ppsspp/Core/KeyMapDefaults.cpp

407 lines
15 KiB
C++
Raw Normal View History

#include "ppsspp_config.h"
#include "Common/CommonFuncs.h"
#include "Common/Input/KeyCodes.h"
#include "Common/Input/InputState.h"
#include "Common/System/System.h"
#include "Core/KeyMapDefaults.h"
#include "Core/KeyMap.h"
#include "Core/HLE/sceCtrl.h"
namespace KeyMap {
struct DefMappingStruct {
int pspKey;
int keyOrAxis;
int direction; // if 0, it's a key, otherwise an axis.
};
static const DefMappingStruct defaultQwertyKeyboardKeyMap[] = {
{CTRL_SQUARE, NKCODE_A},
{CTRL_TRIANGLE, NKCODE_S},
{CTRL_CIRCLE, NKCODE_X},
{CTRL_CROSS, NKCODE_Z},
{CTRL_LTRIGGER, NKCODE_Q},
{CTRL_RTRIGGER, NKCODE_W},
{CTRL_START, NKCODE_SPACE},
#ifdef _WIN32
{CTRL_SELECT, NKCODE_V},
#else
{CTRL_SELECT, NKCODE_ENTER},
#endif
{CTRL_UP , NKCODE_DPAD_UP},
{CTRL_DOWN , NKCODE_DPAD_DOWN},
{CTRL_LEFT , NKCODE_DPAD_LEFT},
{CTRL_RIGHT, NKCODE_DPAD_RIGHT},
{VIRTKEY_AXIS_Y_MAX, NKCODE_I},
{VIRTKEY_AXIS_Y_MIN, NKCODE_K},
{VIRTKEY_AXIS_X_MIN, NKCODE_J},
{VIRTKEY_AXIS_X_MAX, NKCODE_L},
{VIRTKEY_RAPID_FIRE, NKCODE_SHIFT_LEFT},
{VIRTKEY_FASTFORWARD, NKCODE_TAB},
{VIRTKEY_SPEED_TOGGLE, NKCODE_GRAVE},
{VIRTKEY_PAUSE , NKCODE_ESCAPE},
{VIRTKEY_REWIND , NKCODE_DEL},
{VIRTKEY_ANALOG_LIGHTLY, NKCODE_SHIFT_RIGHT},
};
static const DefMappingStruct defaultAzertyKeyboardKeyMap[] = {
{CTRL_SQUARE, NKCODE_Q},
{CTRL_TRIANGLE, NKCODE_S},
{CTRL_CIRCLE, NKCODE_X},
{CTRL_CROSS, NKCODE_W},
{CTRL_LTRIGGER, NKCODE_A},
{CTRL_RTRIGGER, NKCODE_Z},
{CTRL_START, NKCODE_SPACE},
#ifdef _WIN32
{CTRL_SELECT, NKCODE_V},
#else
{CTRL_SELECT, NKCODE_ENTER},
#endif
{CTRL_UP , NKCODE_DPAD_UP},
{CTRL_DOWN , NKCODE_DPAD_DOWN},
{CTRL_LEFT , NKCODE_DPAD_LEFT},
{CTRL_RIGHT, NKCODE_DPAD_RIGHT},
{VIRTKEY_AXIS_Y_MAX, NKCODE_I},
{VIRTKEY_AXIS_Y_MIN, NKCODE_K},
{VIRTKEY_AXIS_X_MIN, NKCODE_J},
{VIRTKEY_AXIS_X_MAX, NKCODE_L},
{VIRTKEY_RAPID_FIRE, NKCODE_SHIFT_LEFT},
{VIRTKEY_FASTFORWARD, NKCODE_TAB},
{VIRTKEY_SPEED_TOGGLE, NKCODE_GRAVE},
{VIRTKEY_PAUSE , NKCODE_ESCAPE},
{VIRTKEY_REWIND , NKCODE_DEL},
{VIRTKEY_ANALOG_LIGHTLY, NKCODE_SHIFT_RIGHT},
};
static const DefMappingStruct defaultQwertzKeyboardKeyMap[] = {
{CTRL_SQUARE, NKCODE_A},
{CTRL_TRIANGLE, NKCODE_S},
{CTRL_CIRCLE, NKCODE_X},
{CTRL_CROSS, NKCODE_Y},
{CTRL_LTRIGGER, NKCODE_Q},
{CTRL_RTRIGGER, NKCODE_W},
{CTRL_START, NKCODE_SPACE},
#ifdef _WIN32
{CTRL_SELECT, NKCODE_V},
#else
{CTRL_SELECT, NKCODE_ENTER},
#endif
{CTRL_UP , NKCODE_DPAD_UP},
{CTRL_DOWN , NKCODE_DPAD_DOWN},
{CTRL_LEFT , NKCODE_DPAD_LEFT},
{CTRL_RIGHT, NKCODE_DPAD_RIGHT},
{VIRTKEY_AXIS_Y_MAX, NKCODE_I},
{VIRTKEY_AXIS_Y_MIN, NKCODE_K},
{VIRTKEY_AXIS_X_MIN, NKCODE_J},
{VIRTKEY_AXIS_X_MAX, NKCODE_L},
