ppsspp/Windows/main.cpp

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "stdafx.h"
#include <algorithm>
#include <cmath>
#include <functional>
#include "Common/CommonWindows.h"
#include "Common/File/FileUtil.h"
#include "Common/OSVersion.h"
#include "Common/GPU/Vulkan/VulkanLoader.h"
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#include "ppsspp_config.h"
#include <mmsystem.h>
#include <shellapi.h>
#include <Wbemidl.h>
#include <ShlObj.h>
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#include "Common/System/Display.h"
#include "Common/System/NativeApp.h"
#include "Common/System/System.h"
#include "Common/System/Request.h"
#include "Common/File/FileUtil.h"
#include "Common/File/VFS/VFS.h"
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#include "Common/File/VFS/DirectoryReader.h"
#include "Common/Data/Text/I18n.h"
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#include "Common/Profiler/Profiler.h"
#include "Common/Thread/ThreadUtil.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/Net/Resolve.h"
#include "Common/TimeUtil.h"
#include "W32Util/DarkMode.h"
#include "W32Util/ShellUtil.h"
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#include "Core/Config.h"
#include "Core/ConfigValues.h"
#include "Core/SaveState.h"
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#include "Core/Instance.h"
#include "Windows/EmuThread.h"
#include "Windows/WindowsAudio.h"
#include "ext/disarm.h"
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#include "Common/Log/LogManager.h"
#include "Common/Log/ConsoleListener.h"
#include "Common/StringUtils.h"
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#include "Commctrl.h"
#include "UI/GameInfoCache.h"
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#include "Windows/resource.h"
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#include "Windows/MainWindow.h"
#include "Windows/Debugger/Debugger_Disasm.h"
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#include "Windows/Debugger/Debugger_MemoryDlg.h"
#include "Windows/Debugger/Debugger_VFPUDlg.h"
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#if PPSSPP_API(ANY_GL)
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#include "Windows/GEDebugger/GEDebugger.h"
#endif
#include "Windows/W32Util/ContextMenu.h"
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#include "Windows/W32Util/DialogManager.h"
#include "Windows/W32Util/ShellUtil.h"
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#include "Windows/Debugger/CtrlDisAsmView.h"
#include "Windows/Debugger/CtrlMemView.h"
#include "Windows/Debugger/CtrlRegisterList.h"
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#include "Windows/Debugger/DebuggerShared.h"
#include "Windows/InputBox.h"
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#include "Windows/WindowsHost.h"
#include "Windows/main.h"
// Nvidia OpenGL drivers >= v302 will check if the application exports a global
// variable named NvOptimusEnablement to know if it should run the app in high
// performance graphics mode or using the IGP.
extern "C" {
__declspec(dllexport) DWORD NvOptimusEnablement = 1;
}
// Also on AMD PowerExpress: https://community.amd.com/thread/169965
extern "C" {
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
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#if PPSSPP_API(ANY_GL)
CGEDebugger* geDebuggerWindow = nullptr;
#endif
CDisasm *disasmWindow = nullptr;
CMemoryDlg *memoryWindow = nullptr;
CVFPUDlg *vfpudlg = nullptr;
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static std::string langRegion;
static std::string osName;
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static std::string osVersion;
static std::string gpuDriverVersion;
static std::string restartArgs;
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int g_activeWindow = 0;
WindowsInputManager g_inputManager;
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int g_lastNumInstances = 0;
static double g_lastActivity = 0.0;
static double g_lastKeepAwake = 0.0;
// Time until we stop considering the core active without user input.
// Should this be configurable? 2 hours currently.
static constexpr double ACTIVITY_IDLE_TIMEOUT = 2.0 * 3600.0;
void System_LaunchUrl(LaunchUrlType urlType, const char *url) {
ShellExecute(NULL, L"open", ConvertUTF8ToWString(url).c_str(), NULL, NULL, SW_SHOWNORMAL);
}
void System_Vibrate(int length_ms) {
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// Ignore on PC
}
static void AddDebugRestartArgs() {
if (LogManager::GetInstance()->GetConsoleListener()->IsOpen())
restartArgs += " -l";
}
// Adapted mostly as-is from http://www.gamedev.net/topic/495075-how-to-retrieve-info-about-videocard/?view=findpost&p=4229170
// so credit goes to that post's author, and in turn, the author of the site mentioned in that post (which seems to be down?).
