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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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# include "base/colorutil.h"
# include "base/timeutil.h"
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# include "i18n/i18n.h"
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# include "math/curves.h"
# include "ui/ui_context.h"
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# include "ui/view.h"
# include "ui/viewgroup.h"
# include "UI/EmuScreen.h"
# include "UI/GameScreen.h"
# include "UI/GameSettingsScreen.h"
# include "UI/GameInfoCache.h"
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# include "UI/MenuScreens.h"
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# include "UI/MiscScreens.h"
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# include "UI/MainScreen.h"
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void GameScreen : : CreateViews ( ) {
GameInfo * info = g_gameInfoCache . GetInfo ( gamePath_ , true ) ;
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I18NCategory * g = GetI18NCategory ( " General " ) ;
I18NCategory * ga = GetI18NCategory ( " Game " ) ;
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// Information in the top left.
// Back button to the bottom left.
// Scrolling action menu to the right.
using namespace UI ;
Margins actionMenuMargins ( 0 , 100 , 15 , 0 ) ;
root_ = new LinearLayout ( ORIENT_HORIZONTAL ) ;
ViewGroup * leftColumn = new AnchorLayout ( new LinearLayoutParams ( 1.0f ) ) ;
root_ - > Add ( leftColumn ) ;
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leftColumn - > Add ( new Choice ( g - > T ( " Back " ) , " " , false , new AnchorLayoutParams ( 150 , WRAP_CONTENT , 10 , NONE , NONE , 10 ) ) ) - > OnClick . Handle ( this , & GameScreen : : OnSwitchBack ) ;
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if ( info ) {
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texvGameIcon_ = leftColumn - > Add ( new TextureView ( 0 , IS_DEFAULT , new AnchorLayoutParams ( 144 * 2 , 80 * 2 , 10 , 10 , NONE , NONE ) ) ) ;
tvTitle_ = leftColumn - > Add ( new TextView ( 0 , info - > title , ALIGN_LEFT , 1.0f , new AnchorLayoutParams ( 10 , 200 , NONE , NONE ) ) ) ;
tvGameSize_ = leftColumn - > Add ( new TextView ( 0 , " ... " , ALIGN_LEFT , 1.0f , new AnchorLayoutParams ( 10 , 250 , NONE , NONE ) ) ) ;
tvSaveDataSize_ = leftColumn - > Add ( new TextView ( 0 , " ... " , ALIGN_LEFT , 1.0f , new AnchorLayoutParams ( 10 , 290 , NONE , NONE ) ) ) ;
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}
ViewGroup * rightColumn = new ScrollView ( ORIENT_VERTICAL , new LinearLayoutParams ( 300 , FILL_PARENT , actionMenuMargins ) ) ;
root_ - > Add ( rightColumn ) ;
ViewGroup * rightColumnItems = new LinearLayout ( ORIENT_VERTICAL ) ;
rightColumn - > Add ( rightColumnItems ) ;
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Choice * play = new Choice ( ga - > T ( " Play " ) ) ;
rightColumnItems - > Add ( play ) - > OnClick . Handle ( this , & GameScreen : : OnPlay ) ;
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rightColumnItems - > Add ( new Choice ( ga - > T ( " Game Settings " ) ) ) - > OnClick . Handle ( this , & GameScreen : : OnGameSettings ) ;
rightColumnItems - > Add ( new Choice ( ga - > T ( " Delete Save Data " ) ) ) - > OnClick . Handle ( this , & GameScreen : : OnDeleteSaveData ) ;
rightColumnItems - > Add ( new Choice ( ga - > T ( " Delete Game " ) ) ) - > OnClick . Handle ( this , & GameScreen : : OnDeleteGame ) ;
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UI : : SetFocusedView ( play ) ;
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}
void DrawBackground ( float alpha ) ;
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void GameScreen : : DrawBackground ( UIContext & dc ) {
GameInfo * ginfo = g_gameInfoCache . GetInfo ( gamePath_ , true ) ;
dc . Flush ( ) ;
dc . RebindTexture ( ) ;
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: : DrawBackground ( 1.0f ) ;
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dc . Flush ( ) ;
if ( ginfo & & ginfo - > pic1Texture ) {
ginfo - > pic1Texture - > Bind ( 0 ) ;
uint32_t color = whiteAlpha ( ease ( ( time_now_d ( ) - ginfo - > timePic1WasLoaded ) * 3 ) ) & 0xFFc0c0c0 ;
dc . Draw ( ) - > DrawTexRect ( 0 , 0 , dp_xres , dp_yres , 0 , 0 , 1 , 1 , color ) ;
dc . Flush ( ) ;
dc . RebindTexture ( ) ;
}
/*
if ( ginfo & & ginfo - > pic0Texture ) {
ginfo - > pic0Texture - > Bind ( 0 ) ;
// Pic0 is drawn in the bottom right corner, overlaying pic1.
