ppsspp/UWP/UWP.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="UWP Gold|ARM">
<Configuration>UWP Gold</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
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<ProjectConfiguration Include="UWP Gold|ARM64">
<Configuration>UWP Gold</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="UWP Gold|x64">
<Configuration>UWP Gold</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{01D7D581-09A3-4A26-94BD-A7C529B29329}</ProjectGuid>
<Keyword>DirectXApp</Keyword>
<RootNamespace>UWP</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<WindowsTargetPlatformMinVersion>10.0.19041.0</WindowsTargetPlatformMinVersion>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
<ProjectName>PPSSPP_UWP</ProjectName>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)' == 'Release' or '$(Configuration)' == 'UWP Gold'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.props" />
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.props" />
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.props" />
</ImportGroup>
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<ImportGroup>
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props" Condition="exists('$([Microsoft.Build.Utilities.ToolLocationHelper]::GetPlatformExtensionSDKLocation(`WindowsMobile, Version=$(WindowsTargetPlatformVersion)`, $(TargetPlatformIdentifier), $(TargetPlatformVersion), $(SDKReferenceDirectoryRoot), $(SDKExtensionDirectoryRoot), $(SDKReferenceRegistryRoot)))\DesignTime\CommonConfiguration\Neutral\WindowsMobile.props')" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
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<AppxAutoIncrementPackageRevision>False</AppxAutoIncrementPackageRevision>
<AppxSymbolPackageEnabled>False</AppxSymbolPackageEnabled>
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<AppxBundle>Never</AppxBundle>
<GenerateAppInstallerFile>False</GenerateAppInstallerFile>
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<AppInstallerUpdateFrequency>0</AppInstallerUpdateFrequency>
<AppInstallerCheckForUpdateFrequency>OnApplicationRun</AppInstallerCheckForUpdateFrequency>
<AppxPackageSigningEnabled>True</AppxPackageSigningEnabled>
<PackageCertificateKeyFile>PPSSPP_UWP_TemporaryKey.pfx</PackageCertificateKeyFile>
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<AppxPackageSigningTimestampDigestAlgorithm>SHA256</AppxPackageSigningTimestampDigestAlgorithm>
<GenerateTestArtifacts>True</GenerateTestArtifacts>
<HoursBetweenUpdateChecks>0</HoursBetweenUpdateChecks>
</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<Link>
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<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>../ffmpeg/Windows10/ARM/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<PreBuildEvent>
<Command>
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copy AssetsNormal\*.* Assets /Y
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../Windows/git-version-gen.cmd
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EXIT 0
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</Command>
</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
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<Link>
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<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>../ffmpeg/Windows10/ARM/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
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</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
<PreBuildEvent>
<Command>
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copy AssetsNormal\*.* Assets /Y
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../Windows/git-version-gen.cmd
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EXIT 0
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</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'UWP Gold|ARM'">
<Link>
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<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>../ffmpeg/Windows10/ARM/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<PreprocessorDefinitions>GOLD;NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<PreBuildEvent>
<Command>
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copy PackageGold.appxmanifest Package.appxmanifest /Y
copy AssetsGold\*.* Assets /Y
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../Windows/git-version-gen.cmd
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EXIT 0
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</Command>
</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM64'">
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<Link>
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<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>../ffmpeg/Windows10/ARM64/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
<PreBuildEvent>
<Command>
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copy AssetsNormal\*.* Assets /Y
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../Windows/git-version-gen.cmd
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EXIT 0
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</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM64'">
<Link>
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<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>../ffmpeg/Windows10/ARM64/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
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<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<PreBuildEvent>
<Command>
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copy AssetsNormal\*.* Assets /Y
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../Windows/git-version-gen.cmd
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EXIT 0
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</Command>
</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'UWP Gold|ARM64'">
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<Link>
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<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>../ffmpeg/Windows10/ARM64/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>GOLD;NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
<PreBuildEvent>
<Command>
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copy PackageGold.appxmanifest Package.appxmanifest /Y
copy AssetsGold\*.* Assets /Y
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../Windows/git-version-gen.cmd
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EXIT 0
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</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<Link>