{VIRTKEY_RAPID_FIRE, NKCODE_SHIFT_LEFT},
{VIRTKEY_FASTFORWARD, NKCODE_TAB},
{VIRTKEY_SPEED_TOGGLE, NKCODE_GRAVE},
{VIRTKEY_PAUSE , NKCODE_ESCAPE},
{VIRTKEY_REWIND , NKCODE_DEL},
{VIRTKEY_ANALOG_LIGHTLY, NKCODE_SHIFT_RIGHT},
};
static const DefMappingStruct defaultXInputKeyMap[] = {
{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, -1},
{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, +1},
{CTRL_CROSS , NKCODE_BUTTON_A},
{CTRL_CIRCLE , NKCODE_BUTTON_B},
{CTRL_SQUARE , NKCODE_BUTTON_X},
{CTRL_TRIANGLE , NKCODE_BUTTON_Y},
{CTRL_UP , NKCODE_DPAD_UP},
{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
{CTRL_DOWN , NKCODE_DPAD_DOWN},
{CTRL_LEFT , NKCODE_DPAD_LEFT},
{CTRL_START , NKCODE_BUTTON_START},
{CTRL_SELECT , NKCODE_BUTTON_SELECT},
{CTRL_LTRIGGER , NKCODE_BUTTON_L1},
{CTRL_RTRIGGER , NKCODE_BUTTON_R1},
{VIRTKEY_FASTFORWARD , JOYSTICK_AXIS_RTRIGGER, +1},
{VIRTKEY_SPEED_TOGGLE, NKCODE_BUTTON_THUMBR},
{VIRTKEY_PAUSE , JOYSTICK_AXIS_LTRIGGER, +1},
{VIRTKEY_PAUSE, NKCODE_HOME},
{VIRTKEY_FASTFORWARD , JOYSTICK_AXIS_GAS, +1},
{VIRTKEY_PAUSE , JOYSTICK_AXIS_BRAKE, +1},
};
static const DefMappingStruct defaultShieldKeyMap[] = {
{CTRL_CROSS, NKCODE_BUTTON_A},
{CTRL_CIRCLE ,NKCODE_BUTTON_B},
{CTRL_SQUARE ,NKCODE_BUTTON_X},
{CTRL_TRIANGLE ,NKCODE_BUTTON_Y},
{CTRL_START, NKCODE_BUTTON_START},
{CTRL_SELECT, JOYSTICK_AXIS_LTRIGGER, +1},
{CTRL_LTRIGGER, NKCODE_BUTTON_L1},
{CTRL_RTRIGGER, NKCODE_BUTTON_R1},
{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
{CTRL_LEFT, JOYSTICK_AXIS_HAT_X, -1},
{CTRL_RIGHT, JOYSTICK_AXIS_HAT_X, +1},
{CTRL_UP, JOYSTICK_AXIS_HAT_Y, -1},
{CTRL_DOWN, JOYSTICK_AXIS_HAT_Y, +1},
{VIRTKEY_FASTFORWARD, JOYSTICK_AXIS_RTRIGGER, +1 },
{VIRTKEY_PAUSE, NKCODE_BACK },
};
static const DefMappingStruct defaultMOQI7SKeyMap[] = {
{CTRL_CROSS, NKCODE_BUTTON_A},
{CTRL_CIRCLE, NKCODE_BUTTON_B},
{CTRL_SQUARE, NKCODE_BUTTON_X},
{CTRL_TRIANGLE, NKCODE_BUTTON_Y},
{CTRL_START, JOYSTICK_AXIS_Z, +1},
{CTRL_SELECT, JOYSTICK_AXIS_Z, -1},
{CTRL_LTRIGGER, NKCODE_BUTTON_L1},
{CTRL_RTRIGGER, NKCODE_BUTTON_R1},
{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
{CTRL_LEFT, JOYSTICK_AXIS_HAT_X, -1},
{CTRL_RIGHT, JOYSTICK_AXIS_HAT_X, +1},
{CTRL_UP, JOYSTICK_AXIS_HAT_Y, -1},
{CTRL_DOWN, JOYSTICK_AXIS_HAT_Y, +1},
{VIRTKEY_FASTFORWARD, JOYSTICK_AXIS_RZ, +1 },
{VIRTKEY_PAUSE, NKCODE_BACK },
};
static const DefMappingStruct defaultAndroidXboxControllerMap[] = {
{CTRL_CROSS , NKCODE_BUTTON_A},
{CTRL_CIRCLE , NKCODE_BUTTON_B},
{CTRL_SQUARE , NKCODE_BUTTON_X},
{CTRL_TRIANGLE , NKCODE_BUTTON_Y},
// The hat for DPAD is standard for bluetooth pads, which is the most likely pads on Android I think.
