2013-07-15 15:41:24 +00:00
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// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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2013-07-15 22:29:00 +00:00
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#include <vector>
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#include <map>
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#include <string>
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2013-07-15 15:41:24 +00:00
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#include "base/functional.h"
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2013-07-15 22:29:00 +00:00
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#include "file/file_util.h"
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2013-07-15 15:41:24 +00:00
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#include "ui/ui_screen.h"
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2013-10-12 00:05:55 +00:00
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#include "GPU/Common/PostShader.h"
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2013-07-15 15:41:24 +00:00
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2013-11-03 03:18:12 +00:00
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extern std::string boot_filename;
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2013-07-15 15:41:24 +00:00
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inline void NoOpVoidBool(bool) {}
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2013-07-21 11:31:46 +00:00
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class UIScreenWithBackground : public UIScreen {
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public:
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UIScreenWithBackground() : UIScreen() {}
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protected:
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virtual void DrawBackground(UIContext &dc);
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2013-10-21 20:52:44 +00:00
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virtual void sendMessage(const char *message, const char *value);
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2013-11-03 00:24:19 +00:00
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virtual UI::EventReturn OnLanguageChange(UI::EventParams &e);
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2013-07-21 11:31:46 +00:00
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};
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2014-02-09 21:15:53 +00:00
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class UIScreenWithGameBackground : public UIScreenWithBackground {
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public:
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UIScreenWithGameBackground(const std::string &gamePath)
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: UIScreenWithBackground(), gamePath_(gamePath) {}
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virtual void DrawBackground(UIContext &dc);
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protected:
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std::string gamePath_;
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};
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2013-08-17 10:09:50 +00:00
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class UIDialogScreenWithBackground : public UIDialogScreen {
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2013-08-12 22:06:48 +00:00
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public:
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2013-08-17 10:09:50 +00:00
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UIDialogScreenWithBackground() : UIDialogScreen() {}
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2013-08-12 22:06:48 +00:00
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protected:
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virtual void DrawBackground(UIContext &dc);
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2013-10-21 20:52:44 +00:00
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virtual void sendMessage(const char *message, const char *value);
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2013-11-03 00:24:19 +00:00
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virtual UI::EventReturn OnLanguageChange(UI::EventParams &e);
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2013-08-12 22:06:48 +00:00
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};
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2013-07-21 11:31:46 +00:00
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2014-02-09 21:15:53 +00:00
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class UIDialogScreenWithGameBackground : public UIDialogScreenWithBackground {
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public:
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UIDialogScreenWithGameBackground(const std::string &gamePath)
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: UIDialogScreenWithBackground(), gamePath_(gamePath) {}
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virtual void DrawBackground(UIContext &dc);
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protected:
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std::string gamePath_;
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};
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2013-08-12 22:06:48 +00:00
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class PromptScreen : public UIDialogScreenWithBackground {
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2013-07-15 15:41:24 +00:00
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public:
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2013-09-03 10:42:12 +00:00
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PromptScreen(std::string message, std::string yesButtonText, std::string noButtonText,
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std::function<void(bool)> callback = &NoOpVoidBool);
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2013-07-15 15:41:24 +00:00
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virtual void CreateViews();
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private:
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UI::EventReturn OnYes(UI::EventParams &e);
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UI::EventReturn OnNo(UI::EventParams &e);
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std::string message_;
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std::string yesButtonText_;
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std::string noButtonText_;
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std::function<void(bool)> callback_;
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};
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2013-07-15 22:29:00 +00:00
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class NewLanguageScreen : public ListPopupScreen {
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public:
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2013-08-30 21:26:59 +00:00
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NewLanguageScreen(const std::string &title);
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2013-07-15 22:29:00 +00:00
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private:
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2013-08-18 17:51:40 +00:00
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virtual void OnCompleted(DialogResult result);
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virtual bool ShowButtons() const { return true; }
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2013-07-15 22:29:00 +00:00
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std::map<std::string, std::pair<std::string, int>> langValuesMapping;
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std::map<std::string, std::string> titleCodeMapping;
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std::vector<FileInfo> langs_;
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};
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2013-10-12 00:05:55 +00:00
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class PostProcScreen : public ListPopupScreen {
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public:
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PostProcScreen(const std::string &title);
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private:
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virtual void OnCompleted(DialogResult result);
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virtual bool ShowButtons() const { return true; }
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std::vector<ShaderInfo> shaders_;
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};
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2013-08-14 21:05:02 +00:00
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class LogoScreen : public UIScreen {
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public:
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2013-11-03 03:18:12 +00:00
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LogoScreen()
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: frames_(0), switched_(false) {}
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2013-08-14 21:05:02 +00:00
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void key(const KeyInput &key);
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void update(InputState &input);
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void render();
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void sendMessage(const char *message, const char *value);
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virtual void CreateViews() {}
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private:
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void Next();
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int frames_;
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2013-10-20 15:33:18 +00:00
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bool switched_;
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2013-08-14 21:05:02 +00:00
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};
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class CreditsScreen : public UIDialogScreenWithBackground {
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public:
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CreditsScreen() : frames_(0) {}
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void update(InputState &input);
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void render();
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2013-12-11 17:05:57 +00:00
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2013-08-14 21:05:02 +00:00
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virtual void CreateViews();
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private:
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UI::EventReturn OnOK(UI::EventParams &e);
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2013-08-19 22:49:25 +00:00
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UI::EventReturn OnSupport(UI::EventParams &e);
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UI::EventReturn OnPPSSPPOrg(UI::EventParams &e);
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UI::EventReturn OnForums(UI::EventParams &e);
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2013-08-22 05:29:41 +00:00
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UI::EventReturn OnChineseForum(UI::EventParams &e);
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2013-12-11 17:05:57 +00:00
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UI::EventReturn OnShare(UI::EventParams &e);
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2013-12-19 13:28:04 +00:00
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UI::EventReturn OnTwitter(UI::EventParams &e);
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2013-08-19 22:49:25 +00:00
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2013-08-14 21:05:02 +00:00
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int frames_;
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};
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2013-07-15 22:29:00 +00:00
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// Utility functions that create various popup screens
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2013-10-20 15:33:18 +00:00
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ListPopupScreen *CreateLanguageScreen();
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