ppsspp/UI/CwCheatScreen.h

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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "base/functional.h"
#include "ui/view.h"
#include "ui/ui_screen.h"
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#include "ui/ui_context.h"
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#include "../Core/CwCheat.h"
#include "UI/MiscScreens.h"
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#include "UI/GameSettingsScreen.h"
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using namespace UI;
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extern std::string activeCheatFile;
extern std::string gameTitle;
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class CwCheatScreen : public UIDialogScreenWithBackground {
public:
CwCheatScreen() {}
std::vector<std::string> CreateCodeList();
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std::ifstream is;
std::ofstream os;
void processFileOn(std::string activatedCheat);
void processFileOff(std::string deactivatedCheat);
const char * name;
std::string activatedCheat, deactivatedCheat;
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UI::EventReturn OnBack(UI::EventParams &params);
UI::EventReturn OnAddCheat(UI::EventParams &params);
UI::EventReturn OnImportCheat(UI::EventParams &params);
UI::EventReturn OnEnableAll(UI::EventParams &params);
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protected:
virtual void CreateViews();
virtual void sendMessage(const char *message, const char *value);
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private:
UI::EventReturn OnCheckBox(UI::EventParams &params);
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std::vector<std::string> formattedList;
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std::vector<int> locations;
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};
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class CheatCheckBox : public ClickableItem, public CwCheatScreen {
public:
CheatCheckBox(bool *toggle, const std::string &text, const std::string &smallText = "", LayoutParams *layoutParams = 0)
: ClickableItem(layoutParams), toggle_(toggle), text_(text) {
OnClick.Handle(this, &CheatCheckBox::OnClicked);
}
virtual void Draw(UIContext &dc);
EventReturn OnClicked(EventParams &e) {
if (toggle_) {
*toggle_ = !(*toggle_);
}
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bool temp;
temp = *toggle_;
if (temp == 1)
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{
activatedCheat = text_;
processFileOn(activatedCheat);
}
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if (temp == 0)
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{
deactivatedCheat = text_;
processFileOff(deactivatedCheat);
}
return EVENT_DONE;
}
private:
bool *toggle_;
std::string text_;
std::string smallText_;
};