ppsspp/assets/compat.ini

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2015-09-26 21:39:04 +00:00
# ========================================================================================
# compat.ini for PPSSPP
# ========================================================================================
#
# This file is not meant to be user-editable, although is kept as a separate ini
# file instead of compiled into the code for debugging purposes.
#
# The uses cases are strict:
# * Enable fixes for things we can't reasonably emulate without completely ruining
# performance for other games, such as the screen copies in Dangan Ronpa
# * Disabling accuracy features like 16-bit depth rounding, when we can't seem to
# implement them at all in a 100% compatible way
# * Emergency game-specific compatibility fixes before releases, such as the GTA
# music problem where every attempted fix has reduced compatibility with other games
# * Enable "unsafe" performance optimizations that some games can tolerate and
# others cannot. We do not currently have any of those.
#
# This functionality should NOT be used for any of the following:
# * Cheats
# * Fun hacks, like enlarged heads or whatever
# * Fixing general compatibility issues. First try to find a general solution. Try hard.
#
# ========================================================================================
# Issue numbers refer to issues on https://github.com/hrydgard/ppsspp/issues
# ========================================================================================
# Fight Night Round 3
2015-09-26 21:39:04 +00:00
# Our accurate rounding of depth to 16-bit precision appears to cause a regression
# in this game. The game doesn't seem to need it, so let's turn it off.
# Issue #8004
[ULES00270]
NoDepthRounding = true
[ULUS10066]
NoDepthRounding = true
2015-09-26 21:39:04 +00:00