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std::string GetVideoCardDriverVersion() {
std::string retvalue = "";
HRESULT hr;
hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
if (FAILED(hr)) {
return retvalue;
}
IWbemLocator *pIWbemLocator = NULL;
hr = CoCreateInstance(__uuidof(WbemLocator), NULL, CLSCTX_INPROC_SERVER,
__uuidof(IWbemLocator), (LPVOID *)&pIWbemLocator);
if (FAILED(hr)) {
CoUninitialize();
return retvalue;
}
BSTR bstrServer = SysAllocString(L"\\\\.\\root\\cimv2");
IWbemServices *pIWbemServices;
hr = pIWbemLocator->ConnectServer(bstrServer, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices);
if (FAILED(hr)) {
pIWbemLocator->Release();
SysFreeString(bstrServer);
CoUninitialize();
return retvalue;
}
hr = CoSetProxyBlanket(pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE,
NULL, RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL,EOAC_DEFAULT);
BSTR bstrWQL = SysAllocString(L"WQL");
BSTR bstrPath = SysAllocString(L"select * from Win32_VideoController");
IEnumWbemClassObject* pEnum;
hr = pIWbemServices->ExecQuery(bstrWQL, bstrPath, WBEM_FLAG_FORWARD_ONLY, NULL, &pEnum);
ULONG uReturned = 0;
VARIANT var{};
IWbemClassObject* pObj = NULL;
if (!FAILED(hr)) {
hr = pEnum->Next(WBEM_INFINITE, 1, &pObj, &uReturned);
}
if (!FAILED(hr) && uReturned) {
hr = pObj->Get(L"DriverVersion", 0, &var, NULL, NULL);
if (SUCCEEDED(hr)) {
char str[MAX_PATH];
WideCharToMultiByte(CP_ACP, 0, var.bstrVal, -1, str, sizeof(str), NULL, NULL);
retvalue = str;
}
}
pEnum->Release();
SysFreeString(bstrPath);
SysFreeString(bstrWQL);
pIWbemServices->Release();
pIWbemLocator->Release();
SysFreeString(bstrServer);
CoUninitialize();
return retvalue;
}
std::string System_GetProperty(SystemProperty prop) {
static bool hasCheckedGPUDriverVersion = false;
switch (prop) {
case SYSPROP_NAME:
return osName;
case SYSPROP_SYSTEMBUILD:
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return osVersion;
case SYSPROP_LANGREGION:
return langRegion;
case SYSPROP_CLIPBOARD_TEXT:
{
std::string retval;
if (OpenClipboard(MainWindow::GetDisplayHWND())) {
HANDLE handle = GetClipboardData(CF_UNICODETEXT);
const wchar_t *wstr = (const wchar_t*)GlobalLock(handle);
if (wstr)
retval = ConvertWStringToUTF8(wstr);
else
retval.clear();
GlobalUnlock(handle);
CloseClipboard();
}
return retval;
}
case SYSPROP_GPUDRIVER_VERSION:
if (!hasCheckedGPUDriverVersion) {
hasCheckedGPUDriverVersion = true;
gpuDriverVersion = GetVideoCardDriverVersion();
}
return gpuDriverVersion;
case SYSPROP_BUILD_VERSION:
return PPSSPP_GIT_VERSION;
case SYSPROP_USER_DOCUMENTS_DIR:
return Path(W32Util::UserDocumentsPath()).ToString(); // this'll reverse the slashes.
default:
return "";
}
}
std::vector<std::string> System_GetPropertyStringVec(SystemProperty prop) {
std::vector<std::string> result;
switch (prop) {
case SYSPROP_TEMP_DIRS:
{
std::wstring tempPath(MAX_PATH, '\0');
size_t sz = GetTempPath((DWORD)tempPath.size(), &tempPath[0]);
if (sz >= tempPath.size()) {
tempPath.resize(sz);
sz = GetTempPath((DWORD)tempPath.size(), &tempPath[0]);
}
// Need to resize off the null terminator either way.
tempPath.resize(sz);
result.push_back(ConvertWStringToUTF8(tempPath));
if (getenv("TMPDIR") && strlen(getenv("TMPDIR")) != 0)
result.push_back(getenv("TMPDIR"));
if (getenv("TMP") && strlen(getenv("TMP")) != 0)
result.push_back(getenv("TMP"));
if (getenv("TEMP") && strlen(getenv("TEMP")) != 0)
result.push_back(getenv("TEMP"));
return result;
}
default:
return result;
}
}
// Ugly!
extern WindowsAudioBackend *winAudioBackend;
#ifdef _WIN32
#if PPSSPP_PLATFORM(UWP)
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static float ScreenDPI() {
return 96.0f; // TODO UWP
}
#else
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static float ScreenDPI() {
HDC screenDC = GetDC(nullptr);
int dotsPerInch = GetDeviceCaps(screenDC, LOGPIXELSY);
ReleaseDC(nullptr, screenDC);
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return dotsPerInch ? (float)dotsPerInch : 96.0f;
}
#endif
#endif
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static float ScreenRefreshRateHz() {
static float rate = 0.0f;
static double lastCheck = 0.0;
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const double now = time_now_d();
if (!rate || lastCheck < now - 10.0) {
lastCheck = now;
DEVMODE lpDevMode{};
lpDevMode.dmSize = sizeof(DEVMODE);
lpDevMode.dmDriverExtra = 0;
// TODO: Use QueryDisplayConfig instead (Win7+) so we can get fractional refresh rates correctly.
