ppsspp/Core/MIPS/IR/IRCompLoadStore.cpp

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2016-05-06 21:45:37 +00:00
// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// Optimization ideas:
//
// It's common to see sequences of stores writing or reading to a contiguous set of
// addresses in function prologues/epilogues:
// sw s5, 104(sp)
// sw s4, 100(sp)
// sw s3, 96(sp)
// sw s2, 92(sp)
// sw s1, 88(sp)
// sw s0, 84(sp)
// sw ra, 108(sp)
// mov s4, a0
// mov s3, a1
// ...
// Such sequences could easily be detected and turned into nice contiguous
// sequences of ARM stores instead of the current 3 instructions per sw/lw.
//
// Also, if we kept track of the likely register content of a cached register,
// (pointer or data), we could avoid many BIC instructions.
#include "Core/MemMap.h"
#include "Core/Config.h"
#include "Core/MIPS/MIPS.h"
#include "Core/MIPS/MIPSAnalyst.h"
#include "Core/MIPS/MIPSCodeUtils.h"
#include "Core/MIPS/IR/IRJit.h"
#include "Core/MIPS/IR/IRRegCache.h"
#define _RS MIPS_GET_RS(op)
#define _RT MIPS_GET_RT(op)
#define _RD MIPS_GET_RD(op)
#define _FS MIPS_GET_FS(op)
#define _FT MIPS_GET_FT(op)
#define _FD MIPS_GET_FD(op)
#define _SA MIPS_GET_SA(op)
#define _POS ((op>> 6) & 0x1F)
#define _SIZE ((op>>11) & 0x1F)
#define _IMM16 (signed short)(op & 0xFFFF)
#define _IMM26 (op & 0x03FFFFFF)
// All functions should have CONDITIONAL_DISABLE, so we can narrow things down to a file quickly.
// Currently known non working ones should have DISABLE.
// #define CONDITIONAL_DISABLE { Comp_Generic(op); return; }
#define CONDITIONAL_DISABLE ;
#define DISABLE { Comp_Generic(op); return; }
namespace MIPSComp {
void IRJit::Comp_ITypeMemLR(MIPSOpcode op, bool load) {
DISABLE;
}
void IRJit::Comp_ITypeMem(MIPSOpcode op) {
CONDITIONAL_DISABLE;
int offset = (signed short)(op & 0xFFFF);
bool load = false;
MIPSGPReg rt = _RT;
MIPSGPReg rs = _RS;
int o = op >> 26;
if (((op >> 29) & 1) == 0 && rt == MIPS_REG_ZERO) {
// Don't load anything into $zr
return;
}
int addrReg = IRTEMP_0;
switch (o) {
// Load
case 35:
ir.Write(IROp::Load32, rt, rs, ir.AddConstant(offset));
break;
case 37:
ir.Write(IROp::Load16, rt, rs, ir.AddConstant(offset));
break;
case 33:
ir.Write(IROp::Load16Ext, rt, rs, ir.AddConstant(offset));
break;
case 36:
ir.Write(IROp::Load8, rt, rs, ir.AddConstant(offset));
break;
case 32:
ir.Write(IROp::Load8Ext, rt, rs, ir.AddConstant(offset));
break;
// Store
case 43:
ir.Write(IROp::Store32, rt, rs, ir.AddConstant(offset));
break;
case 41:
ir.Write(IROp::Store16, rt, rs, ir.AddConstant(offset));
break;
case 40:
ir.Write(IROp::Store8, rt, rs, ir.AddConstant(offset));
break;
case 34: //lwl
case 38: //lwr
load = true;
case 42: //swl
case 46: //swr
DISABLE;
break;
default:
Comp_Generic(op);
return;
}
}
void IRJit::Comp_Cache(MIPSOpcode op) {
// int imm = (s16)(op & 0xFFFF);
// int rs = _RS;
// int addr = R(rs) + imm;
int func = (op >> 16) & 0x1F;
// It appears that a cache line is 0x40 (64) bytes, loops in games
// issue the cache instruction at that interval.
// These codes might be PSP-specific, they don't match regular MIPS cache codes very well
switch (func) {
// Icache
case 8:
// Invalidate the instruction cache at this address
DISABLE;
break;
// Dcache
case 24:
// "Create Dirty Exclusive" - for avoiding a cacheline fill before writing to it.
// Will cause garbage on the real machine so we just ignore it, the app will overwrite the cacheline.
break;
case 25: // Hit Invalidate - zaps the line if present in cache. Should not writeback???? scary.
// No need to do anything.
break;
case 27: // D-cube. Hit Writeback Invalidate. Tony Hawk Underground 2
break;
case 30: // GTA LCS, a lot. Fill (prefetch). Tony Hawk Underground 2
break;
default:
DISABLE;
break;
}
}
}