2013-06-24 14:03:25 +00:00
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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2013-08-17 17:20:19 +00:00
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#include "GPU/GPUState.h"
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#include "GPU/ge_constants.h"
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2013-10-05 18:37:14 +00:00
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#include "GPU/Common/TextureDecoder.h"
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2015-04-07 22:16:22 +00:00
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#include "Common/ColorConv.h"
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2016-02-13 20:22:27 +00:00
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#include "Common/GraphicsContext.h"
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2013-12-15 22:01:46 +00:00
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#include "Core/Config.h"
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2013-12-14 22:54:05 +00:00
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#include "Core/Debugger/Breakpoints.h"
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2013-12-29 22:44:35 +00:00
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#include "Core/Host.h"
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2013-08-17 17:20:19 +00:00
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#include "Core/MemMap.h"
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#include "Core/HLE/sceKernelInterrupt.h"
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#include "Core/HLE/sceGe.h"
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2014-03-15 18:44:02 +00:00
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#include "Core/MIPS/MIPS.h"
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2013-08-17 17:20:19 +00:00
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#include "Core/Reporting.h"
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2017-11-05 19:10:05 +00:00
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#include "Core/Core.h"
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2015-06-11 10:29:14 +00:00
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#include "profiler/profiler.h"
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2016-02-13 20:22:27 +00:00
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#include "thin3d/thin3d.h"
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2013-06-24 17:05:43 +00:00
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2017-05-11 00:31:34 +00:00
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#include "GPU/Software/Rasterizer.h"
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#include "GPU/Software/Sampler.h"
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2013-08-17 17:20:19 +00:00
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#include "GPU/Software/SoftGpu.h"
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#include "GPU/Software/TransformUnit.h"
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2017-04-16 02:53:56 +00:00
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#include "GPU/Common/DrawEngineCommon.h"
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2015-10-24 12:40:29 +00:00
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#include "GPU/Common/FramebufferCommon.h"
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2017-06-03 07:09:58 +00:00
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#include "GPU/Debugger/Record.h"
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2013-06-25 09:53:45 +00:00
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2013-08-17 17:20:19 +00:00
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const int FB_WIDTH = 480;
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2013-06-25 13:58:59 +00:00
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const int FB_HEIGHT = 272;
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2017-02-07 17:42:32 +00:00
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struct Vertex {
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float x, y, z;
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float u, v;
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uint32_t rgba;
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};
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2017-05-24 08:20:10 +00:00
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u32 clut[4096];
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2013-10-20 11:51:54 +00:00
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FormatBuffer fb;
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FormatBuffer depthbuf;
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2016-12-25 17:18:19 +00:00
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2017-01-30 15:50:35 +00:00
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SoftGPU::SoftGPU(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
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: GPUCommon(gfxCtx, draw)
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2013-06-24 14:03:25 +00:00
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{
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2016-12-25 17:18:19 +00:00
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using namespace Draw;
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2017-02-19 10:02:24 +00:00
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fbTex = nullptr;
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2017-01-16 16:43:07 +00:00
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InputLayoutDesc inputDesc = {
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2016-12-26 12:22:48 +00:00
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{
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2017-02-07 17:42:32 +00:00
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{ sizeof(Vertex), false },
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2016-12-26 12:22:48 +00:00
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},
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{
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{ 0, SEM_POSITION, DataFormat::R32G32B32_FLOAT, 0 },
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{ 0, SEM_TEXCOORD0, DataFormat::R32G32_FLOAT, 12 },
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2017-01-28 15:41:17 +00:00
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{ 0, SEM_COLOR0, DataFormat::R8G8B8A8_UNORM, 20 },
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2016-12-26 12:22:48 +00:00
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},
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};
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2016-02-13 20:22:27 +00:00
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2017-01-30 13:33:38 +00:00
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ShaderModule *vshader = draw_->GetVshaderPreset(VS_TEXTURE_COLOR_2D);
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2016-02-13 20:22:27 +00:00
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2017-02-07 17:42:32 +00:00
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vdata = draw_->CreateBuffer(sizeof(Vertex) * 4, BufferUsageFlag::DYNAMIC | BufferUsageFlag::VERTEXDATA);
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2017-01-30 13:33:38 +00:00
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idata = draw_->CreateBuffer(sizeof(int) * 6, BufferUsageFlag::DYNAMIC | BufferUsageFlag::INDEXDATA);
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2016-12-26 16:03:01 +00:00
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2017-01-30 13:33:38 +00:00
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InputLayout *inputLayout = draw_->CreateInputLayout(inputDesc);
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DepthStencilState *depth = draw_->CreateDepthStencilState({ false, false, Comparison::LESS });
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BlendState *blendstateOff = draw_->CreateBlendState({ false, 0xF });
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RasterState *rasterNoCull = draw_->CreateRasterState({});
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2016-12-26 16:03:01 +00:00
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2017-01-30 13:33:38 +00:00
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samplerNearest = draw_->CreateSamplerState({ TextureFilter::NEAREST, TextureFilter::NEAREST, TextureFilter::NEAREST });
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samplerLinear = draw_->CreateSamplerState({ TextureFilter::LINEAR, TextureFilter::LINEAR, TextureFilter::LINEAR });
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2015-12-14 01:07:24 +00:00
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2016-12-26 16:03:01 +00:00
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PipelineDesc pipelineDesc{
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Primitive::TRIANGLE_LIST,
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2017-01-30 13:33:38 +00:00
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{ draw_->GetVshaderPreset(VS_TEXTURE_COLOR_2D), draw_->GetFshaderPreset(FS_TEXTURE_COLOR_2D) },
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2017-02-08 11:55:58 +00:00
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inputLayout, depth, blendstateOff, rasterNoCull, &vsTexColBufDesc
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2016-12-26 16:03:01 +00:00
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};
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2017-01-30 13:33:38 +00:00
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texColor = draw_->CreateGraphicsPipeline(pipelineDesc);
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2017-02-17 18:22:41 +00:00
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inputLayout->Release();
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depth->Release();
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blendstateOff->Release();
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rasterNoCull->Release();
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2016-12-26 12:42:53 +00:00
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2013-09-14 18:36:56 +00:00
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fb.data = Memory::GetPointer(0x44000000); // TODO: correct default address?
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depthbuf.data = Memory::GetPointer(0x44000000); // TODO: correct default address?
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2013-12-15 16:55:19 +00:00
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2013-12-15 22:01:46 +00:00
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framebufferDirty_ = true;
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2013-12-15 16:55:19 +00:00
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// TODO: Is there a default?
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displayFramebuf_ = 0;
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displayStride_ = 512;
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displayFormat_ = GE_FORMAT_8888;
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2017-04-16 02:53:56 +00:00
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2017-05-11 00:31:34 +00:00
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Sampler::Init();
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2017-05-21 03:19:08 +00:00
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drawEngine_ = new SoftwareDrawEngine();
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drawEngineCommon_ = drawEngine_;
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2013-06-24 14:03:25 +00:00
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}
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2016-01-18 01:56:19 +00:00
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void SoftGPU::DeviceLost() {
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2016-02-13 20:22:27 +00:00
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// Handled by thin3d.
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2016-01-18 01:56:19 +00:00
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}
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2016-09-11 03:29:58 +00:00
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void SoftGPU::DeviceRestore() {
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// Handled by thin3d.