if (EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &lpDevMode) == 0) {
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rate = 60.0f; // default value
} else {
if (lpDevMode.dmFields & DM_DISPLAYFREQUENCY) {
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rate = (float)(lpDevMode.dmDisplayFrequency > 60 ? lpDevMode.dmDisplayFrequency : 60);
} else {
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rate = 60.0f;
}
}
}
return rate;
}
int64_t System_GetPropertyInt(SystemProperty prop) {
switch (prop) {
case SYSPROP_MAIN_WINDOW_HANDLE:
return (int64_t)MainWindow::GetHWND();
case SYSPROP_AUDIO_SAMPLE_RATE:
return winAudioBackend ? winAudioBackend->GetSampleRate() : -1;
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case SYSPROP_DEVICE_TYPE:
return DEVICE_TYPE_DESKTOP;
case SYSPROP_DISPLAY_COUNT:
return GetSystemMetrics(SM_CMONITORS);
case SYSPROP_KEYBOARD_LAYOUT:
{
HKL localeId = GetKeyboardLayout(0);
// TODO: Is this list complete enough?
switch ((int)(intptr_t)localeId & 0xFFFF) {
case 0x407:
return KEYBOARD_LAYOUT_QWERTZ;
case 0x040c:
case 0x080c:
case 0x1009:
return KEYBOARD_LAYOUT_AZERTY;
default:
return KEYBOARD_LAYOUT_QWERTY;
}
}
default:
return -1;
}
}
float System_GetPropertyFloat(SystemProperty prop) {
switch (prop) {
case SYSPROP_DISPLAY_REFRESH_RATE:
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return ScreenRefreshRateHz();
case SYSPROP_DISPLAY_DPI:
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return ScreenDPI();
case SYSPROP_DISPLAY_SAFE_INSET_LEFT:
case SYSPROP_DISPLAY_SAFE_INSET_RIGHT:
case SYSPROP_DISPLAY_SAFE_INSET_TOP:
case SYSPROP_DISPLAY_SAFE_INSET_BOTTOM:
return 0.0f;
default:
return -1;
}
}
bool System_GetPropertyBool(SystemProperty prop) {
switch (prop) {
case SYSPROP_HAS_TEXT_CLIPBOARD:
case SYSPROP_HAS_DEBUGGER:
case SYSPROP_HAS_FILE_BROWSER:
case SYSPROP_HAS_FOLDER_BROWSER:
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case SYSPROP_HAS_OPEN_DIRECTORY:
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case SYSPROP_HAS_TEXT_INPUT_DIALOG:
case SYSPROP_CAN_CREATE_SHORTCUT:
case SYSPROP_CAN_SHOW_FILE:
return true;
case SYSPROP_HAS_IMAGE_BROWSER:
return true;
case SYSPROP_HAS_BACK_BUTTON:
return true;
case SYSPROP_HAS_LOGIN_DIALOG:
return true;
case SYSPROP_APP_GOLD:
#ifdef GOLD
return true;
#else
return false;
#endif
case SYSPROP_CAN_JIT:
return true;
case SYSPROP_HAS_KEYBOARD:
return true;
case SYSPROP_SUPPORTS_OPEN_FILE_IN_EDITOR:
return true; // FileUtil.cpp: OpenFileInEditor
case SYSPROP_SUPPORTS_HTTPS:
return !g_Config.bDisableHTTPS;
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case SYSPROP_DEBUGGER_PRESENT:
return IsDebuggerPresent();
case SYSPROP_OK_BUTTON_LEFT:
return true;
default:
return false;
}
}
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static BOOL PostDialogMessage(Dialog *dialog, UINT message, WPARAM wParam = 0, LPARAM lParam = 0) {
return PostMessage(dialog->GetDlgHandle(), message, wParam, lParam);
}
// This can come from any thread, so this mostly uses PostMessage. Can't access most data directly.
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void System_Notify(SystemNotification notification) {
switch (notification) {
case SystemNotification::BOOT_DONE:
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{
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if (g_symbolMap)
g_symbolMap->SortSymbols(); // internal locking is performed here
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PostMessage(MainWindow::GetHWND(), WM_USER + 1, 0, 0);
if (disasmWindow)
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PostDialogMessage(disasmWindow, WM_DEB_SETDEBUGLPARAM, 0, (LPARAM)Core_IsStepping());
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break;
}
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case SystemNotification::UI:
{
PostMessage(MainWindow::GetHWND(), MainWindow::WM_USER_UPDATE_UI, 0, 0);
int peers = GetInstancePeerCount();
if (PPSSPP_ID >= 1 && peers != g_lastNumInstances) {
g_lastNumInstances = peers;
PostMessage(MainWindow::GetHWND(), MainWindow::WM_USER_WINDOW_TITLE_CHANGED, 0, 0);
}
break;
}
case SystemNotification::MEM_VIEW:
if (memoryWindow)
PostDialogMessage(memoryWindow, WM_DEB_UPDATE);
break;
case SystemNotification::DISASSEMBLY:
if (disasmWindow)
PostDialogMessage(disasmWindow, WM_DEB_UPDATE);
break;
case SystemNotification::DISASSEMBLY_AFTERSTEP:
if (disasmWindow)
PostDialogMessage(disasmWindow, WM_DEB_AFTERSTEP);
break;
case SystemNotification::SYMBOL_MAP_UPDATED:
if (g_symbolMap)
g_symbolMap->SortSymbols(); // internal locking is performed here
PostMessage(MainWindow::GetHWND(), WM_USER + 1, 0, 0);
break;
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case SystemNotification::SWITCH_UMD_UPDATED:
PostMessage(MainWindow::GetHWND(), MainWindow::WM_USER_SWITCHUMD_UPDATED, 0, 0);
break;
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case SystemNotification::DEBUG_MODE_CHANGE:
if (disasmWindow)
PostDialogMessage(disasmWindow, WM_DEB_SETDEBUGLPARAM, 0, (LPARAM)Core_IsStepping());
break;
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case SystemNotification::POLL_CONTROLLERS:
g_inputManager.PollControllers();
break;
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case SystemNotification::TOGGLE_DEBUG_CONSOLE:
MainWindow::ToggleDebugConsoleVisibility();
break;
case SystemNotification::ACTIVITY:
g_lastActivity = time_now_d();
break;
case SystemNotification::KEEP_SCREEN_AWAKE:
{
// Keep the system awake for longer than normal for cutscenes and the like.