{CTRL_LEFT , NKCODE_DPAD_LEFT},
{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
{CTRL_UP , NKCODE_DPAD_UP},
{CTRL_DOWN , NKCODE_DPAD_DOWN},
{CTRL_START , NKCODE_BUTTON_START},
{CTRL_SELECT , NKCODE_BACK},
{CTRL_LTRIGGER , NKCODE_BUTTON_L1},
{CTRL_RTRIGGER , NKCODE_BUTTON_R1},
{VIRTKEY_FASTFORWARD , JOYSTICK_AXIS_RTRIGGER, +1},
{VIRTKEY_PAUSE , JOYSTICK_AXIS_LTRIGGER, +1},
{VIRTKEY_FASTFORWARD , JOYSTICK_AXIS_GAS, +1},
{VIRTKEY_PAUSE , JOYSTICK_AXIS_BRAKE, +1},
{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
};
// Retroid reports its controller as "Retro Station Controller".
// It's very similar to the Android Xbox mapping, just with main buttons swapped around.
static const DefMappingStruct defaultRetroStationControllerMap[] = {
{CTRL_CROSS , NKCODE_BUTTON_B},
{CTRL_CIRCLE , NKCODE_BUTTON_A},
{CTRL_SQUARE , NKCODE_BUTTON_Y},
{CTRL_TRIANGLE , NKCODE_BUTTON_X},
// The hat for DPAD is standard for bluetooth pads, which is the most likely pads on Android I think.
{CTRL_LEFT , NKCODE_DPAD_LEFT},
{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
{CTRL_UP , NKCODE_DPAD_UP},
{CTRL_DOWN , NKCODE_DPAD_DOWN},
{CTRL_START , NKCODE_BUTTON_START},
{CTRL_SELECT , NKCODE_BACK},
{CTRL_LTRIGGER , NKCODE_BUTTON_L1},
{CTRL_RTRIGGER , NKCODE_BUTTON_R1},
{VIRTKEY_FASTFORWARD , JOYSTICK_AXIS_RTRIGGER, +1},
{VIRTKEY_PAUSE , JOYSTICK_AXIS_LTRIGGER, +1},
{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
};
static const DefMappingStruct defaultPadMapAndroid[] = {
{CTRL_CROSS , NKCODE_BUTTON_A},
{CTRL_CIRCLE , NKCODE_BUTTON_B},
{CTRL_SQUARE , NKCODE_BUTTON_X},
{CTRL_TRIANGLE , NKCODE_BUTTON_Y},
// The hat for DPAD is standard for bluetooth pads, which is the most likely pads on Android I think.