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}
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2016-02-13 20:22:27 +00:00
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SoftGPU::~SoftGPU() {
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2016-12-26 12:42:53 +00:00
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texColor->Release();
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texColor = nullptr;
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2017-02-19 10:02:24 +00:00
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if (fbTex) {
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fbTex->Release();
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fbTex = nullptr;
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}
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2016-03-21 07:04:02 +00:00
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vdata->Release();
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vdata = nullptr;
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idata->Release();
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idata = nullptr;
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2016-12-24 10:50:42 +00:00
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samplerNearest->Release();
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samplerNearest = nullptr;
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samplerLinear->Release();
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samplerLinear = nullptr;
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2017-05-11 00:31:34 +00:00
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Sampler::Shutdown();
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2013-06-24 17:05:43 +00:00
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}
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2013-12-29 22:44:35 +00:00
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void SoftGPU::SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) {
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2014-01-11 17:51:32 +00:00
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// Seems like this can point into RAM, but should be VRAM if not in RAM.
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displayFramebuf_ = (framebuf & 0xFF000000) == 0 ? 0x44000000 | framebuf : framebuf;
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2013-12-29 22:44:35 +00:00
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displayStride_ = stride;
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displayFormat_ = format;
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host->GPUNotifyDisplay(framebuf, stride, format);
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}
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2013-06-24 17:05:43 +00:00
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// Copies RGBA8 data from RAM to the currently bound render target.
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2016-12-24 10:50:42 +00:00
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void SoftGPU::CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight) {
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2017-01-30 13:33:38 +00:00
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if (!draw_)
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2016-04-09 15:38:33 +00:00
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return;
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2016-02-13 20:22:27 +00:00
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float u0 = 0.0f;
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float u1;
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2017-02-19 10:02:24 +00:00
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if (fbTex) {
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fbTex->Release();
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fbTex = nullptr;
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}
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2017-11-12 01:45:47 +00:00
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// For accuracy, try to handle 0 stride - sometimes used.
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if (displayStride_ == 0) {
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srcheight = 1;
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}
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2017-02-19 10:02:24 +00:00
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Draw::TextureDesc desc{};
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desc.type = Draw::TextureType::LINEAR2D;
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desc.format = Draw::DataFormat::R8G8B8A8_UNORM;
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desc.depth = 1;
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desc.mipLevels = 1;
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2017-01-28 15:41:17 +00:00
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bool hasImage = true;
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2017-11-12 01:45:47 +00:00
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if (!Memory::IsValidAddress(displayFramebuf_) || srcwidth == 0 || srcheight == 0) {
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2017-01-28 15:41:17 +00:00
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hasImage = false;
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2016-02-13 20:22:27 +00:00
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u1 = 1.0f;
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2013-12-15 16:55:19 +00:00
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} else if (displayFormat_ == GE_FORMAT_8888) {
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u8 *data = Memory::GetPointer(displayFramebuf_);
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2017-11-12 01:45:47 +00:00
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desc.width = displayStride_ == 0 ? srcwidth : displayStride_;
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2017-02-19 10:02:24 +00:00
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desc.height = srcheight;
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desc.initData.push_back(data);
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desc.format = Draw::DataFormat::R8G8B8A8_UNORM;
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2017-11-12 01:45:47 +00:00
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if (displayStride_ != 0) {
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u1 = (float)srcwidth / displayStride_;
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} else {
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u1 = 1.0f;
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}
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2013-07-21 17:15:28 +00:00
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} else {
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// TODO: This should probably be converted in a shader instead..
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2016-02-13 20:22:27 +00:00
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fbTexBuffer.resize(srcwidth * srcheight);
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2013-12-15 16:55:19 +00:00
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FormatBuffer displayBuffer;
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displayBuffer.data = Memory::GetPointer(displayFramebuf_);
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2013-07-21 17:15:28 +00:00
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for (int y = 0; y < srcheight; ++y) {
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2016-02-13 20:22:27 +00:00
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u32 *buf_line = &fbTexBuffer[y * srcwidth];
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2013-12-15 16:55:19 +00:00
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const u16 *fb_line = &displayBuffer.as16[y * displayStride_];
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2013-08-17 17:20:19 +00:00
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2013-12-15 16:55:19 +00:00
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switch (displayFormat_) {
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2013-08-17 17:20:19 +00:00
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case GE_FORMAT_565:
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2016-02-13 20:22:27 +00:00
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ConvertRGBA565ToRGBA8888(buf_line, fb_line, srcwidth);
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2013-08-17 17:20:19 +00:00
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break;
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case GE_FORMAT_5551:
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2016-02-13 20:22:27 +00:00
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ConvertRGBA5551ToRGBA8888(buf_line, fb_line, srcwidth);
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2013-08-17 17:20:19 +00:00
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break;
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case GE_FORMAT_4444:
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2016-02-13 20:22:27 +00:00
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ConvertRGBA4444ToRGBA8888(buf_line, fb_line, srcwidth);
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2013-08-17 17:20:19 +00:00
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break;
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default:
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2013-12-15 16:55:19 +00:00
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ERROR_LOG_REPORT(G3D, "Software: Unexpected framebuffer format: %d", displayFormat_);
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2013-07-21 17:15:28 +00:00
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}
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}
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2017-02-19 10:02:24 +00:00
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desc.width = srcwidth;
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desc.height = srcheight;