const double now = time_now_d();
if (now < g_lastActivity + ACTIVITY_IDLE_TIMEOUT) {
// Only resetting it ever prime number seconds in case the call is expensive.
// Using a prime number to ensure there's no interaction with other periodic events.
if (now - g_lastKeepAwake > 89.0 || now < g_lastKeepAwake) {
// Note that this needs to be called periodically.
// It's also possible to set ES_CONTINUOUS but let's not, for simplicity.
#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
SetThreadExecutionState(ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED);
#endif
g_lastKeepAwake = now;
}
}
break;
}
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}
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}
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static std::wstring MakeFilter(std::wstring filter) {
for (size_t i = 0; i < filter.length(); i++) {
if (filter[i] == '|')
filter[i] = '\0';
}
return filter;
}
bool System_MakeRequest(SystemRequestType type, int requestId, const std::string &param1, const std::string &param2, int64_t param3, int64_t param4) {
switch (type) {
case SystemRequestType::EXIT_APP:
if (!NativeIsRestarting()) {
PostMessage(MainWindow::GetHWND(), WM_CLOSE, 0, 0);
}
return true;
case SystemRequestType::RESTART_APP:
{
restartArgs = param1;
if (!restartArgs.empty())
AddDebugRestartArgs();
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if (System_GetPropertyBool(SYSPROP_DEBUGGER_PRESENT)) {
PostMessage(MainWindow::GetHWND(), MainWindow::WM_USER_RESTART_EMUTHREAD, 0, 0);
} else {
g_Config.bRestartRequired = true;
PostMessage(MainWindow::GetHWND(), WM_CLOSE, 0, 0);
}
return true;
}
case SystemRequestType::COPY_TO_CLIPBOARD:
{
std::wstring data = ConvertUTF8ToWString(param1);
W32Util::CopyTextToClipboard(MainWindow::GetDisplayHWND(), data);
return true;
}
case SystemRequestType::SET_WINDOW_TITLE:
{
const char *name = System_GetPropertyBool(SYSPROP_APP_GOLD) ? "PPSSPP Gold " : "PPSSPP ";
std::wstring winTitle = ConvertUTF8ToWString(std::string(name) + PPSSPP_GIT_VERSION);
if (!param1.empty()) {
winTitle.append(ConvertUTF8ToWString(" - " + param1));
}
#ifdef _DEBUG
winTitle.append(L" (debug)");
#endif
MainWindow::SetWindowTitle(winTitle.c_str());
PostMessage(MainWindow::GetHWND(), MainWindow::WM_USER_WINDOW_TITLE_CHANGED, 0, 0);
return true;
}
case SystemRequestType::SET_KEEP_SCREEN_BRIGHT:
{
MainWindow::SetKeepScreenBright(param3 != 0);
return true;
}
case SystemRequestType::INPUT_TEXT_MODAL:
std::thread([=] {
std::string out;
InputBoxFlags flags{};
if (param3) {
flags |= InputBoxFlags::PasswordMasking;
}
if (!param2.empty()) {
flags |= InputBoxFlags::Selected;
}
if (InputBox_GetString(MainWindow::GetHInstance(), MainWindow::GetHWND(), ConvertUTF8ToWString(param1).c_str(), param2, out, flags)) {
g_requestManager.PostSystemSuccess(requestId, out.c_str());
} else {
g_requestManager.PostSystemFailure(requestId);
}
}).detach();
return true;
case SystemRequestType::ASK_USERNAME_PASSWORD:
std::thread([=] {
std::string username;
std::string password;
if (UserPasswordBox_GetStrings(MainWindow::GetHInstance(), MainWindow::GetHWND(), ConvertUTF8ToWString(param1).c_str(), &username, &password)) {
g_requestManager.PostSystemSuccess(requestId, (username + '\n' + password).c_str());
} else {
g_requestManager.PostSystemFailure(requestId);
}
}).detach();
return true;
case SystemRequestType::BROWSE_FOR_IMAGE:
std::thread([=] {
std::string out;
if (W32Util::BrowseForFileName(true, MainWindow::GetHWND(), ConvertUTF8ToWString(param1).c_str(), nullptr,
MakeFilter(L"All supported images (*.jpg *.jpeg *.png)|*.jpg;*.jpeg;*.png|All files (*.*)|*.*||").c_str(), L"jpg", out)) {
g_requestManager.PostSystemSuccess(requestId, out.c_str());
} else {
g_requestManager.PostSystemFailure(requestId);
}
}).detach();
return true;
case SystemRequestType::BROWSE_FOR_FILE:
{
BrowseFileType type = (BrowseFileType)param3;
std::wstring filter;
switch (type) {