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<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>../ffmpeg/Windows10/x64/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<PreBuildEvent>
<Command>
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copy AssetsNormal\*.* Assets /Y
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../Windows/git-version-gen.cmd
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EXIT 0
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</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<Link>
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<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>../ffmpeg/Windows10/x64/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<PreBuildEvent>
<Command>
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copy AssetsNormal\*.* Assets /Y
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../Windows/git-version-gen.cmd
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EXIT 0
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</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'UWP Gold|x64'">
<Link>
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<AdditionalDependencies>xinputuap.lib;libavcodec.a;libavformat.a;libavutil.a;libswresample.a;libswscale.a;d2d1.lib;d3d11.lib;dxgi.lib;windowscodecs.lib;dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>../ffmpeg/Windows10/x64/lib;%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
</Link>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<AdditionalIncludeDirectories>..;../ext/native;../ext/snappy;$(ProjectDir);$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
<PreprocessorDefinitions>GOLD;NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ForcedIncludeFiles>pch.h</ForcedIncludeFiles>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<PreBuildEvent>
<Command>
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copy PackageGold.appxmanifest Package.appxmanifest /Y
copy AssetsGold\*.* Assets /Y
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../Windows/git-version-gen.cmd
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EXIT 0
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</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
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<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
<FileType>Document</FileType>
</AppxManifest>
<None Include="PackageGold.appxmanifest">
<SubType>Designer</SubType>
<FileType>Document</FileType>
</None>
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<Image Include="Assets\StoreLogo.png">
<DeploymentContent>True</DeploymentContent>
</Image>
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<Image Include="Assets\LockScreenLogo.scale-200.png">
<DeploymentContent>true</DeploymentContent>
</Image>
<Image Include="Assets\SplashScreen.scale-200.png">
<DeploymentContent>true</DeploymentContent>
</Image>
<Image Include="Assets\Square150x150Logo.scale-200.png">
<DeploymentContent>true</DeploymentContent>
</Image>
<Image Include="Assets\Square44x44Logo.scale-200.png">
<DeploymentContent>true</DeploymentContent>
</Image>
<Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png">
<DeploymentContent>true</DeploymentContent>
</Image>
<Image Include="Assets\Wide310x150Logo.scale-200.png">
<DeploymentContent>true</DeploymentContent>
</Image>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\ppsspp_config.h" />
<ClInclude Include="..\Windows\InputDevice.h" />
<ClInclude Include="..\Windows\XinputDevice.h" />
<ClInclude Include="App.h" />
<ClInclude Include="Common\DeviceResources.h" />
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<ClInclude Include="NKCodeFromWindowsSystem.h" />
<ClInclude Include="PPSSPP_UWPMain.h" />
<ClInclude Include="Common\DirectXHelper.h" />
<ClInclude Include="pch.h" />
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<ClInclude Include="UWPHelpers\InputHelpers.h" />
<ClInclude Include="UWPUtil.h" />
<ClInclude Include="XAudioSoundStream.h" />
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<ClInclude Include="UWPHelpers\StorageAccess.h" />
<ClInclude Include="UWPHelpers\StorageAsync.h" />
<ClInclude Include="UWPHelpers\StorageManager.h" />
<ClInclude Include="UWPHelpers\StoragePickers.h" />
<ClInclude Include="UWPHelpers\LaunchItem.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\git-version.cpp">
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\Windows\InputDevice.cpp" />
<ClCompile Include="..\Windows\XinputDevice.cpp" />
<ClCompile Include="App.cpp" />
<ClCompile Include="Common\DeviceResources.cpp" />
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<ClCompile Include="NKCodeFromWindowsSystem.cpp" />
<ClCompile Include="PPSSPP_UWPMain.cpp" />
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<ClCompile Include="UWPHelpers\StorageAccess.cpp" />
<ClCompile Include="UWPHelpers\StorageAsync.cpp" />
<ClCompile Include="UWPHelpers\StorageManager.cpp" />
<ClCompile Include="UWPHelpers\StoragePickers.cpp" />
<ClCompile Include="UWPHelpers\LaunchItem.cpp" />
<ClCompile Include="pch.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
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<ClCompile Include="UWPHelpers\InputHelpers.cpp" />
<ClCompile Include="XAudioSoundStream.cpp" />
</ItemGroup>
<ItemGroup>
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<Image Include="..\Assets\*.png">
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<DeploymentContent>true</DeploymentContent>
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<Link>Content\%(Filename)%(Extension)</Link>
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</Image>
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<Image Include="..\Assets\debugger\favicon.ico">
<DeploymentContent>true</DeploymentContent>
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<Link>Content\debugger\%(Filename)%(Extension)</Link>
</Image>
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<Image Include="..\Assets\*.zim">
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<DeploymentContent>true</DeploymentContent>
<FileType>Document</FileType>
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<Link>Content\%(Filename)%(Extension)</Link>
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</Image>
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<None Include="..\Assets\vfpu\*.dat">
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<DeploymentContent>true</DeploymentContent>
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<Link>Content\vfpu\%(Filename)%(Extension)</Link>
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