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2017-03-14 08:52:52 +00:00
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desc.initData.push_back((uint8_t *)fbTexBuffer.data());
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2016-02-13 20:22:27 +00:00
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u1 = 1.0f;
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2013-07-21 17:15:28 +00:00
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}
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2017-02-19 10:02:24 +00:00
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if (!hasImage) {
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2017-05-22 12:48:20 +00:00
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draw_->BindFramebufferAsRenderTarget(nullptr, { Draw::RPAction::CLEAR, Draw::RPAction::DONT_CARE });
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2017-02-19 10:02:24 +00:00
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return;
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}
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fbTex = draw_->CreateTexture(desc);
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2013-06-24 17:05:43 +00:00
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2017-08-28 13:55:47 +00:00
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float dstwidth = (float)PSP_CoreParameter().pixelWidth;
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float dstheight = (float)PSP_CoreParameter().pixelHeight;
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2013-12-17 08:02:54 +00:00
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float x, y, w, h;
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2015-11-02 23:24:19 +00:00
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CenterDisplayOutputRect(&x, &y, &w, &h, 480.0f, 272.0f, dstwidth, dstheight, ROTATION_LOCKED_HORIZONTAL);
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2013-12-17 08:02:54 +00:00
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2016-02-13 22:52:35 +00:00
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if (GetGPUBackend() == GPUBackend::DIRECT3D9) {
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x += 0.5f;
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y += 0.5f;
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}
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2013-12-17 08:02:54 +00:00
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x /= 0.5f * dstwidth;
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y /= 0.5f * dstheight;
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w /= 0.5f * dstwidth;
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h /= 0.5f * dstheight;
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float x2 = x + w;
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float y2 = y + h;
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x -= 1.0f;
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y -= 1.0f;
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x2 -= 1.0f;
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y2 -= 1.0f;
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2017-02-19 10:02:24 +00:00
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float v0 = 1.0f;
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float v1 = 0.0f;
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2015-12-14 01:07:24 +00:00
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2017-02-19 10:02:24 +00:00
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if (GetGPUBackend() == GPUBackend::VULKAN) {
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std::swap(v0, v1);
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}
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2017-05-16 14:00:34 +00:00
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draw_->BindFramebufferAsRenderTarget(nullptr, { Draw::RPAction::CLEAR, Draw::RPAction::DONT_CARE });
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2017-08-28 13:55:47 +00:00
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Draw::Viewport viewport = { 0.0f, 0.0f, dstwidth, dstheight, 0.0f, 1.0f };
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draw_->SetViewports(1, &viewport);
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draw_->SetScissorRect(0, 0, dstwidth, dstheight);
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2016-04-09 15:38:33 +00:00
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2017-02-19 10:02:24 +00:00
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Draw::SamplerState *sampler;
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if (g_Config.iBufFilter == SCALE_NEAREST) {
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sampler = samplerNearest;
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2017-01-28 15:41:17 +00:00
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} else {
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2017-02-19 10:02:24 +00:00
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sampler = samplerLinear;
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2017-01-28 15:41:17 +00:00
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}
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2017-02-19 10:02:24 +00:00
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draw_->BindSamplerStates(0, 1, &sampler);
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const Vertex verts[4] = {
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{ x, y, 0, u0, v0, 0xFFFFFFFF }, // TL
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|
|
{ x, y2, 0, u0, v1, 0xFFFFFFFF }, // BL
|
|
|
|
{ x2, y2, 0, u1, v1, 0xFFFFFFFF }, // BR
|
|
|
|
{ x2, y, 0, u1, v0, 0xFFFFFFFF }, // TR
|
|
|
|
};
|
|
|
|
draw_->UpdateBuffer(vdata, (const uint8_t *)verts, 0, sizeof(verts), Draw::UPDATE_DISCARD);
|
|
|
|
|
|
|
|
int indexes[] = { 0, 1, 2, 0, 2, 3 };
|
|
|
|
draw_->UpdateBuffer(idata, (const uint8_t *)indexes, 0, sizeof(indexes), Draw::UPDATE_DISCARD);
|
|
|
|
|
|
|
|
draw_->BindTexture(0, fbTex);
|
|
|
|
|
|
|
|
static const float identity4x4[16] = {
|
|
|
|
1.0f, 0.0f, 0.0f, 0.0f,
|
|
|
|
0.0f, 1.0f, 0.0f, 0.0f,
|
|
|
|
0.0f, 0.0f, 1.0f, 0.0f,
|
|
|
|
0.0f, 0.0f, 0.0f, 1.0f,
|
|
|
|
};
|
|
|
|
|
|
|
|
Draw::VsTexColUB ub{};
|
|
|
|
memcpy(ub.WorldViewProj, identity4x4, sizeof(float) * 16);
|
|
|
|
draw_->BindPipeline(texColor);
|
|
|
|
draw_->UpdateDynamicUniformBuffer(&ub, sizeof(ub));
|
|
|
|
draw_->BindVertexBuffers(0, 1, &vdata, nullptr);
|
|
|
|
draw_->BindIndexBuffer(idata, 0);
|
|
|
|
draw_->DrawIndexed(6, 0);
|
2017-04-11 10:53:11 +00:00
|
|
|
draw_->BindIndexBuffer(nullptr, 0);
|
2013-06-24 17:05:43 +00:00
|
|
|
}
|
|
|
|
|
2017-11-05 19:33:28 +00:00
|
|
|
void SoftGPU::CopyDisplayToOutput() {
|
2013-08-17 17:20:19 +00:00
|
|
|
// The display always shows 480x272.
|
2013-12-17 08:02:54 +00:00
|
|
|
CopyToCurrentFboFromDisplayRam(FB_WIDTH, FB_HEIGHT);
|
2013-12-15 22:01:46 +00:00
|
|
|
framebufferDirty_ = false;
|
2017-04-16 02:54:42 +00:00
|
|
|
|
|
|
|
// Force the render params to 480x272 so other things work.
|
|
|
|
if (g_Config.IsPortrait()) {
|
|
|
|
PSP_CoreParameter().renderWidth = 272;
|
|
|
|
PSP_CoreParameter().renderHeight = 480;
|
|
|
|
} else {
|
|
|
|
PSP_CoreParameter().renderWidth = 480;
|
|
|
|
PSP_CoreParameter().renderHeight = 272;
|
|
|
|
}
|
2013-06-24 14:03:25 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void SoftGPU::FastRunLoop(DisplayList &list) {
|
2015-06-11 10:29:14 +00:00
|
|
|
PROFILE_THIS_SCOPE("soft_runloop");
|
2013-06-24 14:03:25 +00:00
|
|
|
for (; downcount > 0; --downcount) {
|
|
|
|
u32 op = Memory::ReadUnchecked_U32(list.pc);
|
|
|
|
u32 cmd = op >> 24;
|
|
|
|
|
|
|
|
u32 diff = op ^ gstate.cmdmem[cmd];
|
|
|
|
gstate.cmdmem[cmd] = op;
|
|
|
|
ExecuteOp(op, diff);
|
|
|
|
|
|
|
|
list.pc += 4;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-01-23 20:00:44 +00:00
|
|
|
void SoftGPU::ExecuteOp(u32 op, u32 diff) {
|
2013-06-24 14:03:25 +00:00
|
|
|
u32 cmd = op >> 24;
|
|
|
|
u32 data = op & 0xFFFFFF;
|
|
|
|
|
|
|
|
// Handle control and drawing commands here directly. The others we delegate.
|
2017-01-23 20:00:44 +00:00
|
|
|
switch (cmd) {
|
2013-06-24 14:03:25 +00:00
|
|
|
case GE_CMD_BASE:
|
|
|
|
break;
|
|
|
|
|
2013-09-14 21:28:37 +00:00
|
|
|
case GE_CMD_VADDR:
|
|
|
|
gstate_c.vertexAddr = gstate_c.getRelativeAddress(data);
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_IADDR:
|
2013-09-14 21:28:37 +00:00
|
|
|
gstate_c.indexAddr = gstate_c.getRelativeAddress(data);
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_PRIM:
|
|
|
|
{
|
|
|
|
u32 count = data & 0xFFFF;
|
2017-04-30 03:36:36 +00:00
|
|
|
// Upper bits are ignored.
|
2017-05-24 08:20:10 +00:00
|
|
|
GEPrimitiveType prim = static_cast<GEPrimitiveType>((data >> 16) & 7);
|
2013-06-25 09:07:14 +00:00
|
|
|
|
2013-07-24 14:34:08 +00:00
|
|
|
if (!Memory::IsValidAddress(gstate_c.vertexAddr)) {
|
2013-09-01 08:10:12 +00:00
|
|
|
ERROR_LOG_REPORT(G3D, "Software: Bad vertex address %08x!", gstate_c.vertexAddr);
|
2013-07-24 14:34:08 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2013-06-25 09:07:14 +00:00
|
|
|
void *verts = Memory::GetPointer(gstate_c.vertexAddr);
|
2013-06-28 21:34:56 +00:00
|
|
|
void *indices = NULL;
|
2013-06-25 09:07:14 +00:00
|
|
|
if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) {
|
2013-07-24 14:34:08 +00:00
|
|
|
if (!Memory::IsValidAddress(gstate_c.indexAddr)) {
|
2013-09-01 08:10:12 +00:00
|
|
|
ERROR_LOG_REPORT(G3D, "Software: Bad index address %08x!", gstate_c.indexAddr);
|
2013-07-24 14:34:08 +00:00
|
|
|
break;
|
|
|
|
}
|
2013-06-28 21:34:56 +00:00
|
|
|
indices = Memory::GetPointer(gstate_c.indexAddr);
|
2013-06-25 09:07:14 +00:00
|
|
|
}
|
|
|
|
|
2013-10-27 22:05:57 +00:00
|
|
|
cyclesExecuted += EstimatePerVertexCost() * count;
|
2013-11-21 05:59:45 +00:00
|
|
|
int bytesRead;
|
2017-05-24 08:20:10 +00:00
|
|
|
drawEngine_->transformUnit.SubmitPrimitive(verts, indices, prim, count, gstate.vertType, &bytesRead, drawEngine_);
|
2013-12-15 22:01:46 +00:00
|
|
|
framebufferDirty_ = true;
|
2013-11-21 05:59:45 +00:00
|
|
|
|
|
|
|
// After drawing, we advance the vertexAddr (when non indexed) or indexAddr (when indexed).