case BrowseFileType::BOOTABLE:
filter = MakeFilter(L"All supported file types (*.iso *.cso *.chd *.pbp *.elf *.prx *.zip *.ppdmp)|*.pbp;*.elf;*.iso;*.cso;*.chd;*.prx;*.zip;*.ppdmp|PSP ROMs (*.iso *.cso *.chd *.pbp *.elf *.prx)|*.pbp;*.elf;*.iso;*.cso;*.chd;*.prx|Homebrew/Demos installers (*.zip)|*.zip|All files (*.*)|*.*||");
break;
case BrowseFileType::INI:
filter = MakeFilter(L"Ini files (*.ini)|*.ini|All files (*.*)|*.*||");
break;
case BrowseFileType::ZIP:
filter = MakeFilter(L"ZIP files (*.zip)|*.zip|All files (*.*)|*.*||");
break;
case BrowseFileType::DB:
filter = MakeFilter(L"Cheat db files (*.db)|*.db|All files (*.*)|*.*||");
break;
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case BrowseFileType::SOUND_EFFECT:
filter = MakeFilter(L"Sound effect files (*.wav *.mp3)|*.wav;*.mp3|All files (*.*)|*.*||");
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break;
case BrowseFileType::ANY:
filter = MakeFilter(L"All files (*.*)|*.*||");
break;
default:
return false;
}
std::thread([=] {
std::string out;
if (W32Util::BrowseForFileName(true, MainWindow::GetHWND(), ConvertUTF8ToWString(param1).c_str(), nullptr, filter.c_str(), L"", out)) {
g_requestManager.PostSystemSuccess(requestId, out.c_str());
} else {
g_requestManager.PostSystemFailure(requestId);
}
}).detach();
return true;
}
case SystemRequestType::BROWSE_FOR_FOLDER:
{
std::thread([=] {
std::string folder = W32Util::BrowseForFolder(MainWindow::GetHWND(), param1, param2);
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if (folder.size()) {
g_requestManager.PostSystemSuccess(requestId, folder.c_str());
} else {
g_requestManager.PostSystemFailure(requestId);
}
}).detach();
return true;
}
case SystemRequestType::SHOW_FILE_IN_FOLDER:
W32Util::ShowFileInFolder(param1);
return true;
case SystemRequestType::TOGGLE_FULLSCREEN_STATE:
{
bool flag = !MainWindow::IsFullscreen();
if (param1 == "0") {
flag = false;
} else if (param1 == "1") {
flag = true;
}
MainWindow::SendToggleFullscreen(flag);
return true;
}
case SystemRequestType::GRAPHICS_BACKEND_FAILED_ALERT:
{
auto err = GetI18NCategory(I18NCat::ERRORS);
std::string_view backendSwitchError = err->T("GenericBackendSwitchCrash", "PPSSPP crashed while starting. This usually means a graphics driver problem. Try upgrading your graphics drivers.\n\nGraphics backend has been switched:");
std::wstring full_error = ConvertUTF8ToWString(StringFromFormat("%s %s", backendSwitchError, param1.c_str()));
std::wstring title = ConvertUTF8ToWString(err->T("GenericGraphicsError", "Graphics Error"));
MessageBox(MainWindow::GetHWND(), full_error.c_str(), title.c_str(), MB_OK);
return true;
}
case SystemRequestType::CREATE_GAME_SHORTCUT:
{
// Get the game info to get our hands on the icon png
Path gamePath(param1);
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath, GameInfoFlags::ICON);
Path icoPath;
if (info->icon.dataLoaded) {
// Write the icon png out as a .ICO file so the shortcut can point to it
// Savestate seems like a good enough place to put ico files.
Path iconFolder = GetSysDirectory(PSPDirectories::DIRECTORY_SAVESTATE);
icoPath = iconFolder / (info->id + ".ico");
if (!File::Exists(icoPath)) {
if (!W32Util::CreateICOFromPNGData((const uint8_t *)info->icon.data.data(), info->icon.data.size(), icoPath)) {
ERROR_LOG(Log::System, "ICO creation failed");
icoPath.clear();
}
}
}
return W32Util::CreateDesktopShortcut(param1, param2, icoPath);
}
case SystemRequestType::RUN_CALLBACK_IN_WNDPROC:
{
auto func = reinterpret_cast<void (*)(void *window, void *userdata)>(param3);
void *userdata = reinterpret_cast<void *>(param4);
MainWindow::RunCallbackInWndProc(func, userdata);
return true;
}
default:
return false;
}
}
void System_AskForPermission(SystemPermission permission) {}
PermissionStatus System_GetPermissionStatus(SystemPermission permission) { return PERMISSION_STATUS_GRANTED; }
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// Don't swallow exceptions.