{CTRL_LEFT , JOYSTICK_AXIS_HAT_X, -1},
{CTRL_LEFT , NKCODE_DPAD_LEFT},
{CTRL_RIGHT , JOYSTICK_AXIS_HAT_X, +1},
{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
{CTRL_UP , JOYSTICK_AXIS_HAT_Y, -1},
{CTRL_UP , NKCODE_DPAD_UP},
{CTRL_DOWN , JOYSTICK_AXIS_HAT_Y, +1},
{CTRL_DOWN , NKCODE_DPAD_DOWN},
{CTRL_START , NKCODE_BUTTON_START},
{CTRL_SELECT , NKCODE_BUTTON_SELECT},
{CTRL_LTRIGGER , NKCODE_BUTTON_L1},
{CTRL_RTRIGGER , NKCODE_BUTTON_R1},
{VIRTKEY_FASTFORWARD , JOYSTICK_AXIS_RTRIGGER, +1},
{VIRTKEY_FASTFORWARD , NKCODE_BUTTON_R2},
{VIRTKEY_PAUSE , JOYSTICK_AXIS_LTRIGGER, +1},
{VIRTKEY_PAUSE , NKCODE_BUTTON_L2 },
{VIRTKEY_FASTFORWARD , JOYSTICK_AXIS_GAS, +1},
{VIRTKEY_PAUSE , JOYSTICK_AXIS_BRAKE, +1},
{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
};
static const DefMappingStruct defaultPadMap[] = {
{CTRL_CROSS , NKCODE_BUTTON_2},
{CTRL_CIRCLE , NKCODE_BUTTON_3},
{CTRL_SQUARE , NKCODE_BUTTON_4},
{CTRL_TRIANGLE , NKCODE_BUTTON_1},
{CTRL_UP , NKCODE_DPAD_UP},
{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
{CTRL_DOWN , NKCODE_DPAD_DOWN},
{CTRL_LEFT , NKCODE_DPAD_LEFT},
{CTRL_START , NKCODE_BUTTON_10},
{CTRL_SELECT , NKCODE_BUTTON_9},
{CTRL_LTRIGGER , NKCODE_BUTTON_7},
{CTRL_RTRIGGER , NKCODE_BUTTON_8},
{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
{VIRTKEY_PAUSE , NKCODE_BUTTON_SELECT },
{VIRTKEY_PAUSE , NKCODE_BUTTON_L2 },
};
static const DefMappingStruct defaultOuyaMap[] = {
{CTRL_CROSS , NKCODE_BUTTON_A},
{CTRL_CIRCLE , NKCODE_BUTTON_B},
{CTRL_SQUARE , NKCODE_BUTTON_X},
{CTRL_TRIANGLE , NKCODE_BUTTON_Y},
{CTRL_UP , NKCODE_DPAD_UP},
{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
{CTRL_DOWN , NKCODE_DPAD_DOWN},
{CTRL_LEFT , NKCODE_DPAD_LEFT},
{CTRL_START , NKCODE_BUTTON_R2},
{CTRL_SELECT , NKCODE_BUTTON_L2},
{CTRL_LTRIGGER , NKCODE_BUTTON_L1},
{CTRL_RTRIGGER , NKCODE_BUTTON_R1},
{VIRTKEY_FASTFORWARD , NKCODE_BUTTON_THUMBL},
{VIRTKEY_PAUSE , NKCODE_BUTTON_THUMBR},
{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, +1},
{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, -1},
};
static const DefMappingStruct defaultXperiaPlay[] = {
{CTRL_CROSS , NKCODE_BUTTON_CROSS},
{CTRL_CIRCLE , NKCODE_BUTTON_CIRCLE},
{CTRL_SQUARE , NKCODE_BUTTON_X},
{CTRL_TRIANGLE , NKCODE_BUTTON_Y},
{CTRL_UP , NKCODE_DPAD_UP},
{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
{CTRL_DOWN , NKCODE_DPAD_DOWN},
{CTRL_LEFT , NKCODE_DPAD_LEFT},
{CTRL_START , NKCODE_BUTTON_START},
{CTRL_SELECT , NKCODE_BUTTON_SELECT},
{CTRL_LTRIGGER , NKCODE_BUTTON_L1},
{CTRL_RTRIGGER , NKCODE_BUTTON_R1},
{VIRTKEY_AXIS_X_MIN, JOYSTICK_AXIS_X, -1},
{VIRTKEY_AXIS_X_MAX, JOYSTICK_AXIS_X, +1},
{VIRTKEY_AXIS_Y_MIN, JOYSTICK_AXIS_Y, -1},
{VIRTKEY_AXIS_Y_MAX, JOYSTICK_AXIS_Y, +1},
};
2022-07-24 13:38:30 +00:00
static const DefMappingStruct defaultVRLeftController[] = {
{CTRL_UP , NKCODE_DPAD_UP},
{CTRL_DOWN , NKCODE_DPAD_DOWN},
{CTRL_LEFT , NKCODE_DPAD_LEFT},
{CTRL_RIGHT , NKCODE_DPAD_RIGHT},
{CTRL_SELECT , NKCODE_BUTTON_THUMBL},
{CTRL_LTRIGGER , NKCODE_BUTTON_X},
{CTRL_RTRIGGER , NKCODE_BUTTON_Y},
{CTRL_SCREEN , NKCODE_ALT_LEFT},
2022-07-24 13:38:30 +00:00
};
static const DefMappingStruct defaultVRRightController[] = {