|
|
|
|
// Some games rely on this, they don't bother reloading VADDR and IADDR.
|
2014-05-05 01:24:49 +00:00
|
|
|
// The VADDR/IADDR registers are NOT updated.
|
2016-04-10 20:07:08 +00:00
|
|
|
AdvanceVerts(gstate.vertType, count, bytesRead);
|
2013-06-24 14:03:25 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_BEZIER:
|
|
|
|
{
|
2017-04-16 03:08:37 +00:00
|
|
|
// We don't dirty on normal changes anymore as we prescale, but it's needed for splines/bezier.
|
|
|
|
gstate_c.Dirty(DIRTY_UVSCALEOFFSET);
|
|
|
|
|
|
|
|
// This also make skipping drawing very effective.
|
|
|
|
if (gstate_c.skipDrawReason & (SKIPDRAW_SKIPFRAME | SKIPDRAW_NON_DISPLAYED_FB)) {
|
|
|
|
// TODO: Should this eat some cycles? Probably yes. Not sure if important.
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!Memory::IsValidAddress(gstate_c.vertexAddr)) {
|
|
|
|
ERROR_LOG_REPORT(G3D, "Bad vertex address %08x!", gstate_c.vertexAddr);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
void *control_points = Memory::GetPointerUnchecked(gstate_c.vertexAddr);
|
|
|
|
void *indices = NULL;
|
|
|
|
if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) {
|
|
|
|
if (!Memory::IsValidAddress(gstate_c.indexAddr)) {
|
|
|
|
ERROR_LOG_REPORT(G3D, "Bad index address %08x!", gstate_c.indexAddr);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
indices = Memory::GetPointerUnchecked(gstate_c.indexAddr);
|
|
|
|
}
|
|
|
|
|
2017-12-01 17:50:31 +00:00
|
|
|
if ((gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) || vertTypeIsSkinningEnabled(gstate.vertType)) {
|
|
|
|
DEBUG_LOG_REPORT(G3D, "Unusual bezier/spline vtype: %08x, morph: %d, bones: %d", gstate.vertType, (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCOUNT_SHIFT, vertTypeGetNumBoneWeights(gstate.vertType));
|
2017-04-16 03:08:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
GEPatchPrimType patchPrim = gstate.getPatchPrimitiveType();
|
|
|
|
SetDrawType(DRAW_BEZIER, PatchPrimToPrim(patchPrim));
|
|
|
|
|
|
|
|
int bz_ucount = op & 0xFF;
|
|
|
|
int bz_vcount = (op >> 8) & 0xFF;
|
|
|
|
bool computeNormals = gstate.isLightingEnabled();
|
|
|
|
bool patchFacing = gstate.patchfacing & 1;
|
|
|
|
|
|
|
|
int bytesRead = 0;
|
|
|
|
drawEngineCommon_->SubmitBezier(control_points, indices, gstate.getPatchDivisionU(), gstate.getPatchDivisionV(), bz_ucount, bz_vcount, patchPrim, computeNormals, patchFacing, gstate.vertType, &bytesRead);
|
|
|
|
framebufferDirty_ = true;
|
|
|
|
|
|
|
|
// After drawing, we advance pointers - see SubmitPrim which does the same.
|
|
|
|
int count = bz_ucount * bz_vcount;
|
|
|
|
AdvanceVerts(gstate.vertType, count, bytesRead);
|
2013-06-24 14:03:25 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_SPLINE:
|
|
|
|
{
|
2017-04-16 03:08:37 +00:00
|
|
|
// We don't dirty on normal changes anymore as we prescale, but it's needed for splines/bezier.
|
|
|
|
gstate_c.Dirty(DIRTY_UVSCALEOFFSET);
|
|
|
|
|
|
|
|
// This also make skipping drawing very effective.
|
|
|
|
if (gstate_c.skipDrawReason & (SKIPDRAW_SKIPFRAME | SKIPDRAW_NON_DISPLAYED_FB)) {
|
|
|
|
// TODO: Should this eat some cycles? Probably yes. Not sure if important.
|
|
|
|
return;
|
|
|
|
}
|
2013-07-24 15:59:21 +00:00
|
|
|
|
|
|
|
if (!Memory::IsValidAddress(gstate_c.vertexAddr)) {
|
2017-04-16 03:08:37 +00:00
|
|
|
ERROR_LOG_REPORT(G3D, "Bad vertex address %08x!", gstate_c.vertexAddr);
|
|
|
|
return;
|
2013-07-24 15:59:21 +00:00
|
|
|
}
|
|
|
|
|
2017-04-16 03:08:37 +00:00
|
|
|
void *control_points = Memory::GetPointerUnchecked(gstate_c.vertexAddr);
|
|
|
|
void *indices = NULL;
|
2013-07-24 15:59:21 +00:00
|
|
|
if ((gstate.vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) {
|
|
|
|
if (!Memory::IsValidAddress(gstate_c.indexAddr)) {
|
2017-04-16 03:08:37 +00:00
|
|
|
ERROR_LOG_REPORT(G3D, "Bad index address %08x!", gstate_c.indexAddr);
|
|
|
|
return;
|
2013-07-24 15:59:21 +00:00
|
|
|
}
|
2017-04-16 03:08:37 +00:00
|
|
|
indices = Memory::GetPointerUnchecked(gstate_c.indexAddr);
|
2013-07-24 15:59:21 +00:00
|
|
|
}
|
|
|
|
|
2017-04-16 03:08:37 +00:00
|
|
|
if (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) {
|
|
|
|
DEBUG_LOG_REPORT(G3D, "Spline + morph: %i", (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCOUNT_SHIFT);
|
|
|
|
}
|
|
|
|
if (vertTypeIsSkinningEnabled(gstate.vertType)) {
|
|
|
|
DEBUG_LOG_REPORT(G3D, "Spline + skinning: %i", vertTypeGetNumBoneWeights(gstate.vertType));
|
2013-07-24 15:59:21 +00:00
|
|
|
}
|
|
|
|
|
2017-04-16 03:08:37 +00:00
|
|
|
int sp_ucount = op & 0xFF;
|
|
|
|
int sp_vcount = (op >> 8) & 0xFF;
|
|
|
|
int sp_utype = (op >> 16) & 0x3;
|
|
|
|
int sp_vtype = (op >> 18) & 0x3;
|
|
|
|
GEPatchPrimType patchPrim = gstate.getPatchPrimitiveType();
|
|
|
|
SetDrawType(DRAW_SPLINE, PatchPrimToPrim(patchPrim));
|
|
|
|
bool computeNormals = gstate.isLightingEnabled();
|
|
|
|
bool patchFacing = gstate.patchfacing & 1;
|
|
|
|
u32 vertType = gstate.vertType;
|
|
|
|
|
|
|
|
int bytesRead = 0;
|
|
|
|
drawEngineCommon_->SubmitSpline(control_points, indices, gstate.getPatchDivisionU(), gstate.getPatchDivisionV(), sp_ucount, sp_vcount, sp_utype, sp_vtype, patchPrim, computeNormals, patchFacing, vertType, &bytesRead);
|
2013-12-15 22:01:46 +00:00
|
|
|
framebufferDirty_ = true;
|
2017-04-16 03:08:37 +00:00
|
|
|
|
|
|
|
// After drawing, we advance pointers - see SubmitPrim which does the same.