static void EnableCrashingOnCrashes() {
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typedef BOOL (WINAPI *tGetPolicy)(LPDWORD lpFlags);
typedef BOOL (WINAPI *tSetPolicy)(DWORD dwFlags);
const DWORD EXCEPTION_SWALLOWING = 0x1;
HMODULE kernel32 = LoadLibrary(L"kernel32.dll");
if (!kernel32)
return;
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tGetPolicy pGetPolicy = (tGetPolicy)GetProcAddress(kernel32,
"GetProcessUserModeExceptionPolicy");
tSetPolicy pSetPolicy = (tSetPolicy)GetProcAddress(kernel32,
"SetProcessUserModeExceptionPolicy");
if (pGetPolicy && pSetPolicy) {
DWORD dwFlags;
if (pGetPolicy(&dwFlags)) {
// Turn off the filter.
pSetPolicy(dwFlags & ~EXCEPTION_SWALLOWING);
}
}
FreeLibrary(kernel32);
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}
void System_Toast(std::string_view text) {
// Not-very-good implementation. Will normally not be used on Windows anyway.
std::wstring str = ConvertUTF8ToWString(text);
MessageBox(0, str.c_str(), L"Toast!", MB_ICONINFORMATION);
}
static std::string GetDefaultLangRegion() {
wchar_t lcLangName[256] = {};
// LOCALE_SNAME is only available in WinVista+
if (0 != GetLocaleInfo(LOCALE_NAME_USER_DEFAULT, LOCALE_SNAME, lcLangName, ARRAY_SIZE(lcLangName))) {
std::string result = ConvertWStringToUTF8(lcLangName);
std::replace(result.begin(), result.end(), '-', '_');
return result;
} else {
// This should work on XP, but we may get numbers for some countries.
if (0 != GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO639LANGNAME, lcLangName, ARRAY_SIZE(lcLangName))) {
wchar_t lcRegion[256] = {};
if (0 != GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO3166CTRYNAME, lcRegion, ARRAY_SIZE(lcRegion))) {
return ConvertWStringToUTF8(lcLangName) + "_" + ConvertWStringToUTF8(lcRegion);
}
}
// Unfortunate default. We tried.
return "en_US";
}
}
static const int EXIT_CODE_VULKAN_WORKS = 42;
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#ifndef _DEBUG
static bool DetectVulkanInExternalProcess() {
std::wstring workingDirectory;
std::wstring moduleFilename;
W32Util::GetSelfExecuteParams(workingDirectory, moduleFilename);
const wchar_t *cmdline = L"--vulkan-available-check";
DWORD exitCode = 0;
if (W32Util::ExecuteAndGetReturnCode(moduleFilename.c_str(), cmdline, workingDirectory.c_str(), &exitCode)) {
return exitCode == EXIT_CODE_VULKAN_WORKS;
} else {
ERROR_LOG(Log::G3D, "Failed to detect Vulkan in external process somehow");
return false;
}
}
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#endif
std::vector<std::wstring> GetWideCmdLine() {
wchar_t **wargv;
int wargc = -1;
// This is used for the WM_USER_RESTART_EMUTHREAD path.
if (!restartArgs.empty()) {
std::wstring wargs = ConvertUTF8ToWString("PPSSPP " + restartArgs);
wargv = CommandLineToArgvW(wargs.c_str(), &wargc);
restartArgs.clear();
} else {
wargv = CommandLineToArgvW(GetCommandLineW(), &wargc);
}
std::vector<std::wstring> wideArgs(wargv, wargv + wargc);
LocalFree(wargv);
return wideArgs;
}
static void InitMemstickDirectory() {
if (!g_Config.memStickDirectory.empty() && !g_Config.flash0Directory.empty())
return;
const Path &exePath = File::GetExeDirectory();
// Mount a filesystem
g_Config.flash0Directory = exePath / "assets/flash0";
// Caller sets this to the Documents folder.
const Path rootMyDocsPath = g_Config.internalDataDirectory;
const Path myDocsPath = rootMyDocsPath / "PPSSPP";
const Path installedFile = exePath / "installed.txt";
const bool installed = File::Exists(installedFile);
// If installed.txt exists(and we can determine the Documents directory)
if (installed && !rootMyDocsPath.empty()) {
FILE *fp = File::OpenCFile(installedFile, "rt");
if (fp) {
char temp[2048];
char *tempStr = fgets(temp, sizeof(temp), fp);
// Skip UTF-8 encoding bytes if there are any. There are 3 of them.
if (tempStr && strncmp(tempStr, "\xEF\xBB\xBF", 3) == 0) {
tempStr += 3;
}
std::string tempString = tempStr ? tempStr : "";
if (!tempString.empty() && tempString.back() == '\n')
tempString.resize(tempString.size() - 1);
g_Config.memStickDirectory = Path(tempString);
fclose(fp);
}
// Check if the file is empty first, before appending the slash.
if (g_Config.memStickDirectory.empty())
g_Config.memStickDirectory = myDocsPath;
} else {
g_Config.memStickDirectory = exePath / "memstick";
}
// Create the memstickpath before trying to write to it, and fall back on Documents yet again
// if we can't make it.
if (!File::Exists(g_Config.memStickDirectory)) {
if (!File::CreateDir(g_Config.memStickDirectory))
g_Config.memStickDirectory = myDocsPath;
INFO_LOG(Log::Common, "Memstick directory not present, creating at '%s'", g_Config.memStickDirectory.c_str());
}
Path testFile = g_Config.memStickDirectory / "_writable_test.$$$";
// If any directory is read-only, fall back to the Documents directory.
