ppsspp/Core/TiltEventProcessor.h

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#pragma once
#include "Common/Math/lin/vec3.h"
namespace TiltEventProcessor {
// generates a tilt in the correct coordinate system based on
// calibration. x, y, z is the current accelerometer reading (with no conversion).
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void ProcessTilt(bool landscape, const float calibrationAngle, float x, float y, float z, bool invertX, bool invertY, float xSensitivity, float ySensitivity);
void ResetTiltEvents();
float GetCurrentYAngle();
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// Lets you preview the amount of tilt in TiltAnalogSettingsScreen.
extern float rawTiltAnalogX;
extern float rawTiltAnalogY;
} // namespace
namespace MouseEventProcessor {
void ProcessDelta(double now, float dx, float dy);
void MouseDeltaToAxes(double now, float *mx, float *my);
} // namespace