ppsspp/Core/Core.cpp

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// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "base/NativeApp.h"
#include "base/display.h"
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#include "base/mutex.h"
#include "base/timeutil.h"
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#include "input/input_state.h"
#include "Globals.h"
#include "Core/Core.h"
#include "Core/Config.h"
#include "Core/MemMap.h"
#include "Core/System.h"
#include "Core/MIPS/MIPS.h"
#ifdef _WIN32
#include "Windows/OpenGLBase.h"
#include "Windows/InputDevice.h"
#endif
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#include "Host.h"
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#include "Core/Debugger/Breakpoints.h"
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event m_hStepEvent;
recursive_mutex m_hStepMutex;
event m_hInactiveEvent;
recursive_mutex m_hInactiveMutex;
#ifdef _WIN32
InputState input_state;
#endif
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void Core_ErrorPause()
{
Core_UpdateState(CORE_ERROR);
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}
void Core_Pause()
{
Core_EnableStepping(true);
}
void Core_Halt(const char *msg)
{
Core_EnableStepping(true);
ERROR_LOG(CPU, "CPU HALTED : %s",msg);
_dbg_update_();
}
void Core_Stop()
{
Core_UpdateState(CORE_POWERDOWN);
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m_hStepEvent.notify_one();
}
bool Core_IsStepping()
{
return coreState == CORE_STEPPING || coreState == CORE_POWERDOWN;
}
bool Core_IsInactive()
{
return coreState != CORE_RUNNING && coreState != CORE_NEXTFRAME && !coreStatePending;
}
void Core_WaitInactive()
{
while (!Core_IsInactive())
m_hInactiveEvent.wait(m_hInactiveMutex);
}
void Core_WaitInactive(int milliseconds)
{
while (!Core_IsInactive())
m_hInactiveEvent.wait_for(m_hInactiveMutex, milliseconds);
}
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void UpdateScreenScale() {
dp_xres = PSP_CoreParameter().pixelWidth;
dp_yres = PSP_CoreParameter().pixelHeight;
pixel_xres = PSP_CoreParameter().pixelWidth;
pixel_yres = PSP_CoreParameter().pixelHeight;
g_dpi = 72;
g_dpi_scale = 1.0f;
pixel_in_dps = (float)pixel_xres / dp_xres;
}
#ifdef _WIN32
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void Core_RunLoop()
{
while (!coreState) {
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time_update();
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UpdateScreenScale();
{
{
lock_guard guard(input_state.lock);
if (GetAsyncKeyState(VK_ESCAPE)) {
input_state.pad_buttons |= PAD_BUTTON_MENU;
} else {
input_state.pad_buttons &= ~PAD_BUTTON_MENU;
}
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}
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NativeUpdate(input_state);
}
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NativeRender();
// Simple throttling to not burn the GPU in the menu.
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if (globalUIState != UISTATE_INGAME)
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Sleep(15);
GL_SwapBuffers();
}
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}
void Core_DoSingleStep()
{
m_hStepEvent.notify_one();
}
void Core_SingleStep()
{
currentMIPS->SingleStep();
}
// Some platforms, like Android, do not call this function but handle things on their own.
void Core_Run()
{
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#if defined(_DEBUG)
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host->UpdateDisassembly();
#endif
#if !defined(USING_QT_UI) || defined(USING_GLES2)
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while (true)
#endif
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{
reswitch:
switch (coreState)
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{
case CORE_RUNNING:
//1: enter a fast runloop
Core_RunLoop();
break;
// We should never get here on Android.
case CORE_STEPPING:
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if (coreStatePending) {
coreStatePending = false;
m_hInactiveEvent.notify_one();
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}
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//1: wait for step command..
#if defined(USING_QT_UI) || defined(_DEBUG)
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host->UpdateDisassembly();
host->UpdateMemView();
host->SendCoreWait(true);
#endif
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m_hStepEvent.wait(m_hStepMutex);
#if defined(USING_QT_UI) || defined(_DEBUG)
host->SendCoreWait(false);
#endif
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if (coreState == CORE_POWERDOWN)
return;
if (coreState != CORE_STEPPING)
#if defined(USING_QT_UI) && !defined(USING_GLES2)
return;
#else
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goto reswitch;
#endif
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currentCPU = &mipsr4k;
Core_SingleStep();
//4: update disasm dialog
#if defined(USING_QT_UI) || defined(_DEBUG)
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host->UpdateDisassembly();
host->UpdateMemView();
#endif
break;
case CORE_POWERDOWN:
case CORE_ERROR:
//1: Exit loop!!
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if (coreStatePending) {
coreStatePending = false;
m_hInactiveEvent.notify_one();
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}
return;
case CORE_NEXTFRAME:
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return;
}
}
}
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#endif
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void Core_EnableStepping(bool step)
{
if (step)
{
sleep_ms(1);
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#if defined(_DEBUG)
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host->SetDebugMode(true);
#endif
Core_UpdateState(CORE_STEPPING);
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}
else
{
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#if defined(_DEBUG)
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host->SetDebugMode(false);
#endif
coreState = CORE_RUNNING;
coreStatePending = false;
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m_hStepEvent.notify_one();
}
}