ppsspp/Common/GraphicsContext.h

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C
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#pragma once
#include <string>
#include "thin3d/thin3d.h"
// Init is done differently on each platform, and done close to the creation, so it's
// expected to be implemented by subclasses.
class GraphicsContext {
public:
virtual ~GraphicsContext() {}
virtual bool InitFromRenderThread(std::string *errorMessage) { return true; }
virtual void ShutdownFromRenderThread() {}
virtual void Shutdown() = 0;
virtual void SwapInterval(int interval) = 0;
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virtual void SwapBuffers() = 0;
// Used during window resize. Must be called from the window thread,
// not the rendering thread or CPU thread.
virtual void Pause() {}
virtual void Resume() {}
virtual void Resize() = 0;
// Needs casting to the appropriate type, unfortunately. Should find a better solution..
virtual void *GetAPIContext() { return nullptr; }
// Called from the render thread from threaded backends.
virtual void ThreadStart() {}
virtual bool ThreadFrame() { return true; }
virtual void ThreadEnd() {}
virtual void StopThread() {}
virtual Draw::DrawContext *GetDrawContext() = 0;
};
class DummyGraphicsContext : public GraphicsContext {
public:
void Shutdown() override {}
void SwapInterval(int interval) override {}
void SwapBuffers() override {}
void Resize() override {}
Draw::DrawContext *GetDrawContext() override { return nullptr; }
};