected:
|
|
|
|
|
void CreatePresets();
|
|
|
|
|
|
2016-12-25 21:24:14 +00:00
|
|
|
|
ShaderModule *vsPresets_[VS_MAX_PRESET];
|
|
|
|
|
ShaderModule *fsPresets_[FS_MAX_PRESET];
|
2016-12-26 10:06:17 +00:00
|
|
|
|
Pipeline *ssPresets_[SS_MAX_PRESET];
|
2014-08-17 10:16:57 +00:00
|
|
|
|
|
2014-08-17 13:29:50 +00:00
|
|
|
|
int targetWidth_;
|
|
|
|
|
int targetHeight_;
|
|
|
|
|
|
2014-08-17 10:16:57 +00:00
|
|
|
|
private:
|
|
|
|
|
};
|
|
|
|
|
|
2016-12-25 20:01:57 +00:00
|
|
|
|
DrawContext *T3DCreateGLContext();
|
2014-08-17 10:16:57 +00:00
|
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
2016-12-25 20:01:57 +00:00
|
|
|
|
DrawContext *T3DCreateDX9Context(IDirect3D9 *d3d, IDirect3D9Ex *d3dEx, int adapterId, IDirect3DDevice9 *device, IDirect3DDevice9Ex *deviceEx);
|
2014-08-17 10:16:57 +00:00
|
|
|
|
#endif
|
2015-10-10 14:41:19 +00:00
|
|
|
|
|
2016-12-25 20:01:57 +00:00
|
|
|
|
DrawContext *T3DCreateVulkanContext(VulkanContext *context);
|
|
|
|
|
DrawContext *T3DCreateD3D11Context();
|
2016-12-25 17:18:19 +00:00
|
|
|
|
|
|
|
|
|
} // namespace Draw
|