|
|
|
|
int count = sp_ucount * sp_vcount;
|
|
|
|
AdvanceVerts(gstate.vertType, count, bytesRead);
|
2013-06-24 14:03:25 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_BOUNDINGBOX:
|
2013-09-24 10:59:34 +00:00
|
|
|
if (data != 0)
|
|
|
|
DEBUG_LOG(G3D, "Unsupported bounding box: %06x", data);
|
|
|
|
// bounding box test. Let's assume the box was within the drawing region.
|
|
|
|
currentList->bboxResult = true;
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_VERTEXTYPE:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_REGION1:
|
|
|
|
case GE_CMD_REGION2:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_CLIPENABLE:
|
|
|
|
break;
|
|
|
|
|
2013-09-14 21:28:37 +00:00
|
|
|
case GE_CMD_CULLFACEENABLE:
|
|
|
|
case GE_CMD_CULL:
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_TEXTUREMAPENABLE:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_LIGHTINGENABLE:
|
|
|
|
break;
|
|
|
|
|
2013-09-14 21:28:37 +00:00
|
|
|
case GE_CMD_FOGCOLOR:
|
|
|
|
case GE_CMD_FOG1:
|
|
|
|
case GE_CMD_FOG2:
|
|
|
|
case GE_CMD_FOGENABLE:
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_DITHERENABLE:
|
|
|
|
break;
|
|
|
|
|
2013-09-14 21:28:37 +00:00
|
|
|
case GE_CMD_OFFSETX:
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
2013-09-14 21:28:37 +00:00
|
|
|
case GE_CMD_OFFSETY:
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
2013-09-14 21:28:37 +00:00
|
|
|
case GE_CMD_TEXSCALEU:
|
|
|
|
gstate_c.uv.uScale = getFloat24(data);
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
2013-09-14 21:28:37 +00:00
|
|
|
case GE_CMD_TEXSCALEV:
|
|
|
|
gstate_c.uv.vScale = getFloat24(data);
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
2013-09-14 21:28:37 +00:00
|
|
|
case GE_CMD_TEXOFFSETU:
|
|
|
|
gstate_c.uv.uOff = getFloat24(data);
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
2013-09-14 21:28:37 +00:00
|
|
|
case GE_CMD_TEXOFFSETV:
|
|
|
|
gstate_c.uv.vOff = getFloat24(data);
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_SCISSOR1:
|
|
|
|
case GE_CMD_SCISSOR2:
|
|
|
|
break;
|
|
|
|
|
2013-09-14 21:28:37 +00:00
|
|
|
case GE_CMD_MINZ:
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_FRAMEBUFPTR:
|
2013-10-06 22:51:31 +00:00
|
|
|
fb.data = Memory::GetPointer(gstate.getFrameBufAddress());
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_FRAMEBUFWIDTH:
|
2013-10-06 22:51:31 +00:00
|
|
|
fb.data = Memory::GetPointer(gstate.getFrameBufAddress());
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_FRAMEBUFPIXFORMAT:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_TEXADDR0:
|
|
|
|
case GE_CMD_TEXADDR1:
|
|
|
|
case GE_CMD_TEXADDR2:
|
|
|
|
case GE_CMD_TEXADDR3:
|
|
|
|
case GE_CMD_TEXADDR4:
|
|
|
|
case GE_CMD_TEXADDR5:
|
|
|
|
case GE_CMD_TEXADDR6:
|
|
|
|
case GE_CMD_TEXADDR7:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_TEXBUFWIDTH0:
|
|
|
|
case GE_CMD_TEXBUFWIDTH1:
|
|
|
|
case GE_CMD_TEXBUFWIDTH2:
|
|
|
|
case GE_CMD_TEXBUFWIDTH3:
|
|
|
|
case GE_CMD_TEXBUFWIDTH4:
|
|
|
|
case GE_CMD_TEXBUFWIDTH5:
|
|
|
|
case GE_CMD_TEXBUFWIDTH6:
|
|
|
|
case GE_CMD_TEXBUFWIDTH7:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_CLUTADDR:
|
|
|
|
case GE_CMD_CLUTADDRUPPER:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_LOADCLUT:
|
|
|
|
{
|
2013-08-24 18:10:56 +00:00
|
|
|
u32 clutAddr = gstate.getClutAddress();
|
|
|
|
u32 clutTotalBytes = gstate.getClutLoadBytes();
|
2013-07-11 20:43:02 +00:00
|
|
|
|
|
|
|
if (Memory::IsValidAddress(clutAddr)) {
|
2015-04-13 05:38:17 +00:00
|
|
|
u32 validSize = Memory::ValidSize(clutAddr, clutTotalBytes);
|
|
|
|
Memory::MemcpyUnchecked(clut, clutAddr, validSize);
|
|
|
|
if (validSize < clutTotalBytes) {
|
|
|
|
// Zero out the parts that were outside valid memory.
|
|
|
|
memset((u8 *)clut + validSize, 0x00, clutTotalBytes - validSize);
|
|
|
|
}
|
2013-10-05 21:24:05 +00:00
|
|
|
} else if (clutAddr != 0) {
|
2015-04-13 05:38:17 +00:00
|
|
|
// Some invalid addresses trigger a crash, others fill with zero. We always fill zero.
|
2015-06-21 19:25:38 +00:00
|
|
|
DEBUG_LOG(G3D, "Software: Invalid CLUT address, filling with garbage instead of crashing");
|
2015-04-13 05:38:17 +00:00
|
|
|
memset(clut, 0x00, clutTotalBytes);
|
2013-07-11 20:43:02 +00:00
|
|
|
}
|
2013-06-24 14:03:25 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
2013-08-24 17:41:45 +00:00
|
|
|
// Don't need to do anything, just state for transferstart.