// We're screwed anyway if we can't write to Documents, or can't detect it.
if (!File::CreateEmptyFile(testFile))
g_Config.memStickDirectory = myDocsPath;
// Clean up our mess.
if (File::Exists(testFile))
File::Delete(testFile);
}
static void WinMainInit() {
CoInitializeEx(NULL, COINIT_MULTITHREADED);
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net::Init(); // This needs to happen before we load the config. So on Windows we also run it in Main. It's fine to call multiple times.
// Windows, API init stuff
INITCOMMONCONTROLSEX comm;
comm.dwSize = sizeof(comm);
comm.dwICC = ICC_BAR_CLASSES | ICC_LISTVIEW_CLASSES | ICC_TAB_CLASSES;
InitCommonControlsEx(&comm);
EnableCrashingOnCrashes();
#ifdef _DEBUG
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif
PROFILE_INIT();
#if PPSSPP_ARCH(AMD64) && defined(_MSC_VER) && _MSC_VER < 1900
// FMA3 support in the 2013 CRT is broken on Vista and Windows 7 RTM (fixed in SP1). Just disable it.
_set_FMA3_enable(0);
#endif
InitDarkMode();
}
static void WinMainCleanup() {
// This will ensure no further callbacks are called, which may prevent crashing.
g_requestManager.Clear();
net::Shutdown();
CoUninitialize();
if (g_Config.bRestartRequired) {
// TODO: ExitAndRestart prevents the Config::~Config destructor from running,
// which normally would have done this instance counter update.
// ExitAndRestart calls ExitProcess which really bad, we should do something better that
// allows us to fall out of main() properly.
if (g_Config.bUpdatedInstanceCounter) {
ShutdownInstanceCounter();
}
W32Util::ExitAndRestart(!restartArgs.empty(), restartArgs);
}
}
int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine, int iCmdShow) {
std::vector<std::wstring> wideArgs = GetWideCmdLine();
// Check for the Vulkan workaround before any serious init.
for (size_t i = 1; i < wideArgs.size(); ++i) {
if (wideArgs[i][0] == L'-') {
// This should only be called by DetectVulkanInExternalProcess().
if (wideArgs[i] == L"--vulkan-available-check") {
// Just call it, this way it will crash here if it doesn't work.
// (this is an external process.)
bool result = VulkanMayBeAvailable();
LogManager::Shutdown();
WinMainCleanup();
return result ? EXIT_CODE_VULKAN_WORKS : EXIT_FAILURE;
}
}
}
SetCurrentThreadName("Main");
TimeInit();
WinMainInit();
#ifndef _DEBUG
bool showLog = false;
#else
bool showLog = true;
#endif
const Path &exePath = File::GetExeDirectory();
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g_VFS.Register("", new DirectoryReader(exePath / "assets"));
g_VFS.Register("", new DirectoryReader(exePath));
langRegion = GetDefaultLangRegion();
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osName = GetWindowsVersion() + " " + GetWindowsSystemArchitecture();
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// OS Build
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uint32_t outMajor = 0, outMinor = 0, outBuild = 0;
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if (GetVersionFromKernel32(outMajor, outMinor, outBuild)) {
// Builds with (service pack) don't show OS Build for now
osVersion = std::to_string(outMajor) + "." + std::to_string(outMinor) + "." + std::to_string(outBuild);
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}
std::string configFilename = "";
const std::wstring configOption = L"--config=";
std::string controlsConfigFilename = "";
const std::wstring controlsOption = L"--controlconfig=";
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for (size_t i = 1; i < wideArgs.size(); ++i) {
if (wideArgs[i][0] == L'\0')
continue;
if (wideArgs[i][0] == L'-') {
if (wideArgs[i].find(configOption) != std::wstring::npos && wideArgs[i].size() > configOption.size()) {
const std::wstring tempWide = wideArgs[i].substr(configOption.size());
configFilename = ConvertWStringToUTF8(tempWide);
}
if (wideArgs[i].find(controlsOption) != std::wstring::npos && wideArgs[i].size() > controlsOption.size()) {
const std::wstring tempWide = wideArgs[i].substr(controlsOption.size());
controlsConfigFilename = ConvertWStringToUTF8(tempWide);
}
}
}
LogManager::Init(&g_Config.bEnableLogging);
// On Win32 it makes more sense to initialize the system directories here
// because the next place it was called was in the EmuThread, and it's too late by then.
g_Config.internalDataDirectory = Path(W32Util::UserDocumentsPath());
InitMemstickDirectory();
CreateSysDirectories();
// Load config up here, because those changes below would be overwritten
// if it's not loaded here first.
g_Config.SetSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.Load(configFilename.c_str(), controlsConfigFilename.c_str());
bool debugLogLevel = false;
const std::wstring gpuBackend = L"--graphics=";
// The rest is handled in NativeInit().
