ppsspp/UI/TouchControlVisibilityScreen.h

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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/Render/TextureAtlas.h"
#include "MiscScreens.h"
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namespace UI {
class CheckBox;
}
struct TouchButtonToggle {
const char *key;
bool *show;
ImageID img;
std::function<UI::EventReturn(UI::EventParams&)> handle;
};
class TouchControlVisibilityScreen : public UIDialogScreenWithGameBackground {
public:
TouchControlVisibilityScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {}
void CreateViews() override;
void onFinish(DialogResult result) override;
const char *tag() const override { return "TouchControlVisibility"; }
protected:
UI::EventReturn OnToggleAll(UI::EventParams &e);
private:
std::vector<TouchButtonToggle> toggles_;
bool nextToggleAll_ = true;
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};
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class RightAnalogMappingScreen : public UIDialogScreenWithGameBackground {
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public:
RightAnalogMappingScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {}
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void CreateViews() override;
const char *tag() const override { return "RightAnalogMapping"; }
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};