|
|
|
|
case GE_CMD_TRANSFERSRC:
|
2013-06-24 14:03:25 +00:00
|
|
|
case GE_CMD_TRANSFERSRCW:
|
2013-08-24 17:41:45 +00:00
|
|
|
case GE_CMD_TRANSFERDST:
|
2013-06-24 14:03:25 +00:00
|
|
|
case GE_CMD_TRANSFERDSTW:
|
|
|
|
case GE_CMD_TRANSFERSRCPOS:
|
|
|
|
case GE_CMD_TRANSFERDSTPOS:
|
|
|
|
case GE_CMD_TRANSFERSIZE:
|
2013-08-24 17:41:45 +00:00
|
|
|
break;
|
2013-06-24 14:03:25 +00:00
|
|
|
|
|
|
|
case GE_CMD_TRANSFERSTART:
|
|
|
|
{
|
2013-08-24 17:41:45 +00:00
|
|
|
u32 srcBasePtr = gstate.getTransferSrcAddress();
|
|
|
|
u32 srcStride = gstate.getTransferSrcStride();
|
|
|
|
|
|
|
|
u32 dstBasePtr = gstate.getTransferDstAddress();
|
|
|
|
u32 dstStride = gstate.getTransferDstStride();
|
2013-07-26 08:38:02 +00:00
|
|
|
|
2013-08-24 17:41:45 +00:00
|
|
|
int srcX = gstate.getTransferSrcX();
|
|
|
|
int srcY = gstate.getTransferSrcY();
|
2013-07-26 08:38:02 +00:00
|
|
|
|
2013-08-24 17:41:45 +00:00
|
|
|
int dstX = gstate.getTransferDstX();
|
|
|
|
int dstY = gstate.getTransferDstY();
|
2013-07-26 08:38:02 +00:00
|
|
|
|
2013-08-24 17:41:45 +00:00
|
|
|
int width = gstate.getTransferWidth();
|
|
|
|
int height = gstate.getTransferHeight();
|
2013-07-26 08:38:02 +00:00
|
|
|
|
2013-08-24 17:41:45 +00:00
|
|
|
int bpp = gstate.getTransferBpp();
|
2013-07-26 08:38:02 +00:00
|
|
|
|
2013-08-24 17:41:45 +00:00
|
|
|
DEBUG_LOG(G3D, "Block transfer: %08x/%x -> %08x/%x, %ix%ix%i (%i,%i)->(%i,%i)", srcBasePtr, srcStride, dstBasePtr, dstStride, width, height, bpp, srcX, srcY, dstX, dstY);
|
2013-07-26 08:38:02 +00:00
|
|
|
|
|
|
|
for (int y = 0; y < height; y++) {
|
|
|
|
const u8 *src = Memory::GetPointer(srcBasePtr + ((y + srcY) * srcStride + srcX) * bpp);
|
|
|
|
u8 *dst = Memory::GetPointer(dstBasePtr + ((y + dstY) * dstStride + dstX) * bpp);
|
|
|
|
memcpy(dst, src, width * bpp);
|
|
|
|
}
|
|
|
|
|
2014-02-08 18:29:22 +00:00
|
|
|
#ifndef MOBILE_DEVICE
|
2013-12-14 22:54:05 +00:00
|
|
|
CBreakPoints::ExecMemCheck(srcBasePtr + (srcY * srcStride + srcX) * bpp, false, height * srcStride * bpp, currentMIPS->pc);
|
|
|
|
CBreakPoints::ExecMemCheck(dstBasePtr + (srcY * dstStride + srcX) * bpp, true, height * dstStride * bpp, currentMIPS->pc);
|
|
|
|
#endif
|
|
|
|
|
2014-08-31 05:02:28 +00:00
|
|
|
// TODO: Correct timing appears to be 1.9, but erring a bit low since some of our other timing is inaccurate.
|
|
|
|
cyclesExecuted += ((height * width * bpp) * 16) / 10;
|
|
|
|
|
2013-12-15 22:01:46 +00:00
|
|
|
// Could theoretically dirty the framebuffer.
|
|
|
|
framebufferDirty_ = true;
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case GE_CMD_TEXSIZE0:
|
|
|
|
case GE_CMD_TEXSIZE1:
|
|
|
|
case GE_CMD_TEXSIZE2:
|
|
|
|
case GE_CMD_TEXSIZE3:
|
|
|
|
case GE_CMD_TEXSIZE4:
|
|
|
|
case GE_CMD_TEXSIZE5:
|
|
|
|
case GE_CMD_TEXSIZE6:
|
|
|
|
case GE_CMD_TEXSIZE7:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_ZBUFPTR:
|
2013-10-06 22:51:31 +00:00
|
|
|
depthbuf.data = Memory::GetPointer(gstate.getDepthBufAddress());
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_ZBUFWIDTH:
|
2013-10-06 22:51:31 +00:00
|
|
|
depthbuf.data = Memory::GetPointer(gstate.getDepthBufAddress());
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_AMBIENTCOLOR:
|
|
|
|
case GE_CMD_AMBIENTALPHA:
|
|
|
|
case GE_CMD_MATERIALAMBIENT:
|
|
|
|
case GE_CMD_MATERIALDIFFUSE:
|
|
|
|
case GE_CMD_MATERIALEMISSIVE:
|
|
|
|
case GE_CMD_MATERIALSPECULAR:
|
|
|
|
case GE_CMD_MATERIALALPHA:
|
|
|
|
case GE_CMD_MATERIALSPECULARCOEF:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_LIGHTTYPE0:
|
|
|
|
case GE_CMD_LIGHTTYPE1:
|
|
|
|
case GE_CMD_LIGHTTYPE2:
|
|
|
|
case GE_CMD_LIGHTTYPE3:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_LX0:case GE_CMD_LY0:case GE_CMD_LZ0:
|
|
|
|
case GE_CMD_LX1:case GE_CMD_LY1:case GE_CMD_LZ1:
|
|
|
|
case GE_CMD_LX2:case GE_CMD_LY2:case GE_CMD_LZ2:
|
|
|
|
case GE_CMD_LX3:case GE_CMD_LY3:case GE_CMD_LZ3:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_LDX0:case GE_CMD_LDY0:case GE_CMD_LDZ0:
|
|
|
|
case GE_CMD_LDX1:case GE_CMD_LDY1:case GE_CMD_LDZ1:
|
|
|
|
case GE_CMD_LDX2:case GE_CMD_LDY2:case GE_CMD_LDZ2:
|
|
|
|
case GE_CMD_LDX3:case GE_CMD_LDY3:case GE_CMD_LDZ3:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_LKA0:case GE_CMD_LKB0:case GE_CMD_LKC0:
|
|
|
|
case GE_CMD_LKA1:case GE_CMD_LKB1:case GE_CMD_LKC1:
|
|
|
|
case GE_CMD_LKA2:case GE_CMD_LKB2:case GE_CMD_LKC2:
|
|
|
|
case GE_CMD_LKA3:case GE_CMD_LKB3:case GE_CMD_LKC3:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_LAC0:case GE_CMD_LAC1:case GE_CMD_LAC2:case GE_CMD_LAC3:
|
|
|
|
case GE_CMD_LDC0:case GE_CMD_LDC1:case GE_CMD_LDC2:case GE_CMD_LDC3:
|
|
|
|
case GE_CMD_LSC0:case GE_CMD_LSC1:case GE_CMD_LSC2:case GE_CMD_LSC3:
|
|
|
|
break;
|
|
|
|
|
2015-11-04 21:03:29 +00:00
|
|
|
case GE_CMD_VIEWPORTXSCALE:
|
|
|
|
case GE_CMD_VIEWPORTYSCALE:
|
|
|
|
case GE_CMD_VIEWPORTZSCALE:
|
|
|
|
case GE_CMD_VIEWPORTXCENTER:
|
|
|
|
case GE_CMD_VIEWPORTYCENTER:
|
|
|
|
case GE_CMD_VIEWPORTZCENTER:
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
2013-09-14 21:28:37 +00:00
|
|
|
|
2013-06-24 14:03:25 +00:00
|
|
|
case GE_CMD_LIGHTENABLE0:
|
|
|
|
case GE_CMD_LIGHTENABLE1:
|
|
|
|
case GE_CMD_LIGHTENABLE2:
|
|
|
|
case GE_CMD_LIGHTENABLE3:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_LIGHTMODE:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_PATCHDIVISION:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_MATERIALUPDATE:
|
|
|
|
break;
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