{CTRL_CIRCLE , NKCODE_ALT_RIGHT},
{CTRL_CROSS , NKCODE_ENTER},
{CTRL_SQUARE , NKCODE_BUTTON_B},
{CTRL_TRIANGLE , NKCODE_BUTTON_A},
{CTRL_START , NKCODE_BUTTON_THUMBR},
{VIRTKEY_AXIS_Y_MAX, NKCODE_DPAD_UP},
{VIRTKEY_AXIS_Y_MIN, NKCODE_DPAD_DOWN},
{VIRTKEY_AXIS_X_MIN, NKCODE_DPAD_LEFT},
{VIRTKEY_AXIS_X_MAX, NKCODE_DPAD_RIGHT},
};
static void SetDefaultKeyMap(InputDeviceID deviceId, const DefMappingStruct *array, size_t count, bool replace) {
for (size_t i = 0; i < count; i++) {
if (array[i].direction == 0)
SetInputMapping(array[i].pspKey, MultiInputMapping(InputMapping(deviceId, array[i].keyOrAxis)), replace);
else
SetInputMapping(array[i].pspKey, MultiInputMapping(InputMapping(deviceId, array[i].keyOrAxis, array[i].direction)), replace);
}
g_seenDeviceIds.insert(deviceId);
}
void SetDefaultKeyMap(DefaultMaps dmap, bool replace) {
switch (dmap) {
case DEFAULT_MAPPING_KEYBOARD:
{
int keyboardLayout = System_GetPropertyInt(SYSPROP_KEYBOARD_LAYOUT);
switch (keyboardLayout) {
case KEYBOARD_LAYOUT_QWERTZ:
SetDefaultKeyMap(DEVICE_ID_KEYBOARD, defaultQwertzKeyboardKeyMap, ARRAY_SIZE(defaultQwertzKeyboardKeyMap), replace);
break;
case KEYBOARD_LAYOUT_AZERTY:
SetDefaultKeyMap(DEVICE_ID_KEYBOARD, defaultAzertyKeyboardKeyMap, ARRAY_SIZE(defaultAzertyKeyboardKeyMap), replace);
break;
case KEYBOARD_LAYOUT_QWERTY:
default:
SetDefaultKeyMap(DEVICE_ID_KEYBOARD, defaultQwertyKeyboardKeyMap, ARRAY_SIZE(defaultQwertyKeyboardKeyMap), replace);
break;
}
}
break;
case DEFAULT_MAPPING_XINPUT:
SetDefaultKeyMap(DEVICE_ID_XINPUT_0, defaultXInputKeyMap, ARRAY_SIZE(defaultXInputKeyMap), replace);
break;
case DEFAULT_MAPPING_SHIELD:
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultShieldKeyMap, ARRAY_SIZE(defaultShieldKeyMap), replace);
break;
case DEFAULT_MAPPING_MOQI_I7S:
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultMOQI7SKeyMap, ARRAY_SIZE(defaultMOQI7SKeyMap), replace);
break;
case DEFAULT_MAPPING_PAD:
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultPadMap, ARRAY_SIZE(defaultPadMap), replace);
break;
case DEFAULT_MAPPING_ANDROID_PAD:
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultPadMapAndroid, ARRAY_SIZE(defaultPadMapAndroid), replace);
break;
case DEFAULT_MAPPING_OUYA:
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultOuyaMap, ARRAY_SIZE(defaultOuyaMap), replace);
break;
case DEFAULT_MAPPING_XPERIA_PLAY:
SetDefaultKeyMap(DEVICE_ID_DEFAULT, defaultXperiaPlay, ARRAY_SIZE(defaultXperiaPlay), replace);
break;
case DEFAULT_MAPPING_ANDROID_XBOX:
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultAndroidXboxControllerMap, ARRAY_SIZE(defaultAndroidXboxControllerMap), replace);
break;
case DEFAULT_MAPPING_RETRO_STATION_CONTROLLER:
SetDefaultKeyMap(DEVICE_ID_PAD_0, defaultRetroStationControllerMap, ARRAY_SIZE(defaultRetroStationControllerMap), replace);
break;
2022-07-24 13:38:30 +00:00
case DEFAULT_MAPPING_VR_HEADSET:
SetDefaultKeyMap(DEVICE_ID_XR_CONTROLLER_LEFT, defaultVRLeftController, ARRAY_SIZE(defaultVRLeftController), replace);
SetDefaultKeyMap(DEVICE_ID_XR_CONTROLLER_RIGHT, defaultVRRightController, ARRAY_SIZE(defaultVRRightController), replace);
break;
}
UpdateNativeMenuKeys();
}
} // namespace KeyMap