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for (size_t i = 1; i < wideArgs.size(); ++i) {
if (wideArgs[i][0] == L'\0')
continue;
if (wideArgs[i][0] == L'-') {
switch (wideArgs[i][1]) {
case L'l':
showLog = true;
g_Config.bEnableLogging = true;
break;
case L's':
g_Config.bAutoRun = false;
g_Config.bSaveSettings = false;
break;
case L'd':
debugLogLevel = true;
break;
}
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if (wideArgs[i].find(gpuBackend) != std::wstring::npos && wideArgs[i].size() > gpuBackend.size()) {
const std::wstring restOfOption = wideArgs[i].substr(gpuBackend.size());
// Force software rendering off, as picking directx9 or gles implies HW acceleration.
// Once software rendering supports Direct3D9/11, we can add more options for software,
// such as "software-gles", "software-d3d9", and "software-d3d11", or something similar.
// For now, software rendering force-activates OpenGL.
if (restOfOption == L"directx9") {
g_Config.iGPUBackend = (int)GPUBackend::DIRECT3D9;
g_Config.bSoftwareRendering = false;
} else if (restOfOption == L"directx11") {
g_Config.iGPUBackend = (int)GPUBackend::DIRECT3D11;
g_Config.bSoftwareRendering = false;
} else if (restOfOption == L"gles") {
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
g_Config.bSoftwareRendering = false;
} else if (restOfOption == L"vulkan") {
g_Config.iGPUBackend = (int)GPUBackend::VULKAN;
g_Config.bSoftwareRendering = false;
} else if (restOfOption == L"software") {
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
g_Config.bSoftwareRendering = true;
}
}
}
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}
#ifdef _DEBUG
g_Config.bEnableLogging = true;
#endif
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#ifndef _DEBUG
// See #11719 - too many Vulkan drivers crash on basic init.
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if (g_Config.IsBackendEnabled(GPUBackend::VULKAN)) {
VulkanSetAvailable(DetectVulkanInExternalProcess());
}
#endif
if (iCmdShow == SW_MAXIMIZE) {
// Consider this to mean --fullscreen.
g_Config.iForceFullScreen = 1;
}
// Consider at least the following cases before changing this code:
// - By default in Release, the console should be hidden by default even if logging is enabled.
// - By default in Debug, the console should be shown by default.
// - The -l switch is expected to show the log console, REGARDLESS of config settings.
// - It should be possible to log to a file without showing the console.
LogManager::GetInstance()->GetConsoleListener()->Init(showLog, 150, 120);
if (debugLogLevel) {
LogManager::GetInstance()->SetAllLogLevels(LogLevel::LDEBUG);
}
ContextMenuInit(_hInstance);
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MainWindow::Init(_hInstance);
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MainWindow::Show(_hInstance);
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HWND hwndMain = MainWindow::GetHWND();
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//initialize custom controls
CtrlDisAsmView::init();
CtrlMemView::init();
CtrlRegisterList::init();
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#if PPSSPP_API(ANY_GL)
CGEDebugger::Init();
#endif
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if (g_Config.bShowDebuggerOnLoad) {
MainWindow::CreateDisasmWindow();
disasmWindow->Show(g_Config.bShowDebuggerOnLoad, false);
}
const bool minimized = iCmdShow == SW_MINIMIZE || iCmdShow == SW_SHOWMINIMIZED || iCmdShow == SW_SHOWMINNOACTIVE;
if (minimized) {
MainWindow::Minimize();
}
g_inputManager.Init();
// Emu thread (and render thread, if any) is always running!
// Only OpenGL uses an externally managed render thread (due to GL's single-threaded context design). Vulkan
// manages its own render thread.
MainThread_Start(g_Config.iGPUBackend == (int)GPUBackend::OPENGL);
InputDevice::BeginPolling();
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HACCEL hAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_ACCELS);
HACCEL hDebugAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_DEBUGACCELS);
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//so.. we're at the message pump of the GUI thread
for (MSG msg; GetMessage(&msg, NULL, 0, 0); ) // for no quit
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{
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if (msg.message == WM_KEYDOWN)
{
//hack to enable/disable menu command accelerate keys
MainWindow::UpdateCommands();
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//hack to make it possible to get to main window from floating windows with Esc
if (msg.hwnd != hwndMain && msg.wParam == VK_ESCAPE)
BringWindowToTop(hwndMain);
}
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//Translate accelerators and dialog messages...
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HWND wnd;
HACCEL accel;
switch (g_activeWindow)
{
case WINDOW_MAINWINDOW:
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wnd = hwndMain;
accel = g_Config.bSystemControls ? hAccelTable : NULL;
break;
case WINDOW_CPUDEBUGGER:
wnd = disasmWindow ? disasmWindow->GetDlgHandle() : NULL;
accel = g_Config.bSystemControls ? hDebugAccelTable : NULL;
break;
case WINDOW_GEDEBUGGER:
default:
wnd = NULL;
accel = NULL;
break;
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}
if (!wnd || !accel || !TranslateAccelerator(wnd, accel, &msg)) {
if (!DialogManager::IsDialogMessage(&msg)) {
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//and finally translate and dispatch
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
g_VFS.Clear();
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MainWindow::DestroyDebugWindows();
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DialogManager::DestroyAll();
timeEndPeriod(1);
LogManager::Shutdown();
WinMainCleanup();
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return 0;
}