|
|
// CLEARING
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
|
|
case GE_CMD_CLEARMODE:
|
|
|
|
break;
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
|
|
// ALPHA BLENDING
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
|
|
case GE_CMD_ALPHABLENDENABLE:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_BLENDMODE:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_BLENDFIXEDA:
|
|
|
|
case GE_CMD_BLENDFIXEDB:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_ALPHATESTENABLE:
|
|
|
|
case GE_CMD_ALPHATEST:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_TEXFUNC:
|
|
|
|
case GE_CMD_TEXFILTER:
|
|
|
|
break;
|
2013-09-14 21:28:37 +00:00
|
|
|
|
2013-06-24 14:03:25 +00:00
|
|
|
//////////////////////////////////////////////////////////////////
|
|
|
|
// Z/STENCIL TESTING
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
case GE_CMD_ZTESTENABLE:
|
|
|
|
case GE_CMD_STENCILTESTENABLE:
|
|
|
|
case GE_CMD_ZTEST:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_MORPHWEIGHT0:
|
|
|
|
case GE_CMD_MORPHWEIGHT1:
|
|
|
|
case GE_CMD_MORPHWEIGHT2:
|
|
|
|
case GE_CMD_MORPHWEIGHT3:
|
|
|
|
case GE_CMD_MORPHWEIGHT4:
|
|
|
|
case GE_CMD_MORPHWEIGHT5:
|
|
|
|
case GE_CMD_MORPHWEIGHT6:
|
|
|
|
case GE_CMD_MORPHWEIGHT7:
|
2013-09-14 21:28:37 +00:00
|
|
|
gstate_c.morphWeights[cmd - GE_CMD_MORPHWEIGHT0] = getFloat24(data);
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_DITH0:
|
|
|
|
case GE_CMD_DITH1:
|
|
|
|
case GE_CMD_DITH2:
|
|
|
|
case GE_CMD_DITH3:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_WORLDMATRIXNUMBER:
|
2015-06-11 15:00:44 +00:00
|
|
|
gstate.worldmtxnum = data & 0xF;
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_WORLDMATRIXDATA:
|
2013-09-14 21:28:37 +00:00
|
|
|
{
|
|
|
|
int num = gstate.worldmtxnum & 0xF;
|
|
|
|
if (num < 12) {
|
|
|
|
gstate.worldMatrix[num] = getFloat24(data);
|
|
|
|
}
|
|
|
|
gstate.worldmtxnum = (++num) & 0xF;
|
|
|
|
}
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_VIEWMATRIXNUMBER:
|
2015-06-11 15:00:44 +00:00
|
|
|
gstate.viewmtxnum = data & 0xF;
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_VIEWMATRIXDATA:
|
2013-09-14 21:28:37 +00:00
|
|
|
{
|
|
|
|
int num = gstate.viewmtxnum & 0xF;
|
|
|
|
if (num < 12) {
|
|
|
|
gstate.viewMatrix[num] = getFloat24(data);
|
|
|
|
}
|
|
|
|
gstate.viewmtxnum = (++num) & 0xF;
|
|
|
|
}
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_PROJMATRIXNUMBER:
|
2016-12-01 22:14:41 +00:00
|
|
|
gstate.projmtxnum = data & 0x1F;
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_PROJMATRIXDATA:
|
2013-09-14 21:28:37 +00:00
|
|
|
{
|
2016-12-01 22:14:41 +00:00
|
|
|
int num = gstate.projmtxnum & 0x1F; // NOTE: Changed from 0xF to catch overflows
|
2013-09-14 21:28:37 +00:00
|
|
|
gstate.projMatrix[num] = getFloat24(data);
|
2016-12-01 22:14:41 +00:00
|
|
|
if (num <= 16)
|
|
|
|
gstate.projmtxnum = (++num) & 0x1F;
|
2013-09-14 21:28:37 +00:00
|
|
|
}
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_TGENMATRIXNUMBER:
|
|
|
|
gstate.texmtxnum = data&0xF;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_TGENMATRIXDATA:
|
2013-09-14 21:07:53 +00:00
|
|
|
{
|
|
|
|
int num = gstate.texmtxnum & 0xF;
|
|
|
|
if (num < 12) {
|
|
|
|
gstate.tgenMatrix[num] = getFloat24(data);
|
|
|
|
}
|
|
|
|
gstate.texmtxnum = (++num) & 0xF;
|
|
|
|
}
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_BONEMATRIXNUMBER:
|
2013-09-14 21:07:53 +00:00
|
|
|
gstate.boneMatrixNumber = data & 0x7F;
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GE_CMD_BONEMATRIXDATA:
|
2013-09-14 21:07:53 +00:00
|
|
|
{
|
|
|
|
int num = gstate.boneMatrixNumber & 0x7F;
|
|
|
|
if (num < 96) {
|
|
|
|
gstate.boneMatrix[num] = getFloat24(data);
|
|
|
|
}
|
|
|
|
gstate.boneMatrixNumber = (++num) & 0x7F;
|
|
|
|
}
|
2013-06-24 14:03:25 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
GPUCommon::ExecuteOp(op, diff);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-03-31 08:17:02 +00:00
|
|
|
void SoftGPU::GetStats(char *buffer, size_t bufsize) {
|
|
|
|
snprintf(buffer, bufsize, "SoftGPU: (N/A)");
|
2013-06-24 14:03:25 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void SoftGPU::InvalidateCache(u32 addr, int size, GPUInvalidationType type)
|
|
|
|
{
|
|
|
|
// Nothing to invalidate.
|
|
|
|
}
|
|
|
|
|
2016-01-17 20:43:13 +00:00
|
|
|
void SoftGPU::NotifyVideoUpload(u32 addr, int size, int width, int format)
|
|
|
|
{
|
|
|
|
// Ignore.
|
|
|
|
}
|
|
|
|
|
2014-05-27 08:14:29 +00:00
|
|
|
bool SoftGPU::PerformMemoryCopy(u32 dest, u32 src, int size)
|
|
|
|
{
|
|
|
|
// Nothing to update.
|
|
|
|
InvalidateCache(dest, size, GPU_INVALIDATE_HINT);
|
2017-06-03 07:09:58 +00:00
|
|
|
GPURecord::NotifyMemcpy(dest, src, size);
|
2014-05-27 08:14:29 +00:00
|
|
|
// Let's just be safe.
|
|
|
|
framebufferDirty_ = true;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool SoftGPU::PerformMemorySet(u32 dest, u8 v, int size)
|
2013-06-24 14:03:25 +00:00
|
|
|
{
|
|
|
|
// Nothing to update.
|
|
|
|
InvalidateCache(dest, size, GPU_INVALIDATE_HINT);
|
2017-06-03 07:09:58 +00:00
|
|
|
GPURecord::NotifyMemset(dest, v, size);
|
2013-12-15 22:01:46 +00:00
|
|
|
// Let's just be safe.
|
|
|
|
framebufferDirty_ = true;
|
2014-05-26 03:05:28 +00:00
|
|
|
return false;
|
2013-12-15 22:01:46 +00:00
|
|
|
}
|
|
|
|
|
2014-05-31 06:33:50 +00:00
|
|
|
bool SoftGPU::PerformMemoryDownload(u32 dest, int size)
|
|
|
|
{
|
|
|
|
// Nothing to update.
