ppsspp/Core/Host.h

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Globals.h"
#include "Core/Debugger/SymbolMap.h"
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struct InputState;
class PMixer {
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public:
PMixer() {}
virtual ~PMixer() {}
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virtual int Mix(short *stereoout, int numSamples) {memset(stereoout,0,numSamples*2*sizeof(short)); return numSamples;}
};
class Host {
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public:
virtual ~Host() {}
//virtual void StartThread()
virtual void UpdateUI() {}
virtual void UpdateMemView() {}
virtual void UpdateDisassembly() {}
virtual void SetDebugMode(bool mode) { }
virtual bool InitGL(std::string *error_string) = 0;
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virtual void ShutdownGL() = 0;
virtual void InitSound(PMixer *mixer) = 0;
virtual void UpdateSound() {}
virtual void UpdateScreen() {}
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virtual void GoFullscreen(bool) {}
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virtual void ShutdownSound() = 0;
virtual void PollControllers(InputState &input_state) {}
virtual void ToggleDebugConsoleVisibility() {}
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//this is sent from EMU thread! Make sure that Host handles it properly!
virtual void BootDone() {}
virtual bool IsDebuggingEnabled() {return true;}
virtual bool AttemptLoadSymbolMap() {
symbolMap.Clear();
return false;
}
virtual void SaveSymbolMap() {}
virtual void SetWindowTitle(const char *message) {}
virtual void SendCoreWait(bool) {}
// While debugging is active, it's perfectly fine for these to block.
virtual bool GPUDebuggingActive() { return false; }
virtual void GPUNotifyCommand(u32 pc) {}
virtual void GPUNotifyDisplay(u32 framebuf, u32 stride, int format) {}
virtual void GPUNotifyDraw() {}
virtual void GPUNotifyTextureAttachment(u32 addr) {}
virtual bool GPUAllowTextureCache(u32 addr) { return true; }
virtual bool CanCreateShortcut() {return false;}
virtual bool CreateDesktopShortcut(std::string argumentPath, std::string title) {return false;}
#ifdef _WIN32
// Implement this on your platform to grab text input from the user for whatever purpose.
virtual bool InputBoxGetString(char *title, const char *defaultValue, char *outValue, size_t outlength) { return false; }
virtual bool InputBoxGetWString(const wchar_t *title, const std::wstring &defaultvalue, std::wstring &outvalue) { return false; }
#endif
// Used for headless.
virtual bool ShouldSkipUI() { return false; }
virtual void SendDebugOutput(const std::string &output) {}
virtual void SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h) {}
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};
extern Host *host;