float sizeX = dp_xres / 480 * ginfo - > pic0Texture - > Width ( ) ;
float sizeY = dp_yres / 272 * ginfo - > pic0Texture - > Height ( ) ;
uint32_t color = whiteAlpha ( ease ( ( time_now_d ( ) - ginfo - > timePic1WasLoaded ) * 2 ) ) & 0xFFc0c0c0 ;
ui_draw2d . DrawTexRect ( dp_xres - sizeX , dp_yres - sizeY , dp_xres , dp_yres , 0 , 0 , 1 , 1 , color ) ;
ui_draw2d . Flush ( ) ;
dc . RebindTexture ( ) ;
} */
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}
void GameScreen : : update ( InputState & input ) {
UIScreen : : update ( input ) ;
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I18NCategory * g = GetI18NCategory ( " General " ) ;
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GameInfo * info = g_gameInfoCache . GetInfo ( gamePath_ , true ) ;
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if ( tvTitle_ )
tvTitle_ - > SetText ( info - > title ) ;
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if ( info - > iconTexture & & texvGameIcon_ ) {
texvGameIcon_ - > SetTexture ( info - > iconTexture ) ;
uint32_t color = whiteAlpha ( ease ( ( time_now_d ( ) - info - > timeIconWasLoaded ) * 3 ) ) ;
texvGameIcon_ - > SetColor ( color ) ;
}
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if ( info - > gameSize ) {
char temp [ 256 ] ;
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sprintf ( temp , " %s: %1.1f %s " , g - > T ( " Game " ) , ( float ) ( info - > gameSize ) / 1024.f / 1024.f , g - > T ( " MB " ) ) ;
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tvGameSize_ - > SetText ( temp ) ;
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sprintf ( temp , " %s: %1.2f %s " , g - > T ( " SaveData " ) , ( float ) ( info - > saveDataSize ) / 1024.f / 1024.f , g - > T ( " MB " ) ) ;
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tvSaveDataSize_ - > SetText ( temp ) ;
}
}
UI : : EventReturn GameScreen : : OnSwitchBack ( UI : : EventParams & e ) {
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screenManager ( ) - > finishDialog ( this , DR_OK ) ;
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return UI : : EVENT_DONE ;
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}
UI : : EventReturn GameScreen : : OnPlay ( UI : : EventParams & e ) {
screenManager ( ) - > switchScreen ( new EmuScreen ( gamePath_ ) ) ;
return UI : : EVENT_DONE ;
}
UI : : EventReturn GameScreen : : OnGameSettings ( UI : : EventParams & e ) {
GameInfo * info = g_gameInfoCache . GetInfo ( gamePath_ , true ) ;
if ( info & & info - > paramSFOLoaded ) {
std : : string discID = info - > paramSFO . GetValueString ( " DISC_ID " ) ;
screenManager ( ) - > push ( new GameSettingsScreen ( gamePath_ , discID ) ) ;
}
return UI : : EVENT_DONE ;
}
UI : : EventReturn GameScreen : : OnDeleteSaveData ( UI : : EventParams & e ) {
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I18NCategory * d = GetI18NCategory ( " Dialog " ) ;
I18NCategory * g = GetI18NCategory ( " General " ) ;
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GameInfo * info = g_gameInfoCache . GetInfo ( gamePath_ , true ) ;
if ( info ) {
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screenManager ( ) - > push (
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new PromptScreen ( d - > T ( " DeleteConfirmAll " , " Do you really want to delete all \n your save data for this game? " ) , g - > T ( " Delete Savedata " ) , g - > T ( " Cancel " ) ,
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std : : bind ( & GameScreen : : CallbackDeleteSaveData , this , placeholder : : _1 ) ) ) ;
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}
RecreateViews ( ) ;
return UI : : EVENT_DONE ;
}
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void GameScreen : : CallbackDeleteSaveData ( bool yes ) {
GameInfo * info = g_gameInfoCache . GetInfo ( gamePath_ , false ) ;
if ( yes ) {
info - > DeleteAllSaveData ( ) ;
}
}
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UI : : EventReturn GameScreen : : OnDeleteGame ( UI : : EventParams & e ) {
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I18NCategory * d = GetI18NCategory ( " Dialog " ) ;
I18NCategory * g = GetI18NCategory ( " General " ) ;
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GameInfo * info = g_gameInfoCache . GetInfo ( gamePath_ , true ) ;
if ( info ) {
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screenManager ( ) - > push (
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new PromptScreen ( d - > T ( " DeleteGame " , " Do you really want to delete this game \n from your device? You can't undo this. " ) , g - > T ( " Delete Game " ) , g - > T ( " Cancel " ) ,
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std : : bind ( & GameScreen : : CallbackDeleteGame , this , placeholder : : _1 ) ) ) ;
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}
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return UI : : EVENT_DONE ;
}
void GameScreen : : CallbackDeleteGame ( bool yes ) {
GameInfo * info = g_gameInfoCache . GetInfo ( gamePath_ , false ) ;
if ( yes ) {
info - > DeleteGame ( ) ;
g_gameInfoCache . Clear ( ) ;
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screenManager ( ) - > switchScreen ( new MainScreen ( ) ) ;
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}
}