|
|
|
|
InvalidateCache(dest, size, GPU_INVALIDATE_HINT);
|
|
|
|
return false;
|
2014-06-10 07:45:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bool SoftGPU::PerformMemoryUpload(u32 dest, int size)
|
|
|
|
{
|
|
|
|
// Nothing to update.
|
|
|
|
InvalidateCache(dest, size, GPU_INVALIDATE_HINT);
|
2017-06-03 07:09:58 +00:00
|
|
|
GPURecord::NotifyUpload(dest, size);
|
2014-06-10 07:45:03 +00:00
|
|
|
return false;
|
2014-05-31 06:33:50 +00:00
|
|
|
}
|
|
|
|
|
2014-06-01 01:24:35 +00:00
|
|
|
bool SoftGPU::PerformStencilUpload(u32 dest, int size)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2013-12-15 22:01:46 +00:00
|
|
|
bool SoftGPU::FramebufferDirty() {
|
|
|
|
if (g_Config.iFrameSkip != 0) {
|
|
|
|
bool dirty = framebufferDirty_;
|
|
|
|
framebufferDirty_ = false;
|
|
|
|
return dirty;
|
|
|
|
}
|
|
|
|
return true;
|
2013-06-24 14:03:25 +00:00
|
|
|
}
|
2013-09-23 02:03:31 +00:00
|
|
|
|
2017-02-14 11:42:35 +00:00
|
|
|
bool SoftGPU::GetCurrentFramebuffer(GPUDebugBuffer &buffer, GPUDebugFramebufferType type, int maxRes) {
|
2016-09-25 23:31:38 +00:00
|
|
|
int x1 = gstate.getRegionX1();
|
|
|
|
int y1 = gstate.getRegionY1();
|
|
|
|
int x2 = gstate.getRegionX2() + 1;
|
|
|
|
int y2 = gstate.getRegionY2() + 1;
|
|
|
|
int stride = gstate.FrameBufStride();
|
|
|
|
GEBufferFormat fmt = gstate.FrameBufFormat();
|
|
|
|
|
|
|
|
if (type == GPU_DBG_FRAMEBUF_DISPLAY) {
|
|
|
|
x1 = 0;
|
|
|
|
y1 = 0;
|
|
|
|
x2 = 480;
|
|
|
|
y2 = 272;
|
|
|
|
stride = displayStride_;
|
|
|
|
fmt = displayFormat_;
|
|
|
|
}
|
|
|
|
|
|
|
|
buffer.Allocate(x2 - x1, y2 - y1, fmt);
|
2013-12-29 21:02:04 +00:00
|
|
|
|
2016-09-25 23:31:38 +00:00
|
|
|
const int depth = fmt == GE_FORMAT_8888 ? 4 : 2;
|
|
|
|
const u8 *src = fb.data + stride * depth * y1;
|
2013-12-29 21:02:04 +00:00
|
|
|
u8 *dst = buffer.GetData();
|
2016-09-25 23:31:38 +00:00
|
|
|
const int byteWidth = (x2 - x1) * depth;
|
|
|
|
for (int y = y1; y < y2; ++y) {
|
|
|
|
memcpy(dst, src + x1, byteWidth);
|
|
|
|
dst += byteWidth;
|
|
|
|
src += stride * depth;
|
2013-12-29 21:02:04 +00:00
|
|
|
}
|
2013-09-23 02:03:31 +00:00
|
|
|
return true;
|
|
|
|
}
|
2013-09-28 09:38:05 +00:00
|
|
|
|
2017-06-02 03:40:45 +00:00
|
|
|
bool SoftGPU::GetOutputFramebuffer(GPUDebugBuffer &buffer) {
|
|
|
|
return GetCurrentFramebuffer(buffer, GPU_DBG_FRAMEBUF_DISPLAY, 1);
|
|
|
|
}
|
|
|
|
|
2013-09-28 09:38:05 +00:00
|
|
|
bool SoftGPU::GetCurrentDepthbuffer(GPUDebugBuffer &buffer)
|
|
|
|
{
|
2013-12-29 21:43:13 +00:00
|
|
|
const int w = gstate.getRegionX2() - gstate.getRegionX1() + 1;
|
|
|
|
const int h = gstate.getRegionY2() - gstate.getRegionY1() + 1;
|
2013-12-29 21:02:04 +00:00
|
|
|
buffer.Allocate(w, h, GPU_DBG_FORMAT_16BIT);
|
|
|
|
|
2013-12-29 21:43:13 +00:00
|
|
|
const int depth = 2;
|
|
|
|
const u8 *src = depthbuf.data + gstate.DepthBufStride() * depth * gstate.getRegionY1();
|
2013-12-29 21:02:04 +00:00
|
|
|
u8 *dst = buffer.GetData();
|
|
|
|
for (int y = gstate.getRegionY1(); y <= gstate.getRegionY2(); ++y) {
|
2013-12-29 21:43:13 +00:00
|
|
|
memcpy(dst, src + gstate.getRegionX1(), (gstate.getRegionX2() + 1) * depth);
|
|
|
|
dst += w * depth;
|
|
|
|
src += gstate.DepthBufStride() * depth;
|
2013-12-29 21:02:04 +00:00
|
|
|
}
|
2013-09-28 09:38:05 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool SoftGPU::GetCurrentStencilbuffer(GPUDebugBuffer &buffer)
|
|
|
|
{
|
2013-10-07 08:02:58 +00:00
|
|
|
return Rasterizer::GetCurrentStencilbuffer(buffer);
|
2013-09-28 09:38:05 +00:00
|
|
|
}
|
2013-10-05 18:37:14 +00:00
|
|
|
|
2014-06-15 16:30:37 +00:00
|
|
|
bool SoftGPU::GetCurrentTexture(GPUDebugBuffer &buffer, int level)
|
2013-10-05 18:37:14 +00:00
|
|
|
{
|
2014-06-15 16:30:37 +00:00
|
|
|
return Rasterizer::GetCurrentTexture(buffer, level);
|
2013-10-05 18:37:14 +00:00
|
|
|
}
|
2013-12-29 21:32:55 +00:00
|
|
|
|
2016-01-10 17:25:19 +00:00
|
|
|
bool SoftGPU::GetCurrentClut(GPUDebugBuffer &buffer)
|
|
|
|
{
|
|
|
|
const u32 bpp = gstate.getClutPaletteFormat() == GE_CMODE_32BIT_ABGR8888 ? 4 : 2;
|
|
|
|
const u32 pixels = 1024 / bpp;
|
|
|
|
|
|
|
|
buffer.Allocate(pixels, 1, (GEBufferFormat)gstate.getClutPaletteFormat());
|
|
|
|
memcpy(buffer.GetData(), clut, 1024);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2013-12-29 21:32:55 +00:00
|
|
|
bool SoftGPU::GetCurrentSimpleVertices(int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices)
|
|
|
|
{
|
2017-05-24 08:20:10 +00:00
|
|
|
return drawEngine_->transformUnit.GetCurrentSimpleVertices(count, vertices, indices);
|
2013-12-29 21:32:55 +00:00
|
|
|
}
|
2017-05-11 03:36:09 +00:00
|
|
|
|
|
|
|
bool SoftGPU::DescribeCodePtr(const u8 *ptr, std::string &name) {
|
|
|
|
std::string subname;
|
|
|
|
if (Sampler::DescribeCodePtr(ptr, subname)) {
|
|
|
|
name = "SamplerJit:" + subname;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|